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The Settlement - Rules

The Settlement is perhaps the only area of the Ruins that looks moderately habitable and not completely run down. This is where the Naturals do most of their trading and where merchants and other peddlers set up their wares for sale and trade.

Current merchants and shops:

  • Alchemy Shop - Run by Remi Abruzzo
  • Cobbler and Tanner - Run by Are Jormsson
  • Devas Bakery - Run by Amalia Chandrakant
  • Mortuary - Run by Abasi
  • Wordsworth Books - Run by Samuel Wordsworth

Forums in 'The Settlement'
Ironbolt Penitentiary
A prison created by Zariah Launceleyn during her reign as Queen, the Ironbolt Penitentiary is a cold and formidable place. With reinforced cells capable of holding quite powerful prisoners, the prison is not a place you want to remain for long if not strictly necessary.
Never
Artisan's Guild
Nestled just off of the great road in the Settlement is the Artisan's Guild. Composed of many different artisans throughout the Hollowed Grounds and beyond, the market itself is a covered giant bazaar of every sort of ware imaginable. Each member has their own stall to sell or advertise their products/items/offerings. Off to the side of the market is the guildhall, which is really a glorified workshop and meeting space where members can discuss their different methods, offer advice, or simply chat and work with other creative minds.
For you :: 12-13-2019, 06:45 PM :: by Random Event
Military Barracks
Beside the remnants of the Monster Hunter's guild, the military barracks stands as a means of defense, including an armory, residences for any soldiers, and a front room to organize and orchestrate any offensive/defensive maneuvers for the Hollowed Grounds. The back fields include a training grounds, with targets and available space for drills and practice in all manner of weaponry.
magic is stupid :: 8 hours ago :: by Deimos

The Settlement
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