Koel Ambray




Basic Information
Level: 6
Race: Attuned
Nationality: Outlander
Citizenship:
Profession Hunter / Wilderness Guide
Organisation(s)

Character Information
Face Claim: Parker Young Strength: 17 /30
Age: 39 (Flowerbirth 278 PC) Dexterity: 19 /30
Height: 5' 10'' Endurance: 17 /30
Weight: 165lbs Luck: 12 /30
Gender: Man Intuition: 0 /3
Orientation: Bisexual Deity Alignment:
Relationship Status: Single
Appearance
The most noticeable aspect of Koel’s appearance is obviously his hair: it’s a very light brown with hints of grey and white, has a slightly glossy sheen associated with feathers, and has a tendency to stand straight up. His next most striking feature are his eyes; although they’re a pale blue, quite piercing, seem to absorb light, and contain pupils that dilate wider than most, giving them a dark appearance when Koel is staring intently at something.

He’s fairly attractive, with high cheekbones and a strong jaw, although his nose is a bit too large and pointed – beaklike, almost— to be conventionally attractive and he rarely smiles, which gives him an aloof and standoffish expression. It’s not that he’s frowning or glowering as much as choosing to keep his emotions to himself. Usually, he simply appears pensive. When he is angry, though, he can be downright intimidating His skin is unwrinkled, although there are visible scars on his hands and feet. Koel prefers to be clean-shaven. His stubble, when it grows in matches the rest of his hair. He’s slightly tan, although those who look closely can see that it’s not quite uniform.

Koel is fairly average in height and build to look at; however, his lean frame is muscular and quick, more so than an observer would imagine when looking at him. He likes to dress in comfortable clothes that allow him ease of movement, usually something in a muted shade of brown or grey – aside from his ever-present golden cuff, of course. However, beyond the simple clothes Koel does his best to keep himself meticulously groomed, as he knows many people mistake it for a sign of status that he does not necessarily possess. He moves quickly and efficiently, with an almost gliding motion. In fact, it usually looks as if he could take flight at any moment.

Personality
Koel was always a quiet and observant person, and as he grew he only honed that skill; these days, not much escapes either his human or his eagle eyes. While he’s not unfriendly, exactly, he does tend to keep to himself unless work or some other occasion requires him to go out and socialize. This gives others the accurate impression that he’s quite reserved. Despite his introversion, he is always polite and professional in his interactions with others, which belies his rather keen understanding of people. Overall, Koel is mostly just a serious person. He doesn’t have much of a sense of humor and doesn’t have all that much patience for those who do. That being said, he can occasionally be sweet or silly around people who manage to get him to open up. Doing so is quite the challenge though, as Koel tends to put up emotional walls to keep people out, having found over the years that self-reliance is key. He’s been betrayed and belittled too many times to trust easily. People do find he is deeply loyal to those few individuals who’ve earned it.

Mainly, when people think of Koel, they think of him as competent and intelligent. Since he doesn’t share his opinions on most matters and doesn’t hang out with others unless forced to by the circumstance – choosing instead to focus his energies on whatever project is at hand – people find him slightly cold. However, even if they wouldn’t want to casually hang out with him, he’d be the first person they’d call in a crisis. He has a very good memory and learns relatively quickly – and if he doesn’t know how to do something will keep at it until he’s mastered the skill – which unfortunately makes him more than a little vain about his own abilities.

This means that he can be quite stubborn: in fact, one of his fatal flaws is hubris, as he often thinks the course of action he decides upon is the correct one and he usually fails to update that plan when others make reasonable points. He can also come across as quite distant and harsh. However, the truth is he knows the reality of the situation they are all in and is quite alive to the danger, so he reacts poorly to those who don’t take it seriously enough. He has a temper, although it tends to run cold instead of hot, and while he’s quick to reprimand someone for doing something foolish, he tries not to make enemies if possible.

History
Koel was born to two shapechanger parents, Karlos Ambray and Denay Rosa. Like most shapechangers, they were beneath even the commoners: the Ambrays were looked down upon and never had much to their name, even compared to other families with a shapechanger. Koel grew up around other children who bullied him simply because he was born to shifters and not ‘true’ originals. Although the kids’ parents were more circumspect, the attitudes were widespread, and while Koel was technically an original – albeit a commoner— he saw his parents treated like dirt. Although Karlos and Denay did their best to love their son, they worked themselves to the bone to provide for the family and because it was what society expected of them; this meant they didn’t have much time for Koel.

Therefore, Koel spent most of his childhood on his own. He used his freedom to explore and observe Northwind and its people, learning to see and not be seen, and to move quickly and quietly so as not to disturb anyone or even make others aware he was there. On the rare occasions they were home his father, a smith, and his mother, a seamstress, did their best to alternatively educate him in both their trades and more formal disciplines, especially reading, writing, and arithmetic. Between the two of them Koel learned a variety of useful skills and managed to cobble together enough knowledge that he could be trusted to study on his own time. At this point, when he wasn’t watching his surroundings he was learning all he could.

One day when Koel was eleven, a bloodfiend, Sebation Arwellian discovered Koel as he was attempting to creep unnoticed close to a barracks. Sebation had confronted Koel, at first concerned about a potential threat, but once the bloodfiend had realized that it was only a child, Sebation settled down to chat with Koel. At first, Koel was guarded, but the bloodfiend eventually got through to the younger man. After hearing about Koel’s life, Sebation decided to take Koel under his wing, so to speak, unofficially training the child in some of the arts of war and filling in the gaps in Koel’s scattershot education. Sebation taught Koel at least the basics of endurance and strength exercises, as well as tactics: along with that, the bloodfiend started Koel on blades and other melee weapons. It was with the bow, however, that Koel truly excelled, despite his young age.

This period, which lasted several years, ended up being some of the happiest of Koel’s life. Eventually, though, his sixteenth birthday rolled around and with it, his adulthood. Without telling his parents, Koel went to undergo the ceremony to be turned into a shapechanger.

It wasn’t a decision Koel made lightly. It was especially hard not telling his parents. However, Koel knew they probably wouldn’t have approved. They saw the hardships that being a shapechanger brought, how people treated them worse than they would actual beasts, and no doubt they wanted something better for their firstborn and currently only son.

However, Koel saw something different, something he felt they’d forgotten in their years of strife. He saw how his father’s joy when Karlos shifted into a lizard to feel the sun beat down, warming cold blood. Koel saw his mother’s deep contentment when she was a black widow, spinning her web, not because she had any real need to catch insects in it – though she did – but because it was beautiful and brought her joy. He saw how it opened up whole new worlds of possibilities that he felt he couldn’t truly understand unless he was transformed himself. Koel refused to see shapechangers as less than; unlike his peers, he saw shifters are more than merely original.

The ceremony itself had been terrifying and exhilarating, and Koel did his best to keep a stoic expression on his face throughout. The whole experience, however, turned out to be worth it: he finally opened his eyes and his wings and soared, captivated by the feeling of flight – although he was clumsy at first. He had become a truly magnificent specimen of a harpy eagle. When he arrived home to tell his parents, they had scolded him and complained. Deep down, though, they were happy for him and accepted his decision. Moreover, they were thrilled at his new form. Becoming a great eagle was useful and strong unlike Karlos and Denay’s own slightly useless shifts.

Soon enough, the news reached Sebation. Although the bloodfiend was slightly disappointed Koel had become a shapechanger, Sebation knew that the army could use all the able-bodied folks they could get. There were also quite a few advantages in having a bird of prey on hand. This was especially true given Koel’s predilections towards scouting.

Thus began Koel’s stint in the army, although he unfortunately didn’t end up in Sebation’s unit. His parents had wept, but ultimately the kingdom’s defense came first. Koel had fought– mostly from a distance, as his keen eyesight, enhanced by partial shifts to his harpy eagle eyes, made him an even better archer than before – but mainly he’d been used to assess the enemy’s strength, and while he obviously wasn’t the best scout the army had, he was skilled enough.

In the downtime between missions, Koel found himself driven away from the easy camaraderie of his fellow soldiers. In part, it was because he didn’t fight with them as a unit as often, instead going off on his solo missions; in part, it was because of the prejudice against shapechangers, still here even among people whose lives he saved and who had saved his. Mostly, though, it was simply his personality.

This meant that instead of swapping stories around a table, with a drink in hand, Koel often ended up by the quartermaster – or mistress, he supposed— simply observing the woman in charge of their supplies. She was a blueblood, although barely, a lady named Shayinna Belfort. She was no-nonsense, steely in her resolve, and had a mind as sharp as a tack. One day, Koel was pressed into service. Somehow, Shayinna had learned that he had at least rudimentary skills as a blacksmith and a tailor, enough to make basic repairs anyway. Knowing this, and knowing he was often around her, she had used his spare time efficiently, as she was well aware he would probably prefer to be silently next to her working than relaxing elsewhere.

In time, he helped more and more with the logistics of their unit, learning about how to keep track of armor, weapons, food, how to judge when people actually needed something as opposed to simply wanting it, and even such varied skills as how far a unit could be expected to march when they had horses, a wagon, or were on foot, and how to prepare for any type of unexpected calamity. Koel found the work fascinating and stimulating and Shayinna was more than happy to have a pupil.

While Koel had found a place in the eight years he spent in the army, the war itself was going poorly, and eventually the leaders of Northwind had decided, in a last ditch effort, to open a portal to another land. Given Koel’s extensive skills as a scout, his useful form as a harpy eagle, and his various talents in both management and artisanship, he was chosen for the first wave of settlers. Once again, Koel said a tearful goodbye to his parents, and, for the second time in his life, entered a whole new world.

Those early times had been fraught, and everyone had worked harder than they’d ever expected to. Koel had been pleased to discover the world outside the walls of Settlement was a jungle; although they’d been forbidden to venture outside the walls without authorization, it still felt weirdly like coming home to him. He spent most of his time in the Storm Army, keeping watch for threats. Whenever he had a spare moment, he helped out in the Overseer’s office and in the supply rooms and workshops, as his other skills, which he hadn’t been explicitly recommended for, gave him the ability and the inclination to assist in the management and production of Settlement.

Overall, though, Koel had kept a low profile, or as low a profile as he could in such a small group of people. He’d come here for Northwind, but also because he felt, quite strongly, that in a new land perhaps he could change the perceptions of shapechangers for the better. With that thought constantly in mind, he’d pushed to his limits, volunteered for any task he felt he could accomplish, and did his best never to be bested by anyone. He was trying to be noticed, but not be pegged as ambitious or uppity. Unbeknownst to him, his plan worked and others had noted his competence and his drive.

Perhaps that was why, when the previous Settlement Overseer was no longer able to complete the duties of the post, Koel had unexpectedly been tapped to fill and elevated to that lofty position. It had come at a fraught time too: the second wave had arrived, and though they’d been there for a while, tensions between the first wavers and the second wavers were still fraught. Koel, though, saw the potential for growth and decided to seize this golden opportunity.

Other

A rough estimate of this character's damage potential is as follows:

HP: 102

Unarmed strike:8.5

Physical attack with a basic weapon/attuned shifts: 18.5

Physical attack with an upgraded weapon/attuned shifts: 28.5

Physical attack with a mastered weapon/attuned shifts: 38.5

Magical attack with basic magic/mythical shifts: 18.5

Magical attack with upgraded magic/mythical shifts: 28.5

Magical attack with mastered magic/mythical shifts: 38.5


Harpy Eagle | Emperor Penguin

Abilities
  • Magic: Can call like-minded animals for assistance (1 large or 3 medium or 5 small)
    Type: Light | Rank: Basic
  • Magic: Can speak telepathically with other Attuned even when not shifted
    Type: Light | Rank: Basic

  • Citizenship Ability

    Items
  • Type: Light | Style: Other | Level: Basic
    Necklace of Empathy | This necklace provides the user with a limited form of empathy. If they focus, they can read the emotions of a single individual within eyesight. Once the link is established, they can maintain it for a distance of a mile. Keeping the scan going is tiring, and if they loses focus, fall asleep, are knocked unconscious, or travel too far, the link is severed. The user can switch targets, but each time they do so in a short period of time it becomes more and more difficult to maintain the connection.

  • Type: Grey | Style: Other | Level: Basic
    Charm Bracelet | This bracelet is a gold band set with three gems: a ruby, a topaz, and a sapphire. When any of the gems are rubbed, it amplifies the user's voice up to the point where it can be painful to listen to if the user is screaming. In addition, each time the bracelet is activated, the user gains a temporary bonus of +2 luck for two posts as well.

  • Type: Light | Style: Other | Level: Basic
    Food Conjuration Ring | This allows the user to conjure 5 meals per day.


    Companion
  • Player Post Count: 9,913
    KQs: 1
    PQ+s: 0
    Mini Events: 1
    SWEs: 2
    PQs: 1
    Player MP: 0
    Halo
    • The Citadel - No thread
      • Palace - No thread
      • Snowcloak - No thread
    • Tundra - No thread
      • Sea of Glass - No thread
      • The Fangs - No thread
      • The Frostfields - No thread
      • Svaturis Bay - No thread
      • The Hollow Forest - No thread
      • The Greenwing - No thread
      Explored: 0/10
    Greatwood
    • Sidhe Village - No thread
      • Observatory - No thread
      • The Bodega - No thread
      • Undercroft - No thread
    • The Stone Symphony - No thread
      • Sunken Gardens - No thread
      • The Saltkiss Estuary - No thread
    • The Wildwood - No thread
      • Ludo's Woods - No thread
      • Crimson Cataract - No thread
      • Mathair - No thread
      • Eyes of Vi - No thread
      Explored: 0/12
    Hollowed Grounds
    • Inner Quarter - No thread
    • Outer Brambles - No thread
      • The Labyrinth - No thread
      • Levinsward - No thread
      • Peekaboo Rise - No thread
      • Glade - No thread
        • Oasis - No thread
        • The Spire - No thread
    • Outer Islands - No thread
      • Bone Bridges - No thread
      • Jack Tar Landing - No thread
      Explored: 2/16
    Torchline
    • Ahi Coast - No thread
      • Kaiholo Port - No thread
      • The Rainbow Road - No thread
      • Aumakua - No thread
      • Miana Pool - No thread
    • Haulani - No thread
      • The Hanged Man - No thread
      • Rae's Fingers - No thread
    • Arclight Ocean - No thread
      • Underwater City - No thread
        • The Spiral Marketplace - No thread
        • Drowned Gardens - No thread
        • Razortooth Basin - No thread
        • Moonkissed Reef - No thread
      • Kuali'i Isles - No thread
      • The Maw - No thread
      • Apopo - No thread
      • Metacarpal Island - No thread
      Explored: 0/18
    Stormbreak
    • City Area - No thread
      • The Celestine - No thread
      • The Tower - No thread
      • The Spyglass - No thread
      • Judgement's Needle - No thread
      • The Archive - No thread
      • The Collegium - No thread
      • Pacifist Plaza - No thread
      • The Silk Houses - No thread
        • The White Hart - No thread
        • Mother Molly's - No thread
      • Trinity Temple - No thread
      • Eye of the Storm - No thread
    • The Falling - No thread
    • City Gates - No thread
      • The Righteous Climb - No thread
      • The Dragon's Nest - No thread
      Explored: 1/19
    The Draig Cordillera
    • The Draig Cordillera - No thread
      • Amphitheatre - No thread
      • Infinity Fields - No thread
      • Caido's Lighthouse - No thread
      • Weightless Waterfall - No thread
      • Summit - No thread
      Explored: 0/6
    King's End
    • King's End - No thread
      • The Barrows - No thread
        • The Last Step - No thread
        • Meadowreach - No thread
      • Queen's Gambit - No thread
        • Eye of Fire - No thread
      • Mourn - No thread
        • The Dreaming Well - No thread
      • Boondocks - No thread
        • The Castaway Exchange - No thread
      Explored: 0/10
    Hak Etme
    • Hak Etme - No thread
      • The Furnace - No thread
      • Boneyard - No thread
      • Sunshine Pools - No thread
      • Sea of Dreams - No thread
      • Suvahasi - No thread
      Explored: 0/6
    The Feverlands
    • The Feverlands - No thread
      • The Hanging Tree - No thread
      • Tar Pits - No thread
      • The Sallow Swamp - No thread
      Explored: 0/4
    Oerwoud
    • Oerwoud - No thread
      • Tanglefoot - No thread
        • Leap of Faith - No thread
        • The Mistbanks - No thread
      • Undergrove - No thread
        • The Peepholes - No thread
      • Brittlebone Bridge - No thread
      • Wishtide Waterways - No thread
      Explored: 0/8
    The Climb
    • The Climb - No thread
      • The Crust - No thread
        • Angel's End - No thread
        • Lava Pits - No thread
      • The Burrows - No thread
        • The Mountain's Roar - No thread
        • Soulfire Reach - No thread
        • Obsidian Cathedral - No thread
        • Frey's Breath - No thread
      Explored: 0/9
    Koel's Threadlog
    0 active · 8 closed · 0 need replies · 8 total
    Thread Participants Posts Last Post
    [SWE] The Festival of Lights
    in The Outskirts on 12-01-2018
    Court Official, Remi, Wessex, Vervain, Amalia, Rexanna, Ronin, Bastien, Deimos, Desmond, Asavvi, Devrum, Archebold, Jorseval, Alistair, Tae, Edrei, Celosia, Ashetta, Kalt, Sarya, Rory, Loren, Elyna, Ludo 66 Last post by Rory
    on 01-07-2019
    Asshamed
    in Infirmary on 11-30-2018
    Isla 2 Last post by Isla
    on 12-01-2018
    To Err and to Forgive (Open)
    in Shrine on 11-28-2018
    Random Event, Hope, Jorseval 7 Last post by Hope
    on 12-01-2018
    [Mini Event] Strangers in a Strange Land
    in Temple on 11-21-2018
    Grusha, Remi, Edrei, Elyna, Isla, Ronin, Vervain, Tae, Tristan, Deimos, Rexanna, Wessex 23 Last post by Wessex
    on 11-30-2018
    [PQ] Safe As Unstable Houses
    in Domiciles on 11-06-2018
    Isla, Moses-Joel, Amaya1, Phoebe 19 Last post by Isla
    on 12-05-2018
    Taking The Fields By Storm (Open)
    in Fields on 11-06-2018
    Edrei, NPC 20 Last post by NPC
    on 12-05-2018
    [KQ] Big A(spire)rations
    in Skyport on 11-06-2018
    Mimora, Moses-Joel, Court Official, Ashetta, Ronin, Roana 23 Last post by Court Official
    on 11-15-2018
    [SWE] Where Angels Fear to Tread
    in Skyport on 11-04-2018
    Court Official, Edrei, Elyna, Ronin, Remi, Isla, Vervain, Loren, Mimora, Moses-Joel, Feirsanbrus, Amaya1, Celosia, Ashetta, Delphine, Kalt, Enigma, Zariah, Roana, Phoebe, Vanya, Beatrix, Edera, Devrum, Dodge, Alistair, Archebold, Sarya 71 Last post by Sarya
    on 11-22-2018
    0 active · 8 closed · 0 need replies · 8 total

    Koel's Forum Info
    Joined: 10-30-2018
    Last Visit: 11-25-2020, 12:26 PM
    Total Posts: 765 (0.39 posts per day | 0.5 percent of total posts)
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    Total Threads: 4 (0 threads per day | 0.04 percent of total threads)
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    Time Spent Online: 11 Hours, 6 Minutes, 48 Seconds
      


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