In the beginning, there was... Well. There was more than light, of course.
First came Caido - allfather of the gods and namesake of the very planet it created - and Dygra, goddess of chaos and entropy, a natural shadow cast by Caido’s great form.
Next came Mort, Vi, and Rae; fledgling deities in their own right, holding dominion over death, life, and nature.
With Caido’s blessing, this trio created a race they would come to name the Accepted - blessed by the gods, the title was fitting. Rae, though, could not resist tweaking things a little - it was Rae, specifically, who coaxed the first Attuned into being. That ought to have been enough, but - perhaps due to some residual magic hurtling around the planet, or even mutations in the atmosphere itself - the race that we now think of as the Abandoned came to be. Born with innate magical potential, their powers would spontaneously appear (in those days, this earned them the moniker of Acquired).
Other races sprang up in time, of course, for gods are always wont to play. From the small, winged Fae of the woodlands to the aquatic Merfolk of the deep oceans and the demonic, chaotic inhabitants of the volcanic reaches (known now as Ancients, beloved by Dygra), there was room on Caido for all. But it was common knowledge that the Accepted, the Attuned and the Acquired were most beloved by the trio.
And so it was.
Empires rose, kingdoms dotted the land and the wheel turned and turned again upon itself. The trio of gods gave themselves heralds to share their good work: for Mort came Ludo, trickster, spirit guide, keeper of memories and dreams; for Vi there was Safrin, lady of the cosmos and mother of the stars; for Rae, Frey appeared as dual aspects of sensuality and the natural world.
Caido, though, was not pleased with its creation. Disputes between provinces often became wars, ravaging the land and soaking it in blood. Plague followed, as did poverty, corruption and violence. Then peace, for a time, before another petty rivalry cost the souls of thousands.
Seeing this, Caido grew solemn and sad and, as centuries passed and nothing changed, it eventually withdrew its physical presence from the world. Not one to lose a playmate, Dygra soon followed, plunging herself and her children into a deep and stony slumber. Having held dominion over things during this time, Mort, Vi and Rae felt more than capable of keeping the world going. (And perhaps they even made a few changes of their own, out from beneath Caido’s watchful gaze). But not all was well.
Without ample supervision, the Acquired grew more and more powerful, but also more clever. They began to unlock secrets previously known only to the gods: how to improve their physical forms, how to break and test the laws of physics, even how to live forever. Naive of the brewing dissent, Mort, Vi and Rae never once considered that their creations would turn against them, until they did.
The Acquired rose up in challenge, battling the trio for control of the world. And with decades of magical advancement at their backs, they very nearly claimed it. Indeed, an intrepid young Acquired, powerful even for her kind, fashioned herself as a New God, naming herself The Voice - voice of her people, voice of the future - and staked her claim against all that had come before.
The conflict raged far across Caido, leaving no corner of the world untouched by its travesties. Alliances formed and disintegrated; racial tensions bubbled over. Champions of the trio and their heralds - known now as the Old Gods, particularly by the Acquired - appeared as demigods in their own right, armed with powerful relics and abilities beyond the scope of any of the other races. But despite all efforts, The Voice and her ilk could not be toppled.
She could be trapped, however.
It was a monumental effort, costing the lives of demigods and thousands of mortals alike, but the Old Gods succeeded in encasing The Voice within a region that would become known to all as the Hollowed Grounds, sealing the area with a divine barrier. No one in, no one out. To maintain the barrier, the heralds Ludo, Safrin and Frey remained within as well, cut off from their parent deities in an act of great sacrifice.
And so the era of Post-Cataclysm began.
Time passed. Centuries, in fact, allowing the world to heal and recover. Any Acquired became branded as Abandoned, scorned by the gods, and the world forgot the Hollowed Grounds and all that lay trapped within.
The Voice, though, did not forget. Within her barrier, among those left behind (for not all could be evacuated, and no small number of citizens were caught in the trap as collateral) she continued to work, to experiment. Magic became technology, imperfect became perfect, what was mortal became Ascended, and while she remained unable to reach Caido from her prison, other worlds… well, they were not so difficult to contact.
Unbeknown to those outside, new arrivals began to populate the Hollowed Grounds. Named as Outlanders by those still native to the region, these people brought new ideas, new opinions, new knowledge with them. And although they did not know it (for often their appearance was random, strange and unknown even to the arrivals), their purpose was one and the same: find a way to lower the barrier and, by proxy, free The Voice.
Let it never be said that the power of mortal curiosity is a small thing. It took time and no shortage of tenacity, but in the end the barrier did fall, granting liberty to all within, The Voice and her new race of Ascended included. And thus all the ingredients for another war were thrown together, unintentionally or otherwise.
Over a span of three years and amid growing unrest, the Old Gods united with their heralds and history seemed, at first, doomed to repeat itself. New demigods followed in the footsteps of their predecessors from the first war; ancient relics reappeared, arming those determined to fight for their cause, be it for the Old Gods or the New, and with The Voice too advanced now to be trapped a second time, all out conflict was inevitable.
The stage, this time, was set at the top of the world in Caido’s great Cordillera, and whilst the outcome would ultimately see The Voice fall at last, in her place rose Caido anew, alongside its shadow goddess Dygra and her Ancient children.
In the time that followed, an uneasy peace trembled throughout the world like a fledgling bird, treated with care and caution in equal measure. And for good reason - no sooner than hope began to kindle in earnest in the hearts of the citizens of Caido, something appeared in the skies overhead. That something grew, hurtling closer, only to finally make impact deep within the Arclight Ocean, leaving in its wake an ominous, violet wreathed island. Starfall had arrived, and with it a host of void-touched, otherworldly creatures, led by a force known only as The Family.
Alien, certainly, but veiling themselves in the trappings of any child of Caido, The Family walked unnoticed for some time through the world, while scores of void flora and fauna ravaged the surrounding areas. Their goal? Conquest, whether through the assimilation of Caido's people or, failing that, their complete annihilation. As the void infection buried its claws deeper into the regions, affecting not only the environment but, in rare cases, the citizens as well, the first members of The Family began to make themselves known.
Dahlia revealed herself first, pretty as her name but possessed by a mania that made her deadly and unpredictable, her ambition came second only to her violent shifts in mood. Pierce came next; a powerhouse of muscle and void energy, he ensured that no threat to The Family or its goals went unchallenged, his punishing nature hidden behind a veneer of cool indifference. Vox - the voice of their group - was heard more than he was seen, broacasting updates, invitations to join the cause and the increasingly violent consequences of resistance to such efforts. Finally, pulling endless marionette strings in the backround, the leader of The Family stepped forward in the form of a soft-spoken and unassuming man calling himself Dorian. Saying little and giving away even less, his presence alone was enough to unsettle all those he encountered.
With fresh conflict arriving on the heels of short-lived peace, the response from Caido's regions and its gods was both immediate and explosive. Demigods banded together to organise expeditions to the eerie purple isle, eager to learn its purpose; Vi and Rae encouraged the growth of purifying blooms that would cleanse areas of infection in the form of sacred roses and lilies. Continued effort revealed that, at the heart of Starfall, a void-born god lay sleeping, incubating, awaiting the day when the world was ripe for takeover. Ultimately, unless the island itself was cleansed, Caido was only buying itself time with its efforts.
Across a span of three long years, a vicious tug of war ensued between The Family and those desperate to secure Caido's future. Blackmail, hostility and murder kept tension on a knife's edge, but despite diminishing odds, inroads continued to be made into the depths of Starfall to reach its void-tainted core. The stage seemed set for a confrontation the likes of which would rival that between the old gods and The Voice.
In the end, though, The Family proved to be its own undoing. Having become increasingly reckless, Dahlia was baited into engaging with a group of demigods in battle, the result of which saw her cleansed of every whisper of the void after being pricked with one of Vi's Roses. Weak, mortal and utterly at the mercy of those she would subdue, the ripple effect among the remaining members of The Family was immediate. Desperate to reunite with their sister and to restore her to what she had once been, a period of tense negotiations followed until, at last, they agreed to vacate Caido in exchange for her safe return.
And while the void infection still lingered in places, leaving its scars until it could be healed of the corruption, The Family were as good as their word. Vanishing back into the cold expanse of the cosmos and carving out the core of Starfall to take with them, now all that remains of their presence is the island itself; a hollow reminder of a calamity that very nearly came to pass.
Out of Character Timelines
The Hollowed Grounds
We initially started Court of the Fallen in the season of Leafchange, 308PC (Post-Cataclysm). At this stage the only boards visible to members were the Hollowed Grounds and its sub-boards, and all characters, whether native to the Grounds or Outlanders, were trapped behind the barrier with The Voice and the heralds. As a race, the Ascended were not initially set up as the villains in this, but rather a fun ‘other’ race to play that acted as a species of robo-vampires tied to The Voice.
Outlanders were included as a way for members to bring in characters from pre-existing sites in order to get COTF off the ground and running, but we managed to tie this nicely into the IC history.
Eventually, through exploration and uncovering established lore, the combined efforts of the site succeeded in bringing down the Hollowed Grounds barrier by entering the Spire sub-board and reaching its peak. Within, they find the desiccated physical body of The Voice, maintained by a strange mechanism within her chest (which we named The Core). The removal of The Core caused the barrier to drop, but The Core mysteriously vanished in the process. This would prove critical later in the plot.
The Greatwood
With the removal of the barrier, this allowed us to “unlock” the next area of our map: The Greatwood! As we had already decided we wanted to reveal the world piece by piece to avoid overwhelm, we set up magical storms in each direction to avoid characters exploring too far. This was explained IC by the Old Gods trying to prevent The Voice and her Ascended from being able to roam away from the Grounds following her immediate release.
With the GW, we also introduced the Fae as a playable race, however they never really took off, so they were downgraded back to natural fauna that populated the forest.
During this time, organic conflict was already beginning to develop between characters who supported The Voice and others who were on the side of the Old Gods. Part of this conflict involved the discovery of “Portals”, Voice-created gateways allowing characters to instantly travel to different areas.
Having discovered a Portal in the Greatwood and also beneath the Spire in the Hollowed Grounds, after much debate and conflict about their use, a group of characters eventually succeeded in stepping through one. This allowed us to unlock the next area of the map: Halo.
Halo
With Halo, we opted to have a few playable characters already present within the region to help drive the plot and to perpetuate the idea that Caido as a world always existed outside the Hollowed Grounds, and the characters were only just now joining this expansive new landscape.
Among these playable characters were a small handful of other Outlanders, explained IC as imperfections or glitches in the Voice’s method for bringing through characters from other worlds. At this point in time, new Outlander characters could still be created, but would always arrive at one of the discovered Portals.
As part of Halo’s discovery, we also introduced the first of our seasonal deities - the Deepfrost goddess, Eirachi. A combination of plot information from this goddess and our Ascended characters’ drive to find new Portal locations quickly resulted in us being able to unlock the next part of our map.
Torchline
The tropical paradise of Torchline coincided with the release of our next new race - the Merfolk! These are still playable to this day, although their numbers are quite small in comparison to our other races.
At this stage we allowed things to grow at a more organic pace, given the number of regions available for our characters to explore and call home, and many personal plots developing alongside the larger, worldwide plot. Ascended characters began to carve a place for themselves and create new shrines to The Voice; characters supporting the Old Gods attempted to thwart these efforts and try to figure out the overall “Why” in The Voice’s return.
The Climb, The Wilds, and Stormbreak

The Climb and the rest of the Wilds were introduced by way of our characters discovering the other seasonal deities - the Longheat god Tanau, the Leafchange goddess Mathair and the Flowerbirth god Ghilio - and making an effort to battle through the magical storms that had been barring the way around the Hollowed Grounds. These areas did not contain Portals and were not habitable regions, but gave our members more freedom to explore and “connect the dots” around the map.
With the Wilds we also unveiled the last of our inhabited regions, Stormbreak, hailed as the capital of Caido and with some very strict and xenophobic rules. (Any Abandoned who set foot in the region would turn to stone, and the region was strictly against The Voice and the Ascended). With Stormbreak we also established a group named The Order as a driving force for the Old Gods and their fight against The Voice.
War
As the plot progressed, we had always intended for war to break out one way or another as things came to a head with the Old Gods vs The Voice. We had initially planned this as an IC event, with two outcomes set and ready to go depending on who came out on top, and introduced “relics” (very powerful items beyond the scope of what would usually be earned or created via levelling) for characters to find and assist them in the fight to come.
However, despite wanting to keep neutrality in the “right” and “wrong” of it all, as the world unlocked, our Ascended characters and Voice supporters became the unintentional villains of the story, and it became increasingly difficult for members who had played these characters for three years to consistently be on the bad/losing side.
Realising this, we gave our site a choice and allowed them to decide OOC whether to go ahead with the IC fight, which would naturally have consequences, or to opt for the Old Gods to win automatically (as this is the way things were leaning) and have us as admins write it out narratively but with the caveat that no characters would die in this main effort (unless members wanted them to, in which case we wrote it into said narrative).
Our members opted for the latter, and so this is what we did!
Whilst releasing “chapters” of our main narrative fight, we allowed members to throw their other characters into lower risk war efforts, and they could meanwhile read about what was happening to the main group. The main fight would eventually see characters into battle against the allfather Caido, infected by The Core (after vanishing from the Hollowed Grounds, it embedded itself into Caido and would have eventually taken over completely).
Removing The Core from Caido ended the war, and we created Dygra and her Ancients retroactively as a way for our Ascended characters to change to this race. (Hence why no Ancients were around prior to this point!)
This was an intentional admin choice - the war’s end eradicated The Voice and eliminated any bad feeling and ties the Ascended might have to villainy, and it would allow these characters to continue their stories while starting fresh. Because of how things were decided OOC, there is really no stigma against anyone who used to be an Ascended, even though there probably should be.
Astral Disaster
After giving our members - and ourselves! - a period of time to decompress, to enjoy not having war on their doorstep, and to work on their personal goals and plots, we have begun our new site-wide plot with Starfall, a meteor which has crashed into the Arclight Ocean and formed a mysterious, void-infested island.
King’s End (formerly part of the Wilds) has been promoted to a habitable region, the Greatwood has been abandoned and has been overtaken by the void creatures, and a strange band of characters called The Family are beginning to stir things up for Caido and its residents.
Starfall
The Family succeeded in toppling Stormbreak and taking control of the region, released periodic broadcasts directly into the minds of citizens inviting them to become part of The Family and began to double down on their efforts to introduce the void to as many parts of Caido as possible. Thus began the tug of war between our members and the void, fighting to infect areas or to cleanse them and stop the spread. Some characters did choose to become infected during this time, introducing another layer of IC tension as relationships became strained and the waters muddied between a straightforward fight between 'good' and 'bad'.
To introduce the next element of the plot, we selected a random group of characters to experience an IC collective 'dream' about Starfall, suggesting that additional members of The Family were present on the island, as well as a god-like creature slumbering at its heart. The goal was clear: spread this information IC, get to the centre of Starfall and stop The Family before this god could awaken.
Members - particularly those with high-level demigods - banded together IC to plan trips to Starfall, which we organised as a main board with several sub-boards, each needing to be cleansed separately by way of a KQ and a rare IC item that could only be found randomly within threads. Whilst the stronger characters focused on the fighting, lower levelled characters put monumental effort into finding as many of these rare items as possible.
In the meantime, The Family continued to up the ante, causing character deaths in some cases and increasing their chokehold on the regions.
All of this took place over a period of nearly two OOC years and three IC years (wow!), and whilst real inroads were being made into Starfall, this level of high-stakes intensity over a long time was beginning to - understandably - stress everyone out, admins included!
Based on our site's input, we opted to end the plot early via a deal made between The Family and the rest of Caido, after one of their number had been cured of the void and rendered entirely mortal. In exchange for the return of their kin, they agreed to leave Caido and find another speck of space to infect.