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Adoptables! - Printable Version +- Court of the Fallen (https://cotf-rpg.com) +-- Forum: Out of Character (https://cotf-rpg.com/forumdisplay.php?fid=26) +--- Forum: Character Resources (https://cotf-rpg.com/forumdisplay.php?fid=31) +---- Forum: Wanted (https://cotf-rpg.com/forumdisplay.php?fid=33) +---- Thread: Adoptables! (/showthread.php?tid=12330) |
Adoptables! - Court Official - 01-03-2026 Region: Halo (Abandoned) Concept In Halo, fire is survival given shape. The Keeper of the First Flame tends a sacred fire believed to have burned through generations of Halovian history. Part survival tool, part religious symbol, the flame represents endurance against the cold and the promise that Halo will not fall to its frigid environment. The Keeper is an Abandoned, raised—or chosen—to ensure the flame never goes out. Cultural Role Halovians often seek the Keeper’s fire before and after hunts, journeys, or battles.
Abilities
Faith, Temperament & Tradition The Keeper typically comes from a long-standing firekeeping tradition, with knowledge passed down through ritual, oral teaching, scars, relics, or the elemental bond itself.
Because this is a role that is always present in Halo, if this character goes inactive we'll consider them to have died and another Keeper will be chosen! RE: Adoptables! - Court Official - 01-03-2026 Halovian High-Ranking Soldier Region: Halo (Hybrid) Concept A seasoned Halovian soldier of notable rank, this character has survived enough DeepFrosts, wars, and patrols to earn both authority and trust. They serve Halo not for glory, but because someone must hold the line. Their position places them in regular contact with Deimos, Halo’s Warden, whether as a trusted commander, long-standing subordinate, or reliable second-in-command (talk to Heather). Their shared history is shaped by campaigns, losses, and the quiet understanding that Halo survives through discipline and resolve. Abilities
Role & Reputation Known throughout Halo, this soldier is trusted to carry out orders, maintain discipline, and return alive when others do not. Their loyalty is deep-rooted and hard-earned, forged through shared hardship rather than blind obedience. RE: Adoptables! - Court Official - 01-03-2026 Temple Physician Region: Hollowed Grounds Race: Ancient, level 5 Concept The Temple in the Hollowed Grounds requires more than faith and shelter—it requires someone capable of keeping its people alive. This character serves as the Grounds’ primary medical authority: a physician, healer, or surgeon whose role is rooted in practical care rather than just Dygra's intervention. Their presence fills a longstanding need within the Temple, offering treatment for injury, illness, and the lingering consequences of trauma carried by the region. Abilities
Items
Role & Function This character operates primarily within or in connection to the Temple and would be known to all living in the Hollowed Grounds, especially those who often find themselves wounded (looking at you, Asta). Personality & Background This character may be compassionate or clinical, gentle or blunt, revered or merely tolerated. Their reasons for taking on the role—duty, curiosity, atonement, survival, or something else entirely—are up to you! RE: Adoptables! - Court Official - 01-03-2026 Tailor of the Hollowed Grounds Region: Hollowed Grounds, Level 5 Guild: Guilded Market Race: Up to you. Concept The Hollowed Grounds may be scarred, but its people still dress, celebrate, mourn, and mark milestones. This character serves as the Grounds’ primary tailor and clothier, operating through the Guilded Market and supplying garments that blend function, identity, and subtle magic. Their work is not meant for battle or quests, but for living fabulously; clothing that comforts, protects from the elements, and carries personal meaning. Craft & Magic
Common examples include:
These items are whimsical, expressive, and story-driven. Role & Reputation Having lived in the Grounds for some time, they are well known to its people, but their work is coveted outside of the Grounds as well. They are a favoured artisan of Astaroth, among other notable clientele, and are accustomed to fulfilling unusual or highly personal commissions without comment. RE: Adoptables! - Court Official - 01-03-2026 Kingpin of Torchline Region: Torchline Guild: The Grey Road Alignment: Chaotic Evil or Lawful Evil Race: Attuned, Level 5 Concept Torchline does not stay empty for long. With Jack Barclay gone, the criminal underbelly of the region has shifted—and this character has risen to fill the space left behind. Whether through intimidation, clever negotiation, or sheer ruthlessness, they have become a known figure within Torchline’s shadow economy. They are not a rumour. They are not subtle to those who know what to look for. The government knows their name. Long-term residents recognise them. And whether they are attempting to formalise their operations through a deal with Flora or simply daring her to stop them is up to you! Abilities & Shifts
Items
Reputation & Relationships This character has an established history within Torchline’s criminal world and may:
Temperament & Background This character may be:
Because this is a role that is always present in Torchline, if this character goes inactive we'll consider them to have died and another kingpin will be chosen! RE: Adoptables! - Court Official - 01-03-2026 Ghostwhaler of Torchline Region: Torchline Race: Accepted, Level 5 Concept Ghostwhales are rare. Seeing one is considered a bad omen. This character has seen more than one. Known along the coast and among sailors as a Ghostwhaler, they spend most of their life at sea, hunting the massive spectral whales that haunt the waters near the cliffs. Where others flee sightings of ghostly fins and circling dead birds, this captain gives chase. They are more myth than merchant now—spoken about in dockside whispers and storm-lit taverns. Abilities and Items
Reputation
Temperament & Background Left vague but some ideas are:
RE: Adoptables! - Court Official - 01-03-2026 Barrows Caretaker Region: King’s End Race: Hybrid, Level 5 Concept This character serves as a caretaker of King’s End’s burial mounds, tending graves, maintaining wards, and ensuring the dead remain undisturbed. Their work exists in the uneasy space between respect and necessity—because in the Barrows, neglect is dangerous. They are not a priest, nor an exorcist. They are maintenance, and survival. --- Role & Responsibilities
Abilities
Relationship to the Barrows The caretaker understands the dangers present, including:
They do not fight these beings unless forced to. Avoidance, appeasement, and preparation are preferred tools. Because this is a role that is always present in King's End, if this character goes inactive we'll consider them to have died and another will be chosen! RE: Adoptables! - Court Official - 01-03-2026 Bartender of the House of Midnight Region: King’s End Location: House of Midnight Race: Attuned Concept This character serves as the primary bartender of the House of Midnight, tending drinks for clients and workers. They are a fixture behind the bar: ever-present, unimpressed, and far more observant than they let on. They’ve seen everything. Or at least enough of it to stop pretending otherwise. Role
The bartender is not management, muscle, or entertainment—but they are quietly essential. Shifts and Abilities
Strongly inspired by the archetype of the tired, sharp-tongued bartender:
Whether this is armour, genuine apathy, or a coping mechanism is up to you! Relationship to the House The bartender is trusted within the House of Midnight:
They are not easily intimidated, and very difficult to surprise. Background Left intentionally undefined. They may have ended up here by accident, design, debt, or exhaustion. Whether they plan to leave someday—or know better than to try—is up to the player. RE: Adoptables! - Court Official - 01-03-2026 Caretaker of the Celestine Race: Attuned Concept This character is the current caretaker of the Celestine, having stepped into the role after the death of the former caretaker, Lena. Once her close collaborator, assistant, or apprentice, they now bear responsibility for the magical menagerie and the lives sheltered within it. They are not a ruler of the Celestine, but its steward—ensuring peace, balance, and recovery. Role & Responsibilities
Abilities
Lena’s influence lingers throughout the Celestine.
How the caretaker feels about stepping into her place—confidence, grief, doubt, or quiet resolve—is up to you! Because this is a role that is always present in the Celestine, if this character goes inactive we'll consider them to have died and another will be chosen! |