Basic Information
Level: |
0 |
Race: |
Attuned
|
Nationality: |
Natural
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Citizenship: |
|
Profession |
Outlaw
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Organisation(s) |
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Character Information
Face Claim: |
J.J. Feild
|
Strength: |
10
/30 |
Age: |
39 (Leafchange 278 PC) |
Dexterity: |
10
/30 |
Height: |
5.11"ft
|
Endurance: |
10
/30 |
Weight: |
85kg // 187lbs
|
Luck: |
5
/30 |
Gender: |
Man
|
Intuition: |
0 /3 |
Orientation: |
Heterosexual (bi-curious)
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Deity Alignment: |
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Relationship Status: |
Single
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Appearance
MALE | THIRTY | ATTUNED
Hair: Dark ginger; Auburn. Curly and extremely thick. When long, worn with the top third tied back in a knot at the back of his head; When cut short, swept back but his curls often fall over his face. Stubble always, sometimes a little bearded.
Eyes: Green like forest leaves with mint accents throughout.
Skin: Pale but sun-kissed, freckled.
Build: Mesomorph, Medium; Keeps muscle and nutrition well.
Height: Taller side of average.
Shape-shift: Borzoi
Isengrimm; an enigmatic creature of woodland realms and ever-falling autumn. He is a man of the hunt and the outdoors, always equipped with his bow and arrow, cloaked and hooded in tattered robes. Aside from his clothing and sunny hair, perhaps the most noticeable feature of his appearance is his seemingly perpetual frown.
Isengrimm's shape shift takes the form of a Russian Wolfhound aka. the Borzoi. His deceptively kind and placid temperament as a street dog can allow him access to areas he may not otherwise enter so easily in his human form and he can travel freely.
Personality
INFJ — Introversion, Intuition, Feeling, Judging.
He is standoffish and making friends is not a strong suit of Isengrimm's, mostly because he is incredibly distrustful. His high intelligence, creativity and criminal mind are perhaps his greatest strengths while his selfishness, ruthlessness and vindictive nature are by far the worst of his traits; each of which he is well aware of and even attempts to use them in his favor.
Isengrimm is by no means a bad man, simply a misguided one. Criminality and the lowest parts of society had been his home and upbringing, so at this point Isengrimm knows little else but banditry.
Beneath the surface though Isengrimm is an extremely sensitive man who feels deeply for those he comes to place his trust, respect and loyalty in.
Likes: Warm days, the forest, birdsong, stars, the moon, campfires, dogs.
Dislikes:Cities, being indoors, meeting new people, cats.
History
Orphaned from birth, Isengrimm grew up used to a changing environment and never belonging anywhere, nor ever having anyone to call family. As a teenager his wishes of family began to come true when he was drafted to the forest camp of a band of outlaws and criminals, highwaymen and bandits. It took him only a number of months to learn his place, learn the art of archery, and become a fully-fledged criminal.
Ten years later his distrustful attitude has lead him to abandoning the awful creatures who had shepherded him into the life of criminality.
Now Isengrimm works alone.
Other
Isengrimm's character design © elizahveta.deviantart.com & cassdoubleme.deviantart.com.
A rough estimate of this character's damage potential is as follows:
HP: 1
Unarmed strike:5
Physical attack with a basic weapon/attuned shifts: 15
Physical attack with an upgraded weapon/attuned shifts: 25
Physical attack with a mastered weapon/attuned shifts: 35
Magical attack with basic magic/mythical shifts: 15
Magical attack with upgraded magic/mythical shifts: 25
Magical attack with mastered magic/mythical shifts: 35
Borzoi Dog
Abilities
Citizenship Ability
Items
Companion
Player Post Count: 1
KQs: 0
PQ+s: 0
Mini Events: 0
SWEs: 0
PQs: 0
Player MP:
0
Nothing yet!
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