Records

Alex

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light | Style: Defensive | Level: Basic
    Captain's Coat | A black, Victorian-style coat with a collar, lined with black satin and embellished with pointed teeth. When the sun hits the coat, the vague patterns of a tiger's stripes can be seen. The coat can reflect basic fire damage away from the wearer, and can be used again after a two post cool-off period.

Andromeda

Animal Shift

White Transvaal Lion

Anju

Items

  • Type: Dark | Style: Other | Level: Basic
    Vial of Ascended Fluid | Does what it says on the tin. Highly flammable.

Companion

  • Name: RIYA
    Species: Dragon (Fire Breath)
    Type: Mythical

Azrael

Abilities

  • Magic: Repair | Summons an electrical field from Azrael, Ascended within 60ft of them are repaired 30pts.
    Type: Light
    Rank: Mastered
  • Magic: Inventor | Can create tech (subject to admin approval), with a 50% chance of malfunction.
    Type: Grey
    Rank: Basic
  • Magic: Architect (FEAT) | Rolls with advantage when using Ascended tech
    Type: Light
    Rank: Basic

Upgrades

  • Type: Defensive | Level: Basic
    Invisibility | Allows the user to make themselves invisible while activated. While still, they are are invisible, but moving decreases the effectiveness of the upgrade.

Items

  • Type: Grey | Style: Defensive | Level: Basic
    Monster Repellant | Will make the air hostile to the senses of any predatory monster-like creatures. Sufficient strength and mental fortification can overcome the effects of the spray. Works in a 30ft radius.

Chaele

Abilities

  • Life Drain : Can negatively influence the life force of a living thing within 5ft
    Type: Dark
    Rank: Basic

Charlotte

Abilities

  • Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic

Cordelia

Animal Shift

Luxere | Red Fox

Darkeye

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey | Style: Offensive | Level: Basic
    Throwing Axes | A pair of throwing axes that only ever deal basic damage. However, they allow the wielder to teleport up to 5ft in distance.
  • Type: Grey | Style: Other | Level: Basic
    Giant Landshark Tooth | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
  • Type: Light | Style: Other | Level: Basic
    Karmic Spear | A finely forged weapon with vines engraved along the hilt. When hitting an enemy, the weapon causes Basic damage, but if hitting an ally, it will give Basic healing instead.

Companion

  • Name: Mahariel
    Species: Black Panther
    Type: Regular

Deimos

Animal Shift

Golden Eagle | Maltese Tiger | Grizzly Bear | Leopard Seal | Hellhound | Thunderbird | Bakunawa

Abilities

  • Life Drain : Can take life force from a living thing to temporarily make themselves stronger within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Creation: When combined with Mastered Air, Mastered Earth, Mastered Water, and Mastered fire, can create 2 magical items per season (with admin approval). Without mastering the four elements, can create well-made complex machines, and an unlimited number of regular items per thread limited by endurance stat. Small items last their natural lifespan. Medium and large items degrade after a season. Complex machines (a telescope, music box, etc) must be created with the knowledge of the character (i.e., cannot create a machine you don't understand/wouldn't be able to build with relevant tools)
    Type: Light
    Rank: Mastered
  • Fire Manipulation: Can create and control flames. Must be within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Air manipulation: Can create and control the air. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Earth Manipulation: Can create and control the earth. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Magic: Necromancy | Can reanimate non-mythical animals recently deceased/buried nearby. Reanimated figures can follow his basic commands, and have the life of one hour.
    Type: Dark
    Rank: Mastered
  • Magic: Flip the switch | This magic causes ascended upgrades to be nullified within 15 feet of the user. Has a two post cooldown.
    Type: Dark
    Rank: Mastered

Items

  • Type: Light | Style: Other | Level: Mastered
    Gambler's Gloves | A pair of supple leather gloves, seemingly innocuous. Doubles the user's Luck stat.
  • Type: Grey | Style: Other | Level: Basic
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
  • Type: Light | Style: Other | Level: Basic
    The Shield's Bloom | A sprig of lavender that smells like an entire field. Will never wither or die, and any buds removed will instantly grow back.
  • Type: Grey | Style: Defensive | Level: Upgraded
    Scale Ring | A magical ring that when worn, can be used to cover the wearer in full armor that resists dark magic. Made by Remi.
  • Type: Light | Style: Other | Level: Basic
    Sweetwater Pearl: A small pearl that when sucked on provides refreshment and hydration
  • Type: Dark | Style: Offensive | Level: Basic
    Bladed Parasol | A beautiful parasol of black lace, detailed in patterns of leaves and vines. A thin bladed sword is concealed within the handle.
  • Type: Dark | Style: Offensive | Level: Basic
    Ascended Sword | Made from starlight and ascended-fluid, this blade can kill an ascended instantly (with permission); in PQ+/KQs the blade's damage increases the more ascended fluid it sheds. Is particularly lethal to Samuel Wordsworth.
  • Type: Grey | Style: Other | Level: Upgraded
    Invisibility Cloak | Ornate, detailed cloak, that when worn, renders up to two individuals (or a rider on a horse) invisible.
  • Type: Grey | Style: Other | Level: Basic
    Leviathan Scale | A large, razor sharp scale which gleams a burnished steel colour. This may be useful for armour or weapons!
  • Type: Dark | Style: Other | Level: Basic
    Bone Ear-Cuffs (pair) | When worn by two individuals, communication is possible between them regardless of distance. Conversations are opened and closed by reciting the individual's full name.
  • Type: Grey | Style: Other | Level: Basic
    Truth Pendant | Will pulse with warmth when a lie is spoken within 5ft. If a character is speaking, it cannot reliably be used to pick out specifically what they are saying is a lie, if multiple claims are uttered.
  • Type: Grey | Style: Other | Level: Upgraded
    Bag of Silence | A sturdy canvas bag, around six feet tall when closed. At Deimos’s mental command, the bag becomes invisible and completely soundproof. Made by Deimos.
  • Type: Dark | Style: Offensive | Level: Basic
    Beetle Husk | A gold-encrusted dried beetle. When eaten, can instantly kill any creature that is not immortal, a god, or an upper-level KQ foe (ask an admin for clarification). Can knock an immortal character unconscious for 3 months, can take off 50% of an upper-level foes HP. Only works if the bug itself is eaten. Poison cannot be made from the bug, nor can it be used to coat an arrow/knife/etc.

Companion

  • Name: BELIAL
    Species: Peryton (Blend)
    Type: Mythical
  • Name: ZURIEL
    Species: Unicorn (Healing)
    Type: Mythical

Edmund

Abilities

  • Fire Manipulation: Can manipulate flames. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Items

  • Type: Light | Style: Other | Level: Basic
    With Me Now Pendant | A glass pendant filled with lavender that will never wilt. When this pendant is tightly held, Maeve will be instantly transported to wherever this recipient pendant is, regardless of location. (Made by Safrin)

Enzo

Abilities

  • Telekinesis: Can move small objects in a 5ft radius.
    Type: Grey
    Rank: Basic

Everest

Animal Shift

German Shepherd | Tide Jaguar

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Evie

Abilities

  • Healing: Can heal 20pts worth of injuries per post.
    Type: Light
    Rank: Upgraded
  • Earth Manipulation: Can manipulate the earth. Must be within a 30ft radius. Control is excellent.
    Type: Grey
    Rank: Upgraded
  • Telekinesis: Can move small objects in a 5ft radius.
    Type: Grey
    Rank: Basic

Items

  • Type: Grey | Style: Other | Level: Basic
    Giant Landshark Tooth | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.

Ezekiel

Animal Shift

Wolverine

Falke

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey | Style: Other | Level: Basic
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Light | Style: Other | Level: Basic
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Light | Style: Other | Level: Basic
    Diagnostic Glove | Automatically detects physical ailments. Specific diagonoses manifest in different ways: the glove will automatically gravitate to the injured area, giving off different visual and physical clues based on the injury. For instance, internal bleeding might turn the glove red, severe depression might make it appear cold and dark, etc.

Companion

  • Name: OPHELIA
    Species: Brown Weeper Capuchin
    Type: Regular

Felix

Animal Shift

Sloth Bear | Peryton

Finn

Abilities

  • Accepted Channeling: Allows an Accepted to channel a deity or lesser spirit during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Grey | Style: Other | Level: Basic
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Grey | Style: Other | Level: Basic
    Aura Spectacles | The wearer is able to discern which races have been in an area within the last 12 hours. (Attuned to Finn Rosencrantz - these appear like ordinary spectacles to any other who wears them)
  • Type: Grey | Style: Offensive | Level: Mastered
    Kinetic Firearm | A magically enhanced pistol which requires no ammo. Shots of kinetic energy may be fired at the user's will. The pistol will be able to fire one shot per thread for every 5 points of the character's END stat. (E.g. with 20 END, the pistol will fire up to 4 shots per thread).

Flora

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Harper

Animal Shift

Gore Crow

Abilities

  • Magic: Can partially shift animal form
    Type: Light
    Rank: Basic

Items

  • Type: Light | Style: Other | Level: Basic
    Ring of Water Walking | Allows the holder to walk on water

Helen (Salt)

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Hotaru

Animal Shift

Mountain Lion | Golden Saker Falcon

Abilities

  • Creation: Can create small non-magical items (up to 5 in a thread). Items disappear at the end of a thread and are very crudely made. Must be combined with a base (or higher) magical element.
    Type: Light
    Rank: Basic
  • Lightning manipulation: Can create and control Lightning. Must be within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Air manipulation: Can manipulate the air. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Grey
    Rank: Basic
  • Magic: Compulsion | Must be making physical contact at all times. The success of the compulsion is based on a combination endurance stats and the extent of the order being compelled. A difference of 5 or more is ineffective. 3 or more is weakly effective. And below 1 is effective. Lasts 1 minute. ( Compulsions should be in the form of planting the seed of an idea that the magic makes seem more plausible. Restrictions: At this level, cannot force someone to kill, harm, or go against their core-nature/character properties (i.e., could not make a pious character abandon the gods, could not make a lover turn against the other.). When these compulsions are made, to ignore/fight them causes pain on the victim (headaches, nausea, temporary blindness while within 5ft of Hotaru).)
    Type: Dark
    Rank: Basic
  • Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic

Items

  • Type: Dark | Style: Other | Level: Basic
    Truth Serum | A vial of flavorless truth serum that compels the consumer to tell the truth for the next 5 posts, then slowly wears.
  • Type: Dark | Style: Defensive | Level: Upgraded
    Ornate Leather Bracers | The wearer can, at will, redirect both magical and physical attacks. For magical attacks, can redirect them within 10ft. Physical attacks must be within melee range to be directed, and can then be redirected within 10ft.
  • Type: Light | Style: Other | Level: Basic
    Hot Springs Water | Water from the Frey’s Breath hot spring. It can heal the user with Mastered healing magic. One use only.
  • Type: Light | Style: Offensive | Level: Basic
    Elemental Projectiles | A small bag with an unlimited supply of incredibly dense spheres of ice. Best when used with a slingshot, but can also be thrown. Will not melt while in the bag.

Isar

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Isla

Abilities

  • Magic: (Daywalker) 90% Sunlight Resistance
    Type: Light
    Rank: Basic

Upgrades

  • Type: Other | Level: Upgraded
    Optical Enhancement | Allows the user to see in both x-ray and infrared to a depth of 3ft.
  • Type: Offensive | Level: Mastered
    Static Boost Upgrade | The user's palms are capable of delivering a powerful shock to the system. When applied to fellow Ascended, the recipient gains +30 damage on their next attack. When used on non-Ascended, it is capable of delivering +30 lightning damage. Requires a 1 post cooldown.
  • Type: Offensive | Level: Mastered
    Prosthetic Scalpel Blades | Three sharpened scalpel blades made of an unknown lightweight metal have been embedded in the pads of Isla's fingers. By flexing certain muscles in her arms and hands, the blades can extend and retract.
  • Type: Other | Level: Mastered
    Healing Upgrade | Can heal ascended/ascended demigods at Mastered level. The injured body part must be within arm's reach.
  • Type: Other | Level: Mastered
    Telecommunications Upgrade | This telecommunications chip allows the user to speak directly into the minds of any ascended regardless of distance. Ascendeds within the same region can respond mentally.
  • Type: Defensive | Level: Mastered
    Damage Splash Upgrade | For every attack made at Wessex, double the damage is deflected back to the creature who caused it. (Elemental effects are not duplicated. 30 pts of fire damage is translated back as 30 pts of regular damage, for example).
  • Type: Defensive | Level: Upgraded
    Bioshield | When activated this upgrade covers 80% of the user in a diamond-like lightweight coating and will remain in place until it has been struck. Defends against both magical/elemental and physical attacks. Once depleted, requires a two-post cooldown.

Items

  • Type: Grey | Style: Offensive | Level: Basic
    Greatwood Staff | A staff carved from one of the Mathair's branches, bejewelled with precious gems from the Whispershore and infused with Ascended fluid. When tapped twice in succession against a surface, basic Ascended upgrades are nullified within 5ft of the staff for 1 post. One use per thread.
  • Type: Light | Style: Other | Level: Basic
    IntraLight | What resembles a pen-light when held by an ascended, gives the holder access to the internal scans of any ascended it shines upon. It allows the user to diagnose physical ailments with pinpoint accuracy (can determine HP, and lost HP)

Companion

  • Name: The Prince
    Species: Relic (Self-Sacrifice)
    Type: Mythical

Jack

Abilities

  • Air manipulation: Can create and control the air. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Magic: Passive Telepathy | The user can read the surface thoughts and emotions of those within a 30ft radius. Control is excellent. Note: "Thoughts and emotions" include anything written in a character's narration in a post.
    Type: Grey
    Rank: Mastered
  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered

Items

  • Type: Light | Style: Other | Level: Basic
    Ark | A ship that is able to fly only at night. Bright starry nights move her sails the fastest, whereas cloudy skies will feel like windless seas. Leaves a shimmer of starlight in her wake rather than ripples. Gracefully descends at dawn.

Companion

  • Name: SEVEN
    Species: Sear Cat
    Type: Mythical

Juniper

Abilities

  • Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic
  • Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic

Kenza

Animal Shift

Thoroughbred

Kiada

Abilities

  • Magic: 40% Sunlight Resistance
    Type: Light
    Rank: Basic

Upgrades

  • Type: Other | Level: Basic
    Bipedal Air Upgrade | Air shoots from her feet allowing her to move with bursts of speed
  • Type: Defensive | Level: Basic
    Bionic Armor Upgrade | Lightweight but hard armour extends from her spine, wrapping around her upper body in a defensive sheet of armour.
  • Type: Other | Level: Basic
    Assimilation Upgrade | When biting another Ascended, the user can choose to mimic one of their upgrades rather than stealing a stored power.

Lena

Animal Shift

Artic Fox | Galah Cockatoo

Items

  • Type: Dark | Style: Other | Level: Basic
    Vial of Ascended Fluid | Does what it says on the tin. Highly flammable.

Maeve

Abilities

  • Accepted Channeling: Allows an Accepted to channel a deity or lesser spirit during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Grey | Style: Defensive | Level: Basic
    Starlight Bangle | When worn, gives the user +2 to a dexterity roll during a PQ+/KQ. One post cool-down.
  • Type: Light | Style: Other | Level: Basic
    Vi's Rose: A beautiful crimson flower with thorns of deep gold, it is rumoured that these roses are coloured with Vi's lifeblood. When planted, they have the ability to cleanse the area around them.
  • Type: Grey | Style: Other | Level: Basic
    Giant Landshark Tooth | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
  • Type: Light | Style: Other | Level: Basic
    Blood Ring | A magical ring that when infused with the blood of an attuned, allows for mental communication with them regardless of race. (works only with one attuned, cannot be upgraded).
  • Type: Grey | Style: Other | Level: Basic
    Buzzing Harmonica | When played, emits a low-pitch buzzing sound that attracts local bees
  • Type: Light | Style: Offensive | Level: Upgraded
    Phoenix Whip | A magical 15ft whip that creates a small sonic boom and ignites the phoenix feather on its tip when snapped to cause fire damage. When not in use, the feather on the end looks like smouldering embers but is not hot.
  • Type: Light | Style: Other | Level: Basic
    With Me Now Pendant | A glass pendant filled with lavender that will never wilt. When the recipient pendant is tightly held, Maeve's pendant will glow with purple light. She has 5 seconds to put down the pendant, or else she will be instantly transported to wherever the recipient pendant is, regardless of location. (Made by Safrin)
  • Type: Light | Style: Other | Level: Mastered
    Spring Water | Held in a clay cup that cannot spill, this water can fully restore the HP of anyone/anything who drinks from it and removes any status effects they might have. One use.
  • Type: Light | Style: Defensive | Level: Basic
    Fire Armor | Beautiful armor that when worn downgrades incoming upgraded fire magic, to basic-level.

Companion

  • Name: AIDON
    Species: Dragon (Fire Breath)
    Type: Mythical

Mateo

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey | Style: Other | Level: Basic
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
  • Type: Grey | Style: Other | Level: Basic
    Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.

Melita

Abilities

  • Accepted Channeling: Allows an Accepted to channel a deity or lesser spirit during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Light | Style: Other | Level: Basic
    Water Dancer | This delicate anklet, when worn, allows the user to step upon the surface of water as though it was solid as the ground. Can be used once per thread.
  • Type: Light | Style: Offensive | Level: Basic
    Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
  • Type: Dark | Style: Other | Level: Basic
    Siabhran | A staff reinforced with the sap of a Wicker Woman. Black as pitch and veined with amber, this staff is nigh unbreakable. Those who are struck with it may experience mild hallucinations lasting up to ten minutes.
  • Type: Dark | Style: Offensive | Level: Basic
    Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
  • Type: Grey | Style: Other | Level: Basic
    Giant Landshark Tooth | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
  • Type: Dark | Style: Defensive | Level: Basic
    Bone Charm | Capable of deterring ghost whales for 1 post per thread. Works only for Melita.
  • Type: Light | Style: Other | Level: Basic
    Feather Foot Charm | A charm which allows the user to float harmlessly to the ground from any height. One use only.
  • Type: Grey | Style: Other | Level: Basic
    Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
  • Type: Light | Style: Other | Level: Basic
    Spyglass | Can see through human-made structures up to a depth of 3 feet
  • Type: Dark | Style: Offensive | Level: Basic
    Gloves of Crushing | Oversized green gauntlets that cause its wearer to become mildly irritable and inevitably break fragile things when worn

Companion

  • Name: FANGORN
    Species: Vampire Gourd
    Type: Mythical
  • Name: SILA
    Species: Dragon (Fire Breath)
    Type: Mythical

Milo

Abilities

  • Summoning : Can summon 1 small animal (house-cat sized or smaller)
    Type: Light
    Rank: Basic
  • Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic
  • Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic

Mordecai

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Nate

Abilities

  • Magic: Damage Sponge | Nate creates an intrinsic link between himself and one other person, represented by a beam of ethereal lightning. Whilst linked, damage taken by the recipient is halved and shared with Nate for one post, for a distance of up to 30ft. The ability has a one post cooldown, and when cast, will remain active until damage is sustained.
    Type: Grey
    Rank: Basic
  • Magic: (Daywalker) 90% sun resistance
    Type: Light
    Rank: Basic
  • Magic: Finger in Everything | Nate possesses the ability to create four extra arms in the same style as the Voice’s holograms. The arms share Nate's strength stat and can be summoned/dismissed at will. They are able to reach a radius of 30ft.
    Type: Dark
    Rank: Mastered
  • Magic: Fire Dodge (FEAT) | Rolls with advantage against fire attacks
    Type: Grey
    Rank: Basic
  • Magic: Plasma Ball | Skin acts like a plasma ball with dull lines of an electric glow that become focused with touch.
    Type: Light
    Rank: Basic
  • Magic: Bittersweet | On a single turn, Nate can mark an ally who is within 30ft. Any damage done by Nate on that turn is also counted as healing for the ally marked. The mark disappears after use. Requires a 1-post cool down.
    Type: Dark
    Rank: Basic
  • Magic: Immortal | Will not die from a lethal blow, unless it is during Longnight or the last week of Longheat. Should Nate's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
    Type: Light
    Rank: Mastered
  • Magic: I'm Rubber You're Glue (FEAT) | Nate has advantage against creatures who have just dealt him damage.
    Type: Light
    Rank: Mastered
  • Magic: Demi-gods Disadvantage (FEAT) | Demi-gods roll at a disadvantage against Nate
    Type: Grey
    Rank: Mastered
  • Magic: Static Boost | A sphere of electricity emanates from Nate in a 60ft radius. Any allies hit by the light receive advantage on their next attack, whilst any enemies take damage (Mastered damage). May be used three times per thread, with a two post cooldown.
    Type: Grey
    Rank: Mastered
  • Magic: Neon Lights (PASSIVE) | A neon halo that shines/appears when Nate uses his Demi-god abilities
    Type: Light
    Rank: Mastered
  • Magic: I'm Very Fast | Can teleport up to 15 feet within a board, 1x per thread. Can take a regularly sized person/object with him.
    Type: Grey
    Rank: Basic

Upgrades

  • Type: Other | Level: Basic
    Optical Upgrade (Precognition) | A prosthetic eye infused with the blood of a sear cat. The user may ‘see’ a potential upcoming event once per season. Contact the admin team for your seasonal vision!

Items

  • Type: Grey | Style: Other | Level: Basic
    Injection-site Healer | A small U-shaped device with two round balls on either end that when used by an ascended on the bitten-skin of a non-ascended, instantly heals the injection-site marks.
  • Type: Light | Style: Other | Level: Basic
    Feather Foot Charm | A charm which allows the user to float harmlessly to the ground from any height. One use only.
  • Type: Grey | Style: Other | Level: Basic
    Needle & Thread | Needles change size and thread changes color depending on user's wants.
  • Type: Light | Style: Other | Level: Upgraded
    Blood Ring | A magical ring that when infused with the blood of an attuned, allows for mental communication with them regardless of race. (works only with one attuned). Made by Remi
  • Type: Dark | Style: Defensive | Level: Basic
    Fang Necklace | A necklace of sea panther teeth. These may be used once per thread to cause intimidation to nearby enemies. (Enemies will roll with disadvantage for that round).
  • Type: Dark | Style: Offensive | Level: Basic
    Everywhere Arrow | A sleek, obsidian arrow. Controlled by whistling, the arrow is moved and directed via a mental link with the user. Range of 15ft, works with Ascended only.
  • Type: Dark | Style: Offensive | Level: Basic
    Flametongue | Magic sword that sheds dim light like a torch and is warm to the touch; causes user to constantly have spice on the tongue as if they ate something fiery hot.
  • Type: Grey | Style: Defensive | Level: Basic
    Leather Jacket | A leather jacket that can reflect basic fire damage away from the wearer. Can be used again after a three post cool-off period. (Made by Deimos)

Companion

  • Name: PEMOTA
    Species: Starwhale (narwhal)
    Type: Mythical
  • Name: RAMOTH
    Species: Dragon (Biopulse)
    Type: Mythical

Neron

Abilities

  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Life Drain : Can take life force from a living thing to temporarily make themselves stronger within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Magic: 40% Sunlight Resistance
    Type: Light
    Rank: Basic
  • Illusion: Can create 100% compelling and complex illusions within a 30ft radius.
    Type: Grey
    Rank: Mastered

Upgrades

  • Type: Other | Level: Basic
    Power Reservoir | This Ascended's upgrade is capable of storing up to 3 abilities as a result of biting one or more victims. (Abilities are still one-use only).
  • Type: Defensive | Level: Basic
    Cloaking Upgrade | A 90% body upgrade that bends light making the user invisible. Dramatic action or the use of weapons/upgrades/items makes the user 25% more visible. This translates to rolling disadvantage to hit the user in a battle.
  • Type: Other | Level: Basic
    Euphoric Venom | After the user bites someone, the victim will feel docile and happy for up to 1 minute afterwards, depending on the difference between their END stat and the user's. A difference of 10 or more is ineffective. 5 or more is weakly effective. And below 2 is very effective.

Items

  • Type: Grey | Style: Other | Level: Basic
    Ascended Pocket Watch | In the hands of an ascended, when this watch is opened within 5ft of anyone, it will reveal one of their abilities (shifts, powers, upgrades, etc) at random.
  • Type: Dark | Style: Offensive | Level: Mastered
    Cobb’s Cane | A mysterious walking stick topped with a silver lionshead. When tapped twice in succession against a surface, Abandoned magic is nullified within 5ft of the cane for 1 post. One use per thread.
  • Type: Dark | Style: Other | Level: Basic
    Dinosaur Bone | A massive bone from a prehistoric creature, with exceedingly sharp serrated edges that are very strong. This may be useful for armour or weapons!

Nikolai

Abilities

  • Magic: 20% sun resistance
    Type: Light
    Rank: Basic

Upgrades

  • Type: Offensive | Level: Basic
    Energy Shard | Through an upgrade in the wrist, the user can propel knife-shaped bursts of energy, up to 10ft
  • Type: Other | Level: Basic
    Optical Upgrade | Can translate written words regardless of the language. Eyes glow blue when in use. (OOC: Will translate two plot-related text per season.)
  • Type: Offensive | Level: Basic
    Caught Your Eye | This optical upgrade allows the user to emit an energy beam that causes internal damage to another while eye contact is made within a 5ft distance.

Items

  • Type: Grey | Style: Other | Level: Basic
    Spy-Racial Glasses | When worn by an ascended, reveals the race of anyone looked at through them.

Noah

Animal Shift

Polar Bear

Abilities

  • Magic: There in a Flash | Noah may teleport between any board's adjacent sub-boards, providing he has visited the board before. Requires a 3-post cooldown between uses.
    Type: Light
    Rank: Basic
  • Magic: Divine Opposition | Noah summons a celestial shield dome in a 30ft radius. Any allies within the shield receive Upgraded Healing, and any enemies are damaged at an Upgraded level. The shield lasts for 1 post, with a 2-post cooldown.
    Type: Light
    Rank: Upgraded
  • Magic: Turn it off and on again (FEAT) | Ascended attacks using upgrades roll with disadvantage against Noah.
    Type: Light
    Rank: Basic
  • Magic: Blazing (Passive) | Eyes and body glow with bright, flowing celestial energy when experiencing heightened emotion.
    Type: Light
    Rank: Basic

Items

  • Type: Grey | Style: Other | Level: Basic
    Sentinel's Coat | A sturdy coat lined with the hide of a frost giant, using ursur claws as toggle buttons. Perfectly fitted for Noah, it provides protection even from the coldest temperatures.
  • Type: Dark | Style: Offensive | Level: Basic
    Fire Quiver | A magical quiver that turns any arrow placed within into a flaming projectile that ignites upon impact. (Made by Deimos)
  • Type: Grey | Style: Defensive | Level: Basic
    Invisibility Cloak | Ornate, detailed cloak, that when worn, renders an individual invisible. (Made by Deimos)
  • Type: Grey | Style: Offensive | Level: Basic
    The Atticus Amulet | Contains a mythical shift of a Basilisk, which can be used regardless of character race, so long as the character is wearing the amulet. Mythical ability: Stoneheart | Any caught in the eye of the Basilisk may be turned to stone for 3 turns in combat situations.
  • Type: Light | Style: Other | Level: Basic
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Light | Style: Other | Level: Basic
    Capitol Compass | Can travel to the political hubs in all settled lands.

Companion

  • Name: EIRA
    Species: Griffin (Venom)
    Type: Mythical

October

Animal Shift

Bernese Mountain Dog | Unicorn

Ox

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Paige

Animal Shift

Least Weasel

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Peter

Abilities

  • Magic: 20% Sunlight Resistance
    Type: Light
    Rank: Basic

Upgrades

  • Type: Offensive | Level: Upgraded
    Nested Blade Bionic Upgrade | A lightweight but strong blade is embedded in both forearms. When activated, articulates out and can be used offensively or defensively.
  • Type: Offensive | Level: Upgraded
    Oxygen-Depletion Upgrade | Can emit a dense cloud of molecules from his skin, that suck the oxygen out of the air in a 10ft radius. Creatures with respiratory issues will find themselves almost immediately suffocated, while those with regular respiratory systems will be unable to breathe.

Ray

Animal Shift

Black Panther | Bush Viper | Shangyang

Items

  • Type: Light | Style: Other | Level: Basic
    Healer's Wand | A wand that seems organic in structure, crafted from stone, vines and blooming lilies. Capable of delivering Basic Healing to one target.

Raza

Abilities

  • Accepted Channeling: Allows an Accepted to channel a deity or lesser spirit during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Grey | Style: Other | Level: Basic
    Glowing rock | A pretty green rock. It glows.
  • Type: Grey | Style: Other | Level: Basic
    hEARs | An earring that when worn, increases the sound of voices (especially whispers). Raza can hear anything said within her bar.
  • Type: Grey | Style: Other | Level: Basic
    Be-gone Bag (Upgraded) | A large sturdy canvas bag, roughly 6ft tall when closed. At Raza's mental command the bag becomes invisible and completely sound proof. Made by Remi
  • Type: Dark | Style: Other | Level: Basic
    Sea Panther Trident | A trident of gleaming black metal. The chief point is fashioned out of a pale, twisting horn, sharp as a razor, and may be detached as a dagger. The trident may deal additional Lightning damage once per thread.

Companion

  • Name: HOA
    Species: Albino Granite Burmese Python
    Type: Regular

Remi

Animal Shift

Ferruginous hawk | Manticore | Kraken | Wraith | Ifrit

Abilities

  • Magic: Ghost Shape | Can summon the ghostly echoes of his former shifts (lion, raccoon, octopus), non-mythical creatures in his current biome, and a manticore. These will last for 3 post per thread, cause fear and cold damage; the manticore ghost can also cause poison damage.
    Type: Dark
    Rank: Mastered
  • Magic: Out of Body | Can project his spirit into the world. While in spirit-form, his body is completely vulnerable, though his spirit cannot be harmed. Can take over the bodies of animals within a 30ft radius, and can attempt to take over humans as well. (A 30 END difference is an automatic success. Difference of 20 is accompanied by extreme disorientation and mental pain for the soul in question. Difference of 10 or below is accompanied by disorientation and temporary loss of bodily function.)
    Type: Grey
    Rank: Mastered
  • Magic: Kindred Spirit (Feat) | Spirit-attacks have disadvantage against him
    Type: Dark
    Rank: Basic
  • Magic: Fade (passive) | When Remi remains completely still, he faded into shadow
    Type: Dark
    Rank: Basic
  • Magic: Immortality: Immortal | Will not die from a lethal blow, unless it is from someone who loves him/he loves. Should Remi's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
    Type: Light
    Rank: Basic
  • Magic: Live-Wire (feat) | Ascended roll with disadvantage against Remi.
    Type: Grey
    Rank: Basic
  • Magic: Not Where I Laid My Head | While using his Hushabye magic, can teleport his physical body to the location of anyone he's used the magic with previously. Can bring 1 person with him, if they fall asleep next to him
    Type: Grey
    Rank: Mastered
  • Magic: Shadowless (passive) | Does not have or cast a shadow
    Type: Dark
    Rank: Basic
  • Magic: Empathy | When in contact with one other person, Remi can feel their surface and hidden emotions. To sense deeper emotions he has to continue contact. He can also allow them to experience his emotions as well.
    Type: Grey
    Rank: Mastered
  • Magic: Soul Strike | If successful, knocks the soul out of the body. An out of body soul can't affect its environment for 1 turn during combat, or for 20 seconds in normal threads. (The attack is successful if Remi's STR stat is +10 greater than his opponents END stat. Based on the degree of failure, the target may experience numbness, dizziness, disorientation). Range of 30 ft
    Type: Dark
    Rank: Mastered
  • Magic: Psychometry | Can create complex illusions with full sensory experiences based on memories. Must be in contact with the person whose memory he is replicating. The illusion can range up to 30ft. When used on Ludo-chosen deaths, removes their pain as well.
    Type: Dark
    Rank: Mastered
  • Magic: Memory Create | Can create non-magical items based on the memories of others. Vague memories yield shadow-y items without much form that last only a few hours. Vivid memories make items that can last up to a season.
    Type: Grey
    Rank: Mastered
  • Magic: Shadow Veil | Shadows sweep together around Remi and one another. Their bodies are shrouded in shadow protecting them from attacks for one round. The veil follows Remi as he moves. Lasts for 1 post, requires a 2-post cooldown.
    Type: Dark
    Rank: Mastered
  • Magic: Hushabye | Through touch, can send a human-like creature into a deep sleep state that allows for communion with dead spirits. Can enter into the dreams of anyone he has previously 'dreamt' with, and can sense the dreams of those nearby. Using his Psychometry ability, can lock slumberers into this state such that they can't wake up.
    Type: Dark
    Rank: Mastered
  • Magic: FEAT: Aint Afraid of No Ghost | Has advantage against spirit-based creatures.
    Type: Light
    Rank: Basic
  • Magic: PASSIVE: White Heat | Eyes turn white when angry
    Type: Grey
    Rank: Basic
  • Magic: Copycat | Remi can mimic the abilities from two fellow demigods (Old Gods only). In order to mimic the ability, Remi must have been damaged by it in a thread previously. Only one ability may be used per thread.
    Type: Grey
    Rank: Upgraded
  • Magic: Don't Pick Fights You Can't Win (feat) | Characters/Creatures who have a difference of 30 STR or greater compared to Remi, roll with disadvantage.
    Type: Grey
    Rank: Basic
  • Magic: Rescue | Remi can bring a fellow Old God demigod to his side in a time of crisis for three concurrent posts. One use per thread. If the summoned demigod also has mastered this ability, they can remain until the end of the thread.
    Type: Light
    Rank: Mastered
  • Magic: Be nice (feat) | Can't be cursed at a shrine
    Type: Light
    Rank: Mastered

Items

  • Type: Light | Style: Other | Level: Mastered
    Spring Water | Held in a clay cup that cannot spill, this water can fully restore the HP of anyone/anything who drinks from it and removes any status effects they might have. One use.
  • Type: Light | Style: Other | Level: Basic
    Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Ronin's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
  • Type: Light | Style: Other | Level: Basic
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Light | Style: Other | Level: Basic
    Magical T-Shirt | A plain white shirt that stretches and adjusts to allow the wearer's animal-shifts to morph through without tearing the fabric.
  • Type: Grey | Style: Other | Level: Basic
    Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.
  • Type: Grey | Style: Other | Level: Basic
    Ascended Demigod Fluid | A vial of fluid collected from an ascended demigod (Nate)
  • Type: Light | Style: Other | Level: Basic
    Glass Terrarium | Can keep alive anything planted inside of it with no maintenance, but is only 5ftx5ft
  • Type: Dark | Style: Offensive | Level: Basic
    Beetle Husk | A gold-encrusted dried beetle. When eaten, can instantly kill any creature that is not immortal, a god, or an upper-level KQ foe (ask an admin for clarification). Can knock an immortal character unconscious for 3 months, can take off 50% of an upper-level foes HP. Only works if the bug itself is eaten. Poison cannot be made from the bug, nor can it be used to coat an arrow/knife/etc.
  • Type: Grey | Style: Other | Level: Basic
    Doomsday Clock | An hourglass swirling with crimson sand which falls neither up nor down. When placed upon a 'dead' Old Gods demigod, the sand will form the number of days until the demigod awakens.
  • Type: Dark | Style: Offensive | Level: Mastered
    Wilde's Rapier | A beautiful rapier with a blade as black as shadow and a bone-carved hilt. When an attack is successful, there is a 1/10 chance that the blow will be a fatal one.

Companion

  • Name: ORIA
    Species: Spriggan (Ghost)
    Type: Mythical

Ronin

Animal Shift

Luxere | Phoenix | Celestial Dragon | Leviathan

Abilities

  • Magic: Hushabye | Through touch, can deepen the sleep state of any creature already asleep. This state allows for communion with dead spirits and allows him to enter into the dreams of those he is sleeping next to. Using his Dazzle ability, he can act as a guide to revive those in comas or other locked-in stales, or wake those who have been magically put to sleep.
    Type: Light
    Rank: Upgraded
  • Magic: FEAT| Live-Wire | Ascended roll with disadvantage against Ronin
    Type: Light
    Rank: Basic
  • Magic: FEAT | Static | Rolls with advantage against Ascended
    Type: Light
    Rank: Basic
  • Magic: Now You See Me | Ronin may switch places with his astral projection (when summoned). Requires a 1 post cool down.
    Type: Light
    Rank: Mastered
  • Magic: Immortal | Will not die from a lethal blow, unless it is a falling star. Should Ronin's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
    Type: Light
    Rank: Basic
  • Magic: Supernova | A blast of celestial light emanates from Ronin in a 60ft radius. Any allies hit by the light are healed, whilst any enemies take damage (Mastered healing/damage). May be used three times per thread, with a two post cooldown.
    Type: Light
    Rank: Mastered
  • Magic: Shooting Stars | The user may summon celestial energy as a projectile. Control is excellent, and multiple projectiles may be created at once. (In quests or other combat situations requiring dice rolling, only 3 stars may be created per post).
    Type: Light
    Rank: Mastered
  • Magic: FEAT | Now You! | When Ronin successfully hits a target, the next ally who posts gains advantage on their attack.
    Type: Light
    Rank: Basic
  • Magic: Nimbus Call | The user may call down one of the clouds from the sky and ride upon it. The cloud will hold Ronin and up to one other person.
    Type: Light
    Rank: Mastered
  • Magic: Dazzle | At times of heightened emotion, Ronin radiates starlight. Any non-organic item he touches during this time will also give off light for a duration of 1 hour. The intensity of the light directly correlates to the intensity of the emotions.
    Type: Light
    Rank: Basic
  • Magic: FEAT | Luck of the Dice | Ronin may re-roll one fail per KQ.
    Type: Grey
    Rank: Basic
  • Magic: Astral Projection | Ronin can project a version of himself into another location. He can see, hear and speak in this space, and he can affect it physically, including combat situations. If the astral projection is damaged, it can no longer physically affect the space. He may only project as far as the sub-boards adjacent to his physical location - and only if he has previously visited the board.
    Type: Light
    Rank: Mastered
  • Magic: FEAT | Untouchable | If Ronin deals a killing blow, he cannot be targeted for the next combat round.
    Type: Light
    Rank: Basic
  • Magic: Rescue | Ronin can bring a fellow Old God demigod to his side in a time of crisis for three concurrent posts. One use per thread. If the summoned demigod also has mastered this ability, they can remain until the end of the thread.
    Type: Light
    Rank: Mastered

Items

  • Type: Light | Style: Other | Level: Basic
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Light | Style: Offensive | Level: Basic
    Eclipse Ring | A silver ring marbled through with an eerie light. When worn, any Ascended within 5ft of the wearer will lose their enhanced senses and speed. {OOC Note: May be used for a maximum of 3 posts per thread.}
  • Type: Grey | Style: Other | Level: Basic
    Ascended Demigod Fluid | A vial of fluid collected from an ascended demigod (Nate)
  • Type: Light | Style: Other | Level: Basic
    Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Remi's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
  • Type: Grey | Style: Other | Level: Upgraded
    Emmett's Axe | An indestructible axe that will always return to Ronin when thrown. (Made by Remi).
  • Type: Light | Style: Other | Level: Basic
    Shackles of the Virgin: Summons the Virgo Constellation for one post. The constellation is semi-transparent and appears as a beautiful celestial figure. May heal at a Basic level. Exists as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Light | Style: Defensive | Level: Mastered
    Seal of the Duke | An intricate brooch decorated with a spray of constellations. When thrown into the air, creates a 30ft dome of starlight that heals all those within for 30pts per round, and damages all enemies within for 30pts. The dome is opaque from the outside-in, obscuring all those within and making attacks roll with disadvantages. Lasts 3 rounds, with a 3-round cool down.
  • Type: Light | Style: Offensive | Level: Basic
    Shackles of the Ram: Summons the Aries Constellation for one post. The constellation is semi-transparent and burns with starfire. Can range from palm-sized, to the size of a car. Deals fire damage at basic level. Exist as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Light | Style: Other | Level: Basic
    Shackles of the Water Bearer: Summons the Aquarius Constellation for one post. The constellation is semi-transparent and manifests as a cosmic flood which deals Basic water damage. Exists as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Grey | Style: Other | Level: Basic
    Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.
  • Type: Grey | Style: Other | Level: Basic
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Grey | Style: Other | Level: Basic
    Ascended Demigod Fluid | A vial of fluid collected from an ascended demigod (Nate)
  • Type: Light | Style: Defensive | Level: Basic
    Phoenix Armour | Encased within an invisible pendant, when Ronin shifts or partially shifts into a phoenix, the pendant will activate. Dark fire-proof leather will replace his clothing, inlaid with golden strands of starlight that perfectly fits his body and is extremely easy to move in. In the dark it will appear nearly black, while in the light it will have a golden sheen to it. Constellations of the Warrior shine on the front and back.
  • Type: Dark | Style: Offensive | Level: Basic
    Beetle Husk | A gold-encrusted dried beetle. When eaten, can instantly kill any creature that is not immortal, a god, or an upper-level KQ foe (ask an admin for clarification). Can knock an immortal character unconscious for 3 months, can take off 50% of an upper-level foes HP. Only works if the bug itself is eaten. Poison cannot be made from the bug, nor can it be used to coat an arrow/knife/etc.

Companion

  • Name: SUGAR
    Species: Dragon (ice breath)
    Type: Mythical

Sah

Abilities

  • Telekinesis: Can move large objects.
    Type: Grey
    Rank: Mastered
  • Lightning manipulation: Can create and control Lightning. Must be within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Air manipulation: Can manipulate the air. Must be within a 30ft radius and allows the user to levitate medium-large sized objects up to 5ft above the ground . Control is excellent.
    Type: Grey
    Rank: Upgraded
  • Magic: Cold Resistance (Passive) | Can comfortably exist in temperatures as low as -30c. Will experience colder temperatures as if they were -30c cooler (i.e., -60 would feel like -30)
    Type: Grey
    Rank: Basic
  • Water manipulation: Can manipulate water. Must be within a 5ft radius, control is weak and unstable and requires concentration. Can manipulate water in glasses and puddles
    Type: Light
    Rank: Basic

Items

  • Type: Grey | Style: Offensive | Level: Basic
    Electrical Sword | Using Sah's own elemental magic, this sword has the power to electrify those it hits. (Made by Deimos)
  • Type: Light | Style: Other | Level: Mastered
    Mageglass Necklace | A pendant made of mageglass. Will amplify the magical abilities of Abandoned by one level. (Basic becomes upgraded, upgraded becomes mastered, and mastered adds on additional basic damage)
  • Type: Grey | Style: Other | Level: Basic
    Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.

Companion

  • Name: LILLY
    Species: Grey Wolf
    Type: Regular

Soleil

Abilities

  • Accepted Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Stevie

Companion

  • Name: DARWIN
    Species: Blue Footed Booby
    Type: Regular

Sunjata

Animal Shift

Hyacinth Macaw | Black Panther | Lowland Nyala | Killer Whale | Flying Fox | Black-Necked Spitting Cobra | Black German Shepherd | Black Dragon | Pegasus

Abilities

  • Magic: Second Shot (FEAT) | Rolls with advantage if his last attack misses
    Type: Light
    Rank: Basic
  • Magic: Making Waves | Can create and control water (a full swimming pool amount). Must be within a 30ft radius.
    Type: Light
    Rank: Upgraded
  • Magic: Smells good, huh? (Passive) | Sunjata will produce a subtle scent that matches exactly to whatever those around him most desire him to smell like.
    Type: Light
    Rank: Basic
  • Magic: Taking Hold | Using his water magic, Sunjata can form water into a tangible form that can grapple at a distance of 15ft. Success is based on a STR roll.
    Type: Light
    Rank: Basic

Items

  • Type: Light | Style: Other | Level: Basic
    Sex Cuffs | A pair of handcuffs that when secured onto two wrists immediately teleports those within to the Sex Room in the Hollowed Grounds.
  • Type: Grey | Style: Other | Level: Basic
    hEARs | An earring that when worn, increases the sound of voices (especially whispers)
  • Type: Grey | Style: Offensive | Level: Basic
    Flooded Brass Knuckles | brass knuckles inlaid with sapphires. When something is hit with these, jets of water pour from the sapphires with shocking force. Made by Remi.
  • Type: Grey | Style: Other | Level: Basic
    Knowt book | A book that tells the owner things they otherwise wouldn't know.
  • Type: Light | Style: Other | Level: Basic
    Revivify Feather | Can bring a character back from the dead so long as it's used within 24 hours of their death.

Talyson

Abilities

  • Accepted Channeling: Allows an Accepted to channel a deity or lesser spirit during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Grey | Style: Defensive | Level: Basic
    Frostbite Cuff | Light | Defensive A fur-lined cuff which protects the user from sub-zero temperatures. Does not affect the environment or any environmental issues associated with the cold (e.g. deep snow, icy ground)
  • Type: Grey | Style: Other | Level: Basic
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
  • Type: Light | Style: Other | Level: Basic
    See-Right Goggles: Reinforced goggles capable of seeing with perfect clarity regardless of conditions, up to 10ft. This includes magical darkness.

Companion

  • Name: BOREAL
    Species: Dragon (Fire Breath)
    Type: Mythical

Varus

Upgrades

  • Type: Other | Level: Basic
    Metal Arm | A metal arm that's attached at the shoulder.
  • Type: Offensive | Level: Basic
    Laser “Pointers” | A bio-upgrade in the fingers on Varus' right hand that can shoot laser beams up to 10ft.

Items

  • Type: Grey | Style: Other | Level: Basic
    Mask | When worn by an Ascended, it projects the wearer's voice to nearby Ascended within 10ft.
  • Type: Grey | Style: Offensive | Level: Basic
    Light Disc | A disc hollowed out in the center that has glowing rings around the outside when activated. The disc has sharp edges.

Wessex

Animal Shift

Mech-Minokawa | Kitsune | Gorgon

Abilities

  • Magic: Teleportation | Can teleport to any board that Wessex has already visited, OR can teleport to an adjacent board that she's visited with someone else. If used within the same board, requires a 1-post cool down period between uses.
    Type: Grey
    Rank: Mastered
  • Magic: (Daywalker) 90% Sunlight Resistance (+10%)
    Type: Light
    Rank: Basic
  • Magic: Magic Re-Resonance | When abandoned magic is cast within 20ft of Wessex, she can duplicate the ability at its mastered level once.
    Type: Grey
    Rank: Mastered
  • Magic: Fire Dodge (FEAT) | Rolls with advantage against fire attacks
    Type: Grey
    Rank: Basic
  • Magic: Healing | Minor cuts/abrasions/bruising heal nearly instantly. More severe injuries (broken bones, muscle tears, etc) heal at 75% the speed. During PQ+/KQs, heals at mas tered levels, with a chance to heal instantly depending on injury/luck.
    Type: Light
    Rank: Mastered
  • Magic: Shadow Steal | Can control the shadows cast by fellow ascendeds (5 at a time), or other human-characters within 10ft of her. Not only can she move them, but they can also effect physical objects around her (within the natural range of the shadow, up to medium-height/weight).
    Type: Dark
    Rank: Mastered
  • Magic: Night Terror | Can create nightmare-like illusions in the mind of one character within 5 ft which have the ability to petrify them in place. Illusions are only visible to that character. (A 30 END difference is an automatic success: characters cannot move or speak for one round during a PQ+/KQ, or 30 seconds) Difference of 20 is accompanied by extreme fear and associated reactions. Difference of 10 or below is accompanied by increased heartrate and anxiety-spikes.)
    Type: Dark
    Rank: Basic
  • Magic: Demi-gods (FEAT) | Rolls with advantage against Demi-gods.
    Type: Grey
    Rank: Basic
  • Magic: Angry Eyes | Can shoot laser beams from her eyes. Target must be within 60ft. Deals heat damage to soft surfaces, with a 50% chance to disorient characters if the light goes in their eyes (a dex roll on her part). Can also cut through medium objects, and heat large-sized objects.
    Type: Dark
    Rank: Mastered
  • Magic: Shadowed (FEAT) | Light magic rolls with disadvantage against Wessex.
    Type: Dark
    Rank: Basic
  • Magic: Immortal | Can only be killed by a fellow Ascended Demi-god.
    Type: Grey
    Rank: Basic
  • Magic: Demi-gods Disadvantage (FEAT) | Demi-gods roll at a disadvantage against Wessex
    Type: Grey
    Rank: Basic
  • Magic: Anyone | Can alter surface level appearances over her whole body, such as skin, hair, and eye color. Cannot change internal structures (bones, voice, etc.)
    Type: Grey
    Rank: Mastered
  • Magic: This Is Not the Soul You're Looking For (FEAT): Attacks on her soul roll with disadvantage
    Type: Light
    Rank: Basic
  • Magic: The Squad | Can summon 3 small, 2 medium, or 1 large regular creature. Can also summon any of her mythical shifts. Summoned animals have an HP of 1 and cannot go more than 30ft from Wessex. Must wait 1 round between summoning if creatures are dismissed/knocked out.
    Type: Grey
    Rank: Mastered
  • Magic: Electric Orbs | The user may summon orbs of electricity to be used as projectiles. Control is excellent, and multiple projectiles may be created at once. (In quests or other combat situations requiring dice rolling, only 3 orbs may be created per post). 60ft range.
    Type: Grey
    Rank: Mastered

Upgrades

  • Type: Offensive | Level: Basic
    Prosthetic Claws | Three sharpened blades made of an unknown lightweight metal have been embedded in the skin of Wessex's hands. By flexing certain muscles in her arms and hands the blades can extend and retract.
  • Type: Other | Level: Basic
    Optical Upgrade | Can see through god-created illusions such as the barrier around the Hollowed Grounds.
  • Type: Other | Level: Basic
    Optical Upgrade | Can translate written words regardless of the language. Eyes glow blue when in use. (OOC: Will translate two plot-related text per season.)
  • Type: Defensive | Level: Mastered
    Bio Disruption Upgrade | A pulse that causes disorientation, rapid heart rate, dry mouth, dizziness, and an increased temperature in living creatures with a complex nervous system (humans, animals like dogs, horses, birds). Effects creatures in a 20ft radius, symptoms are more noticeable the closer the creature is to the upgrade.

Items

  • Type: Grey | Style: Other | Level: Basic
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
  • Type: Grey | Style: Other | Level: Basic
    Ludo's Rags | A shawl made of pitch dark, lightweight material. The wearer will not feel cold or the effects of the cold, regardless of the temperature. You look spooky.
  • Type: Dark | Style: Offensive | Level: Basic
    Infernbow | A wooden crossbow with the ability to set any arrows placed within to ignite on the pull of its trigger. (Made by Deimos)
  • Type: Grey | Style: Other | Level: Basic
    Restraint-cuffs | A magical pair of handcuffs that can restrain any creature with a STR of 30 or below. (Made by Remi)
  • Type: Grey | Style: Other | Level: Basic
    Invisible Ribbon | When worn, the user becomes undetectable for 1 post. One use only.
  • Type: Grey | Style: Defensive | Level: Basic
    Shadow-Cloth | A cloak that renders the wearer invisible when in shadow. (Made by Remi)
  • Type: Dark | Style: Other | Level: Basic
    Ludo's Rags | A shawl made of pitch dark, lightweight material. The wearer will not feel cold or the effects of the cold, regardless of the temperature. You look spooky.
  • Type: Grey | Style: Other | Level: Basic
    Greatwood Map | An extensive, colourful map of the Greatwood and its many pathways. It is strange - the map seems to warp and alter on occasion, even as you look at it. The routes never seem to be the same.
  • Type: Dark | Style: Offensive | Level: Upgraded
    Leviathan Chakram: An unbreakable chakram created from the scale of a leviathan by the Voice. With razor-sharp edges, this discus will always return to the hand of whoever throws it, and will always do so without injuring the hands of the thrower.
  • Type: Light | Style: Other | Level: Basic
    Manufactured Adrenaline | a syringe containing a daily dose of adrenaline. Can be used once per thread. Raises all stats by 1 for one post and increases an ascendeds other senses for the duration of the thread.

Companion

  • Name: LOKI
    Species: Dragon (Energy Blast)
    Type: Mythical

Zamara

Abilities

  • Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic


RPG-D