Basic Information
Level: |
0 |
Race: |
Accepted
|
Nationality: |
Natural
|
Citizenship: |
Stormbreak
|
Profession |
|
Organisation(s) |
|
Character Information
Face Claim: |
Will Poulter
|
Strength: |
10
/30 |
Age: |
17 (Leafchange 300 PC) |
Dexterity: |
10
/30 |
Height: |
4'8”
|
Endurance: |
10
/30 |
Weight: |
75 lbs
|
Luck: |
5
/30 |
Gender: |
He/him
|
Intuition: |
0 /3 |
Orientation: |
B a ybe
|
Deity Alignment: |
None
|
Relationship Status: |
Baby
|
Appearance
Wesley is small, chubby cheeked, and coated in freckles. He has a wide nose, upturned at the end, it often twitches when he's deep in thought. His eyes are a mixture of mossy green and icy blue, his hair a short ratty mess of dirty blonde. Wesley is almost always smiling, unless he's reading or otherwise lost in thought, in which case sharp brows are narrowed and lips are pursed.
Personality
Wesley is just a kid, a preteen in the making, and so he's not completely defined one way or the other. He's usually very outgoing, naive, and friendly to a fault, however he's not at all over confident, in fact he's easily abashed and prone to rosy red cheeks. Humble, shy to compliments and very earnest, the closest thing to rude that Wes gets is blunt and truthful. He's always been clever and incredibly inquisitive, he's curious about animals and plant life, completely taken by the natural world and all it has to offer. He can often be found exploring the celestine and libraries, or causing mischief with some of the other Stormbreak kid gang.
History
Wesley was born in Stormbreak to a small family, a mother and an older half brother Nathaniel. His father left when he found out that his mother was pregnant, leaving her and a 13 year old to take care of the newborn, but that was never a problem for Wes. He had a very loving childhood and needed little, surrounded by the love of a small family and the friendship of any who he could pester into a conversation within the walls of the city.
Other
A rough estimate of this character's damage potential is as follows:
HP: 1
Unarmed strike:5
Physical attack with a basic weapon/attuned shifts: 15
Physical attack with an upgraded weapon/attuned shifts: 25
Physical attack with a mastered weapon/attuned shifts: 35
Magical attack with basic magic/mythical shifts: 15
Magical attack with upgraded magic/mythical shifts: 25
Magical attack with mastered magic/mythical shifts: 35
Abilities
Citizenship Ability
With so many favoured in one place, fickle spirits tend to leave you alone. You cannot be cursed when visiting a shrine by a spirit. (In order to use this, make sure to note the ability at the bottom of each shrine post).
Items
Companion