<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Court of the Fallen - All Forums]]></title>
		<link>https://cotf-rpg.com/</link>
		<description><![CDATA[Court of the Fallen - https://cotf-rpg.com]]></description>
		<pubDate>Wed, 24 Jun 2026 22:13:57 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[To All Leaders]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12940</link>
			<pubDate>Wed, 24 Jun 2026 10:44:05 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=136">Melita</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12940</guid>
			<description><![CDATA[To <DVZ_ME#0>, <DVZ_ME#1> (<DVZ_ME#2>), <DVZ_ME#3>, <DVZ_ME#4>, <DVZ_ME#5>,<br />
<br />
Sorry to bother during LongNight, but a couple things have occurred over Deepfrost and I want to make sure the information is out there. <br />
<br />
In the Oerwoud, a bunch of us experienced some forced sleep and weird dreams (mine included a monster with a friend’s face, sand, and then it swallowed everything around it). It might mean nothing, but then there has been a monster in the desert as well? <br />
<br />
Mort also informed me that Ludo has…disappeared? Ronin and I will be going to Safrin once LongNight is over, since she might know where it is located. I’m not sure if any of this is connected, but after all the Family stuff, who knows.<br />
<br />
I’ll update if I find out anymore.<br />
<br />
- Melita]]></description>
			<content:encoded><![CDATA[To <DVZ_ME#0>, <DVZ_ME#1> (<DVZ_ME#2>), <DVZ_ME#3>, <DVZ_ME#4>, <DVZ_ME#5>,<br />
<br />
Sorry to bother during LongNight, but a couple things have occurred over Deepfrost and I want to make sure the information is out there. <br />
<br />
In the Oerwoud, a bunch of us experienced some forced sleep and weird dreams (mine included a monster with a friend’s face, sand, and then it swallowed everything around it). It might mean nothing, but then there has been a monster in the desert as well? <br />
<br />
Mort also informed me that Ludo has…disappeared? Ronin and I will be going to Safrin once LongNight is over, since she might know where it is located. I’m not sure if any of this is connected, but after all the Family stuff, who knows.<br />
<br />
I’ll update if I find out anymore.<br />
<br />
- Melita]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[what died didn't stay dead]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12939</link>
			<pubDate>Tue, 23 Jun 2026 20:16:00 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=670">Alys</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12939</guid>
			<description><![CDATA[It had been some time since Alys had last slept so fitfully - since before the Family had departed, in fact - and this fact was not lost on either her companion or her partner, both of whom did their best to soothe the seer as she woke time and time again throughout the night. She did her best not to disrupt them, but it was difficult when she tossed and turned, flipped and flopped, and woke drenched in sweat, disoriented and uneasy.<br />
<br />
The dreams weren't solid; they shifted, ever-changing, never giving her a strong sense of what she was really supposed to be seeing. They came in flashes, some so quick that she wasn't sure she'd dreamed them at all, but that perhaps they were some long-forgotten memory that had chosen the defenseless moments of sleep to resurface. What she did recall the next morning was this: flashes of dormant shrines, all dedicated to Mort and Ludo; all receiving offerings of candy, toys, and games; and all the worshipers leaving empty-handed.<br />
<br />
When she finally gave up on sleep in the wee hours of the morning, all she knew for certain was that something was wrong. Her dreams were rarely <i>just</i> dreams; these felt like a warning, though for what, she wasn't yet certain. But if something had happened to Mort and Ludo, if they were suddenly unable or unwilling to respond to those calling for them at shrines...<br />
<br />
It was clear that she could no longer sit idly in her home. Something was happening. She just wasn't sure what.<br />
<br />
fin]]></description>
			<content:encoded><![CDATA[It had been some time since Alys had last slept so fitfully - since before the Family had departed, in fact - and this fact was not lost on either her companion or her partner, both of whom did their best to soothe the seer as she woke time and time again throughout the night. She did her best not to disrupt them, but it was difficult when she tossed and turned, flipped and flopped, and woke drenched in sweat, disoriented and uneasy.<br />
<br />
The dreams weren't solid; they shifted, ever-changing, never giving her a strong sense of what she was really supposed to be seeing. They came in flashes, some so quick that she wasn't sure she'd dreamed them at all, but that perhaps they were some long-forgotten memory that had chosen the defenseless moments of sleep to resurface. What she did recall the next morning was this: flashes of dormant shrines, all dedicated to Mort and Ludo; all receiving offerings of candy, toys, and games; and all the worshipers leaving empty-handed.<br />
<br />
When she finally gave up on sleep in the wee hours of the morning, all she knew for certain was that something was wrong. Her dreams were rarely <i>just</i> dreams; these felt like a warning, though for what, she wasn't yet certain. But if something had happened to Mort and Ludo, if they were suddenly unable or unwilling to respond to those calling for them at shrines...<br />
<br />
It was clear that she could no longer sit idly in her home. Something was happening. She just wasn't sure what.<br />
<br />
fin]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Home is where my hearth is]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12938</link>
			<pubDate>Tue, 23 Jun 2026 10:52:06 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=180">Maea</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12938</guid>
			<description><![CDATA[Night had fallen, starless, godless, full to bursting with memory and old fear. Heavy curtains had been pulled over every window in the Treehouse to keep the darkness at bay, and candles blazed on every table, lamps burning without fuel, fed by one Ancient's refusal to allow any shadow across her threshold. She had a book splayed open across her lap, a steaming mug of tea nestled between whitening fingers and a heaping plate of pastries on the coffee table before her. Yet those pale eyes were staring unblinking into the roaring fire, unseeing. If the room was a bit too hot even for the deepest of winters, if some of the wax candles had started to bend in exhaustion, losing structure in the sweltering heat, it did not register. Unseen things were striding across the fields of memory, nameless and shapeless, that left behind a bitter aftertaste of old dread. <br />
<br />
Shii had endured its companions slow spiralling with some patience. It happened every year at this point, and usually passed on its own. But when beeswax began to drip, drip drip onto a polished wood counter, pooled and began to trickle over the edge to the floor, it'd had enough. Zooming around the room, it first tried to catch the attention of the woman it adored, and when that failed, it darted off in search of the Tall one. That one had hands, and voice, and could shake the girl out of her waking nightmares. Shii would make him. It would make them both wake up, so that the silence and long glances cast between them could end. Upon finding the Tall one, the wisp began a whisping dance before his face, pulsing and whispering in the ways of the tricksters until <DVZ_ME#6> would have no choice but to follow.]]></description>
			<content:encoded><![CDATA[Night had fallen, starless, godless, full to bursting with memory and old fear. Heavy curtains had been pulled over every window in the Treehouse to keep the darkness at bay, and candles blazed on every table, lamps burning without fuel, fed by one Ancient's refusal to allow any shadow across her threshold. She had a book splayed open across her lap, a steaming mug of tea nestled between whitening fingers and a heaping plate of pastries on the coffee table before her. Yet those pale eyes were staring unblinking into the roaring fire, unseeing. If the room was a bit too hot even for the deepest of winters, if some of the wax candles had started to bend in exhaustion, losing structure in the sweltering heat, it did not register. Unseen things were striding across the fields of memory, nameless and shapeless, that left behind a bitter aftertaste of old dread. <br />
<br />
Shii had endured its companions slow spiralling with some patience. It happened every year at this point, and usually passed on its own. But when beeswax began to drip, drip drip onto a polished wood counter, pooled and began to trickle over the edge to the floor, it'd had enough. Zooming around the room, it first tried to catch the attention of the woman it adored, and when that failed, it darted off in search of the Tall one. That one had hands, and voice, and could shake the girl out of her waking nightmares. Shii would make him. It would make them both wake up, so that the silence and long glances cast between them could end. Upon finding the Tall one, the wisp began a whisping dance before his face, pulsing and whispering in the ways of the tricksters until <DVZ_ME#6> would have no choice but to follow.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dazing in the dark]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12937</link>
			<pubDate>Mon, 22 Jun 2026 13:16:42 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=346">Jack</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12937</guid>
			<description><![CDATA[It has started to snow again by the time they return to The Ark, though with the sky a solid slab of darkness overhead, it's difficult to tell whether they are in for a blizzard or a mere sprinkling of fresh cold. Jack has no intention of lingering out in it regardless, his footsteps quick and decisive as they leave the magical signpost and weave through the Castaway Exchange towards the galleon's blacker-than-black silhouette. [say]"I figured Bassian'd stay,"[/say] he's saying as they approach the gangplank. [say]"Gonna be placin' bets as to whether I need to replace him come sun-up."[/say]<br />
<br />
He wouldn't put it past the big man to freeze to death under the banner of fun, but given that some of his crew are heading back to sleep - and more yet are heading out to New Haven - he's sure <span style="font-style: italic;" class="mycode_i">someone</span> will be around to keep an eye. It won't be Jack, though.<br />
<br />
[say]"Let me know if you have an insatiable urge to be social again."[/say] He smirks over his shoulder as he steps aboard, turning to hold a hand out should she want it. The ice that had started to form on the ship's lacquered boards is already beginning to thaw and disappear, banished by the Captain himself, and though it will be tiring work, the same treatment will follow everywhere he goes above deck.]]></description>
			<content:encoded><![CDATA[It has started to snow again by the time they return to The Ark, though with the sky a solid slab of darkness overhead, it's difficult to tell whether they are in for a blizzard or a mere sprinkling of fresh cold. Jack has no intention of lingering out in it regardless, his footsteps quick and decisive as they leave the magical signpost and weave through the Castaway Exchange towards the galleon's blacker-than-black silhouette. [say]"I figured Bassian'd stay,"[/say] he's saying as they approach the gangplank. [say]"Gonna be placin' bets as to whether I need to replace him come sun-up."[/say]<br />
<br />
He wouldn't put it past the big man to freeze to death under the banner of fun, but given that some of his crew are heading back to sleep - and more yet are heading out to New Haven - he's sure <span style="font-style: italic;" class="mycode_i">someone</span> will be around to keep an eye. It won't be Jack, though.<br />
<br />
[say]"Let me know if you have an insatiable urge to be social again."[/say] He smirks over his shoulder as he steps aboard, turning to hold a hand out should she want it. The ice that had started to form on the ship's lacquered boards is already beginning to thaw and disappear, banished by the Captain himself, and though it will be tiring work, the same treatment will follow everywhere he goes above deck.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[let's call it a knight]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12936</link>
			<pubDate>Mon, 22 Jun 2026 11:06:57 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=136">Melita</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12936</guid>
			<description><![CDATA[Every intention had been to snag a quick snack for Iskra, herself, and their band of animals and companions, then hasten back towards where they were meeting. The Honeybee hadn’t anticipated the absolute gaggle of people in line though, and more than once she peered over shoulders with a narrowed brow and huff of impatience, trying to see what the holdup had been.<br />
<br />
Maybe there was some new food or drink? She’d already asked a few around her, but they were just as confused, all of them shrugging their shoulders and glancing at her warily (it wasn’t like she’d try something on <i>them</i>, yeesh). Eventually though, she could make her way through the crowd and place the order. Now all she had to do was hover around and drum her fingers on the counter, eyes flickering in various directions, mind half-occupied by a hangry haze threatening to descend, and the other upon things she needed to do once the eternal evening ended.]]></description>
			<content:encoded><![CDATA[Every intention had been to snag a quick snack for Iskra, herself, and their band of animals and companions, then hasten back towards where they were meeting. The Honeybee hadn’t anticipated the absolute gaggle of people in line though, and more than once she peered over shoulders with a narrowed brow and huff of impatience, trying to see what the holdup had been.<br />
<br />
Maybe there was some new food or drink? She’d already asked a few around her, but they were just as confused, all of them shrugging their shoulders and glancing at her warily (it wasn’t like she’d try something on <i>them</i>, yeesh). Eventually though, she could make her way through the crowd and place the order. Now all she had to do was hover around and drum her fingers on the counter, eyes flickering in various directions, mind half-occupied by a hangry haze threatening to descend, and the other upon things she needed to do once the eternal evening ended.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[fight for the things that crack light into your life]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12935</link>
			<pubDate>Sat, 20 Jun 2026 12:38:22 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=136">Melita</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12935</guid>
			<description><![CDATA[Rather than stick to the bonfires and beaches, Melita sequestered them closer to the tranquil Miana Pool; boasting its edges with an array of colorful lanterns she’d managed to snag and sort through, impressed with the array of hues brought to flame. Placing them along the water’s edge, amidst the endless evening, at least left a serene aspect rather than the restless toils curled under her pulse like a sleeping lion; ready to snap and claw at the slightest provocation.<br />
<br />
Half-tempted as she was to mire away at current matters, the reality was that she couldn’t do anything about the situation at hand until LongNight was over. There’d be no calling to Safrin amongst the dirges, and she wouldn’t be able to find Ludo until then. No use in scrambling through undergrowth or clambering on edges of potential – so her attention was occupied by Iskra, as it probably should’ve been all along.<br />
<br />
Laid across the massive towel in her Ludo-embossed bikini, swinging her legs back and forth, she aimed to relish the twilight and him, salty breeze clambering over and around, waiting for him to settle before she rolled over to her bag. Fangorn grumbled out of the way, and she tossed him and Sila (on guard, perched upon a favored, flattened rock) a treat before she started to unfurl any manner of mischief towards Halovian reaches. [say]“I got you something~,”[/say] she sing-songed, leaving it to his curiosity as she began pulling fabric out of the tote.]]></description>
			<content:encoded><![CDATA[Rather than stick to the bonfires and beaches, Melita sequestered them closer to the tranquil Miana Pool; boasting its edges with an array of colorful lanterns she’d managed to snag and sort through, impressed with the array of hues brought to flame. Placing them along the water’s edge, amidst the endless evening, at least left a serene aspect rather than the restless toils curled under her pulse like a sleeping lion; ready to snap and claw at the slightest provocation.<br />
<br />
Half-tempted as she was to mire away at current matters, the reality was that she couldn’t do anything about the situation at hand until LongNight was over. There’d be no calling to Safrin amongst the dirges, and she wouldn’t be able to find Ludo until then. No use in scrambling through undergrowth or clambering on edges of potential – so her attention was occupied by Iskra, as it probably should’ve been all along.<br />
<br />
Laid across the massive towel in her Ludo-embossed bikini, swinging her legs back and forth, she aimed to relish the twilight and him, salty breeze clambering over and around, waiting for him to settle before she rolled over to her bag. Fangorn grumbled out of the way, and she tossed him and Sila (on guard, perched upon a favored, flattened rock) a treat before she started to unfurl any manner of mischief towards Halovian reaches. [say]“I got you something~,”[/say] she sing-songed, leaving it to his curiosity as she began pulling fabric out of the tote.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Sharpshot]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12932</link>
			<pubDate>Thu, 18 Jun 2026 13:47:50 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=555">Flora</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12932</guid>
			<description><![CDATA[<span style="font-size: x-small;" class="mycode_size"><div style="text-align: center;" class="mycode_align">Attached is a magically chilled bottle of champagne</div></span><hr>
Heya,<br />
<br />
Just wanted to say <span style="font-style: italic;" class="mycode_i">congrats</span>. Guess that answers my question of how things were going up North, huh? But for real, I know how much work goes into things like this, and even I can't imagine how hard it must be in the desert. Congrats, Colt.<br />
<br />
btw, the offer still stands. If you ever need help, just lmk. I can send soldiers up anytime you need them.<br />
<br />
xoxox<br />
Flora<br />
<br />
P.s. I <span style="font-style: italic;" class="mycode_i">love</span> Sharpshot, though I think you could have pulled off Hotshot too ;)]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-small;" class="mycode_size"><div style="text-align: center;" class="mycode_align">Attached is a magically chilled bottle of champagne</div></span><hr>
Heya,<br />
<br />
Just wanted to say <span style="font-style: italic;" class="mycode_i">congrats</span>. Guess that answers my question of how things were going up North, huh? But for real, I know how much work goes into things like this, and even I can't imagine how hard it must be in the desert. Congrats, Colt.<br />
<br />
btw, the offer still stands. If you ever need help, just lmk. I can send soldiers up anytime you need them.<br />
<br />
xoxox<br />
Flora<br />
<br />
P.s. I <span style="font-style: italic;" class="mycode_i">love</span> Sharpshot, though I think you could have pulled off Hotshot too ;)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[should this be easy?]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12931</link>
			<pubDate>Thu, 18 Jun 2026 13:42:00 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=952">Vesper</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12931</guid>
			<description><![CDATA[By the time Vesper reaches Hak Etme, LongNight has already made a slow thing of every mile. The skyship ride has stretched longer than it should have, every dark hour giving him too much room to consider what he might say when he found Colt. He’d tried several versions, each worse than the last. <span style="font-style: italic;" class="mycode_i">Are you hurt?</span> had sounded too simple. <span style="font-style: italic;" class="mycode_i">Why didn't you call Sunjata? </span>had sounded too sharp. <span style="font-style: italic;" class="mycode_i">Why did you call <span style="text-decoration: underline;" class="mycode_u">me</span>?</span> had lasted longest, if only because it had been honest in more directions than one.<br />
<br />
Only Colt isn’t at the Sandgate; she'd gone south, he’s told. For LongNight. Safe, from the sound of it, and Vesper supposes that ought to be the only piece of information worth keeping. It’s the reason he came, or near enough to it; the thing beneath all the rest that had put him on a skyship headed toward the desert in the first place. She’s alive. She’s not stranded out here with whatever had remained of that creature’s shadow dragging across the sand, so maybe this is better.<br />
<br />
The thought sits badly, even as some small part of him is relieved by it. Relief is an ugly thing when it comes dressed as avoidance, and Vesper knows it well enough not to mistake it for virtue. Still, it loosens something beneath his ribs as he stands beside a small shack at the port, a cup of something hot and harsh held between both hands, his silver rings clicking once against the clay.<br />
<br />
For better or worse, there will be no difficult conversation tonight. No careful look at her face to see whether she regrets calling him, no need to decide whether anger or concern should have the first word. No chance to say too much, or worse, not enough. And so, Vesper lifts the cup and drinks, letting the burn occupy his mouth where words might have gone. Around his boots, his shadow pools close and quiet, indistinct in the dark. Vesper keeps his gaze on the port instead of the road south, thumb moving over the rough rim of the cup as if patience is a thing that can be worn smooth.<br />
<br />
~FIN]]></description>
			<content:encoded><![CDATA[By the time Vesper reaches Hak Etme, LongNight has already made a slow thing of every mile. The skyship ride has stretched longer than it should have, every dark hour giving him too much room to consider what he might say when he found Colt. He’d tried several versions, each worse than the last. <span style="font-style: italic;" class="mycode_i">Are you hurt?</span> had sounded too simple. <span style="font-style: italic;" class="mycode_i">Why didn't you call Sunjata? </span>had sounded too sharp. <span style="font-style: italic;" class="mycode_i">Why did you call <span style="text-decoration: underline;" class="mycode_u">me</span>?</span> had lasted longest, if only because it had been honest in more directions than one.<br />
<br />
Only Colt isn’t at the Sandgate; she'd gone south, he’s told. For LongNight. Safe, from the sound of it, and Vesper supposes that ought to be the only piece of information worth keeping. It’s the reason he came, or near enough to it; the thing beneath all the rest that had put him on a skyship headed toward the desert in the first place. She’s alive. She’s not stranded out here with whatever had remained of that creature’s shadow dragging across the sand, so maybe this is better.<br />
<br />
The thought sits badly, even as some small part of him is relieved by it. Relief is an ugly thing when it comes dressed as avoidance, and Vesper knows it well enough not to mistake it for virtue. Still, it loosens something beneath his ribs as he stands beside a small shack at the port, a cup of something hot and harsh held between both hands, his silver rings clicking once against the clay.<br />
<br />
For better or worse, there will be no difficult conversation tonight. No careful look at her face to see whether she regrets calling him, no need to decide whether anger or concern should have the first word. No chance to say too much, or worse, not enough. And so, Vesper lifts the cup and drinks, letting the burn occupy his mouth where words might have gone. Around his boots, his shadow pools close and quiet, indistinct in the dark. Vesper keeps his gaze on the port instead of the road south, thumb moving over the rough rim of the cup as if patience is a thing that can be worn smooth.<br />
<br />
~FIN]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[shootin' a bullseye or tryin' to miss]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12930</link>
			<pubDate>Thu, 18 Jun 2026 13:05:01 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=555">Flora</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12930</guid>
			<description><![CDATA[<link href="https://fonts.googleapis.com/css?family=Libre+Baskerville|Rubik+Moonrocks&display=swap" rel="stylesheet">
<div style="width: 81%;box-sizing: border-box;margin: 0 auto;background: url('https://i.imgur.com/crKBrkt.jpeg') bottom center no-repeat #000000;border: 0px solid #231b19;box-shadow: 0px 0px 15px #000;border-radius: 10px 10px 400px 400px;padding: 10px 60px 277px 60px;text-align: justify;font-family: 'Libre Baskerville';color: #b0b0b0;text-shadow: 0px 0px 5px #ecf9fa;font-size: 12px;letter-spacing: 1px;line-height: 17px;"><div style="padding-top: 48px;padding-bottom: 0px;font-family: Rubik Moonrocks;font-size: 60px;text-align: center;color: #001f4dd4;text-shadow: 0px 0px 15px #20c7f7;letter-spacing: 1px;">LongNight</div>
<div style="padding-top: 20px;padding-left: 0px;padding-right: 0px;padding-bottom: 15px;text-shadow: 0px 0px 8px #0966c8;">
LongNight has settled over Torchline, drawing a black curtain across the coast with no moon, no stars, and no hint of sunrise waiting beyond the horizon. That has never stopped Torchline from making its own light of course, and all along the white sand, bonfires burn bright against the dark, some crackling with ordinary flame and others blooming in shifting, magical colours. Torches line the beach between them, guiding the way along the coast where the waves roll in glowing blue, the bioluminescence catching around ankles, footprints, and the edges of the tide.<br />
<br />
This year’s celebration stretches along the shoreline, with plenty of room for anyone brave, foolish, romantic, drunk, competitive, or all of the above to join in. Groups have gathered around the fires with drinks, food, stories, dancing, and all the usual Torchline-level encouragement toward bad ideas. The jungle looms warm and dark behind the beach, the ocean gleams ahead, and between the two, the longest night is being turned into exactly what Torchline does best: a party.<br />
<br />
For those looking to test their nerve, the highlight of the evening is the encantado fire-hoop jumping competition. Participants will ride the magical dolphins through flaming hoops set just off the coast, with cheers from the shore, glowing water beneath them, and absolutely no promise that dignity will survive the attempt. Whether competing, spectating, heckling, or pretending they were definitely about to sign up before thinking better of it, everyone is welcome near the waterline.<br />
<br />
And for anyone in need of a drink before or after the festivities, The Last Word is officially open. Rebuilt, ready, and far too pleased with itself, the new bar offers shelter, alcohol, and the kind of atmosphere best suited to celebrating surviving the dark (or making questionable choices in the middle of it).<br />
<HR>
Open ME to celebrate LongNight and party!<br />
</div>
<div style="padding-top: 0px;padding-bottom: 10px;font-family: 'Libre Baskerville', serif;font-size: 7px;text-align: center;color: #bb3b07;text-shadow: 0px 0px 4px #ecf9fa;letter-spacing: 1.5px;font-weight: bold;text-transform: uppercase;line-height: 11px;"> <br></div></div></div>]]></description>
			<content:encoded><![CDATA[<link href="https://fonts.googleapis.com/css?family=Libre+Baskerville|Rubik+Moonrocks&display=swap" rel="stylesheet">
<div style="width: 81%;box-sizing: border-box;margin: 0 auto;background: url('https://i.imgur.com/crKBrkt.jpeg') bottom center no-repeat #000000;border: 0px solid #231b19;box-shadow: 0px 0px 15px #000;border-radius: 10px 10px 400px 400px;padding: 10px 60px 277px 60px;text-align: justify;font-family: 'Libre Baskerville';color: #b0b0b0;text-shadow: 0px 0px 5px #ecf9fa;font-size: 12px;letter-spacing: 1px;line-height: 17px;"><div style="padding-top: 48px;padding-bottom: 0px;font-family: Rubik Moonrocks;font-size: 60px;text-align: center;color: #001f4dd4;text-shadow: 0px 0px 15px #20c7f7;letter-spacing: 1px;">LongNight</div>
<div style="padding-top: 20px;padding-left: 0px;padding-right: 0px;padding-bottom: 15px;text-shadow: 0px 0px 8px #0966c8;">
LongNight has settled over Torchline, drawing a black curtain across the coast with no moon, no stars, and no hint of sunrise waiting beyond the horizon. That has never stopped Torchline from making its own light of course, and all along the white sand, bonfires burn bright against the dark, some crackling with ordinary flame and others blooming in shifting, magical colours. Torches line the beach between them, guiding the way along the coast where the waves roll in glowing blue, the bioluminescence catching around ankles, footprints, and the edges of the tide.<br />
<br />
This year’s celebration stretches along the shoreline, with plenty of room for anyone brave, foolish, romantic, drunk, competitive, or all of the above to join in. Groups have gathered around the fires with drinks, food, stories, dancing, and all the usual Torchline-level encouragement toward bad ideas. The jungle looms warm and dark behind the beach, the ocean gleams ahead, and between the two, the longest night is being turned into exactly what Torchline does best: a party.<br />
<br />
For those looking to test their nerve, the highlight of the evening is the encantado fire-hoop jumping competition. Participants will ride the magical dolphins through flaming hoops set just off the coast, with cheers from the shore, glowing water beneath them, and absolutely no promise that dignity will survive the attempt. Whether competing, spectating, heckling, or pretending they were definitely about to sign up before thinking better of it, everyone is welcome near the waterline.<br />
<br />
And for anyone in need of a drink before or after the festivities, The Last Word is officially open. Rebuilt, ready, and far too pleased with itself, the new bar offers shelter, alcohol, and the kind of atmosphere best suited to celebrating surviving the dark (or making questionable choices in the middle of it).<br />
<HR>
Open ME to celebrate LongNight and party!<br />
</div>
<div style="padding-top: 0px;padding-bottom: 10px;font-family: 'Libre Baskerville', serif;font-size: 7px;text-align: center;color: #bb3b07;text-shadow: 0px 0px 4px #ecf9fa;letter-spacing: 1.5px;font-weight: bold;text-transform: uppercase;line-height: 11px;"> <br></div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[it's so quiet in the world tonight]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12929</link>
			<pubDate>Wed, 17 Jun 2026 19:38:08 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=655">Sohalia</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12929</guid>
			<description><![CDATA[It had been about a week since Soh had felt the beginnings of flutterings from within, so faint that at first she'd thought she'd imagined it. And yet, the insistent butterfly that was her daughter continued to flicker, first over here, and then over there, until she could no longer pretend that she didn't feel it. She found herself waiting with bated breath to feel it again, and again, and again, until she was certain that it was real.<br />
<br />
Then it only remained to share the feeling with Zavien. She'd kept it to herself, selfishly wanting to see the look of wonder on his face the first time he felt their daughter kick, hoping to keep it a surprise so that she could watch his unbridled joy. That, she felt, would be almost as good as feeling it herself.<br />
<br />
LongNight had fallen; there was only darkness outside their windows, broken in the distance by the many bonfires lighting up the beach. There were periodic fireworks lighting the night sky from the parties raging far below, but this high in Haulani, the noise was a distant hum. It was peaceful and quiet here in their little house - something that Soh was grateful for, if only so she didn't have to listen to the incessant festivities that had so entranced her last year.<br />
<br />
But everything was different now. <i>She</i> was different now. And here in their home with her boyfriend and their unborn daughter was the only place she wanted to be.<br />
<br />
It was hard to tell the time with the all-day, all-night darkness that consumed the world, but she thought it was midafternoon when she rose from a short nap, stretching as she sat up in bed. She wore an overlarge, long-sleeved shirt that hung to mid-thigh, her legs bare as she swung them over the edge of the bed and stood, wobbling slightly with sleep. It was the baby that had woken her, her insistent kicks pulling the Luminary from slumber, and she rested a hand on the place where she could feel the movement as she padded from their bedroom to find Zavien.]]></description>
			<content:encoded><![CDATA[It had been about a week since Soh had felt the beginnings of flutterings from within, so faint that at first she'd thought she'd imagined it. And yet, the insistent butterfly that was her daughter continued to flicker, first over here, and then over there, until she could no longer pretend that she didn't feel it. She found herself waiting with bated breath to feel it again, and again, and again, until she was certain that it was real.<br />
<br />
Then it only remained to share the feeling with Zavien. She'd kept it to herself, selfishly wanting to see the look of wonder on his face the first time he felt their daughter kick, hoping to keep it a surprise so that she could watch his unbridled joy. That, she felt, would be almost as good as feeling it herself.<br />
<br />
LongNight had fallen; there was only darkness outside their windows, broken in the distance by the many bonfires lighting up the beach. There were periodic fireworks lighting the night sky from the parties raging far below, but this high in Haulani, the noise was a distant hum. It was peaceful and quiet here in their little house - something that Soh was grateful for, if only so she didn't have to listen to the incessant festivities that had so entranced her last year.<br />
<br />
But everything was different now. <i>She</i> was different now. And here in their home with her boyfriend and their unborn daughter was the only place she wanted to be.<br />
<br />
It was hard to tell the time with the all-day, all-night darkness that consumed the world, but she thought it was midafternoon when she rose from a short nap, stretching as she sat up in bed. She wore an overlarge, long-sleeved shirt that hung to mid-thigh, her legs bare as she swung them over the edge of the bed and stood, wobbling slightly with sleep. It was the baby that had woken her, her insistent kicks pulling the Luminary from slumber, and she rested a hand on the place where she could feel the movement as she padded from their bedroom to find Zavien.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[slightly OCD]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12928</link>
			<pubDate>Wed, 17 Jun 2026 14:58:09 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=244">Sunjata</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12928</guid>
			<description><![CDATA[The party is well underway and Sunjata’s spent a majority of it wrapped up in a warm blanket just watching the festivities. People milling about, the smell of food drifting through the air and greeting them all. Music bounces from the musicians against the walls of the town creating a rather ethereal echo down the cleared pathways.<br />
<br />
And without the sun or moon to try and guestimate any time, Sunjata isn’t sure how long he’s been out here watching the festivities. It’s about then that he realizes he hasn’t spotted a particularly familiar face, and with another look around it, he wraps himself in the navy blanket and slips down the main stretch to the alleys, as if he’s ensuring the fact that the paths have been cleared and Niki wasn’t there because he couldn’t get out of his home.<br />
<br />
It’s open, though, curiously enough. Even if he’d still not seen the necromancer as he arrives to the door of the home he’d given the other man. So, with a moment of hesitating that has him wrapping the blanket around him tighter as if that would be a better boon to keep the heat in, and reaches up to knock on Niki’s door – leaning in to try and see if he can hear him approaching the door and prepping mentally what he’s going to say to try and get the abandoned out and about in the party.]]></description>
			<content:encoded><![CDATA[The party is well underway and Sunjata’s spent a majority of it wrapped up in a warm blanket just watching the festivities. People milling about, the smell of food drifting through the air and greeting them all. Music bounces from the musicians against the walls of the town creating a rather ethereal echo down the cleared pathways.<br />
<br />
And without the sun or moon to try and guestimate any time, Sunjata isn’t sure how long he’s been out here watching the festivities. It’s about then that he realizes he hasn’t spotted a particularly familiar face, and with another look around it, he wraps himself in the navy blanket and slips down the main stretch to the alleys, as if he’s ensuring the fact that the paths have been cleared and Niki wasn’t there because he couldn’t get out of his home.<br />
<br />
It’s open, though, curiously enough. Even if he’d still not seen the necromancer as he arrives to the door of the home he’d given the other man. So, with a moment of hesitating that has him wrapping the blanket around him tighter as if that would be a better boon to keep the heat in, and reaches up to knock on Niki’s door – leaning in to try and see if he can hear him approaching the door and prepping mentally what he’s going to say to try and get the abandoned out and about in the party.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dreams in darkness]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12927</link>
			<pubDate>Wed, 17 Jun 2026 13:22:46 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=244">Sunjata</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12927</guid>
			<description><![CDATA[LongNight has arrived, and with it the intense cold temperatures that seem to rebound within King’s End. Without the sun to heat up everything around them, the snow that’s fallen appears somehow colder. But this time, New Haven in particular is lit with bonfires and torches, the pathways cleared throughout the entire town, and stalls pop up across the main avenue with food options and hot drinks, spaces for blankets woven by wool of their most well known yak herds.<br />
<br />
There are sitting areas dotted around a bonfire of varying colors with packets to be dropped in to change them on a whim and a space down by the courtyard where the snowpack has been built up for a ramp for children and adults to go sledding should they wish to. And while there isn’t much to see in the sky, there’s plenty to do on the ground whether it be chatting and enjoying each other’s company, sledding, watching the bonfires change colors, and the music that flits through from the musicians that wander up and down the alley to offer everyone a chipper and exciting time.<br />
<br />
Sunjata wanders around as well, content to keep an eye on things but also trusting enough that the party will go on after all of the work they’d put into it, taking up a seat on the edge of the largest bonfire in the middle as a few adults across from it giggle and toss a packet into it to erupt the flame into a bright pink as he wraps himself in a warm navy blue blanket. It was strange for him to be out this season, given the previous years, but Sunjata’s trying to be more focused on the region and less his own fears and worries. And gods knew he needed to spend time with people these days.<br />
<br />
<hr>
<br />
Welcome to King’s End’s first little LongNight gathering!! <br />
<br />
We’ve got sledding, colorful bonfires, food and drinks, and cozy hangouts! There's musicians wandering around and loads of stalls with blankets and other trinkets to choose from.<br />
<br />
HAVE FUNNN]]></description>
			<content:encoded><![CDATA[LongNight has arrived, and with it the intense cold temperatures that seem to rebound within King’s End. Without the sun to heat up everything around them, the snow that’s fallen appears somehow colder. But this time, New Haven in particular is lit with bonfires and torches, the pathways cleared throughout the entire town, and stalls pop up across the main avenue with food options and hot drinks, spaces for blankets woven by wool of their most well known yak herds.<br />
<br />
There are sitting areas dotted around a bonfire of varying colors with packets to be dropped in to change them on a whim and a space down by the courtyard where the snowpack has been built up for a ramp for children and adults to go sledding should they wish to. And while there isn’t much to see in the sky, there’s plenty to do on the ground whether it be chatting and enjoying each other’s company, sledding, watching the bonfires change colors, and the music that flits through from the musicians that wander up and down the alley to offer everyone a chipper and exciting time.<br />
<br />
Sunjata wanders around as well, content to keep an eye on things but also trusting enough that the party will go on after all of the work they’d put into it, taking up a seat on the edge of the largest bonfire in the middle as a few adults across from it giggle and toss a packet into it to erupt the flame into a bright pink as he wraps himself in a warm navy blue blanket. It was strange for him to be out this season, given the previous years, but Sunjata’s trying to be more focused on the region and less his own fears and worries. And gods knew he needed to spend time with people these days.<br />
<br />
<hr>
<br />
Welcome to King’s End’s first little LongNight gathering!! <br />
<br />
We’ve got sledding, colorful bonfires, food and drinks, and cozy hangouts! There's musicians wandering around and loads of stalls with blankets and other trinkets to choose from.<br />
<br />
HAVE FUNNN]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[the sum of small efforts]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12926</link>
			<pubDate>Tue, 16 Jun 2026 10:23:15 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=86">Deimos</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12926</guid>
			<description><![CDATA[Between meetings and paperwork (both readily avoided when he could), Deimos had already drawn up several plans for the region’s growth. It was always tempting to simply train the soldiers and be done with it, but they likely deserved some modicum of a break, and with LongNight approaching more would be out on patrol regardless (and with the growing sense of unease from the Oerwoud, he’d like to have most diligent, rested, and prepared). There thought of harvesting was quickly dismissed due to the climate and season – he wouldn’t be sending any of his constituents out into the brink of winter’s grasp on a death wish.<br />
<br />
So in the interim, perhaps it wasn’t terribly difficult to sign over improvements – to be better stocked and roads flourished and ensuring that developments, enhancements, and refinements moved forward, for the greater good. Striking that off his list, he persisted in other plans and necessities, before heading off to other duties.<br />
<br />
[FIN]]]></description>
			<content:encoded><![CDATA[Between meetings and paperwork (both readily avoided when he could), Deimos had already drawn up several plans for the region’s growth. It was always tempting to simply train the soldiers and be done with it, but they likely deserved some modicum of a break, and with LongNight approaching more would be out on patrol regardless (and with the growing sense of unease from the Oerwoud, he’d like to have most diligent, rested, and prepared). There thought of harvesting was quickly dismissed due to the climate and season – he wouldn’t be sending any of his constituents out into the brink of winter’s grasp on a death wish.<br />
<br />
So in the interim, perhaps it wasn’t terribly difficult to sign over improvements – to be better stocked and roads flourished and ensuring that developments, enhancements, and refinements moved forward, for the greater good. Striking that off his list, he persisted in other plans and necessities, before heading off to other duties.<br />
<br />
[FIN]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[This world's got everything to offer but it owes you nothing]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12925</link>
			<pubDate>Mon, 15 Jun 2026 18:27:47 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=1035">Colt</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12925</guid>
			<description><![CDATA[The answer that lifts from the sand wears an innocence and an ignorance Colt simply doesn't buy. She knows exactly whose voice it is attached to and how capable its owner can be. The sound of it pulls Colt's attention that way, her head turning first before she loses track of it, her body soon following, angling better towards the source. [say]"Not the creature,"[/say] she clarifies. The words drag themselves past the tight clench of her teeth, scraping off along the way until they're rough and thin. [say]"<span style="font-style: italic;" class="mycode_i">You.</span>"[/say]<br />
<br />
There's something uniquely aggravating about being forced to direct a scowl at thin air. That Nova maintains her invisibility even still only rankles Colt further, the choice feeling less like precaution now than evidence of her further fucking around. [say]"You almost got us all cleaved in two because you thought this was the time to crack a joke, Nova. This isn't a game. It isn't a fucking good time. These are our lives on the line."[/say] Tightness seats itself on her shoulders after she slides her weaponry back behind her. One freed hand cuts sharply toward the wreckage of the caravan. [say]"You saw what this thing did."[/say] The gesture lingers. [say]"Those are bodies lying in the sand."[/say] The carnage remains sprawled across the desert near them, a lesson written in splintered wood and blood already drying into the wind and heat. A few bad decisions, a few seconds too slow, that's all it takes to be the same.<br />
<br />
<hr class="mycode_hr" />
<br />
<iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/60pPrOi7lH1pPWd7u8p1KU?utm_source=generator&si=10876e37580e496c" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>]]></description>
			<content:encoded><![CDATA[The answer that lifts from the sand wears an innocence and an ignorance Colt simply doesn't buy. She knows exactly whose voice it is attached to and how capable its owner can be. The sound of it pulls Colt's attention that way, her head turning first before she loses track of it, her body soon following, angling better towards the source. [say]"Not the creature,"[/say] she clarifies. The words drag themselves past the tight clench of her teeth, scraping off along the way until they're rough and thin. [say]"<span style="font-style: italic;" class="mycode_i">You.</span>"[/say]<br />
<br />
There's something uniquely aggravating about being forced to direct a scowl at thin air. That Nova maintains her invisibility even still only rankles Colt further, the choice feeling less like precaution now than evidence of her further fucking around. [say]"You almost got us all cleaved in two because you thought this was the time to crack a joke, Nova. This isn't a game. It isn't a fucking good time. These are our lives on the line."[/say] Tightness seats itself on her shoulders after she slides her weaponry back behind her. One freed hand cuts sharply toward the wreckage of the caravan. [say]"You saw what this thing did."[/say] The gesture lingers. [say]"Those are bodies lying in the sand."[/say] The carnage remains sprawled across the desert near them, a lesson written in splintered wood and blood already drying into the wind and heat. A few bad decisions, a few seconds too slow, that's all it takes to be the same.<br />
<br />
<hr class="mycode_hr" />
<br />
<iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/60pPrOi7lH1pPWd7u8p1KU?utm_source=generator&si=10876e37580e496c" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA['Til we see the sunlight]]></title>
			<link>https://cotf-rpg.com/showthread.php?tid=12924</link>
			<pubDate>Mon, 15 Jun 2026 16:01:06 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://cotf-rpg.com/member.php?action=profile&uid=956">Nova</a>]]></dc:creator>
			<guid isPermaLink="false">https://cotf-rpg.com/showthread.php?tid=12924</guid>
			<description><![CDATA[Nova's heard that there's going to be a <span style="font-style: italic;" class="mycode_i">party</span>, and if there's anything she loves almost as much as glitter, it's a <span style="font-style: italic;" class="mycode_i">party</span>. She rushes back from Torchline on the first skyship, racing home to make sure the preparations are good enough for her standards. If they're going to celebrate, they're going to do it <span style="font-style: italic;" class="mycode_i">right</span>. <br />
<br />
The Sunbean has already offered to set up a stand for the festivities, and Nova walks around the town in search of the perfect spot. She carries a bundle of decorations in her arms, shimmering and colorful designs threatening to tumble across the snow like the glittery entrails of a large beast. But Nova keeps them close to her chest, grinning wide in excitement for the preparation. <br />
<br />
People mill around her, setting up pits for bonfires and other various stands. She even spies people on the surrounding hills, charting and illuminating paths for walking and sleds to enjoy the snow despite the darkness of the last two weeks. Perhaps she'll give them a hand once she drops of her own supplies, certain her magic will make it look even <span style="font-style: italic;" class="mycode_i">better</span>.]]></description>
			<content:encoded><![CDATA[Nova's heard that there's going to be a <span style="font-style: italic;" class="mycode_i">party</span>, and if there's anything she loves almost as much as glitter, it's a <span style="font-style: italic;" class="mycode_i">party</span>. She rushes back from Torchline on the first skyship, racing home to make sure the preparations are good enough for her standards. If they're going to celebrate, they're going to do it <span style="font-style: italic;" class="mycode_i">right</span>. <br />
<br />
The Sunbean has already offered to set up a stand for the festivities, and Nova walks around the town in search of the perfect spot. She carries a bundle of decorations in her arms, shimmering and colorful designs threatening to tumble across the snow like the glittery entrails of a large beast. But Nova keeps them close to her chest, grinning wide in excitement for the preparation. <br />
<br />
People mill around her, setting up pits for bonfires and other various stands. She even spies people on the surrounding hills, charting and illuminating paths for walking and sleds to enjoy the snow despite the darkness of the last two weeks. Perhaps she'll give them a hand once she drops of her own supplies, certain her magic will make it look even <span style="font-style: italic;" class="mycode_i">better</span>.]]></content:encoded>
		</item>
	</channel>
</rss>