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The Wilds - Rules



The Wilds of Caido are as diverse and deadly as you might expect from this world..

Forums in 'The Wilds'
The Draig Cordillera
A mountain range as vast and deadly as it is beautiful. Alpine meadows, natural amphitheatres, and glacial waterfalls that have never been seen by human eyes are interspersed among deadly cliffs and insurmountable peaks. Guarded by dragons of every shade, these mountains serve as a boundary to the home of the god of gods: Caido. No one who has ever tried to find Caido's home has ever returned. All posts made in this board will be automatically rolled for a dragon attack! Post at your own risk! (Instant death is very likely. This is your only warning).
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Hak Etme
Flat and arid as far as the eye can see, the desert is interrupted only by the presence of hulking skeletons from creatures long extinct, along with rolling expanses of sand dunes. Devoid of life and colour, the world is bleached white and beige... that is, until it rains. During these rare times, Hak Etme comes alive in a shocking display of vibrancy. Flowers bloom across every available surface, and the sands ripple with rainbow hues. It takes about a week to cross Hak Etme on foot.
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The Feverlands
A ghoulish swamp, thick with the smell of death and decay. From the ground up to the knees, a putrid yellow fog clings to every available surface. Rife with bogs, mud-like quicksand and fearsome creatures that linger in the dark, this place is also home to some very interesting flora. It takes about a week to cross the Feverlands on foot.
maybe we could salvage it... :: 1 hour ago :: by Isla
Oerwoud
Soft sands and bright skies bleed into lush greenery brimming with life. Humid and hazy, the Oerwoud jungle is never quiet, never dull. Bursting with life and colour, all manner of creatures and plantlife may be found here. Ever evolving, this is undoubtedly one of Rae's favourite playgrounds. It takes about two weeks to cross the Oerwoud on foot.
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Greatwood
The Second War has fractured this dense woodland into a conglomeration of islands, threaded together by the roots of the great mother tree, the Mathair. The magical devastation of the war has gifted the Greatwood some strange new properties, allowing it to defy physics and creating true wonders to behold. Better suited to those who can swim or fly from island to island, this drowned forest now spans about 500km from end to end, taking up to 20 days to traverse on foot. (Not that you would want to, any more!)
The world won't wait for ... :: 08-15-2023, 07:36 PM :: by Phoebe
The Climb
Spilling across the land and water south of Halo, the Climb’s name is ironic given the volcanic collapse of its loftier areas. Navigating the region takes some 24 days on foot, and is made all the more challenging by the sweltering pools of lava that bubble across the region's surface. The intricate cave systems beneath the Climb are home to many natural wonders, but the true marvel at its core is that of the bejeweled goddess, Dygra. The Climb is the birthplace of the Ancients, and Dygra is an attentive mother to her children.
Citrus and Honey :: 9 hours ago :: by Soleil



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