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The Draig Cordillera
A mountain range as vast and deadly as it is beautiful. Alpine meadows, natural amphitheatres, and glacial waterfalls that have never been seen by human eyes are interspersed among deadly cliffs and insurmountable peaks. Guarded by dragons of every shade, these mountains serve as a boundary to the home of the god of gods: Caido. No one who has ever tried to find Caido's home has ever returned. All posts made in this board will be automatically rolled for a dragon attack! Post at your own risk! (Instant death is very likely. This is your only warning).
It's been minutes, it's b... :: 11-26-2022, 05:57 PM :: by Ronin
King's End
A peninsula of fertile, rolling hills. Spanning some 300km, the uneven terrain makes travel across this relatively short distance a lengthy affair, taking up to two weeks on foot. Nestled among the slopes, strange monoliths mark the existence of crypts buried deep beneath the soil. It is rumoured that this is the burial place of former gods, though this has never been proven.
i see now i made a mess :: 9 hours ago :: by Kiada
Hak Etme
Flat and arid as far as the eye can see, the desert is interrupted only by the presence of hulking skeletons from creatures long extinct, along with rolling expanses of sand dunes. Devoid of life and colour, the world is bleached white and beige... that is, until it rains. During these rare times, Hak Etme comes alive in a shocking display of vibrancy. Flowers bloom across every available surface, and the sands ripple with rainbow hues. It takes about a week to cross Hak Etme on foot.
goodbye, goodbye, goodbye... :: 11-30-2022, 10:05 PM :: by Mateo
The Feverlands
A ghoulish swamp, thick with the smell of death and decay. From the ground up to the knees, a putrid yellow fog clings to every available surface. Rife with bogs, mud-like quicksand and fearsome creatures that linger in the dark, this place is also home to some very interesting flora. It takes about a week to cross the Feverlands on foot.
Never
Oerwoud
Soft sands and bright skies bleed into lush greenery brimming with life. Humid and hazy, the Oerwoud jungle is never quiet, never dull. Bursting with life and colour, all manner of creatures and plantlife may be found here. Ever evolving, this is undoubtedly one of Rae's favourite playgrounds. It takes about two weeks to cross the Oerwoud on foot.
Never
The Climb
Spilling across the land and water south of Halo, the Climb’s name is ironic given the volcanic collapse of its loftier areas. Navigating the region takes some 24 days on foot, and is made all the more challenging by the sweltering pools of lava that bubble across the region's surface. The intricate cave systems beneath the Climb are home to many natural wonders, but the true marvel at its core is that of the bejeweled goddess, Dygra. The Climb is the birthplace of the Ancients, and Dygra is an attentive mother to her children.
First Lust :: Yesterday, 06:33 PM :: by Edmund

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The Citadel
An icy jewel nestled along Halo’s northern border, the Citadel is a large and thriving civilisation. The city walls are steep (some 35ft high) and well guarded, and a magical dome protects against any inclement weather. Within, a Frey-forged greenhouse ensures that delicacies from across Caido are available to all citizens. Food and fuel is plentiful, and comfort is easily found here.
To long :: Yesterday, 07:25 PM :: by Darkeye
Tundra
A haunting wasteland of snow and ice. Once hospitable, the Tundra is now a world of death preserved on ice. What will kill you first? The elements? Snow-blindness? Or the monsters that roam the endless cold?
fall back to the earth :: Yesterday, 12:54 AM :: by Deimos

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Sidhe Village
Dozens of pathways lead to this central island, though only those with keen eyes and knowledge of the area will be able to follow them. The thriving heartland of the Greatwood appears as if springing out from the forest itself, forged from earth and branches in abundance. A marketplace shields one edge of the village, and the centre boasts a beautiful square which lays open to the skies above. The trees are clustered with carefully constructed abodes, suspended so as not to cause damage to the environment. In the evening, the light of these homes suffuses the branches with a warm glow.
Notice Board :: 04-14-2022, 06:31 PM :: by Juniper
The Wildwood
A dense and eclectic maze of trees which stretch through the entirety of the Greatwood, the clue is in the name for the Wildwood. It is easy to get lost or turned around, and travellers will often find themselves right back where they started, owing to the pathways that are wont to move, and the semi-sentient trees that like to play tricks on passers-by. Brimming with life and illuminated by Will-o-Wisps, this place truly is a wonder to behold.
Never

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Inner Quarter
The largest island within the Hollowed Grounds, the Inner Quarter is easily as large as all of Halo, and sits at the very heart of the region. Formerly a sanctuary for those trapped behind a magical barrier, the area boasts a surprising amount of knowledge and industry, from marketplaces and housing to guilds and farmland.
(open) Shark tooth to wor... :: 2 hours ago :: by Trinket
Outer Brambles
A ring of broken islands decorates the Hollowed Grounds. Difficult to traverse due to the dense woodland and thorny brambles, the islands are nonetheless a good source of lumber, berries and game. Luxere in particular are common during Deepfrost, illuminating the Outer Brambles with an ethereal glow throughout the season.
Never
Outer Islands
Formerly a sprawl of grassland, this collection of small islands is scattered along the northwest of the Hollowed Grounds. The soil is fertile for those willing and able to till it, but space is understandably limited. With very little cover from trees or inclines, on a clear day, one might be able to see right across the islands.
Never
Ruins
Old buildings on the verge of collapse, winding, empty streets, skeletal structures and hidden lanes and alleyways. The outer parts of the Hollowed Grounds are still dominated by ruins, and exploration has been rife by scavengers and hunters.
Never

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Ahi Coast
Lined with tiki torches that glow white and cool during the day and yellow and warm at night, the Ahi Coast is always alive with fire and song. White-sand beaches stretch towards the city of Haulani, or else disappear into the crystalline waters of the ocean.
As Above, So Below :: 7 hours ago :: by Hadama
Haulani
The largest city in Torchline is a feat of magic and construction in equal measure. The events of the Second War have raised half of Haulani into the clouds; the top of the city is now about 1km above sea level. Many streets and buildings have been constructed on stilts to bridge the land and sky-based areas; a steep climb, fences and foliage cover the perimeters to prevent accidental falls. Warm, welcoming and ever-so-dangerous, Haulani is home to some of the best fishing fare in Caido and promises riches and wishes to those who like to gamble.
Notice Board :: 7 hours ago :: by Hadama
Arclight Ocean
Pale turquoise in its shallows to a deep, swallowing blue deeper out at sea, the Arclight Ocean is so named for the bands of concentric light that seem to scatter across the water when the sun sets. No one knows what causes this phenomenon, but myths abound - from merfolk to magic to old and ancient technology.
The Notice Board :: 7 hours ago :: by Hadama

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City Area
A bustling metropolis of clean and orderly streets, Stormbreak makes other regions seem feral and uncouth in comparison. Often swathed in mist until the early afternoon (or later, if it happens to be a cloudy day), there is an ethereal quality to the area that ensnares the senses, making it easy to lose your way.
marigolds on the bank :: 12-01-2022, 11:11 PM :: by Trinket
The Falling
The perimeters of Stormbreak taper off into steep cliffs and a long, long drop into the sea. The view from here is breathtaking, and those brave or stupid enough to attempt it can climb along the literal edge of the region. Hand Mines and sentient marble statues may be found hidden in the rocks here, in case of any Abandoned attempting to climb into the city from below.
Never
City Gates
The gates of Stormbreak lay to the north of the city, and are sharp, 30ft high and flanked by two grand statues of dragons. These are made from the same sentient marble as those within the city and can detect magic and will immediately turn all Abandoned to stone. The walls are of the same height as the gates, ensuring that visitors to the city may only enter through the correct channels.
Never

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IC Written Communications
Any number of strange and wondrous creatures can deliver letters and other pieces of corresponds within Caido. Letters across boards can be sent via raven, within boards by hand, messenger, or other mundane magical means!
Kiada :: Yesterday, 06:00 AM :: by Kiada

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Important
Fire and Ice :: 12-01-2022, 10:15 PM :: by Kaiden
Player Resources
it's the third grade [tim... :: 11-30-2022, 07:08 PM :: by Time
Character Resources
Skylark's Tables :: 12-01-2022, 07:39 PM :: by Skylark

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Character Applications
Please post your character applications here!
Blackbird/Edmund Ansel :: 11-30-2022, 07:41 PM :: by Odd

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Topic Date, time  Last Sender
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  i see now i made a mess 9 hours ago Kiada
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