Lissa Arcelle




Basic Information
Level: 0
Race: Mermaid
Nationality: Natural
Citizenship: Torchline
Profession Favor Dealer
Organisation(s)

Fortune favors the bold.

Character Information
Face Claim: Ruth Negga Strength: 9 /30
Age: 28 (Flowerbirth 289 PC) Dexterity: 13 /30
Height: Long Endurance: 12 /30
Weight: Slight Luck: 2 /30
Gender: Feminine Intuition: 0 /3
Orientation: Pansexual Deity Alignment: Frey
Relationship Status: Open
Appearance

As naturally alluring as other merfolk, Lissa rarely looks out of sorts. Even though she keeps her dark, curling hair short, her natural femininity is undeniable. With dark skin, full lips and luminous, coffee-coloured eyes, one cannot help but be drawn into her mysterious beauty.

Most of the time, Lissa wears little. What use are layers of clothes to weigh her down in the water? That isn't to say she dislikes dressing up every once in a while. Sometimes she plays modest, covering her breasts with fine textiles until the salt of the sea inevitably renders the fabric useless.

Below the waist, Lissa's mer form reveals a silver-blue snake tail so pale as to be nearly white, with sharply-contrasting black stripes. The end of her tail is shaped like an oar to propel her quickly through the water. As a fully-shifted sea krait, she reaches four feet in length.

Often, Lissa embraces additional features of her shifted form, even when she chooses to appear mostly non-threatening. Taking on sea snake attributes, a deadly edge creeps below the lovely surface. Scales might grace the column of her neck or decorate her ribs; fangs might be visible when her lips stretch into a grin. It depends on the day and whatever fancy strikes her.

Personality

Vain, proud and short-tempered, Lissa may be quick to offend, but she also loves to laugh, sing and converse. Prone to changing moods on a dime, Lissa might be full of child-like wonder one moment, hissing and scornful the next, depending on how she is treated.

Much of Lissa's time is spent in isolation. While she does enjoy her own company, it's a welcome change when she encounters others. Times like those bring opportunities for Lissa to get things she wants.

There are several ways to snare the naturally-curious mer. She accepts various sorts of offerings:

  • Stories.
    To one always traveling from place to place, she relishes the sharing of great histories and grand adventures.
  • Songs.
    Her voice is a beloved instrument, and if you give Lissa a song, she may give you one back.
  • Questions.
    Is a philosophical debate lying in wait? Or perhaps just a chance for Lissa to talk about herself? Ask a question, see what happens.
  • Fabrics.
    Interesting-textured fabrics, such as silk and velvet, feel good on her skin when she deigns to spend time out of water.
  • Jewels.
    Whether they be shiny jems or lovely shells, pretty adornments become woven into accessories she wears on her person to accentuate her features.
  • Kisses.
    She who loves her body loves to put it to good use. As of yet, none have succeeded in laying claim to her heart, but her body is not kept so closely guarded.
History
Born in raised in Torchline, Lissa experienced two happy decades there before it became much too small for the likes of her wanderlust. Her first journey away from home lasted a number of weeks, and she remained with her family for less time than that before setting off again, lured away by the secrets of the seas. Though her parents weren't entirely pleased, it was no surprise. Neither the oldest nor the youngest of their children, Lissa had few familial duties and a tendency to shirk the ones she did have. They knew her for the free spirit she was, and in her years of travel, the family reef at the edge of the city became a place to visit rather than a place to call home.
Other

It must be noted that a sea krait's venom is among the strongest of all snake species.

Not all bites are lethal; Lissa must intend to inject her prey with venom, but if she does, those afflicted suffer from immediate agony. If not treated quickly with antivenom, death follows in a matter of minutes. Even after treatment, the afflicted may experience continued pain, immobility and hallucinations.

If Lissa has a good reason to bite, it's not likely she'll give over the antivenom. But she might offer it in exchange for a favour.

A rough estimate of this character's damage potential is as follows:

HP: 1

Unarmed strike:4.5

Physical attack with a basic weapon/attuned shifts: 14.5

Physical attack with an upgraded weapon/attuned shifts: 24.5

Physical attack with a mastered weapon/attuned shifts: 34.5

Magical attack with basic magic/mythical shifts: 16

Magical attack with upgraded magic/mythical shifts: 26

Magical attack with mastered magic/mythical shifts: 36


Sea Krait

Can breathe underwater
Can partially shift animal form
Can speak telepathically with other Attuned even when not shifted

Abilities

Citizenship Ability
Torchline: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').
Regional Score bonus: +1 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +1 should be included)

Items

Companion
Player Post Count: 1
KQs: 0
PQ+s: 0
Mini Events: 0
SWEs: 0
PQs: 0
Player MP: 0
King's End
  • The Barrows - No thread
    • The Last Step - No thread
    • Meadowreach - No thread
  • Queen's Gambit - No thread
    • Eye of Fire - No thread
  • Mourn - No thread
    • The Dreaming Well - No thread
  • Boondocks - No thread
    • The Castaway Exchange - No thread
    Explored: 0/9
Halo
  • The Citadel - No thread
    • Palace - No thread
    • Snowcloak - No thread
  • Tundra - No thread
    • Sea of Glass - No thread
    • The Fangs - No thread
    • The Frostfields - No thread
    • Svaturis Bay - No thread
    • The Hollow Forest - No thread
    • The Greenwing - No thread
    Explored: 0/10
Hollowed Grounds
  • Inner Quarter - No thread
    • Temple - No thread
    • Domiciles - No thread
    • Atheneum - No thread
    • Black Lake - No thread
    • The Last Whisper - No thread
  • Outer Brambles - No thread
    • The Labyrinth - No thread
    • Levinsward - No thread
    • Peekaboo Rise - No thread
    • Glade - No thread
      • Oasis - No thread
      • The Spire - No thread
  • Outer Islands - No thread
    • Bone Bridges - No thread
    • Jack Tar Landing - No thread
    Explored: 0/16
Torchline
  • Ahi Coast - No thread
  • Haulani - No thread
    • The Hanged Man - No thread
    • Rae's Fingers - No thread
  • Arclight Ocean - No thread
    • Underwater City - No thread
      • The Spiral Marketplace - No thread
      • Drowned Gardens - No thread
      • Razortooth Basin - No thread
      • Moonkissed Reef - No thread
    • Kuali'i Isles - No thread
    • The Maw - No thread
    • Apopo - No thread
    • Metacarpal Island - No thread
    Explored: 1/18
Stormbreak
  • City Area - No thread
    • The Celestine - No thread
    • The Tower - No thread
    • The Spyglass - No thread
    • Judgement's Needle - No thread
    • The Archive - No thread
    • The Collegium - No thread
    • Pacifist Plaza - No thread
    • The Silk Houses - No thread
      • The White Hart - No thread
      • Mother Molly's - No thread
    • Trinity Temple - No thread
    • Eye of the Storm - No thread
  • The Falling - No thread
    • Skyport - No thread
    • The Grotto - No thread
  • City Gates - No thread
    • The Righteous Climb - No thread
    • The Dragon's Nest - No thread
    Explored: 0/19
The Draig Cordillera
  • The Draig Cordillera - No thread
    • Amphitheatre - No thread
    • Infinity Fields - No thread
    • Caido's Lighthouse - No thread
    • Weightless Waterfall - No thread
    • Summit - No thread
    Explored: 0/6
Hak Etme
  • Hak Etme - No thread
    • The Furnace - No thread
    • Boneyard - No thread
    • Sunshine Pools - No thread
    • Sea of Dreams - No thread
    • Suvahasi - No thread
    Explored: 0/6
The Feverlands
  • The Feverlands - No thread
    • The Hanging Tree - No thread
    • Tar Pits - No thread
    • The Sallow Swamp - No thread
    Explored: 0/4
Oerwoud
  • Oerwoud - No thread
    • Tanglefoot - No thread
      • Leap of Faith - No thread
      • The Mistbanks - No thread
    • Undergrove - No thread
      • The Peepholes - No thread
    • Brittlebone Bridge - No thread
    • Wishtide Waterways - No thread
    Explored: 0/8
The Climb
  • The Climb - No thread
    • The Crust - No thread
      • Angel's End - No thread
      • Lava Pits - No thread
    • The Burrows - No thread
      • The Mountain's Roar - No thread
      • Soulfire Reach - No thread
      • Obsidian Cathedral - No thread
      • Frey's Breath - No thread
    Explored: 0/9
Greatwood
  • Greatwood - No thread
    • Sidhe Village - No thread
      • Observatory - No thread
      • The Bodega - No thread
      • Undercroft - No thread
    • The Stone Symphony - No thread
      • Sunken Gardens - No thread
      • The Saltkiss Estuary - No thread
    • The Wildwood - No thread
      • Ludo's Woods - No thread
      • Crimson Cataract - No thread
      • Mathair - No thread
      • Eyes of Vi - No thread
    Explored: 0/13
Lissa's Threadlog
0 active · 1 closed · 0 need replies · 1 total
Thread Participants Posts Last Post
the sun looks on | open
in Kaiholo Port on 02-25-2023
Jude 2 Last post by Jude
on 03-01-2023
0 active · 1 closed · 0 need replies · 1 total

Lissa's Forum Info
Joined: 02-24-2023
Last Visit: 02-28-2023, 01:49 PM
Total Posts: 1 (0 posts per day | 0 percent of total posts)
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Total Threads: 1 (0 threads per day | 0.01 percent of total threads)
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