Key Quest come and play
Locke Moore
Mercenary

Age: 34 | Height: 6'2 | Race: Attuned | Nationality: Natural | Citizenship: Torchline
Level: 5 - Strg: 26 - Dext: 20 - Endr: 26 - Luck: 15 - Int:
Played by: Zombeikid Offline
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Posts: 831 | Total: 848
MP: 630
#57
LOCKE
Oh hey! It worked! The dolly calmed down! That's fantastic. Would be even more fantastic if there wasn't an arrow in him. Not that he wasn't expecting it but still. What the hell, Noah? Something falls on him and he doesn't even have time to really process it because the arrow ignites and great, now he's on fire. He hears them speak to him but it's all kind of background noise as he tries to protect the doll and himself from as much of the fire as possible. Retreats attempt to happen and Noah grabs Locke and he does his best to stay on his feet. Yeah, he's hurt but he can handle a little fire.
__
Locke tries to protect the doll from the fire and also stumble after Noah as best as he can.

Also would like to use his citizenship ability!
Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').

He has his dagger, some glass, and everything in his profile~
In disguises no one knows hides the face
Lies the snake and the sun in my disgrace


Age: 6 | Height: | Race: Attuned | Nationality: Natural | Citizenship: Hollowed Grounds
Level: - Strg: - Dext: - Endr: - Luck: - Int:
Played by: Admin Offline
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Posts: 840 | Total: 3,265
MP: 0
#58
key quest
Awash in a dome of healing, the group receives some desperately needed TLC as they run for it. The playroom has already had a chance to munch on you, but there's still the corridor and the stairs to go. As you run, one of the beautiful old paintings all but launches itself from the wall, smashing against Noah's shoulder. It'll leave a nasty bruise, but nothing more.

And despite Juniper being airborne, as you hurry down the stairs, one of them splinters up at her in a shower of woodchips. Lucky, lucky, though - the swift-winged Fae manages to evade them.

The front doors fling themselves open, all but ushering the group outside, but the house has one more trick up its sleeve.

It explodes.

Yeah, you read that right.

The damage varies, Juniper and Locke taking barely a nick while Sah and Noah are thrown a good 10ft by the force of the detonation. You live, but it's not pretty.

~FIN



All participants have completed the Key Quest and may use it for levelling purposes!

Angry Lamp 0/60 (Killed by Noah for levelling purposes)
Spider Chandelier 0/100 (Killed by Noah for levelling purposes)

Juniper 24/26
Sah 120/150
Noah 26/60
Locke 38.5/54

You have 48 hours.


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