Basic Information
Level: |
0 |
Race: |
Attuned
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Nationality: |
Natural
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Citizenship: |
Nomadic
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Profession |
Artist/Poet
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Organisation(s) |
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“Mort had been kind, or Faer had been lucky. For no one claimed the life beneath the many masks.”
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Character Information
Face Claim: |
|
Strength: |
7
/30 |
Age: |
33 (Leafchange 284 PC) |
Dexterity: |
8
/30 |
Height: |
5'3
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Endurance: |
10
/30 |
Weight: |
165
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Luck: |
10
/30 |
Gender: |
Non-binary
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Intuition: |
0 /3 |
Orientation: |
Arospec
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Deity Alignment: |
Mort
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Relationship Status: |
Single
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Appearance
Wears a mask or veil, does not reveal their face. Part of their mystique.
The subject matter of the mask ranges from primitive to colorful and ornate. Normally, Faer wears a dark and starry veil beneath, hiding their face from strangers.
A bit on the heavier side, thanks to their love of food. However, with little business, Faer is beginning to slim down. Their Flowerbirth habits include reduced snacking, shedding the extra weight of the colder months.
Attire is of basic necessity. Wearing neutral and earthy tones, this gives them an added bonus of camouflage. Leather boots could be replaced; existing only with the support of leather strips tied to the legs to keep the boots from slipping off in a sprint. Pants, also leather, had just been recently acquired. The inner thighs are comically sewn into the hide with tougher material to avoid issues with chafting. A bland peasant-style tunic sets loosely on their otherwise small frame. However, the choice in dye gives the garment a violet-blueish hue. The vest worn before has been tossed aside, allowing extra flesh and fat from feast to show slightly, despite how tightly bound they've been made.
There are two varying cloaks on their person: One is a short hooded cloak, falling just below the elbows. For more comfort in social encounters, Faer favors the long hooded cloak. Because russet dyes are so easy to come by, they do not use them. A simple 'tanned' brown suits the shorter cloak just nicely. As for the former, a dappled green (thanks to a dying experiment gone wrong) neither brightens nor dulls the material.
Long, dark brown hair settles just below Faer's waist. Sadly it must be braided and tucked away in the warmer months. In Leafchange, they love having their tresses open to the skies above, despite the risk it may bring.
Eyes which cannot be seen sparkle from veil and mask. If confronted, Faer would say that they are a druzy violet, or bold as a sunset. This may or may not be true, as they hadn't really explored the color of their eyes much, nor their reflection save for the face coverings.
Personality
Haughty, expressive... Sheltered, overcame much of the socially awkward phase. Is currently working on humor; has a sense of humor but it is very subtle (unless as a goat). Not clownish but aspires to be quick-witted; actually has a sassy sense of humor. Feels comfortable more around animals and in wildlife.
Moody as there are many colors and sunsets in the Wilds, they are prone to a certain aloofness. One minute, cool and distant, maybe refined. The next, they are a goofy or bold mess of emotions. In their natural state, Faer is a sight defined as 'wonder'. They look about the world around them in awe, watching nature unfold and unhinge as it has always meant to be. Careful, observant, and innately curious, they find their center in the most scenic of places.
Several lines of defense have become part of their arsenal. A long staff, fashioned with tallow and crystals to create a makeshift weapon has been the favorite. A rabbit-throwing-knife is fastened to their belt for quick access. Several daggers are hidden in various places (do not let Faer fool you into thinking that no more can be found to give up). A waist-bound sachet contains many supplies for the upkeep and creation of both existing and yet-to-exist weapons.
History
Foundling? Possibly. As told when they were a child, Faer came to a humble family by chance. As did many of their other 'siblings'. Raised on a farm in King's End, with adopted siblings trailing not far behind (or long-behind), Faer has always been the hermit. Gobbling up knowledge of their surroundings, as well as scrumptious snacks, maturity eased into Faer learning much about the Natural World.
Siblings came and went. Some died from horrible illnesses, or accidents (which had absolutely, positively had nothing to do with Faer). Others found their place, or fell into oblivion trying. Few continued to keep in touch after their foster parents perished of old age. Their only child no longer living in King's End, estranged from her foster-siblings, made no efforts to keep the family unit together.
Today, Faer misses the old companionship. The family unit. The laughter and annoyances. A few siblings continue to reach out, some spread out in their travels and adventures. Not all nomads like Faer.
Other
Has an irrational fear of mirrors; thinks they are wicked, unnatural sights. (possibly the reason for wearing face coverings). Also uneasy about echoes in caverns (likely due to the Voice).
Frequently talks to trees and plant-life. Saves snails from being trampled on.
Possibly a bit mad due to stirring winds and windstorms on travels, or due to introvert lifestyle.
A rough estimate of this character's damage potential is as follows:
HP: 1
Unarmed strike:3.5
Physical attack with a basic weapon/attuned shifts: 13.5
Physical attack with an upgraded weapon/attuned shifts: 23.5
Physical attack with a mastered weapon/attuned shifts: 33.5
Magical attack with basic magic/mythical shifts: 15
Magical attack with upgraded magic/mythical shifts: 25
Magical attack with mastered magic/mythical shifts: 35
Goat
Abilities
Citizenship Ability
None! How sad!
Items
Companion
Player Post Count: 5
KQs: 0
PQ+s: 0
Mini Events: 0
SWEs: 0
PQs: 0
Player MP:
0
Basic cooking and baking has been a gods-send.
Tea-making and cloth-dying go hand-in-hand.
Basic survival and shelter-building brings a lot of pride to the traveler.
Making their own paints and inks have been the current praise, and Faer continues to connect with other like-minded folk.
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