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The Spire - Rules


An obsidian tower dominates this solitary island, striking at the sky like a black needle. The walls are smooth but for the very top, which is little more than a jagged ruin and lays exposed to the elements. The only (official) entranceway may be found at the base of the monolith, opening onto a sturdy ground floor and giving access to two staircases - one leads up, the other down. The Spire boasts many locked rooms that have yet to be explored.

(Admin Note: The Spire also possesses the following ability:

Energy Weapon | If activated by two members of the HG, the Spire can target 1 30ft sphere anywhere within the HG. Does 100pts of damage to anyone within the sphere. Requires a 5 post cooldown between uses, and a 1-post 'charge up' prior to use.)

The Spire
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