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Animal Shift
Fyrhund
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Abilities
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Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Scorch (Ancient): Can manipulate existing flames within a 5ft radius. Control is unstable and requires concentration. Cannot affect objects that are not actively burning.
Type: Dark
Rank: Basic
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Abilities
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Illusion (Abandoned/Hybrid): Can create 100% compelling and complex illusions within a 30ft radius.
Type: Grey
Rank: Mastered
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Telekinesis (Abandoned/Hybrid): Can move small objects in a 5ft radius.
Type: Grey
Rank: Basic
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Healing (Abandoned/Hybrid): Heals wounds at mastered level.
Type: Light
Rank: Mastered
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Magic: Emotional Telepathy | The user can read deep emotions of those within a 5 foot radius at will. Control is excellent. Note: "Deep emotions" include anything written in a character's narration in a post.
Type: Grey
Rank: Mastered
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Magic: Emotional Perception | The user can read surface level emotions of those within a 15 foot radius. Control is moderate. Note: "Surface level emotions" include anything written in a character's narration in a post.
Type: Light
Rank: Upgraded
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Magic: Lucid Dreaming | A fleeting vision of the future or the past that allows a glimpse of what has been or what may yet be, though these insights are unreliable and difficult to control. (OOC: Will reveal one plot-related clue per season, giving vague imagery/details).
Type: Light
Rank: Basic
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Air manipulation (Abandoned/Hybrid): Can manipulate existing air within a 30ft radius. Control is excellent. Cannot alter atmospheric chemistry, change weather, or generate dangerous pressure shifts.
Type: Grey
Rank: Upgraded
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Items
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Type: Grey | Style: Other | Level: Basic
Quicksilver Ring | A ring that when worn grants +3 LUCK. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
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Companion
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Name: SASCHA
Species: Ursur
Type: Regular
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Abilities
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Magic: Walk it off | A clean, refreshing breeze whips around Amhran within a 15ft radius. Any ally within range is healed at Amhran's Basic level.
Type: Light
Rank: Basic
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Magic: Rae's Lilies | Once per IC year, Amhran can plant and grow one of Rae's Lilies. A thread must be posted to plant the seed, and the lily will be ready to harvest one IC year from then.
Type: Light
Rank: Basic
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Magic: Green Fingers | Flora rolls with disadvantage against Amhran
Type: Light
Rank: Basic
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Animal Shift
Feirw
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Abilities
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Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Magic: Smile Through the Pain | Can injure themselves for basic damage to weaken others at an upgraded level with a range of 15ft. Always hits, leaves no visible marks on either party.
Type: Dark
Rank: Basic
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Magic: Wildfire | Can create and control green fire of up to a 15ft cube, within 15ft.
Type: Dark
Rank: Basic
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Items
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Type: Light | Style: Other | Level: Mastered
Revivify Feather | Can bring a character back from the dead so long as it's used within 24 hours of their death.
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Type: Grey | Style: Defensive | Level: Upgraded
A pocket mirror that when placed on the ground duplicates the user's appearance exactly. Duplicate cannot speak or leave their place and appears as if the user is simply standing still. Lasts 2 rounds in combat. Must be picked up to be re-activated.
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Type: Dark | Style: Other | Level: Basic
Crow Charm Bracelet | A braided leather bracelet decorated with the feathers of a gore crow. It contains all of the emotional trauma sustained as a result of Astaroth's interactions with corvids. If the bracelet is broken or removed, all of the emotional consequences and damage will return to Astaroth instantly.
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Type: Dark | Style: Offensive | Level: Basic
Threaded Cane | A metal walking cane which, at the press of a button, breaks into conjoined shards to form a serrated whip. The range of the whip is 10ft. Should the cane be used as a weapon on its own, it will only ever do Basic damage.
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Type: Dark | Style: Defensive | Level: Mastered
Spectral Villis Choker | A lace choker crafted from the cloak of a Spectral Villis, providing Mastered physical protection but causing the wearer to attack whoever is closest to them while wearing it. Speciality armour, no cooldown.
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Type: Dark | Style: Other | Level: Mastered
Abyssal Leviathan Skin | The thick hide of an Abyssal Leviathan which can be created into armour by a god. The cloak provides mastered-level protection against attacks but makes the wearer attack whoever is closest to them while wearing it.
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Type: Light | Style: Other | Level: Basic
Sighing Sandglobe | A small glass orb filled with desert sand. When shaken, it emits a faint sigh, like the exhale of a balloon losing air.
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Type: Light | Style: Other | Level: Basic
Mirage Egg | When cracked open, a small illusion floats above it—looping, harmless, mildly hallucinogenic desert imagery like a lizard wearing sunglasses or a flower doing finger guns.
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Type: Light | Style: Other | Level: Basic
Picnic Egg (single use) | Open it and find a perfectly packed tiny picnic for one (miniature sandwich, drink, fruit). Everything expands into full size when you tap the blanket.
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Type: Light | Style: Other | Level: Basic
Little Burgundy Trench Coat | This velvet and wool trench coat can sustain an Ancient in the cold for one IC post per thread. (Made by Deimos)
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Companion
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Name: SICARIUS
Species: Bone Dragon (Black Fire Breath)
Type: Mythical
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Abilities
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Channeling (Accepted) : Allows an Accepted to channel a spirit (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Animal Shift
Leucistic Tide Jaguar
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Abilities
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Magic: Attuned Abilities:
Can partially shift animal form.
Type: Grey
Rank: Basic
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Items
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Type: Light | Style: Offensive | Level: Basic
Sun Spear | An ornate lightweight but sturdy spear that constantly glistens as if caught in a beam of sunlight. Shoots an arc of fire of up to 15ft.
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Type: Light | Style: Other | Level: Upgraded
Never Far Bracelet | A starlight-infused bracelet that, when activated, teleports the wearer to the bracelet's twin. Must be within the same region.
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Type: Light | Style: Defensive | Level: Upgraded
Shield Your Eyes | A gold pendant in the shape of 'Caly' that expands into a shimmering protective layer over the wearer capable of blocking physical damage. Can only be used 1x per thread. (Made by Nova)
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Abilities
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Magic: Attuned Abilities:
Can partially shift animal form.
Can speak telepathically with other Attuned even when not shifted
Type: Light
Rank: Basic
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Animal Shift
Fyrhund | Molten Tiger | Lava Wyrm | Lial | Gore Crow | Lava Crawler | Black Dragon
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Abilities
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Hearthstone (Ancient): Regardless of location, can always teleport back to the Climb. When in the Climb, can teleport to any board within the Climb. During a PQ+/KQ, can only be used once per thread. Requires a 2 post cool-down when used within a board.
Type: Grey
Rank: Mastered
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Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Scorch (Ancient): Can generate and manipulate flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Bloodboon (Ancient): Can injure themselves for mastered damage, healing themselves or others at 1.5x their mastered level with a range of 30ft.
Type: Dark
Rank: Mastered
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Glamour (Passive) (Ancient): Can hide all or selective racial traits.
Type: Grey
Rank: Mastered
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Bloodbane (Ancient): Can injure themselves for mastered damage to weaken others at a 1.5x their mastered level with a range of 30ft.
Type: Dark
Rank: Mastered
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Crack (Ancient): Can cause artificial solid matter to break down completely into rubble or dust within 30ft.
Type: Dark
Rank: Mastered
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Dart (Ancient): Can teleport up to 15 ft away
Type: Grey
Rank: Mastered
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Peter Pan (Ancient): Can control their own shadow. Shadows are 2D, have a strength of 15 and can weakly effect physical objects around them
Type: Dark
Rank: Mastered
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Haunt (Ancient): Can distort their form and the surrounding environment within 30ft to reflect their most monstrous, primal self.
Type: Dark
Rank: Mastered
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Abilities
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Channeling (Accepted) : Allows an Accepted to channel a herald/demigod/spirit (2x a season). Can be combined with other accepted channelling to increase power. Has a 3-post cool-down between uses.
Type: Light
Rank: Upgraded
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Items
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Type: Dark | Style: Offensive | Level: Mastered
The Pencil Sharpener | An earthen quiver that sharpens any arrow placed inside.
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Type: Grey | Style: Other | Level: Upgraded
Brim Big | A wide brimmed cowboy hat designed to block extreme heat for the wearer. (Made by Deimos)
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Type: Light | Style: Other | Level: Basic
Healing Ring | A ring capable of delivering healing via touch. Uses type 2/3 stats
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Animal Shift
Gore Crow | Lava Wyrm | Lyvern | Molten Tiger | Black Dragon
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Abilities
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Scorch (Ancient): Can generate and manipulate flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Glamour (Passive) (Ancient): Can hide all or selective racial traits.
Type: Grey
Rank: Mastered
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Dart (Ancient): Can teleport up to 15 ft away
Type: Grey
Rank: Mastered
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IgnisPulse (Ancient): Can manipulate small, naturally occurring sparks of volcanic lightning within 5ft. Cannot create new energy or affect environmental temperature.
Type: Dark
Rank: Basic
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Items
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Type: Light | Style: Defensive | Level: Basic
MothMan Scales | Incredibly lightweight but strong scales that can be crafted by a god into armour or a shield.
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Type: Light | Style: Other | Level: Basic
Little Maroon Riding Jacket | This ramphire leather coat, dyed maroon and fashioned with brass and silver buckles, can sustain an Ancient in the cold for 1 IC post per thread.
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Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full. (Made by Deimos)
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Type: Dark | Style: Other | Level: Mastered
Chaos Cluster | A semi-organic amalgamation of precious stones and roots that, when planted, repel void flora and fauna.
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Type: Grey | Style: Other | Level: Basic
Starlit Belt Buckle | A shiny belt buckle containing the light from the stars that causes disadavantage to all who see it within a 5ft radius.
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Type: Light | Style: Other | Level: Basic
Wind-Whim Kite Charm | Tie this charm to any piece of string and it produces a tiny, paper-thin kite that sails in a circular pattern overhead.
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Companion
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Name: MOIRA
Species: Crow
Type: Regular
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Animal Shift
Golden Eagle | Maltese Tiger | Grizzly Bear | Leopard Seal | Hellhound | Thunderbird | Bakunawa
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Abilities
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Life Drain (Abandoned/Hybrid): Can take life force from a living thing to temporarily make themselves stronger within a 30ft radius. Heals for 50% of the user’s mastered damage and damages the target for the remaining 50%.
Type: Dark
Rank: Mastered
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Creation (Abandoned/Hybrid): When combined with Mastered Air, Mastered Earth, Mastered Water, and Mastered fire, can create 2 magical items per season (with admin approval). Without mastering the four elements, can create well-made complex machines, and an unlimited number of regular items per thread limited by endurance stat. Small items last their natural lifespan. Medium and large items degrade after a season. Complex machines (a telescope, music box, etc) must be created with the knowledge of the character (i.e., cannot create a machine you dont understand/wouldnt be able to build with relevant tools)
Type: Light
Rank: Mastered
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Fire Manipulation (Abandoned/Hybrid): Can create and control flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Air manipulation (Abandoned/Hybrid): Can create and control air within a 30ft radius.
Type: Grey
Rank: Mastered
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Water manipulation (Abandoned/Hybrid): Can create and control water within a 30ft radius.
Type: Light
Rank: Mastered
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Earth Manipulation (Abandoned/Hybrid): Can create and control earth within a 30ft radius.
Type: Grey
Rank: Mastered
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Magic: Necromancy | Can reanimate non-mythical animals recently deceased/buried nearby. Reanimated figures can follow his basic commands, and have the life of one hour.
Type: Dark
Rank: Mastered
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Magic: Flip the switch | This magic causes ascended upgrades to be nullified within 15 feet of the user. Has a two post cooldown.
Type: Dark
Rank: Mastered
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Magic: Safe Passage | Can post without the Draig Cordillera without being attacked by dragons. As long as more than 50% of thread participants have this perk, those who don't won't be attacked either.
Type: Light
Rank: Mastered
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Magic: Creation add-on | Can create 2 additional magical items per season
Type: Grey
Rank: Mastered
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Magic: Immortal | Will not die from a lethal blow, unless his heart is pierced by a unicorn horn. Should Deimos’s HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Basic
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Magic: Tailwind | adds additional air magic damage at mastered level on a successful hit when Deimos uses his air magic.
Type: Grey
Rank: Mastered
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Magic: Divine Acknowledgement | Can pray to a god from any location (does not have to be at a shrine).
Type: Light
Rank: Mastered
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Magic: Gale Winds | Adds additional air damage at basic level on a successful hit when Deimos uses his air magic.
Type: Grey
Rank: Basic
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Magic: Attuned Abilities:
Can partially shift into animal form
Can speak telepathically with other Attuned even when not shifted
Beastmaster | can compel any animal for assistance (6 large, 12 medium, or 20 small)
Beast Speaker | Can speak to rare creatures/companions/regular animals. Requires permission to "speak" on behalf of someone's companion. Regular animals speak in varying levels of coherence.
Cannot be cursed at a shrine
Type: Grey
Rank: Basic
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Magic: Hellhound Ability | Firestomp
Type: Dark
Rank: Mastered
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Magic: Thunderbird Ability | Can shoot lightning from its eyes, and can create the roar of thunder with the beat of its wings.
Type: Dark
Rank: Mastered
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Magic: Bakunawa Ability | Legendary Size
Type: Grey
Rank: Mastered
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Magic: Kindling | adds additional fire damage at basic level on a successful hit when Deimos uses his fire magic.
Type: Dark
Rank: Basic
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Items
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Type: Light | Style: Other | Level: Mastered
Gambler's Gloves | A pair of supple leather gloves, seemingly innocuous. Doubles the user's Luck stat.
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Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
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Type: Light | Style: Other | Level: Basic
The Shield's Bloom | A sprig of lavender that smells like an entire field. Will never wither or die, and any buds removed will instantly grow back.
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Type: Grey | Style: Defensive | Level: Upgraded
Scale Ring | A Type-3 magical ring that blocks lightning magic. Requires a 3-post cool-down between uses. Made by Remi.
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Type: Light | Style: Other | Level: Basic
Sweetwater Pearl: A small pearl that when sucked on provides refreshment and hydration
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Type: Dark | Style: Offensive | Level: Basic
Bladed Parasol | A beautiful parasol of black lace, detailed in patterns of leaves and vines. A thin bladed sword is concealed within the handle.
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Type: Dark | Style: Offensive | Level: Basic
Ascended Sword | Made from starlight and ascended-fluid, this blade can kill an ascended instantly (with permission); in PQ+/KQs the blade's damage increases the more ascended fluid it sheds. Is particularly lethal to Samuel Wordsworth.
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Type: Grey | Style: Other | Level: Upgraded
Invisibility Cloak | Ornate, detailed cloak, that when worn, renders up to two individuals (or a rider on a horse) invisible.
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Type: Dark | Style: Other | Level: Basic
Bone Ear-Cuffs (pair) | When worn by two individuals, communication is possible between them regardless of distance. Conversations are opened and closed by reciting the individual's full name.
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Type: Grey | Style: Other | Level: Upgraded
Truth Pendant | Will pulse with warmth when a lie is spoken within 5ft. Can reliably pick out uttered falsehoods, even if multiple statements are spoken.
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Type: Grey | Style: Other | Level: Upgraded
Bag of Silence | A sturdy canvas bag, around six feet tall when closed. At Deimos’s mental command, the bag becomes invisible and completely soundproof. Made by Deimos.
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Type: Dark | Style: Offensive | Level: Basic
Beetle Husk | A gold-encrusted dried beetle. When eaten, can instantly kill any creature that is not immortal, a god, or an upper-level KQ foe (ask an admin for clarification). Can knock an immortal character unconscious for 3 months, can take off 50% of an upper-level foes HP. Only works if the bug itself is eaten. Poison cannot be made from the bug, nor can it be used to coat an arrow/knife/etc.
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Type: Light | Style: Other | Level: Basic
Snowflake Phone: These dual snowflake designed “phones” can ensure two-way communication that can work across half the continent, or well within a region.
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Type: Light | Style: Defensive | Level: Mastered
Leviathan Scale Armour | A Type 3 armour made from the scale of a slain leviathan. Blocks Physical damage. Has a 2-post cooldown between uses. Downgrades incoming water magic every round.
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Type: Light | Style: Other | Level: Mastered
Spring Water | Held in a clay cup that cannot spill, this water can fully restore the HP of anyone/anything who drinks from it and removes any status effects they might have. One use.
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Type: Light | Style: Other | Level: Mastered
Star Counter | A black leather bracelet with unlit stars inside. Increased starlight indicates the progression of Safrin's quest outside of Caido.
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Type: Light | Style: Other | Level: Upgraded
Lucky Pair Wedding Rings: A pair of wedding bands for Deimos and Evie. Whenever they are in the same thread, their luck goes up +6. (Created by Deimos)
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Type: Grey | Style: Other | Level: Upgraded
Starlit Tether | An invisible strand of starlight that connects to the Gambler's Gloves. When activated it glows golden and returns the gloves to Deimos' hands within 20ft.
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Type: Dark | Style: Other | Level: Mastered
Void Crystal | A crystal of purple and black stone harvested from Starfall
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Type: Light | Style: Defensive | Level: Basic
Mask your Enthusiasm: A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Sah)
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Type: Light | Style: Defensive | Level: Basic
Mask your Sass: A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Sah)
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Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
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Companion
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Name: BELIAL
Species: Peryton (Blend)
Type: Mythical
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Name: ZURIEL
Species: Unicorn (Healing)
Type: Mythical
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Abilities
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Illusion (Abandoned/Hybrid): Can create minor sensory effects within a 5ft radius
Type: Grey
Rank: Basic
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Abilities
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Telekinesis (Abandoned/Hybrid): Can move small objects in a 5ft radius.
Type: Grey
Rank: Basic
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Life Drain (Abandoned/Hybrid): Can negatively influence the life force of living things within 30ft. Heals for 50% of the user’s upgraded damage and damages the target for the remaining 50%.
Type: Dark
Rank: Upgraded
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Water manipulation (Abandoned/Hybrid): Can manipulate existing water within a 5ft radius. Control is weak and unstable and requires concentration. Limited to naturally occurring water.
Type: Light
Rank: Basic
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Abilities
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Illusion (Abandoned/Hybrid): Can create minor sensory effects within a 5ft radius
Type: Grey
Rank: Basic
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Water manipulation (Abandoned/Hybrid): Can create and control water within a 30ft radius.
Type: Light
Rank: Mastered
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Companion
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Name: ORSINO
Species: Frost Fox (Snap and Shiver)
Type: Mythical
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Animal Shift
German Shepherd | Tide Jaguar | Golden Eagle | Beaver
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Abilities
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Magic: Friend of the Family | Character has been Infected by a member of The Family. Character is very receptive to suggestions and directions from The Family, and are eager to please them. This effect grows stronger with proximity to members of The Family.
Type: Dark
Rank: Mastered
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Magic: Attuned Abilities:
Can partially shift animal form.
Can speak telepathically with other Attuned even when not shifted
Can call like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Can compel like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Type: Grey
Rank: Basic
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Items
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Type: Light | Style: Other | Level: Mastered
Revivify Feather | Can bring a character back from the dead so long as it's used within 24 hours of their death.
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Abilities
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Healing (Abandoned/Hybrid): Heals wounds at mastered level.
Type: Light
Rank: Mastered
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Earth Manipulation (Abandoned/Hybrid): Can create and control earth within a 30ft radius.
Type: Grey
Rank: Mastered
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Telekinesis (Abandoned/Hybrid): Can move medium objects, in a 30ft radius
Type: Grey
Rank: Upgraded
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Air manipulation (Abandoned/Hybrid): Can create and control air within a 30ft radius.
Type: Grey
Rank: Mastered
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Water manipulation (Abandoned/Hybrid): Can create and control water within a 30ft radius.
Type: Light
Rank: Mastered
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Items
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Type: Light | Style: Defensive | Level: Basic
Longtooth Shield | A non-magical fang-shaped shield crafted from the tooth of a gigantic landshark and mysterious shards of bone. It is adorned with ebony flecks of volcanic rock.
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Type: Dark | Style: Offensive | Level: Mastered
Weeping Diadem | Can compel one banshee within a 30ft radius. Banshee's stats are the same as those of the wearer (their HP = the wearer's END stat). Can be compelled for a maximum of three posts.
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Type: Grey | Style: Other | Level: Mastered
Varyring | A golden band that can stretch up to 10m in diameter. When used to bind a creature, it can restrain anything below 15 STR indefinitely, can restrain things with 25 STR or less for 1 turn, and can make it difficult for things of 40 STR or lower to move.
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Type: Grey | Style: Other | Level: Basic
Evie’s Engagement Ring | Turning the top of the blossom-designed ring will render the wearer invisible until it's turned once more.
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Type: Light | Style: Other | Level: Basic
Lucky Pair Wedding Rings: A pair of wedding bands for Deimos and Evie. Whenever they are in the same thread, their luck goes up +6. (Created by Deimos)
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Companion
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Name: MICAH
Species: Tide Jaguar
Type: Regular
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Animal Shift
Osprey
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Abilities
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Channeling (Accepted) : Allows an Accepted to channel a spirit (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Items
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Type: Grey | Style: Other | Level: Upgraded
Void Ring | A ring that pulses with heat when in the presence of void-infected characters within 20ft. (Gets warmer the closer they are). **Cannot identify members of the Family.
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Abilities
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Magic: I've Got the Receipts | Via touch with someone who was present, can replay via exact illusions any scene that has taken place IC.
Type: Grey
Rank: Mastered
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Magic: Rescue | Flora can bring a fellow Old God demigod to her side in a time of crisis for one post. One use per thread. Cannot be used when channelled.
Type: Light
Rank: Basic
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Magic: Safe Passage | Can post without the Draig Cordillera without being attacked by dragons. As long as more than 50% of thread participants have this perk, those who don't won't be attacked either.
Type: Grey
Rank: Mastered
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Magic: Be nice (feat) | Can't be cursed at a shrine
Type: Light
Rank: Mastered
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Magic: Divine Acknowledgement | Can pray to a god from any location (does not have to be at a shrine) .
Type: Light
Rank: Mastered
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Magic: Foe of the Family | Is able to see the true form of the Family and those who are Friends of the Family. Void damage is super effective.
Type: Dark
Rank: Mastered
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Magic: Star pact | A binding vow that, if broken, will eliminate the memory and knowledge of Flora across all of Caido, save for Jack.
Type: Grey
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Basic
Capitol Compass | Can travel to the political hubs in all settled lands.
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Type: Grey | Style: Other | Level: Basic
Invisibility Ring | A gorgeous, copper-gold ring that, when worn, renders the wearer invisible.
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Type: Grey | Style: Offensive | Level: Mastered
Deadly Plumage | Three iridescent feathers capable of being used as projectiles. Razor sharp.
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Type: Grey | Style: Offensive | Level: Mastered
Deadly Recall | Can recall 1, or 2, or 3 of her feathers to her hand, within a range of 30ft. Recalled daggers do 1/2 damage when recalled.
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Type: Grey | Style: Other | Level: Basic
Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
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Type: Dark | Style: Offensive | Level: Mastered
Star Poison | A poisonous coating on each of the Deadly Plumage daggers that adds mastered damage on the initial hit.
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Type: Grey | Style: Other | Level: Upgraded
Truth Ring | Will pulse with warmth when a lie is spoken within 5ft. Can reliably pick out uttered falsehoods, even if multiple statements are spoken
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Type: Grey | Style: Other | Level: Basic
DreamWalker Shed | A pair of glowing antlers. These can be crafted into something by a God
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Type: Grey | Style: Offensive | Level: Mastered
Signet Ring | A signet ring with the insignia of a Tide Jaguar When thrown, becomes a full-grown Tide Jaguar with the same HP as the user. The animal cannot do physical damage to others, and lasts 3 rounds or until it is killed. Can only be used once per thread.
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Type: Light | Style: Other | Level: Basic
Lucky you | A ring that when worn grants +3 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
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Type: Grey | Style: Defensive | Level: Basic
Mind Shield | A golden ring that blocks telepathy using Type 2/3 stats.
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Type: Light | Style: Defensive | Level: Basic
Stargate Ring | A ring that when activated can trigger the stargate from anywhere within Torchline.
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Type: Light | Style: Other | Level: Mastered
Healing Ring | A golden ring made by the fae, capable of delivering healing via touch. Uses type 2/3 stats
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Type: Light | Style: Other | Level: Mastered
The Sugartide | A small monohull sailboat/skyship capable of travelling at 2x wagon speeds over most types of terrain. Can carry 2 people in flight.
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Type: Grey | Style: Other | Level: Upgraded
Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance, and can be narrated in the writer's voice. 2/2
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Type: Dark | Style: Other | Level: Basic
More Star Poison | A poisonous coating on each of the Deadly Plumage daggers that adds damage on the initial hit.
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Type: Light | Style: Other | Level: Basic
Balloon Jellyfish | A translucent balloon shaped like a jellyfish that floats gently at shoulder height. Occasionally changes colour based on the moods of people nearby, but never accurately.
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Type: Light | Style: Other | Level: Basic
Bag of Gusts | A seashell-shaped bag that when opened, emits a constant stream of air for 10ft.
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Type: Light | Style: Other | Level: Basic
Everkeep | a handheld glass globe that can hold memories to be replayed later and include sight and sound.
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Type: Light | Style: Other | Level: Basic
Everblooming Band | A gold engagement ring shaped from delicate interwoven vines, set with a central diamond and accented by alternating opal and rose-quartz stones like tiny petals, with a few peridot stones in the band like leaves. At sunrise each day, produces one fresh, random flower. Works only for Flora.
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Type: Light | Style: Other | Level: Mastered
Attuned-Lite Ring | Allows the owner of its partner bracelet to hear the intentional thoughts and feelings of the wearer, as if they shared the attuned bond.
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Companion
-
Name: SPICE
Species: Dragon (Ice Breath)
Type: Mythical
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Animal Shift
Fyrhund
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Abilities
-
Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Scorch (Ancient): Can manipulate flames within a 15ft radius. Control is steady and refined.
Type: Dark
Rank: Upgraded
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Glamour (Passive) (Ancient): Can hide all or selective racial traits.
Type: Grey
Rank: Mastered
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Abilities
-
Life Drain (Abandoned/Hybrid): Can negatively influence the life force of a living thing within 5ft. Heals for 50% of the user’s basic damage and damages the target for the remaining 50%.
Type: Dark
Rank: Basic
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Magic: Crafting-Zone (Mastered) | When Glas has all the components he needs for a project, time slows around him until the item is complete. For any watching him he appears to move in a blur as he works, but for him time moves regularly.
Type: Grey
Rank: Mastered
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Abilities
-
Magic: Attuned Abilities:
Can partially shift animal form
Can call like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Can speak telepathically with other Attuned even when not shifted
Beastmaster
Type: Grey
Rank: Basic
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Abilities
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Air manipulation (Abandoned/Hybrid): Can manipulate existing air within a 30ft radius. Control is excellent. Cannot alter atmospheric chemistry, change weather, or generate dangerous pressure shifts.
Type: Grey
Rank: Upgraded
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Healing (Abandoned/Hybrid): Heals minor wounds at basic level.
Type: Light
Rank: Basic
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Telekinesis (Abandoned/Hybrid): Can move small objects in a 5ft radius.
Type: Grey
Rank: Basic
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Illusion (Abandoned/Hybrid): Can create minor sensory effects within a 5ft radius
Type: Grey
Rank: Basic
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Animal Shift
Mountain Lion | Golden Saker Falcon | Komodo Dragon
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Abilities
-
Magic: Compulsion | Outside of a KQ/PQ+, can influence a target within 20ft of her to do something they would realistically find themselves doing. Resistance causes extreme mental pain. In a KQ/PQ+, gives disadvantage against 1 target within 60ft for one round.
Type: Dark
Rank: Mastered
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Magic: Isn't She Lovely (PASSIVE) | Hotaru seems to glow with an internal golden light that both makes her appear youthful and her hair to seem like moving sunlight when she moves. Can only subtly illuminate dark spaces.
Type: Light
Rank: Basic
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Magic: Come here (FEAT) | Rolls with advantage against Compelled/Charmed opponents
Type: Grey
Rank: Basic
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Magic: Appearance Alteration | Can alter certain aspects of her appearance, including eye colour, hair colour, skin colour, and other superficial traits.
Type: Grey
Rank: Basic
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Magic: You've Been Thunderstruck | Can cause lightning to fall in a 60ft radius that heals allies while damaging enemies. Has a two post cool-down.
Type: Dark
Rank: Mastered
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Magic: Overload (FEAT) | Twice per combat (e.g. KQs, PQ+s, PVP) Hotaru may use two actions in one turn.
Type: Light
Rank: Mastered
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Magic: Immortality: Immortal | Will not die from a lethal blow, unless it is by an individual with blood relation to Hotaru. Should Hotaru's HP be lowered to 0 (or should she suffer an otherwise lethal injury, like beheading), she will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Mastered
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Magic: Foe of the Family | Is able to see the true form of the Family and those who are Friends of the Family. Void damage is super effective.
Type: Dark
Rank: Mastered
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Magic: Set Up (FEAT) | If Hotaru is successfully hit during a combat encounter, the next ally in the posting order receives advantage against the opponent that hit her.
Type: Dark
Rank: Mastered
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Magic: Rescue | Hotaru can bring a fellow Old God demigod to her side in a time of crisis for 1 post. One use per thread. Cannot be used when channelled.
Type: Light
Rank: Basic
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Magic: Pocket Dimension | Has access to a pocket dimension that she can alter the environment of. Can store an unlimited amount of items within, and can bring one other person there with her. Restrictions: Items can be left unattended, but anything organic will die if left alone for more than 5 minutes. KQ/PQ+ enemies will reemerge after one round if thrown inside, decided by a ARC+LUCK check vs a STR check. One use per thread.
Type: Grey
Rank: Basic
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Magic: More or Less? | Can either amplify or douse sensitivity to pain or pleasure in others. Must be within 15ft. Attackers inflicted with this automatically take extra basic damage by whoever attacks them for one round.
Reduces damage by 1 level for targets with doused sensitivity.
Type: Grey
Rank: Basic
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Magic: Attuned Abilities:
Can partially shift animal form
Can call like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Can speak telepathically with other Attuned even when not shifted
Can compel like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Type: Grey
Rank: Basic
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Items
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Type: Grey | Style: Other | Level: Basic
Invisible Ribbon | When worn, the user becomes undetectable for 1 post. One use only.
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Type: Dark | Style: Other | Level: Basic
Truth Serum | A vial of flavorless truth serum that compels the consumer to tell the truth for the next 5 posts, then slowly wears.
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Type: Dark | Style: Defensive | Level: Upgraded
Ornate Leather Bracers | The wearer can, at will, redirect both magical and physical attacks. For magical attacks, can redirect them within 10ft. Physical attacks must be within melee range to be directed, and can then be redirected within 10ft. Hotaru still takes the damage of these attacks and redirects them at her ability-level.
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Type: Light | Style: Other | Level: Basic
Hot Springs Water | Water from the Frey’s Breath hot spring. It can heal the user with Mastered healing magic. One use only.
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Type: Dark | Style: Offensive | Level: Basic
Beetle Husk | A gold-encrusted dried beetle. When eaten, can instantly kill any creature that is not immortal, a god, or an upper-level KQ foe (ask an admin for clarification). Can knock an immortal character unconscious for 3 months, can take off 50% of an upper-level foes HP. Only works if the bug itself is eaten. Poison cannot be made from the bug, nor can it be used to coat an arrow/knife/etc.
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Type: Light | Style: Offensive | Level: Mastered
Elemental Projectiles | A small bag with an unlimited supply of incredibly dense spheres of ice. Best when used with a slingshot, but can also be thrown. Explode upon impact in a 15ft radius. Will not melt while in the bag.
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Companion
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Name: ANDRASTE
Species: Dragon (Soul Disruption)
Type: Mythical
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Abilities
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Water manipulation (Abandoned/Hybrid): Can create and control water within a 30ft radius.
Type: Light
Rank: Mastered
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Magic: Attuned Abilities:
Can partially shift animal form.
Can speak telepathically with other Attuned even when not shifted
Can compel like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Type: Grey
Rank: Basic
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Abilities
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Fire Manipulation (Abandoned/Hybrid): Can create and control flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Lightning manipulation (Abandoned/Hybrid): Can manipulate lightning. Must be within a 5ft radius, control is weak and unstable and requires concentration.
Type: Dark
Rank: Basic
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Items
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Type: Dark | Style: Offensive | Level: Basic
Ampere | A greataxe decorated with engravings depicting feathers and lightning bolts. Produces lightning where its blade strikes.
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Type: Light | Style: Defensive | Level: Basic
Gaucho | A shield that blocks fire damage, decorated with engravings depicting antlers and suns that flare when struck.
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Animal Shift
Molten Tiger | Gore Crow
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Abilities
-
Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Scorch (Ancient): Can generate and manipulate flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Glamour (Passive) (Ancient): Can hide all or selective racial traits.
Type: Grey
Rank: Mastered
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Bloodboon (Ancient): Can injure themselves for basic damage to heal themselves or others at an upgraded level with a range of 10ft.
Type: Dark
Rank: Basic
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Dart (Ancient): Can teleport up to 15 ft away
Type: Grey
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Basic
IntraLight | What resembles a pen-light when held by an ascended, gives the holder access to the internal scans of any ascended it shines upon. It allows the user to diagnose physical ailments with pinpoint accuracy (can determine HP, and lost HP)
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Type: Light | Style: Other | Level: Basic
Manufactured Adrenaline | a syringe containing a daily dose of adrenaline. Can be used once per thread. Raises all stats by 1 for one post and increases an ascendeds other senses for the duration of the thread.
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Abilities
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Air manipulation (Abandoned/Hybrid): Can create and control air within a 30ft radius.
Type: Grey
Rank: Mastered
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Magic: Passive Telepathy | The user can read the surface thoughts and emotions of those within a 30ft radius. Control is excellent. Note: "Thoughts and emotions" include anything written in a character's narration in a post.
Type: Grey
Rank: Mastered
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Water manipulation (Abandoned/Hybrid): Can create and control water within a 30ft radius.
Type: Light
Rank: Mastered
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Lightning manipulation (Abandoned/Hybrid): Can create and control Lightning. Must be within a 30ft radius.
Type: Dark
Rank: Mastered
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Magic: Signal Boost | Increases the range of Passive Telepathy by 10ft
Type: Grey
Rank: Basic
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Magic: Iron Mind | Blocks mastered-level telepathic magic at a range of 30ft. Completely effective if the user's ARC is greater than 30. At a range of 11-29 attackers can read the odd emotionally-charged surface level thought. A difference of less than 10 makes the block subject to a narrative battle of wills.
Type: Grey
Rank: Mastered
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Fire Manipulation (Abandoned/Hybrid): Can create and control flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Earth Manipulation (Abandoned/Hybrid): Can manipulate natural earth within a 30ft radius. Control is excellent.
Type: Grey
Rank: Upgraded
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Magic: Star pact | A binding vow that, if broken, will immediately destroy his revivify feather.
Type: Grey
Rank: Mastered
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Items
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Type: Grey | Style: Other | Level: Mastered
Serpentine Tattoo | A beautiful tattoo of a starlit serpent coils from Jack's left hip and along his ribs, ending with its fangs poised over his heart. Jack will not grow any older than he is presently (35) and is immune to diseases. Can be killed by regular means. Will age if the tattoo is removed.
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Type: Grey | Style: Other | Level: Basic
Psychic Ledger | A ship's ledger that shows whatever the user would expect someone to see. (e.g. a perfectly legal, mundane and up to date inventory)
(Made by Remi)
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Type: Light | Style: Other | Level: Mastered
Mageglass Ring | A silver ring with an unrefined stone of mageglass. Will amplify the magical abilities (range and power) of Abandoned by one level. (Basic becomes upgraded, upgraded becomes mastered. Mastered range cannot be amplified, but mastered damage will add on +10 in KQs/PQ+s)
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Type: Light | Style: Other | Level: Mastered
Mageglass Bracelet | A bracelet of leather and silver, decorated with a piece of polished mageglass. Will amplify the magical abilities (range and power) of Abandoned by one level. (Basic becomes upgraded, upgraded becomes mastered. Mastered cannot be amplified, but mastered damage will add on +10 in KQs/PQ+s)
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Type: Grey | Style: Defensive | Level: Mastered
Family Pheromone | A dark stone on a chain mined from Starfall. When worn on the island, causes all flora/fauna to treat the wearer like a Friend of the Family.
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Type: Light | Style: Other | Level: Mastered
Revivify Feather | Can bring a character back from the dead so long as it's used within 24 hours of their death.
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Type: Dark | Style: Defensive | Level: Mastered
KingMaker Coat | A Type 3 coat made from the elephant-portion of the mythical KingMaker. Blocks physical damage. Has a 2-post cooldown
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Type: Light | Style: Other | Level: Mastered
Mageglass Ring | A band of silver crafted to look like waves, with an unrefined stone of mageglass. Will amplify the magical abilities (range and power) of Abandoned by one level. (Basic becomes upgraded, upgraded becomes mastered. Mastered cannot be amplified, but mastered damage will add on +10 in KQs/PQ+s).
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Type: Grey | Style: Other | Level: Upgraded
Compass Rose Tattoo | A celestial tattoo on Jack's inner wrist that will teleport him to his cabin on the Ark. Range: within the same or adjacent boards.
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Type: Dark | Style: Other | Level: Upgraded
Soul of the Ark | A heavy golden coin with the Ark (ship) on one side and the Ark (soul) on the other. When heads (soul) is flipped, the Ark will appear as a woman and will remain until the Ark (ship) is flipped, at which point she will return incorporeally to the ship regardless of distance.
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Companion
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Name: SEVEN
Species: Sear Cat
Type: Mythical
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Abilities
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Channeling (Accepted) : Allows an Accepted to channel a spirit (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Items
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Type: Light | Style: Other | Level: Basic
Ring of Water Walking | Allows the holder to walk on water
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Type: Light | Style: Defensive | Level: Basic
Two-section staff | A bi-sectioned staff created from star-dust and meteorite. When a star on the side is pressed, it nullifies ascended upgrades within 1ft, for 1 post per thread.
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Type: Dark | Style: Offensive | Level: Mastered
KingMaker Bear Teeth | Bear teeth that can be crafted into a weapon capable of dealing mastered-level damage.
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Type: Light | Style: Other | Level: Basic
Star Rush | A pendant of morganite with flecks of starlight. Adds +3 luck
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Type: Grey | Style: Defensive | Level: Basic
Sonic Star | A necklace of black glass that allows the user to emit a sonic scream targeted at one individual within a 10ft radius. On a successful hit the opponent receives disadvantage on their next attack.
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Companion
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Name: JOAN
Species: Dragon (Electric Breath)
Type: Mythical
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Abilities
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Channeling (Accepted) : Allows an Accepted to channel a herald/demigod/spirit (2x a season). Can be combined with other accepted channelling to increase power. Has a 3-post cool-down between uses.
Type: Light
Rank: Upgraded
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Magic: Star pact | A binding vow that, if broken, will eliminate the memory and knowledge of Flora across all of Caido, save for Jack.
Type: Grey
Rank: Mastered
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Items
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Type: Dark | Style: Offensive | Level: Mastered
Leviathan Chakram | An unbreakable chakram created from the scale of a leviathan by the Voice. With razor-sharp edges, this discus will always return to the hand of whoever throws it, and will always do so without injuring the hands of the thrower.
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Type: Grey | Style: Other | Level: Basic
Backback of Holding | A Backpack that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
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Type: Light | Style: Offensive | Level: Basic
Starlit Knuckle Dusters | A pair of knuckle dusters that glisten with constellations and add air damage on impact.
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Type: Grey | Style: Other | Level: Upgraded
Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance, and can be narrated in the writer's voice. 1/2
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Type: Light | Style: Defensive | Level: Mastered
Flower Charm | A Type 1 golden flower charm necklace that always blocks magic damage at mastered-level.
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Type: Light | Style: Other | Level: Basic
Miniature Burner Dragon | A tiny origami dragon that, when you pull its tail, puffs a warm (never hot) breath of air strong enough to flutter papers or cool your drink.
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Type: Grey | Style: Defensive | Level: Basic
Mind Shield | A ring that blocks telepathy using Type 2/3 stats.
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Type: Light | Style: Other | Level: Mastered
Attuned-Lite Bracelet| Allows the owner of its partner ring to hear the intentional thoughts and feelings of the wearer, as if they shared the attuned bond.
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Animal Shift
Lial | Cinderscourge
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Abilities
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Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Scorch (Ancient): Can generate and manipulate flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Glamour (Passive) (Ancient): Can hide all or selective racial traits.
Type: Grey
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Upgraded
Little Red Riding Jacket | This red and gold embossed coat, lined with fur and feathers and heavily hooded, can sustain an Ancient in the cold for 2 IC posts per thread.
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Abilities
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Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Magic: Fiery Temper | Her hair and eyes appear on fire with heightened emotions.
Type: Dark
Rank: Mastered
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Magic: Foxfire | Can create and control blue fire of up to a 15ft cube, within 15ft.
Type: Dark
Rank: Basic
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Abilities
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Channeling (Accepted) : Allows an Accepted to channel a herald/demigod/spirit (2x a season). Can be combined with other accepted channelling to increase power. Has a 3-post cool-down between uses.
Type: Light
Rank: Upgraded
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Magic: Friend of the Family | Character has been Infected by a member of The Family. Character is very receptive to suggestions and directions from The Family, and are eager to please them. This effect grows stronger with proximity to members of The Family.
Type: Dark
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Basic
Midnight Mantle | This black, fur-lined leather coat can sustain an Ancient in the cold for 2 IC posts per thread.
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Type: Grey | Style: Offensive | Level: Upgraded
Ironbough | When not in use, this crossbow is nearly weightless
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Type: Grey | Style: Offensive | Level: Upgraded
Oakblade | When sheathed, this longsword feels as light as a feather, but upon being unsheathed, it instantly adjusts its weight to the wearer’s intent, allowing for devastatingly heavy strikes.
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Companion
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Name: PRIMROSE
Species: Dragon (Air Breath)
Type: Mythical
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Name: VALE
Species: Dragon (Electricity Breath)
Type: Mythical
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Abilities
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Channeling (Accepted) : Allows an Accepted to channel a spirit (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Items
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Type: Light | Style: Other | Level: Upgraded
Healing Ring | A golden ring capable of delivering healing via touch. Uses type 2/3 stats
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Animal Shift
Molten Tiger | Gore Crow | Feirw | Black Dragon
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Abilities
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Glamour (Passive) (Ancient): Can hide all or selective racial traits.
Type: Grey
Rank: Mastered
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Crack (Ancient): Can fracture people-made solid matter of small-to-medium-sized objects within 5ft.
Type: Dark
Rank: Basic
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Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Scorch (Ancient): Can generate and manipulate flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Bloodboon (Ancient): Can injure themselves for mastered damage, healing themselves or others at 1.5x their mastered level with a range of 30ft.
Type: Dark
Rank: Mastered
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Bloodbane (Ancient): Can injure themselves for mastered damage to weaken others at a 1.5x their mastered level with a range of 30ft.
Type: Dark
Rank: Mastered
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Dart (Ancient): Can teleport up to a foot away
Type: Grey
Rank: Basic
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Items
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Type: Dark | Style: Offensive | Level: Basic
Lasracha | A pair of chakrams. The outer rim of these throwing discs are sharpened to a razor's edge, and glint with a curious crimson. Imbued with fire, they burn as well as they cut.
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Type: Grey | Style: Defensive | Level: Mastered
Valair Armour | A type 3 black dress lined with crimson, stronger by far than it appears. This item blocks physical damage. Requires a 2 post cooldown between uses.
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Type: Light | Style: Other | Level: Basic
Single Use Basic Healing Potion
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Type: Dark | Style: Other | Level: Upgraded
Flame Forged Robe | A full length robe that protects the wearer's entire outfit from burning. (Made by Sah).
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Companion
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Name: SHII
Species: will o' wisp
Type: Regular
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Animal Shift
White-Tailed Eagle
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Abilities
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Healing (Abandoned/Hybrid): Heals minor wounds at basic level.
Type: Light
Rank: Basic
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Magic: Integration | Can restore or solidify fragmented or broken people-created solid matter of small-to medium-sized objects within 5ft
Type: Light
Rank: Basic
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Magic: Ease | Can soothe the emotions of one person by touch. Heightened emotions are harder to soothe and require constant contact. Effects wear off quickly. Has narrative effects only in KQs/PQ+s.
Type: Light
Rank: Basic
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Water manipulation (Abandoned/Hybrid): Can manipulate existing water within a 30ft radius. Control is excellent.
Type: Light
Rank: Upgraded
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Abilities
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Channeling (Accepted) : Allows an Accepted to channel a herald/demigod/spirit (2x a season). Can be combined with other accepted channelling to increase power. Has a 3-post cool-down between uses.
Type: Light
Rank: Upgraded
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Items
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Type: Light | Style: Other | Level: Mastered
Witch's Fingertips | Intricately braided together and suspended on a necklace cord, these bleached finger bones once belonged to Vervain Calob. Capable of delivering healing via touch. Uses type 2/3 stats
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Type: Light | Style: Other | Level: Basic
Glass Terrarium | Can keep alive anything planted inside of it with no maintenance, but is only 5ftx5ft
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Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
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Type: Grey | Style: Other | Level: Basic
Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
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Type: Light | Style: Other | Level: Mastered
La Verbena | A personal skyboat (schooner) capable of travelling at 2x wagon speeds over most types of terrain. Can accommodate 2 people onboard during flight.
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Type: Grey | Style: Offensive | Level: Basic
Tentacle Rod | An enchanted rod ending in three writhing tentacles. Outside of combat, the tentacles have a tendency to act... mischievously.
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Type: Light | Style: Other | Level: Basic
Walkin' Dude Spore | A small white spore, which, when ingested or inhaled, induces incredibly strong hallucinations. If utilized on a weapon during a KQ/PQ+, the following attack will render an opponent immobile for 2 rounds.
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Abilities
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Magic: WIIIIILD MAGIC! | Melita rolls a d10, resulting in one of the following effects:
1. A rain of rubber ducks falls around Melita in a 30ft radius
2. A bolt of lightning strikes a target within a 60ft radius, doing mastered damage
3. Melita turns into a frog for 3 rounds (she cannot be damaged whilst she is a frog)
4. Any ally within a 60 ft radius receives Upgraded healing
5. A water cannon blasts a target within a 60ft radius, doing mastered damage
6. A loud round of applause erupts around the battlefield!
7. The next person to post gains advantage, and is sprayed with confetti
8. Melita falls asleep for 1 round
9. Melita hurts herself for mastered damage
10. A target within 60ft is reduced to 1/2 HP
Type: Grey
Rank: Mastered
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Magic: You Didn't See Anything | Melita is rendered invisible, leaves no footprints/fingerprints, and cannot be detected via other senses (e.g. smell, sound).
Type: Grey
Rank: Mastered
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Magic: Didn't see that coming | First attack after becoming invisible has advantage
Type: Light
Rank: Basic
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Magic: I'm Fine, I'm Cool | Fire flares around her when experiencing heightened emotions
Type: Dark
Rank: Basic
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Magic: Monkey See | Requires Melita to have seen an ability used in the current thread and takes an entire action to activate via touch. After, can cast that ability at mastered level with a 60 ft. radius.
Type: Grey
Rank: Mastered
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Magic: That's Shocking | Rolls with advantage against lightning-based attacks.
Type: Dark
Rank: Basic
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Magic: Immortal | Will not die from a lethal blow, unless she's attacked by a Ludo/Mort demigod. Should Melita’s HP be lowered to 0 (or should she suffer an otherwise lethal injury, like beheading), she will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Basic
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Magic: Do It Again | Twice per combat (e.g. KQs, PQ+s, PVP) Melita may use two actions in one turn.
Type: Light
Rank: Mastered
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Magic: Confetti Cannon | Fires a magical blast of confetti at an opponent. Range: 30ft
Type: Grey
Rank: Upgraded
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Items
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Type: Light | Style: Other | Level: Mastered
KingMaker Swan Feather | A white feather that can be crafted into an item capable of healing at mastered leve. Uses type 2/3 stats
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Type: Light | Style: Other | Level: Basic
Water Dancer | This delicate anklet, when worn, allows the user to step upon the surface of water as though it was solid as the ground. Can be used once per thread.
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Type: Light | Style: Offensive | Level: Mastered
Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring, adorned with vinelike patterns and tiny, fanged charms. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
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Type: Dark | Style: Offensive | Level: Upgraded
Siabhran | A staff reinforced with the sap of a Wicker Woman. Black as pitch and veined with amber, this staff is nigh unbreakable. Those who are struck with it may experience mild hallucinations lasting up to ten minutes.
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Type: Dark | Style: Offensive | Level: Mastered
Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
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Type: Grey | Style: Other | Level: Basic
Giant Landshark Tooth | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
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Type: Dark | Style: Defensive | Level: Basic
Bone Charm | Capable of deterring ghost whales for 1 post per thread. Works only for Melita.
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Type: Light | Style: Other | Level: Basic
Feather Foot Charm | A charm which allows the user to float harmlessly to the ground from any height. One use only.
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Type: Grey | Style: Other | Level: Basic
Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
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Type: Light | Style: Other | Level: Basic
Spyglass | Can see through human-made structures up to a depth of 3 feet
-
Type: Dark | Style: Offensive | Level: Basic
Gloves of Crushing | Oversized green gauntlets that cause its wearer to become mildly irritable and inevitably break fragile things when worn
-
Type: Light | Style: Other | Level: Mastered
Firecracker | A personal skyboat (schooner) capable of travelling at 2x wagon speeds over most types of terrain. Can accommodate 2 people onboard during flight.
-
Type: Dark | Style: Offensive | Level: Basic
Shark Tooth Dagger | A dagger crafted from the tooth of a landshark. The hilt is decorated with rock slider scales and the feathers of a gore crow.
-
Type: Dark | Style: Offensive | Level: Basic
Poprock Cannons | The Firecracker has been equipped with cannons. Curiously, they sound a bit like popping candy when they fire. Range: 10ft
-
Type: Dark | Style: Other | Level: Mastered
Abyssal Leviathan Skin | The thick hide of an Abyssal Leviathan which can be created into armour by a god. The cloak provides mastered-level protection against attacks but makes the wearer attack whoever is closest to them while wearing it.
-
Type: Grey | Style: Other | Level: Basic
A Dream For Two | When ingested, allows two people to fall asleep and share a dream together. Single use.
-
Type: Light | Style: Other | Level: Basic
Snowswift Sled | A one-person sled decorated with go faster stripes. It propels itself effortlessly across snowy terrain without need for other means of momentum.
-
Type: Light | Style: Other | Level: Basic
Cocoa Hopper | A chocolate bunny that comes to life when unwrapped, hopping in slow circles around the owner. Melts if left in direct sunlight for more than an hour, but reforms overnight.
|
Companion
-
Name: FANGORN
Species: Vampire Gourd
Type: Mythical
-
Name: SILA
Species: Dragon (Fire Breath)
Type: Mythical
|
|
|
Abilities
-
Summoning (Abandoned/Hybrid): Can summon 1 medium-sized animal (small bear/large dog) or 2 small animals (house-cat sized or smaller)
Type: Light
Rank: Upgraded
-
Magic: Necromancy | When combined with Upgraded Summoning, can animate 1 medium-sized corpse (small bear/large dog) or 2 small corpse (house-cat sized or smaller)
Type: Dark
Rank: Upgraded
-
Telekinesis (Abandoned/Hybrid): Can move small objects in a 5ft radius.
Type: Grey
Rank: Basic
|
Items
-
Type: Light | Style: Offensive | Level: Basic
Cane Ring | A ring that becomes a cane, and returns to ring-form when not needed.
|
|
|
Abilities
-
Fire Manipulation (Abandoned/Hybrid): Can create and control flames within a 30ft radius.
Type: Dark
Rank: Mastered
-
Magic: Fire Walking | By putting her hand in fire, she can teleport to any fire within the same region or an adjacent region. The fire she teleports to must be the size of a cooking fire or larger.
Type: Dark
Rank: Mastered
|
Companion
-
Name: EMBER
Species: Fire Elemental (Scorch)
Type: Mythical
|
|
|
Animal Shift
Polar Bear | Elk | Gyrfalcon | Griffin | Longma
|
Abilities
-
Magic: Longma Ability | Water-walking
Type: Light
Rank: Mastered
-
Magic: Griffin Ability | Fire Breathing
Type: Dark
Rank: Mastered
-
Magic: Attuned Abilities
Can partially shift animal form
Can call like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Can speak telepathically with other Attuned even when not shifted
Can compel like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Can call any animals for assistance (3 large, 6 medium, or 10 small)
(Beastmaster) can enter into the minds any sentient animals not listed as mythical for assistance (3 large, 6 medium, 10 small). To-hit is based on END/LUCK and animals share the attuned's DMG stats. 3 post cool down between uses. Can speak to rare creatures/companions/regular animals
Type: Grey
Rank: Basic
|
Items
-
Type: Grey | Style: Other | Level: Basic
Sentinel's Coat | A sturdy coat lined with the hide of a frost giant, using ursur claws as toggle buttons. Perfectly fitted for Noah, it provides protection even from the coldest temperatures.
-
Type: Dark | Style: Offensive | Level: Basic
Fire Quiver | A magical quiver that turns any arrow placed within into a flaming projectile that ignites upon impact. (Made by Deimos)
-
Type: Grey | Style: Defensive | Level: Basic
Invisibility Cloak | Ornate, detailed cloak, that when worn, renders an individual invisible. (Made by Deimos)
-
Type: Grey | Style: Offensive | Level: Basic
The Atticus Amulet | Contains a mythical shift of a Basilisk, which can be used regardless of character race, so long as the character is wearing the amulet. Mythical ability: Stoneheart | Any caught in the eye of the Basilisk may be turned to stone for 3 turns in combat situations.
-
Type: Light | Style: Other | Level: Basic
Capitol Compass | Can travel to the political hubs in all settled lands.
-
Type: Light | Style: Other | Level: Basic
Slightly Sentient Blanket | A picnic blanket that scoots a few inches every so often to find the best patch of sun.
-
Type: Light | Style: Other | Level: Basic
Cloud-in-a-Jar | Open the jar and a tiny puff of cloud escapes, floating upward until it dissolves. The jar somehow refills itself every dawn.
|
Companion
-
Name: EIRA
Species: Griffin (Venom)
Type: Mythical
|
|
|
Abilities
-
Channeling (Accepted) : Allows an Accepted to channel a spirit (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
-
Magic: Foe of the Family | Is able to see the true form of the Family and those who are Friends of the Family. Void damage is super effective.
Type: Dark
Rank: Mastered
|
Companion
-
Name: MIKA
Species: Mata-Mata
Type: Regular
|
|
|
Animal Shift
Tide Jaguar | Dream Bird
|
Abilities
-
Illusion (Abandoned/Hybrid): Can create 100% compelling and complex illusions within a 30ft radius.
Type: Grey
Rank: Mastered
-
Creation (Abandoned/Hybrid): When combined with Mastered Air, Mastered Earth, Mastered Water, and Mastered fire, can create 2 magical items per season (with admin approval). Without mastering the four elements, can create well-made complex machines, and an unlimited number of regular items per thread limited by endurance stat. Small items last their natural lifespan. Medium and large items degrade after a season. Complex machines (a telescope, music box, etc) must be created with the knowledge of the character (i.e., cannot create a machine you dont understand/wouldnt be able to build with relevant tools)
Type: Light
Rank: Mastered
-
Air manipulation (Abandoned/Hybrid): Can create and control air within a 30ft radius.
Type: Grey
Rank: Mastered
-
Earth Manipulation (Abandoned/Hybrid): Can create and control earth within a 30ft radius.
Type: Grey
Rank: Mastered
-
Fire Manipulation (Abandoned/Hybrid): Can create and control flames within a 30ft radius.
Type: Dark
Rank: Mastered
-
Water manipulation (Abandoned/Hybrid): Can create and control water within a 30ft radius.
Type: Light
Rank: Mastered
-
Magic: Attuned Abilities:
Can partially shift animal form
Can call like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Can speak telepathically with other Attuned even when not shifted Can compel like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Type: Grey
Rank: Basic
-
Magic: Skip to It | Can teleport up to a foot away.
Type: Grey
Rank: Basic
|
Items
-
Type: Light | Style: Other | Level: Upgraded
Never Far Bracelet | A starlight-infused bracelet that, when activated, teleports the wearer to the bracelet's twin. Must be within the same region.
-
Type: Light | Style: Other | Level: Basic
Lucky Buckle | A well-crafted belt buckle that, when worn, grants +3 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
-
Type: Grey | Style: Other | Level: Basic
You Blinked | An earring that renders the user invisible (can still be detected through other senses). (Made by Nova)
-
Type: Grey | Style: Other | Level: Basic
Bag of Holding | A glittery crossbody bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full. (Made by Nova)
|
Companion
-
Name: JEFF
Species: Wine Spider
Type: Regular
|
|
|
Abilities
-
Illusion (Abandoned/Hybrid): Can create 100% compelling and complex illusions within a 30ft radius.
Type: Grey
Rank: Mastered
-
Magic: Inkbound | Can transcribe his thoughts directly onto a surface with ink without actually writing.
Type: Grey
Rank: Mastered
-
Magic: Emotionally Invested | His writing amplifies the emotional experience of the reader based on the tone and content of the text (i.e. horror books cause high fear, smut high arousal, etc.)
Type: Grey
Rank: Mastered
-
Magic: Page Turner | Creates a strong compulsion to continue reading his written word once begun. This effect cannot override self-preservation or force a reader to remain in danger, and may be resisted.
Type: Grey
Rank: Mastered
-
Magic: Listen Up | When reading aloud, his voice becomes deeply compelling and is more likely to hold attention.
Type: Grey
Rank: Mastered
-
Magic: Open Book | His presence can help others feel more relaxed and unguarded.
Type: Grey
Rank: Mastered
|
|
|
Animal Shift
Ferruginous hawk | Pixiu | Spectral Kraken | Wraith | Raróg | Raccoon
|
Abilities
-
Magic: Kindred Spirit | Spirit-attacks have disadvantage against him
Type: Dark
Rank: Basic
-
Magic: Fade | When Remi remains completely still, he fades into sunlight
Type: Dark
Rank: Basic
-
Magic: Immortality: Immortal | Will not die from a lethal blow, unless it is from someone who loves him/he loves. Should Remi's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Basic
-
Magic: Shadowless | Does not have or cast a shadow
Type: Dark
Rank: Basic
-
Magic: Empathy | When in contact with one other person, Remi can feel their surface and hidden emotions. To sense deeper emotions he has to continue contact. He can also allow them to experience his emotions as well.
Type: Grey
Rank: Mastered
-
Magic: Soul Strike | If successful, knocks the soul out of the body. An out of body soul can't affect its environment for 1 turn during combat, or for 20 seconds in normal threads. Contested END(Remi)/STR (opponent)/LUCK roll. Range of 60ft
Type: Dark
Rank: Mastered
-
Magic: A gift | Can give up to 100% of his remaining HP to another character within 60ft.
Type: Light
Rank: Mastered
-
Magic: On my head be it | Can teleport to anyone who could kill him via his passive magic.
Type: Grey
Rank: Mastered
-
Magic: Shadow Veil | Shadows sweep together around Remi and one another. Their bodies are shrouded in shadow protecting them from attacks for one round. The veil follows Remi as he moves. Lasts for 1 post, requires a 2-post cooldown.
Type: Dark
Rank: Mastered
-
Magic: Spiritual Grapple | Can reach out with spiritual strength to grapple an opponent’s soul within 60ft. Contested END/LUCK roll. On a successful grapple, gives advantage until his next turn.
Type: Grey
Rank: Upgraded
-
Magic: Ain 't Afraid of No Ghost | Has advantage against spirit-based creatures.
Type: Light
Rank: Basic
-
Magic: White Heat | Eyes turn gold when angry
Type: Grey
Rank: Basic
-
Magic: Spread Thin | Can soak the damage cast at all allies within 60ft. Cannot use any other actions.
Type: Light
Rank: Mastered
-
Magic: Don't Pick Fights You Can't Win | Characters/Creatures who have a difference of 30 STR or greater compared to Remi, roll with disadvantage.
Type: Grey
Rank: Basic
-
Magic: I’ll have what he’s having | Tethers himself to someone and takes all of their damage during an encounter until it’s recast.
Type: Light
Rank: Mastered
-
Magic: Rescue | Remi can bring a fellow Old God demigod to his side in a time of crisis for three concurrent posts. One use per thread. If the summoned demigod also has mastered this ability, they can remain until the end of the thread. Cannot be used when channelled.
Type: Light
Rank: Mastered
-
Magic: Be nice | Can't be cursed at a shrine
Type: Light
Rank: Mastered
-
Magic: Safe Passage | Can post without the Draig Cordillera without being attacked by dragons. As long as more than 50% of thread participants have this perk, those who don't won't be attacked either.
Type: Light
Rank: Mastered
-
Magic: Sweet Music | 3x a season can receive a message from a dead PC to be passed on to another.
Type: Light
Rank: Mastered
-
Magic: Gone but not forgotten | 3x a year can bring back a dead PC (with permission) for one thread.
Type: Light
Rank: Mastered
-
Magic: Divine Acknowledgement | Can pray to a god from any location (does not have to be at a shrine).
Type: Light
Rank: Basic
-
Magic: Attuned Abilities:
Can partially shift animal form
Can speak telepathically with other Attuned even when not shifted
Type: Grey
Rank: Basic
-
Magic: Pixiu Ability | Can bite incorporeal spirits.
Type: Grey
Rank: Mastered
-
Magic: Kraken Ability | Legendary size
Type: Grey
Rank: Mastered
-
Magic: Wraith Ability: Bereft of Body | Can pass through solid creatures and objects at will, causing a Life Drain effect
Type: Dark
Rank: Mastered
-
Magic: Raróg Ability | Causes an aura of happiness
Type: Light
Rank: Mastered
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Items
-
Type: Light | Style: Other | Level: Basic
Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Ronin's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
-
Type: Light | Style: Other | Level: Basic
Magical T-Shirt | A plain white shirt that stretches and adjusts to allow the wearer's animal-shifts to morph through without tearing the fabric.
-
Type: Grey | Style: Other | Level: Basic
Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.
-
Type: Grey | Style: Other | Level: Basic
Ascended Demigod Fluid | A vial of fluid collected from an ascended demigod (Nate)
-
Type: Grey | Style: Other | Level: Basic
Doomsday Clock | An hourglass swirling with crimson sand which falls neither up nor down. When placed upon a 'dead' Old Gods demigod, the sand will form the number of days until the demigod awakens.
-
Type: Light | Style: Other | Level: Mastered
Mort's Lantern | A lantern from the god of death himself which will open the doorway to his realm for one night, allowing the dead to walk freely.
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Companion
-
Name: ORIA
Species: Spriggan (Ghost)
Type: Mythical
|
|
|
Abilities
-
Channeling (Accepted) : Allows an Accepted to channel a spirit (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
|
|
|
Abilities
-
Channeling (Accepted) : Allows an Accepted to channel a spirit (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
|
|
|
Animal Shift
Luxere | Phoenix | Celestial Dragon | Leviathan
|
Abilities
-
Magic: Second Chance | Once per IC year, Ronin may bring a character back from the dead, provided the ability is used within 24 hours of the character’s death (measured both in site time and real time).
Type: Light
Rank: Mastered
-
Magic: Now You See Me | Ronin may switch places with his astral projection (when summoned). Requires a 1 post cool down.
Type: Light
Rank: Mastered
-
Magic: Immortal | Will not die from a lethal blow, unless it is dealt by a fellow Vi/Safrin demigod. Should Ronin's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Basic
-
Magic: Smite | A blast of radiant light emanates from Ronin in a 60ft radius. Any allies engulfed by the light are healed, whilst any enemies take damage (Mastered healing/damage). Has a two post cooldown.
Type: Light
Rank: Mastered
-
Magic: Radiant Firebolts | Ronin may summon radiant energy as a fiery projectile. Control is excellent, and multiple projectiles may be created at once. (In quests or other combat situations requiring dice rolling, only 3 firebolts may be created per post). Range: 60ft
Type: Light
Rank: Mastered
-
Magic: Now You! | When Ronin successfully hits a target, the next ally who posts gains advantage on their attack.
Type: Light
Rank: Basic
-
Magic: Once More With Feeling | Twice per combat (e.g. KQs, PQ+s, PVP) Ronin may use two actions in one turn.
Type: Light
Rank: Mastered
-
Magic: Nimbus Call | The user may call down one of the clouds from the sky and ride upon it. The cloud will hold Ronin and up to one other person.
Type: Light
Rank: Mastered
-
Magic: Radiance | At times of heightened emotion, Ronin becomes shrouded in radiant light.
Type: Light
Rank: Basic
-
Magic: Luck of the Dice | Ronin may re-roll one fail per KQ.
Type: Grey
Rank: Basic
-
Magic: Astral Projection | Ronin can project a version of himself into another location. He can see, hear and speak in this space, and he can affect it physically, including combat situations. If the astral projection is damaged, it can no longer physically affect the space. He may only project as far as the sub-boards adjacent to his physical location - and only if he has previously visited the board.
Type: Light
Rank: Mastered
-
Magic: Untouchable | If Ronin deals a killing blow, he cannot be targeted for the next combat round.
Type: Light
Rank: Basic
-
Magic: Rescue | Ronin can bring a fellow Old God demigod to his side in a time of crisis for three concurrent posts. One use per thread. If the summoned demigod also has mastered this ability, they can remain until the end of the thread. Cannot be used when channelled.
Type: Light
Rank: Mastered
-
Magic: Be nice | Can't be cursed at a shrine
Type: Light
Rank: Mastered
-
Magic: Safe Passage | Can post without the Draig Cordillera without being attacked by dragons. As long as more than 50% of thread participants have this perk, those who don't won't be attacked either.
Type: Light
Rank: Mastered
-
Magic: Foe of the Family | Is able to see the true form of the Family and those who are Friends of the Family. Void damage is super effective.
Type: Dark
Rank: Mastered
-
Magic: Divine Acknowledgement | Can pray to a god from any location (does not have to be at a shrine).
Type: Light
Rank: Basic
-
Magic: Magic: Zephyr | Ronin may summon forth a gale blessed by the God of Life. If directed at an enemy, strikes with Air damage. If ally directed, provides healing. 15ft radius.
Type: Light
Rank: Basic
-
Magic: Attuned Abilities:
Can partially shift animal form
Can speak telepathically with other Attuned even when not shifted
Type: Grey
Rank: Basic
-
Magic: Phoenix Ability | Mastered fire damage
Type: Grey
Rank: Mastered
-
Magic: Dragon Ability | Celestial Breath
Type: Light
Rank: Mastered
-
Magic: Leviathan Ability | Legendary Size
Type: Grey
Rank: Mastered
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Items
-
Type: Light | Style: Other | Level: Basic
Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Remi's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
-
Type: Grey | Style: Offensive | Level: Mastered
Emmett's Axe | A hunting axe of pale, iridescent steel that always returns to the user when thrown. The handle is engraved with a small image of a sun.
-
Type: Grey | Style: Other | Level: Basic
Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.
-
Type: Light | Style: Defensive | Level: Basic
Phoenix Armour | Encased within an invisible pendant, when Ronin shifts or partially shifts into a phoenix, the pendant will activate. White plate armour will replace his clothing, decorated with the crimson plumes of a phoenix. The armour perfectly fits his body and is extremely easy to move in.
-
Type: Light | Style: Other | Level: Mastered
Star Counter | A black leather bracelet with unlit stars inside. Increased starlight indicates the progression of Safrin's quest outside of Caido.
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Companion
-
Name: SUGAR
Species: Dragon (Ice Breath)
Type: Mythical
|
|
|
Animal Shift
Snowy Owl | Tide Jaguar | StarKnight Swordfish | Zhenniao
|
Abilities
-
Magic: Attuned Abilities
Can partially shift animal form.
Can call like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Can speak telepathically with other Attuned even when not shifted
Can compel like-minded animals for assistance (1 large, 3 medium, 5 small, from the same animal family)
Can call any animals for assistance (3 large, 6 medium, or 10 small)
(Beastmaster) can enter into the minds any sentient animals not listed as mythical for assistance (3 large, 6 medium, 10 small). To-hit is based on END/LUCK and animals share the attuned's DMG stats. 3 post cool down between uses.
Type: Grey
Rank: Basic
-
Magic: Pegasus Ability | Can draw water from the ground with her hooves. No more than 1ft depth and is temporary
Type: Grey
Rank: Mastered
|
Items
-
Type: Grey | Style: Other | Level: Basic
Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
-
Type: Light | Style: Other | Level: Basic
Heart of Gold | A small gold pendant that softly beats with Zavien's heartbeat regardless of distance. Only works for Sohalia/Zavien. (Made by Nova)
-
Type: Light | Style: Defensive | Level: Basic
Mothman Scale Vest | A type 3 lightweight vest made from the scales of a slain mothman. Blocks Physical damage and downgrades incoming Upgraded dark magic to Basic level. Can be used 1x per thread.
-
Type: Light | Style: Other | Level: Basic
It's Giving Luck | A silver ring with an aquamarine stone that, when worn, grants +1 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted. (Made by Nova)
-
Type: Light | Style: Other | Level: Basic
Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
|
Companion
-
Name: ANANI
Species: Cloud Wyrm
Type: Regular
|
|
|
Animal Shift
Hyacinth Macaw | Black Panther | Lowland Nyala | Killer Whale | Flying Fox | Black-Necked Spitting Cobra | Black German Shepherd | Black Dragon | Pegasus | Hydra
|
Abilities
-
Magic: Second Shot | Rolls with advantage if his last attack misses
Type: Light
Rank: Basic
-
Magic: Making Waves | Can create and control water (a full swimming pool amount). Must be within a 60ft radius.
Type: Light
Rank: Mastered
-
Magic: Smells good, huh? | Sunjata will produce a subtle scent that matches exactly to whatever those around him most desire him to smell like.
Type: Light
Rank: Basic
-
Magic: Taking Hold | Using his water magic, Sunjata can form water into a tangible form that can grapple at a distance of 30ft. Success is based on a STR roll.
Type: Light
Rank: Upgraded
-
Magic: Water Baby | Rolls with advantage in naturally occurring bodies of water.
Type: Light
Rank: Basic
-
Magic: Immortality: Immortal | Will not die from a lethal blow, unless he drowns. Should Sunjata's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Basic
-
Magic: See my pain | Scars erupt with light like a lightning strike with heightened emotions
Type: Light
Rank: Basic
-
Magic: Skin Deep | When wet, floral tattoos spread temporarily all across his skin.
Type: Light
Rank: Basic
-
Magic: Hydrophobic | Water-based magic roll with disadvantage against him.
Type: Light
Rank: Basic
-
Magic: Be nice | Can't be cursed at a shrine
Type: Light
Rank: Basic
-
Magic: Hydrodome | Draws a dome of water up around Sunjata and one another, protecting them from attacks and environmental effects for one round. Lasts for 1 post, requires a 2-post cooldown.
Type: Light
Rank: Mastered
-
Magic: Let it Rain | Can cause rain to fall in a 60 ft radius that heals allies while damaging enemies. Has a 2-post cooldown.
Type: Grey
Rank: Mastered
-
Magic: Riptide | Creates an explosive wave that travels 60ft. Allies in the radius are uneffected, and enemies on the ground within 15 feet are knocked down.
Type: Dark
Rank: Mastered
-
Magic: Foe of the Family | Is able to see the true form of the Family and those who are Friends of the Family. Void damage is super effective.
Type: Dark
Rank: Mastered
-
Magic: Safe Passage | Can post without the Draig Cordillera without being attacked by dragons. As long as more than 50% of thread participants have this perk, those who don't won't be attacked either.
Type: Light
Rank: Mastered
-
Magic: Divine Acknowledgement | Can pray to a god from any location (does not have to be at a shrine).
Type: Light
Rank: Mastered
-
Magic: Rescue | Sunjata can bring a fellow Old God demigod to his side in a time of crisis for three concurrent posts. One use per thread. If the summoned demigod also has mastered this ability, they can remain until the end of the thread. Cannot be used when channelled.
Type: Light
Rank: Mastered
-
Magic: Attuned Abilities:
Can partially shift animal form.
Can speak telepathically with other Attuned even when not shifted
Type: Grey
Rank: Basic
-
Magic: Dragon ability | Can breathe lightning
Type: Dark
Rank: Mastered
-
Magic: Pegasus Ability | Can draw water from the ground with his hooves. No more than 1ft depth and is temporary
Type: Grey
Rank: Mastered
-
Magic: Hydra Ability | Has three heads to attack with. If one is cut off, it comes back as two the next round. Heads reset back to three with each shift.
Type: Grey
Rank: Mastered
|
Items
-
Type: Light | Style: Other | Level: Basic
Sex Cuffs | A pair of handcuffs that when secured onto two wrists immediately teleports those within to the Sex Room in the Hollowed Grounds.
-
Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
-
Type: Dark | Style: Offensive | Level: Basic
Infernbow | A wooden crossbow with the ability to set any arrows placed within to ignite on the pull of its trigger. (Made by Deimos)
-
Type: Grey | Style: Other | Level: Basic
Restraint-cuffs | A magical pair of handcuffs that can restrain any creature with a STR of 30 or below. (Made by Remi)
-
Type: Grey | Style: Other | Level: Basic
hEARs | An earring that when worn, increases the sound of voices (especially whispers)
-
Type: Grey | Style: Offensive | Level: Basic
Flooded Brass Knuckles | brass knuckles inlaid with sapphires. When something is hit with these, jets of water pour from the sapphires with shocking force. Made by Remi.
-
Type: Light | Style: Defensive | Level: Mastered
Seal of the Duke | An intricate brooch decorated with a spray of constellations. When thrown into the air, creates a 30ft dome of starlight that heals all those within for 30pts per round, and damages all enemies within for 30pts. The dome is opaque from the outside-in, obscuring all those within and making attacks roll with disadvantages. Lasts 3 rounds, with a 3-round cool down.
-
Type: Grey | Style: Other | Level: Basic
Knowt book | A book that tells the owner things they otherwise wouldn't know.
-
Type: Grey | Style: Other | Level: Basic
Ascended Demigod Fluid | A vial of fluid collected from an Ascended demigod (Nate)
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Companion
-
Name: PETRONELLA
Species: Sea Panther
Type: Mythical
|
|
|
Animal Shift
Lava Wyrm | Lyvern | Molten Tiger
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Abilities
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Fire Resistance (Passive) (Ancient): Cannot be harmed by heat, flame, or lava.
Type: Dark
Rank: Mastered
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Scorch (Ancient): Can generate and manipulate flames within a 30ft radius.
Type: Dark
Rank: Mastered
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Glamour (Passive) (Ancient): Can hide all or selective racial traits.
Type: Grey
Rank: Mastered
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Dart (Ancient): Can teleport up to 15 ft away
Type: Grey
Rank: Mastered
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Magic: Foe of the Family | Is able to see the true form of the Family and those who are Friends of the Family. Void damage is super effective.
Type: Dark
Rank: Mastered
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Siphon (Ancient): Can absorb life force from a living creature via touch. Heals for 50% of the user’s upgraded damage and damages the target for the remaining 50%.
Type: Dark
Rank: Upgraded
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Items
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Type: Dark | Style: Offensive | Level: Basic
Flametouch Daggers | A pair of obsidian daggers licked with crimson along the blade edge. On hit, the daggers become wreathed in flame.
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Type: Grey | Style: Other | Level: Basic
Oral Charm | A small charm inlaid on the hilt of the Flametouch Daggers that allows one to be controlled via singing, within a range of 10 ft. Controlling a dagger takes an action to complete.
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Abilities
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Air manipulation (Abandoned/Hybrid): Can create and control air within a 30ft radius.
Type: Grey
Rank: Mastered
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Water manipulation (Abandoned/Hybrid): Can create and control water within a 30ft radius.
Type: Light
Rank: Mastered
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Lightning manipulation (Abandoned/Hybrid): Can create and control Lightning. Must be within a 30ft radius.
Type: Dark
Rank: Mastered
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Magic: Siren Call | Her voice carries unnaturally well over water and open spaces, reaching ears it shouldn’t be able to reach. At sea, it can slip through fog, wind, and distance as though carried along the surface of the waves themselves.
Type: Dark
Rank: Mastered
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Magic: Siren's Wake | After she leaves a space, traces of her presence linger briefly: a faint scent of salt, the sound of distant water, a restless feeling in the chest. People rarely notice it consciously.
Type: Dark
Rank: Mastered
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Magic: Siren's Song | When she hums, sings, or even speaks softly for long enough, she can make those around her feel an urge to draw closer, linger, or stay put.
Type: Dark
Rank: Mastered
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Magic: Anchorhold | NKnows everything happening on the Ark even when she's away from it.
Type: Grey
Rank: Mastered
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Magic: Soul of the Ark | Physical damage to the Ark both as a ship and a woman manifests itself in both. If either suffers fatal damage, it has devastating effects, potentially resulting in death or total destruction.
Type: Dark
Rank: Mastered
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Magic: Coin Toss | Her physical manifestation is tethered to a coin. When the coin is flipped as heads, she can be present in the world as a woman, but when the coin is flipped to tails she is immediately sent back to the Ark.
Type: Dark
Rank: Mastered
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Magic: Brine | Can create freshwater as well as saltwater
Type: Light
Rank: Mastered
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Magic: Brine Drops | Can heal using her Brine
Type: Light
Rank: Mastered
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Animal Shift
Tide Jaguar | Horse
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Abilities
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Magic: Celestial Shield | Can create a spherical shield out of starlight to encompass two characters side by side, within 30ft. The shield lasts for one round.
Type: Light
Rank: Upgraded
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Magic: Shadow Touch | Can create and manipulate tendrils of shadow. 30ft radius. Shadows share his STR stat.
Type: Grey
Rank: Upgraded
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Magic: Lunar Defense | Blocks mastered-level telepathic magic at a range of 60ft. Completely effective if the user's ARC is greater than 30. At a range of 11-29 attackers can read the odd emotionally-charged surface level thought. A difference of less than 10 makes the block subject to a narrative battle of wills.
Type: Grey
Rank: Mastered
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Magic: Sunlit Shadows | The user can read the surface thoughts and emotions of those within a 60ft radius. Control is excellent. Note: "Thoughts and emotions" include anything written in a character's narration in a post.
Type: Grey
Rank: Mastered
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Magic: Day to night | Hair can change from ice-blonde to dark brown
Type: Grey
Rank: Basic
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Magic: Misty Step | Can teleport up to 30ft away
Type: Light
Rank: Upgraded
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Magic: Constellations | Freckle-sized constellations move across his skin
Type: Grey
Rank: Basic
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Magic: Blink | 2x per thread can use Misty Step without it costing an action
Type: Light
Rank: Basic
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Magic: Dark Matter Tendrils | Vesper may condense dark matter into tendrils. Control is excellent, and multiple tendrils may be created at once. (In quests or other combat situations requiring dice rolling, only 3 tendrils may be created per post). Range 60ft.
Type: Dark
Rank: Mastered
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Items
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Type: Light | Style: Defensive | Level: Basic
Vernal Viper Snake Skin | Lightweight opalescent snake skin that can be crafted into armour by a god. When struck at close range (melee), releases hallucinogenic pollen that causes the attacker to roll with disadvantage on their next turn.
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Abilities
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Channeling (Accepted) : Allows an Accepted the opportunity to channel one of the gods in addition to heralds/demigods/spirits (2x a season). Can be combined with other accepted channelling to increase power. If combined with another mastered channelling, increases the odds of a Big God answering to 15 % . Has a 3-post cool-down between uses.
Type: Light
Rank: Mastered
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Items
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Type: Light | Style: Defensive | Level: Basic
Dragon Shield Bracelet | A shield contained within a golden bracelet shaped with a dragon's head clasp. Blocks Magical Damage.
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Type: Grey | Style: Other | Level: Upgraded
Starlight Cuff | A leather cuff intertwined with threads of starlight that when activated, extend the movement of the user's hand to 10ft total. Includes effects from items/weapons.
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Type: Light | Style: Offensive | Level: Upgraded
Starblade | A sword that glows with inner starlight and burns on contact.
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Type: Light | Style: Other | Level: Upgraded
Golden Healing Ring | A golden ring capable of delivering healing via touch. Uses type 2/3 stats
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Type: Light | Style: Defensive | Level: Basic
Leather Armour | Leather armour capable of blocking physical damage. Can only be used 1x per thread.
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Type: Dark | Style: Other | Level: Mastered
Abyssal Leviathan Skin | The thick hide of an Abyssal Leviathan which can be created into armour by a god. The cloak provides mastered-level protection against attacks but makes the wearer attack whoever is closest to them while wearing it.
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Type: Light | Style: Offensive | Level: Mastered
Celestial Coating | A celestial coating on Starblade that adds mastered damage on the initial hit. Makes the blade glow with celestial light.
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Type: Light | Style: Other | Level: Basic
Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
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Type: Light | Style: Other | Level: Upgraded
Heart of Gold | A small gold pendant that softly beats with Sohalia's heartbeat regardless of distance. The metal heats when Sohalia feels extreme fear. Only works for Sohalia/Zavien. (Made by Nova)
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Companion
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Name: SOL
Species: Dragon (Fire Breath)
Type: Mythical
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