Guilds are in-character organisations built around a shared purpose, whether that’s a craft, a skill, or a broader philosophy. Each guild plays a unique role in Caido’s world, and being a part of a guild comes with unique opportunities to join special plots or quests connected to their focus!

Characters may belong to, at most, two guilds at any time. Guild leaders can remove members whose actions directly contradict their aims, for example, a healer revealed as a mass murderer, or a Grey Road member openly exposing its secrets.

Guild leader descriptions are provided for flavour; you can assume your character has regular interactions with them. These leaders are written only by the admins and should not be written by members other than in passing.

Below you’ll find the active guilds, their overviews, and the unique ways they influence life across Caido! If you would like to join a guild, post in character account updates. Characters should have familiarity with the guild itself or its members in order to join.

The Gilded Market

Overview

The Gilded Market unites Caido’s artisans—blacksmiths, weavers, alchemists, architects, designers and more under one roof. Their workshops are both practical and expressive, producing everything from weapons and armour to enchanted jewellery and lavish gowns. The guild values both utility and artistry, seeing creation itself as a form of power.

Guild Leader

Borin and Lysandrel Kael are brothers who embody the guild’s dual spirit. Borin is a towering, soot-streaked blacksmith, quiet and dependable, while Lysandrel is flamboyant and witty, known for his silks, jewellery, and sharp tongue. Together they balance function and form. They can be found in the Last Whisper in the Hollowed Grounds, where their workshops and showrooms thrive amidst the haze of bars, brothels, and fortune tellers.

Feat

Maker’s Whimsy: Members of the Artisans’ Guild can create minor magical items that exist purely for narrative flavour. These “unimportant” creations might include a kettle that always stays warm, a quill that never runs out of ink, or a spoon that makes any drink taste of honey. Such items are whimsical and useful for storytelling, but they never provide combat or progression advantages. Items must be made IC, in the Last Whisper at the guild.

Flavour Perks

- Item-creation god quests may require a thread with a member of the Gilded Market.
- Their workshops and forges are trusted spaces, and artisans often play key roles in supplying equipment for major plots

Role in the World

The Gilded Market provides much of Caido’s infrastructure, artistry and innovation. Their creations influence both the everyday lives of common folk and the grand designs of nobles and leaders

Reputation

Highly regarded for their skill, the guild’s members are respected across Caido. Though often eccentric, their work is considered indispensable. Notable chapters include the former artisan's guild run by Remi Taliesin in the Hollowed Grounds.
The Green Circle

Overview

The Green Circle is a healing guild devoted to preserving life and easing suffering across Caido. Its members range from herbalists and midwives to battle medics and miracle-workers. Though their methods vary — plants, poultices, prayers, or spells — their purpose is shared: to keep Caido’s people alive in the face of wounds, disease and war.

Guild Leader

Thessalia Mossbloom—a fae healer whose wings shimmer with pale gold and whose voice carries a quiet steadiness. Thessalia is compassionate but unflinching, able to comfort the dying or bark orders in the middle of battle. She makes her home in the Greatwood, where she tends a sprawling grove filled with medicinal plants and hidden infirmaries.

Feat

Healing Hands:  Once per thread, a guildmember may heal at Upgraded level.

Flavour Perks

- Healing item god quests may require a thread with a member of the Green Circle.

Role in the World

The Green Circle acts as Caido’s safeguard against mortality. While they cannot prevent all loss, they are the ones people turn to in desperation, whether for childbirth, plagues or battlefield wounds.

Reputation

Highly respected and deeply relied upon, the guild’s members are often seen as selfless, though some whisper about the high prices or obligations that may come with their care. In most regions, their presence is synonymous with hope.
The Grey Road

Overview

The Grey Road is a shadowy guild of thieves, smugglers, and 'information brokers' (aka spies) who thrive in the spaces between law and chaos. Members whisper of loyalty to a thieves’ code, but in truth, allegiance lasts only as long as it profits them. The guild deals in secrets as much as in stolen goods and contraband, and their influence stretches into hidden passageways, coded letters, and whispers traded in back alleys.

Guild Leader

Mirelle “Blackfox” Cendris—sleek and sharp-featured with fox-red hair usually hidden beneath a hood, and a smile that can disarm or cut with equal ease. Draped in silks that melt into the shadows, Mirelle is both charismatic and ruthless, rewarding cleverness while never hesitating to betray those who stumble. She can be found in the backrooms of Haulani’s underbelly, surrounded by whispers and debts owed.

Feat

Shadow’s Veil: When remaining still in low light or darkness, members can blend seamlessly into the shadows, rendering them effectively invisible for narrative purposes.

Flavour Perks

- Members are able to gain plot information during ongoing plots through rumours, intercepted messages, or stolen reports.

Role in the World

The Grey Road represents Caido’s undercurrent of ambition and lawlessness. They are not bound by morality but by opportunity, dealing in coin, secrets and influence wherever it suits them. While towns may curse their thefts, no one denies that the guild’s network reaches far and wide—sometimes making them as valuable as they are dangerous.

Reputation

Feared as much as respected, the Grey Road is seen as a necessary evil; despised by those they steal from, admired by those who crave their freedom, and tolerated by leaders who know their information network is too valuable to crush. The guild’s members are always secret, their identities hidden even from one another, making them as unknowable as the shadows they disappear into. Noteable chapters include the former Thieves Guild in Torchline run by Flora Kaito-Taliesin and a group of information brokers run by Jack Barclay out of King's End.
The Order of the Quill

Overview

The Order of the Quill gathers archivists, astrologers, historians, mages and curious minds who believe knowledge is the sharpest tool in Caido. Their halls are libraries and observatories where maps are redrawn, myths are verified, and yesterday’s secrets become tomorrow’s strategies.

Guild Leader

Archivist Selora Myrren—a silver-streaked, ink-smudged scholar with a calm voice and sharp questions, patient until met with arrogance. She prizes clear thinking over bravado and expects her scholars to test claims, cite sources, and learn publicly. Selora and the guild can be found in King’s End, where ancient ruins and open skies provide fertile ground for their studies.

Feat

Keen Intellect: Once per thread, members may use INT 1 even if they don't have it. If they do have INT 1, receive an upgraded reply.

Flavour Perks

- Members are able to gain plot information during ongoing plots through research findings, decoded texts, star readings, or recovered records.
 - Scholars may also initiate research projects (deciphering artifacts, reconstructing histories) that can become plot hooks or unlock guidance for other players.

Role in the World

Scholars turn uncertainty into insight. They catalogue, translate, and connect the dots between omen and event, often becoming the quiet fulcrum on which larger decisions turn.

Reputation

Respected and occasionally feared for what they know, the Order of the Quill is sought when answers are needed fast — and blamed when those answers are complicated. Most citizens see them as steady, fair-minded, and indispensable. Notable chapters include the now-defunct Loreseekers chapter formerly run by Jigano Silversmith.

Members

Alys, Nikandr, Maea, Calla
The Syndicate of Steel

Overview

The Syndicate trains those who wish to hone their combat skills, whether for personal defence, military service, or the simple pursuit of strength. Unlike the Wildwatch, their focus is not on creatures but on fighting other people—in duels, tournaments and sparring matches meant to push members to their limits. Their guildhalls often include arenas and training yards, and membership is open to anyone willing to sweat, bleed and learn.

Guild Leader

Kaelin Draas—tall and wiry with close-cropped hair and the stance of a lifelong brawler. Kaelin runs the guild with a blunt, no-nonsense style, believing that everyone should learn to fight, but never concerning himself with why they seek strength. He is neither cruel nor indulgent, but practical, training members to endure hardship and strike with precision. Kaelin can most often be found at the guild’s central training hall in Stormbreak, overseeing matches and sparring sessions.

Feat

Iron Resolve: Once per thread, you may re-roll a failed hit/dodge when you're in combat against another PC.

Flavour Perks

- Combat-related item quests may require sparring or training with a member of the Syndicate of Steel.
- NPC fighters sometimes appear to assist with military training or city defence when tensions rise between regions.

Role in the World

The Syndicate is less about protection and more about preparedness, ensuring that anyone with the will to fight can find the training to do so. Their presence is seen as necessary in a dangerous world, though their neutrality means not everyone trusts their motives. Some members are motivated by honour, others by ambition, and others simply by the love of combat, but together they maintain the discipline and skill Caido needs when blades are drawn.

Reputation

Well known across the continent, the Syndicate is generally respected for its training and discipline. Its members are viewed as capable and formidable, though sometimes with caution, for not all who train with the guild fight in service of noble causes. Noteable chapters include the Dragoons in Stormbreak.
The Wildwatch

Overview

The Wildwatch—Caido's monster-hunting guild—has chapters scattered across the regions, each charged with keeping the wilderness from overwhelming its people. Whether in the tundras of Halo, the reefs of Torchline or the shifting Wilds, hunters draw the line between civilization and the creatures that lurk beyond it.

Guild Leader

Garrick Veynar, a scarred veteran with greying hair and a beard, clad in armour patched with trophies from his kills. Garrick is steady and pragmatic, carrying himself like a weary but immovable wall. He expects discipline from his hunters and tolerates little vanity, though he knows full well that not everyone in the guild fights for noble reasons. Garrick can be found in a cabin in Halo's Greenwing.

Feat

Hunter’s Presence: Rolls with advantage against regular creatures (anything marked with a difficulty of Moderate or below).

Flavour Perks

- Members are more likely to encounter Rare creatures during hunts for levelling, and special hunts may be run by admins just for guild members.
- Offensive and defensive god quests may require training with members of the Wildwatch
- NPC hunters sometimes appear to bolster defences when towns or settlements face unusual threats.

Role in the World

The guild exists to keep the wild at bay. Some see them as protectors, others as little more than mercenaries who enjoy the thrill of killing monsters. Their chapters are relied upon when danger strikes, but they are not widely admired as heroes; they are a necessary, sometimes grim presence on the edges of society.

Reputation

The Wildwatch is well known across Caido, and its members are generally held in high regard. Towns and villages see them as dependable allies against the threats of the wilds, and even those who don’t admire their methods respect the protection they provide. Noteable chapters include the now-destroyed guildhall established by Ronin Taliesin in the Hollowed Grounds, and the group run by Deimos Ignatius in Halo.


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