Plot Advancing PQ fracture
the Tidebreaker
King of the Merfolk / Chef

Age: 38 | Height: 6'6" | Race: Demi-god | Nationality: Natural | Citizenship: Torchline
Level: 4 - Strg: 45 - Dext: 36 - Endr: 50 - Luck: 49 - Int: 0
Played by: Cirago Offline
Change author:
Posts: 1,367 | Total: 7,517
MP: 5720
#42
Ah. Well. That was certainly... unnerving. He could forgive his people their distraction when he himself had to stop and consider the shifting scenery for long moments. Their world was changing far beyond what he'd thought when he'd reached out to the L'ma.

And it wasn't done yet.

Shaking off the disorienting effect of watching islands float away - the wrong kind of floating, for a creature of the sea - Hadama turned back to the matter at hand. The humans seemed to have gotten the message and were heading into the Fingers, but with the tide coming in they would need to hurry.

Gather tables. Doors. Things that can be used as small rafts, he called to those merfolk who could hear him. Take them to the Fingers. If the water becomes deep enough in the tunnels for us, enter and use the rafts to tow humans to the safehouses.

Following his own orders, the sea king followed the L'ma out of the Miana Pool and began the short swim around the coast to the ocean-side entrances to Rae's Fingers. He would meet up with the humans if he could, and use his StAer Ring to help the stragglers reach their fellows safely.


Hadama orders his people to collect flotation devices (doors, tables) and head to the Fingers. When the water is deep enough for them to enter, they can tow humans to safe, dry caves. He heads in that direction himself in order to use his StAer Ring to assist those humans at the end of the line.

Type: Light | Style: Other | Level: Basic
StAer Ring | A ring that allows any within 10ft of it to breathe underwater. When in use, the wearer will create subtle constellations in their wake.


Messages In This Thread
fracture - by Serendipity - 10-31-2022, 06:49 PM
RE: fracture - by Flora - 11-01-2022, 02:36 PM
RE: fracture - by Hadama - 11-01-2022, 04:07 PM
RE: fracture - by Enzo - 11-01-2022, 09:30 PM
RE: fracture - by Ray - 11-01-2022, 10:39 PM
RE: fracture - by Serendipity - 11-01-2022, 11:09 PM
RE: fracture - by Enzo - 11-02-2022, 05:23 PM
RE: fracture - by Flora - 11-02-2022, 05:30 PM
RE: fracture - by Ray - 11-02-2022, 05:39 PM
RE: fracture - by Hadama - 11-02-2022, 06:25 PM
RE: fracture - by Serendipity - 11-03-2022, 06:01 PM
RE: fracture - by Enzo - 11-03-2022, 07:55 PM
RE: fracture - by Flora - 11-03-2022, 08:03 PM
RE: fracture - by Ray - 11-03-2022, 09:56 PM
RE: fracture - by Hadama - 11-03-2022, 10:23 PM
RE: fracture - by Frey - 11-04-2022, 07:54 PM
RE: fracture - by Serendipity - 11-04-2022, 08:31 PM
RE: fracture - by Enzo - 11-04-2022, 09:02 PM
RE: fracture - by Flora - 11-04-2022, 09:18 PM
RE: fracture - by Ray - 11-04-2022, 09:30 PM
RE: fracture - by Hadama - 11-05-2022, 03:22 AM
RE: fracture - by Serendipity - 11-05-2022, 03:32 PM
RE: fracture - by Ray - 11-05-2022, 08:22 PM
RE: fracture - by Hadama - 11-05-2022, 08:53 PM
RE: fracture - by Serendipity - 11-07-2022, 07:16 PM
RE: fracture - by Ray - 11-07-2022, 10:51 PM
RE: fracture - by Hadama - 11-07-2022, 11:51 PM
RE: fracture - by Serendipity - 11-08-2022, 03:44 PM
RE: fracture - by Ray - 11-08-2022, 03:52 PM
RE: fracture - by Hadama - 11-08-2022, 04:51 PM
RE: fracture - by Serendipity - 11-09-2022, 07:12 PM
RE: fracture - by Ray - 11-09-2022, 07:19 PM
RE: fracture - by Hadama - 11-09-2022, 08:02 PM
RE: fracture - by Serendipity - 11-11-2022, 10:42 AM
RE: fracture - by Ray - 11-11-2022, 10:38 PM
RE: fracture - by Hadama - 11-11-2022, 11:23 PM
RE: fracture - by Serendipity - 11-12-2022, 01:06 PM
RE: fracture - by Ray - 11-12-2022, 11:09 PM
RE: fracture - by Hadama - 11-13-2022, 06:44 AM
RE: fracture - by Serendipity - 11-14-2022, 02:50 PM
RE: fracture - by Ray - 11-15-2022, 01:32 AM
RE: fracture - by Hadama - 11-15-2022, 02:39 AM
RE: fracture - by Serendipity - 11-16-2022, 09:07 PM
RE: fracture - by Ray - 11-16-2022, 10:07 PM
RE: fracture - by Hadama - 11-17-2022, 01:06 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)


RPG-D