Nomadic |
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Aithne, Ashetta, Caden, Jude, Kalt, Liam, Maea, Nikandr, Pann, Soren, Zenith |
Halo
Regional Score:
185
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Population: 11 Leader(s) Deimos Council: Evie Citizens: AmhranDamienDeimosElizabethEvieIskraLukaMarcusNoahSahSoleil |
Upgrades: |
Accessibility: Has a Skyport (Palace) |
Citizenship Abilities: |
Halo has hardened you against her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can ignore an environmental effect that would otherwise hinder you (rough terrain, cold, wind, etc). (In order to use this ability, you must put a clear note in the bottom of your post immediately following the effect you want to ignore). Regional Score bonus: +13 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +13 should be included). Residents cannot be cursed at shrines in this region. |
Fast Facts: |
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Flora & Fauna: |
Battered by magical disaster and shattered from the mainland during the Second War, this former glacial desert has finally begun to thaw. Around 800km across and 1000km tall, Halo is no longer caged by mountains and instead boasts sprawling beaches of black sand which fade into greenery and woodlands. However, not all forests are created equal. A dense spray of strange, dead trees leads to Halo's heart of ice; a frozen gem settled against the shores of an inland sea, the Citadel stands as a proud bastion of civilisation amid a sudden spray of northern greenery. Travelling from one end of Halo to the other on foot takes just over one month. A variety of animals that thrive well in cold climates can be found here (arctic types, such as reindeer, moose, polar bears, wolves, salmon, whales like orcas and humpbacks, seagulls, ravens, eagles, seals, arctic shrews, arctic hares, and arctic foxes.) Flora and Fauna found in regions like Norway or Iceland/Greenland would be common here. |
Hollowed Grounds
Regional Score:
109
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Population: 7 Leader(s) Dantalion Council: Kiada Citizens: AstarothCharlieDantalionFoxKiadaThalassaZairah |
Upgrades: |
Accessibility: Has a Skyport (Jack Tar Landing) |
Citizenship Abilities: |
The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post) Regional Score bonus: +5 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +5 should be included). Residents cannot be cursed at shrines in this region. |
Fast Facts: |
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Flora & Fauna: |
Whilst not suffering the flooding devastation of the nearby Greatwood, the Hollowed Grounds - a previously large expanse of territory - has now fractured into a series of islands. Connected by bridges of bleached bone, the islands feel larger than they are, taking up to 60 days to traverse their full circuit by foot. Previously home to the Voice and her Ascended, the Grounds have had little need for lighting or food production, so much of the area is still wild. That being said, you can expect fairly rural animal species such as mice, squirrels, various species of birds (magpies, robins, crows, etc), small game such as foxes, gophers, porcupines and badgers, to larger game such as deer, elk, and the odd moose. Large predators such as cougars, wolves and bears can occasionally be found. You will find both deciduous and coniferous species of tree and a few fruit-bearing ones as well. |
King's End
Regional Score:
100
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Population: 7 Leader(s) Sunjata Council: Alys Citizens: AlysColtHawthornHotaruJackSunjataTalyson |
Upgrades: |
Accessibility: Has a Skyport (New Haven) |
Citizenship Abilities: |
With so many spirits around you, you attract the attention of the gods when visiting a shrine. Roll with advantage when praying at a shrine. (In order to use this, make sure to note the ability at the bottom of your shrine post). Regional Score bonus: +3 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +3 should be included). Residents cannot be cursed at shrines in this region. |
Fast Facts: |
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Flora & Fauna: |
A peninsula of fertile, rolling hills. Spanning some 300km, the uneven terrain makes travel across this relatively short distance a lengthy affair, taking up to two weeks on foot. Nestled among the slopes, strange monoliths mark the existence of crypts buried deep beneath the soil. It is rumoured that this is the burial place of former gods, though this has never been proven. Similar to flatlands and meadows that edge toward mountainous regions, the types of animals that can often be found here are creatures like deer, leopards, cloud leopards, sloth bears, pandas, cranes, golden pheasants, Pallas' cats, pangolins, goats, boars, yaks, cows, Asian elephants, ants, giant hornets, caterpillars, snails, praying mantis, catfish, pondskaters, river turtles, long-eared owls, magpies, monitor lizards, water dragons, etc. |
Torchline
Regional Score:
238
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Population: 18 Leader(s) FloraHadama Council: None Citizens: AceCallumCalypsoEverestFloraHadamaIslaKaidenKaiselMateoMelitaNoeNovaPanaceaRemiRoninTheeaVesper |
Upgrades: |
Accessibility: Has a Skyport (Kaiholo Port) |
Citizenship Abilities: |
Torchline: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off'). Regional Score bonus: +17 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +17 should be included). Residents cannot be cursed at shrines in this region. |
Fast Facts: |
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Flora & Fauna: |
A vast archipelago, so named for the lights that burn along its shores, this cluster of islands is deceivingly large (including the water, almost 1200km wide, in fact!) Crossing the entire area would take just over 60 days in total. The region is home to Caido's busiest port, Kaiholo, famed for its shipmakers, fishermen and smugglers, as well as the remarkable, semi-floating city of Haulani. Beyond the coast, ships dropping anchor can make trade with the merfolk, or merely admire their shimmering city deep below. With a climate and flora/fauna similar to a tropical island, Torchline boasts some of Caido's most diverse flora/fauna. The beaches are littered with arecaceae (palm) plants of all varieties. Tropical fish can be found in the waters, as can dolphins, turtles, sharks, barracudas, and whales. Massive dragon-like lizards prowl the shores, sharing the sands with crabs, gulls, sealions, snakes, and monkeys. Bioluminescent algae make the beaches sparkle as if starlit at night. Closer to the ocean, you'll find sea turtles, seagulls, dolphins, iguanas, and seals. Whales like orcas, sperm whales, and humpback whales. Tropical fish found in coral reefs, and sharks. More inland you'll find mongoose, fire ants, tailless whip scorpions, macaws of all varieties, tree frogs, toucans, flying foxes, fruit bats, the odd sprinkling of cattle, geese, chicken. |
Stormbreak
Regional Score:
91
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Population: 4 Leader(s) Zavien Council: LenaSohalia Citizens: KoaLenaSohaliaZavien |
Upgrades: |
Accessibility: Has a Skyport (The Falling)
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Citizenship Abilities: |
With so many favoured in one place, fickle spirits tend to leave you alone. You cannot be cursed when visiting a shrine by a spirit. (In order to use this, make sure to note the ability at the bottom of each shrine post). Regional Score bonus: +3 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +1 should be included) |
Fast Facts: |
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Flora & Fauna: |
Nestled in the clouds some 5km above sea level, the capital city of Caido is just as lofty and grand as one might imagine. Everything within has been created by hand or with godly-assistance, and magical individuals are forbidden to set foot in the city. Indeed, statues line nearly every archway and road, crafted from sentient marble that can detect magic and will immediately turn all Abandoned to stone. Skyships dot the heavens all around the region, which spans nearly 800km across. It would take an individual just over one month to cross Stormbreak on foot. |
Greatwood
Regional Score:
25
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Population: 0 Leader(s) None Council: None Citizens: None |
Upgrades: |
Accessibility: Has a Skyport (Sidhe Village)
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Citizenship Abilities: |
None, how sad! |
Fast Facts: |
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Flora & Fauna: |
The Second War has fractured this dense woodland into a conglomeration of islands, threaded together by the roots of the great mother tree, the Mathair. The magical devastation of the war has gifted the Greatwood some strange new properties, allowing it to defy physics and creating true wonders to behold. Better suited to those who can swim or fly from island to island, this drowned forest now spans about 500km from end to end, taking up to 20 days to traverse on foot. (Not that you would want to, any more!) Regular forest animals can be found in abundance here (animals normally found in temperate deciduous/coniferous forests, such as deer, moose, porcupines, eagles, crows, foxes, woodpeckers, wolves, cougars, etc). Given that very few travelers other than the Fae find themselves in these woods, most of the animals are quite friendly and have lost many of their flight instincts when it comes to strangers. |
Oerwoud
Regional Score:
20
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Population: 0 Leader(s) None Council: None Citizens: None |
Upgrades: |
None! |
Citizenship Abilities: |
None, how sad! |
Fast Facts: |
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Flora & Fauna: |
Soft sands and bright skies bleed into lush greenery brimming with life. Humid and hazy, the Oerwoud jungle is never quiet, never dull. Bursting with life and colour, all manner of creatures and plantlife may be found here. Ever evolving, it is rumoured that Oerwoud is one of Rae's favourite playgrounds. The jungle inhabits quite the diverse and colorful arrangement of creatures, not limited to jaguars, tigers, clouded leopards, ocelots, crocodiles, caimans, tapirs, lemurs, monkeys, sloths, coatis, quetzals, macaws, toucans, hummingbirds, chameleons, basilisk lizards, tree frogs, vipers, rhinoceros beetles, tailless whip scorpions, leafcutter ants, etc. |
Hak Etme
Regional Score:
29
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Population: 0 Leader(s) None Council: None Citizens: None |
Upgrades: |
None! |
Citizenship Abilities: |
None, how sad! |
Fast Facts: |
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Flora & Fauna: |
Flat and arid as far as the eye can see, the desert is interrupted only by the presence of hulking skeletons from creatures long extinct, along with rolling expanses of sand dunes. Devoid of life and colour, the world is bleached white and beige... that is, until it rains. During these rare times, Hak Etme comes alive in a shocking display of vibrancy. Flowers bloom across every available surface, and the sands ripple with rainbow hues. It takes about a week to cross Hak Etme on foot. All kinds of desert animals can be found here, such as tortoises, horned lizards, bearded dragons, rattlesnakes, vipers, pythons, scorpions, dung beetles, spiders, tarantulas, camels, fennec foxes, kangaroo rats, roadrunners, coyotes, foxes, wrens, sandgrouses, kestrels. |
The Feverlands
Regional Score:
18
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Population: 0 Leader(s) None Council: None Citizens: None |
Upgrades: |
None! |
Citizenship Abilities: |
None, how sad! |
Fast Facts: |
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Flora & Fauna: |
A ghoulish swamp, thick with the smell of death and decay. From the ground up to the knees, a putrid yellow fog clings to every available surface. Rife with bogs, mud-like quicksand and fearsome creatures that linger in the dark, this place is also home to some very interesting flora. It takes about a week to cross the Feverlands on foot. The swamp inhabits many amphibious creatures and long-legged birds and insects, not limited to: alligators, snapping turtles, cottonmouth snakes, anacondas, otters, ibis, sparrows, ducks, herons, kingfishers, lunes, cranes, toads, bullfrogs, treefrogs, mosquitoes, marsh flies, water striders, dragonflies and damselflies, ladybugs, beetles, and butterflies. |
The Climb
Regional Score:
19
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Population: 0 Leader(s) None Council: None Citizens: None |
Upgrades: |
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Citizenship Abilities: |
None, how sad! |
Fast Facts: |
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Flora & Fauna: |
Spilling across the land and water south of Halo, the Climb's name is ironic given the volcanic collapse of its loftier areas. Navigating the region takes some 24 days on foot, and is made all the more challenging by the sweltering pools of lava that bubble across the region's surface. The intricate cave systems beneath the Climb are home to many natural wonders, but the true marvel at its core is that of the bejeweled goddess, Dygra. The Climb is the birthplace of the Ancients, and Dygra is an attentive mother to her children. Temperatures are almost constantly over 40C save for the few places beneath the surface where rooms of respite can be found. Not much can survive the warmth and harsh climate of the Climb, but those that do are vicious and often small. Insects of a sort, like scorpions, spiders, fire ants, and centipedes can all be found, as well as smaller reptiles like poisonous snakes and lizards. |
The Draig Cordillera
Regional Score:
0
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Population: 0 Leader(s) None Council: None Citizens: None |
Upgrades: |
None! |
Citizenship Abilities: |
None, how sad! |
Fast Facts: |
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Flora & Fauna: |
A mountain range as vast and deadly as it is beautiful. Alpine meadows, natural amphitheatres, and glacial waterfalls that have never been seen by human eyes are interspersed among deadly cliffs and insurmountable peaks. Guarded by dragons of every shade, these mountains serve as a boundary to the home of the god of gods: Caido. No one who has ever tried to find Caido's home has ever returned. The higher in elevation you get, you'll find creatures built to withstand it. Those such as mountain goats, alpine goats, ibexes, lynxes, brown bears, wolves, wild boar, bearded vultures, eagles, partridges, red deer, roe deer, mountain hares, shrews, chinchillas, snowshoe rabbits, marmots, grasshoppers, beetles, and butterflies. |