Personal Quest all i see is magic
Peter Pikely


Age: 33 | Height: 5’3” | Race: Ascended | Nationality: Outlander | Citizenship: Torchline
Level: 4 - Strg: 11 - Dext: 18 - Endr: 18 - Luck: 14 - Int:
Played by: Johnnie Offline
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Posts: 695 | Total: 4,183
MP: 87
#29



Finally, the smoke began to properly clear, the room growing clear again. Peter was surprised, and a little embarrassed to see just how many people had come to investigate his stupid mistake. Even Zariah, who’s eyes he carefully avoided.

Maea came to make sure he was okay, her concern appreciated. It was met with quiet thanks, and a small smile, one of the first to cross his face in Halo. There wasn’t much time to talk though, not with one task still left to complete.

With far more caution this time, including a gust of air sent up the chimney, just to ensure no blockage was still left, Peter built up the fire again, taking out the charred and soaked wood in the fireplace and replacing it with new, dry wood before pulling a book of matches from the air, and using one to light the fire, this time with no mishaps. He leaned back, enjoying the warmth for a moment, then took his leave, offering Zariah and Neron both a deep bow before he went.



Peter out!
PET
he is trying to tell you that there is some sort of shining star now buried deep inside him and he has to dig it out with a knife.
Weaver Hale
the Scythe
Warden of the Citadel

Age: 33 | Height: 5'6 | Race: Abandoned | Nationality: Natural | Citizenship: Halo
Level: 4 - Strg: 10 - Dext: 13 - Endr: 21 - Luck: 22 - Int:
Played by: Kyra Offline
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Posts: 903 | Total: 918
MP: 0
#30
Zariah’s arrival was heralded by the sound of her heels, which are the most impractical and ridiculous shoes to wear, particularly in Halo. Weaver can’t help but wonder where this woman came from and how she plans to survive Halo in shoes like that. Possibly by never leaving the school and making everyone else do her dirty work for her. Literally. Weaver’s back is damn from the snow, which she had uncermoniously dumped from her pack out one of the many open windows. She smells of smoke and is covered in dust and dirt from the floor. This is not an entirely unusual state for Weaver, to look lived in, but there are vastly more important things to concern herself with.

She’s tempted to make some sassy comment when Zariah shows up, but instead she keeps her mouth shut and sets about on the last task. Everyone seems to disperse, so Weaver goes where others do not and begins setting about lighting fires. This is the only task her magic is particularly good for. Pulling the flint and stone from her pocket, Weaver chucks a few embers into each hearth. They catch into tiny flames easily, which she fans into life. She doesn’t need magic to get a fire going, though the extra help to turn the embers into a flame has always been useful. It would be more useful if she could just poof a fire into existence, but then again, that’s why she was here helping with this project after all.

The plan was to come back when it was a school and finally learn. For now though, her job done, Weaver slips out of the building and back into the icy tundra of her home.

***
Weaver lit fires where no one else did. Weaver out.

weaver

-- ask no questions, and you'll be told no lies --

Quote by Charles Dickens




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