Citizenship Records
Nomadic
Total: 11
Hollowed Grounds
Regional Score: 46 Total: 8

Notable Upgrades

  • Energy Weapon | If activated by two members of the HG, the Spire can target 1 30ft sphere anywhere within the HG. Does 100pts of damage to anyone within the sphere. Requires a 5 post cooldown between uses, and a 1-post 'charge up' prior to use.
  • Everlasting Bonfire | A large (10 square feet), open air bonfire stands in the centre of the Inner Quarter. Glittering with a rainbow of assorted gemstones, it requires no fuel to keep burning, and will not go out regardless of wind, rain, snow or any other adverse weather.
  • Dygra's Barrier | A faintly visible crimson barrier covers all of the Inner Quarter and its boards. Void flora and fauna cannot enter the area.

Citizenship Ability: The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post)
Halo
Regional Score: 119 Total: 9

Notable Upgrades

  • The Citadel is now home to a greenhouse capable of growing crops that would otherwise never survive. It also remains 'warm' through Deepfrost (Note, it isn't warm/warm, it's just as cold as it used to be in the months that weren't Deepfrost).
  • Solar Beam | If activated by a member of Halo's council (including appointed positions), the solar cannon can target 1 30ft sphere anywhere within the Citadel. Does 100pts of light/fire damage to anyone within the sphere. Requires a 5 post cooldown between uses, and a 1-post 'charge up' prior to use.
  • Rainbow Gate | If activated by a character with Halovian citizenship, the rainbow gate can target 1 60ft sphere anywhere within Halo. Protects those within for 2 posts. Requires a 5 post cooldown between uses. Must be deactivated by a character with Halovian citizenship.
  • Stronghold | If activated by a member of Halo's council (including appointed positions), the Citadel walls will rebound 100pts of damage upon anyone/thing that strikes them. Requires a 5 post cooldown between uses. Must be deactivated by a member of Halo's council (including appointed positions).
  • Halovian Skyships | The ships that frequent Halo's skies are reinforced to withstand the harsh climates. The sails are lined with the skin of frost giants, and the frames are blessed by Frey for both strength and flexibility against the wind and snow. This ensures that sailing is possible in any season for Halovians, even at the height of Deepfrost.
  • Has a Skyport
  • Nestled within the Fangs, an open air hotsprings fills the area with heady steam. Frey-made, it covers an area of about 40 square metres and will never freeze over, providing a welcome reprieve from the cold.

Citizenship Ability: Halo has hardened you against her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can ignore an environmental effect that would otherwise hinder you (rough terrain, cold, wind, etc). (In order to use this ability, you must put a clear note in the bottom of your post immediately following the effect you want to ignore).
Torchline
Regional Score: 104 Total: 13

Notable Upgrades

  • The Fountain outside the Court of the Stars possesses Mastered-Level healing waters. If bottled, this water can be used to heal while in Torchline. Once removed from TL's borders, it becomes regular water.
  • Fortis Patera Constellation | If activated by a member of the TL council, the star gate can target 1 60ft sphere anywhere within TL. Protects those within for 2 posts. Requires a 5 post cooldown between uses. Must be deactivated by two members of the council.
  • Bubblestream | A high-speed current of warm water now connects the Mercity and Torchline via an entrance/exit at the Kaiholo Port/Edge of the Spiral Marketplace. Transportation is completely safe and takes only a matter of moments. The bubblestream itself is roughly 10ftx10ft.
  • Rae's Barrier | A faintly visible pearlescent barrier covers all of Haulani and its boards. Void flora and fauna cannot enter the area.
  • Has a Skyport
  • Magically protected from monsoons

Citizenship Ability: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').
Stormbreak
Regional Score: 70 Total: 11

Notable Upgrades

  • Starshield | Ascended/Ascended-hybrids/Ascended-Demigods may not post within Stormbreak. If they try to enter, they will feel pain, followed by death. (Those with immortality will be knocked unconscious for 1 month of real-time).
  • Has a Skyport

Citizenship Ability: With so many favoured in one place, fickle spirits tend to leave you alone. You cannot be cursed when visiting a shrine by a spirit. (In order to use this, make sure to note the ability at the bottom of each shrine post).
King's End
Regional Score: 29 Total: 8

Notable Upgrades

Wrenzoak's Refuge

Greatwood
Regional Score: 9

Notable Upgrades

  • Mimsey Borogroves | Any Ascended (including demigods and hybrids) who enter the Greatwood will be grabbed and held fast by tree branches. These do no harm to those captured, but they will be unable to escape and may only be freed by a leader of the region.
  • Has a Skyport

Citizenship Ability: Animals know to respect you. During PQ/PQ+/KQs/Drops, animals roll with disadvantage against you. (In order to use this, make sure to note the ability at the bottom of each post)
Hak Etme
Regional Score: 12

Notable Upgrades

None!

Oerwoud
Regional Score: 18

Notable Upgrades

None!

The Climb
Regional Score: 16

Notable Upgrades

None!

The Draig Cordillera
Regional Score: 0

Notable Upgrades

None!

The Feverlands
Regional Score: 9

Notable Upgrades

None!



RPG-D