Citizenship Records

Nomadic

Total: 14

Hollowed Grounds

Regional Score: 82 Total: 7

Notable Upgrades

  • Energy Weapon | If activated by two members of the HG, the Spire can target 1 30ft sphere anywhere within the HG. Does 100pts of damage to anyone within the sphere. Requires a 5 post cooldown between uses, and a 1-post 'charge up' prior to use.

  • Everlasting Bonfire | A large (10 square feet), open air bonfire stands in the centre of the Inner Quarter. Glittering with a rainbow of assorted gemstones, it requires no fuel to keep burning, and will not go out regardless of wind, rain, snow or any other adverse weather.

  • Portal to The Climb | Within the Everlasting Bonfire, a translucent doorway can be seen, flanked by two iron posts encrusted with gemstones. Stepping through will bring any traveller to The Burrows in The Climb.

  • Dygra's Barrier | A faintly visible crimson barrier covers all of the Inner Quarter and its boards. Void flora and fauna cannot enter the area.

Citizenship Ability: The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post)

Halo

Regional Score: 152 Total: 11

Notable Upgrades

  • Greenhouse | The Citadel is now home to a greenhouse capable of growing crops that would otherwise never survive. It also remains 'warm' through Deepfrost (Note, it isn't warm/warm, it's just as cold as it used to be in the months that weren't Deepfrost).

  • Solar Beam | If activated by a member of Halo's council (including appointed positions), the solar cannon can target 1 30ft sphere anywhere within the Citadel. Does 100pts of light/fire damage to anyone within the sphere. Requires a 5 post cooldown between uses, and a 1-post 'charge up' prior to use.

  • Rainbow Gate | If activated by a character with Halovian citizenship, the rainbow gate can target 1 60ft sphere anywhere within Halo. Protects those within for 2 posts. Requires a 5 post cooldown between uses. Must be deactivated by a character with Halovian citizenship.

  • Stronghold | If activated by a member of Halo's council (including appointed positions), the Citadel walls will rebound 100pts of damage upon anyone/thing that strikes them. Requires a 5 post cooldown between uses. Must be deactivated by a member of Halo's council (including appointed positions).

  • Halovian Skyships | The ships that frequent Halo's skies are reinforced to withstand the harsh climates. The sails are lined with the skin of frost giants, and the frames are blessed by Frey for both strength and flexibility against the wind and snow. This ensures that sailing is possible in any season for Halovians, even at the height of Deepfrost.

  • Hotspring | Nestled within the Fangs, an open-air hotsprings fills the area with heady steam. Frey-made, it covers an area of about 40 square metres and will never freeze over, providing a welcome reprieve from the cold. These springs possess Mastered-Level healing waters and can also cure void-infections from people, plants, and animals. If bottled, this water can be used to heal while in Halo. Once removed from Halo's borders, it becomes regular water. A void-infected character/plant/animal must be fully submerged in the water to be cured.

  • Has a Skyport

Citizenship Ability: Halo has hardened you against her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can ignore an environmental effect that would otherwise hinder you (rough terrain, cold, wind, etc). (In order to use this ability, you must put a clear note in the bottom of your post immediately following the effect you want to ignore).

Torchline

Regional Score: 176 Total: 15

Notable Upgrades

  • Magic Fountain | The Fountain outside the Court of the Stars possesses Mastered-Level healing waters. If bottled, this water can be used to heal while in Torchline. Once removed from TL's borders, it becomes regular water.

  • Fortis Patera Constellation | If activated by a member of the TL council, the star gate can target 1 60ft sphere anywhere within TL. Protects those within for 2 posts. Requires a 5 post cooldown between uses. Must be deactivated by two members of the council.

  • Lucky Rum Fountain | Blessed by Safrin, this fountain in Kaiholo Port overflows with white rum instead of water. During PQs/PQ+/KQs/Drops/Shrine Visits receive +2 luck in the Kaiholo Port board . (In order to use this, make sure to note the ability at the bottom of each post).

  • Bubblestream | A high-speed current of warm water now connects the Mercity and Torchline via an entrance/exit at the Kaiholo Port/Edge of the Spiral Marketplace. Transportation is completely safe and takes only a matter of moments. The bubblestream itself is roughly 10ftx10ft.

  • Rae's Barrier | A faintly visible pearlescent barrier covers all of Haulani and its boards. Void flora and fauna cannot enter the area.

  • Vi's Barrier | A faintly visible golden barrier covers all of the Arclight and its boards (excluding Starfall). Void flora and fauna cannot enter the area.

  • Vi's Barrier | A faintly visible golden barrier covers all of the Ahi Coast and its boards. Void flora and fauna cannot enter the area.

  • Has a Skyport

  • Magically protected from monsoons

Citizenship Ability: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').

Stormbreak

Regional Score: 73 Total: 9

Notable Upgrades

  • Starshield | Ascended/Ascended-hybrids/Ascended-Demigods may not post within Stormbreak. If they try to enter, they will feel pain, followed by death. (Those with immortality will be knocked unconscious for 1 month of real-time).
  • Has a Skyport
    Citizenship Ability: With so many favoured in one place, fickle spirits tend to leave you alone. You cannot be cursed when visiting a shrine by a spirit. (In order to use this, make sure to note the ability at the bottom of each shrine post).
  • King's End

    Regional Score: 31 Total: 8

    Notable Upgrades

    • Wrenzoak's Refuge | The Refuge has been blessed with its own microclimate and sustained ecosystems. Food is plentiful and safety is guaranteed; attuned shifts, demigod abilities, abandoned magics, ascended upgrades and abilities, merfolk powers, and magical weaponry all cease to function while inside this board.

    Citizenship Ability: With so many spirits around you, you attract the attention of the gods when visiting a shrine. Roll with advantage when praying at a shrine. (In order to use this, make sure to note the ability at the bottom of your shrine post).

    Greatwood

    Regional Score: 9

    Notable Upgrades

    • Mimsey Borogroves | Any Ascended (including demigods and hybrids) who enter the Greatwood will be grabbed and held fast by tree branches. These do no harm to those captured, but they will be unable to escape and may only be freed by a leader of the region.
    • Has a Skyport

    Citizenship Ability: Animals know to respect you. During PQ/PQ+/KQs/Drops, animals roll with disadvantage against you. (In order to use this, make sure to note the ability at the bottom of each post)

    Hak Etme

    Regional Score: 18

    Notable Upgrades

    None!

    Oerwoud

    Regional Score: 13

    Notable Upgrades

    None!

    The Climb

    Regional Score: 17

    Notable Upgrades

    • Portal to The Hollowed Grounds | Within The Burrows, a translucent doorway can be seen set within an archway of obsidian, iron and various trinkets. Stepping through will bring any traveller to the Inner Quarter in The Hollowed Grounds. (Please note: the portal opens directly into the Everlasting Bonfire, so please bear that in mind!)

    The Draig Cordillera

    Regional Score: 0

    Notable Upgrades

    None!

    The Feverlands

    Regional Score: 1

    Notable Upgrades

    None!



    RPG-D