A rough estimate of this character's damage potential is as follows:
HP: 70
Unarmed strike:7
Physical attack with a basic weapon/attuned shifts: 17
Physical attack with an upgraded weapon/attuned shifts: 27
Physical attack with a mastered weapon/attuned shifts: 37
Magical attack with basic magic/mythical shifts: 17
Magical attack with upgraded magic/mythical shifts: 27
Magical attack with mastered magic/mythical shifts: 37
Abilities
Summoning : Can summon 1 medium-sized animal (small bear/large dog) or 2 small animals (house-cat sized or smaller)
Type: Light | Rank: Upgraded
Illusion: Can create minor sensory effects within a 5ft radius
Type: Grey | Rank: Basic
Telekinesis: Can move small objects in a 5ft radius.
Type: Grey | Rank: Basic
Creation: Can create small non-magical items (up to 5 in a thread). Items disappear at the end of a thread and are very crudely made. Must be combined with a base (or higher) magical element.
Type: Light | Rank: Basic
Citizenship Ability
Items
Type: Grey | Style: Other | Level: Basic
Ring of the Timber Wolf | Uses the surrounding plant life that has fallen to summon a Timber Wolf to fight for Charles for 3 replies. The ring needs a day to charge after it is used. The wolf's stats (strength, endurance, and dexterity) are twice that of Charles' when he uses it; the price he pays is that as long as the wolf is out he cannot move his body. He can still cast at will spells.
Companion