Records |
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Abilities
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Illusion: Can create illusions within a 5ft radius
Type: Grey
Rank: Upgraded
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Telekinesis: Can move small objects in a 5ft radius.
Type: Grey
Rank: Basic
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Healing: Heals wounds at mastered level.
Type: Light
Rank: Mastered
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Companion
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Name: SASCHA
Species: Ursur
Type: Regular
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Abilities
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Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Items
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Type: Dark | Style: Defensive | Level: Basic
Beetle Ring | Nullifies Basic Ascended upgrades in a radius of 5ft for 1 post. Requires a 3 post cooldown between uses.
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Type: Dark | Style: Other | Level: Basic
Vial of Ascended Fluid | Does what it says on the tin. Highly flammable.
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Type: Dark | Style: Offensive | Level: Upgraded
Scorch Recurve | A bow infused with volcanic ash. A rich, dark colour, it is always warm to the touch. Any arrow drawn with the bow will ignite on release.
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Type: Light | Style: Defensive | Level: Basic
MothMan Scales | Incredibly lightweight but strong scales that can be crafted by a god into armour or a shield.
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Companion
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Name: RIYA
Species: Dragon (Fire Breath)
Type: Mythical
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Abilities
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Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Animal Shift
Golden Eagle | Maltese Tiger | Grizzly Bear | Leopard Seal | Hellhound | Thunderbird | Bakunawa
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Abilities
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Life Drain : Can take life force from a living thing to temporarily make themselves stronger within a 30ft radius.
Type: Dark
Rank: Mastered
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Creation: When combined with Mastered Air, Mastered Earth, Mastered Water, and Mastered fire, can create 2 magical items per season (with admin approval). Without mastering the four elements, can create well-made complex machines, and an unlimited number of regular items per thread limited by endurance stat. Small items last their natural lifespan. Medium and large items degrade after a season. Complex machines (a telescope, music box, etc) must be created with the knowledge of the character (i.e., cannot create a machine you don't understand/wouldn't be able to build with relevant tools)
Type: Light
Rank: Mastered
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Fire Manipulation: Can create and control flames. Must be within a 30ft radius.
Type: Dark
Rank: Mastered
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Air manipulation: Can create and control the air. Must be within a 30ft radius.
Type: Grey
Rank: Mastered
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Water manipulation: Can create and control water. Must be within a 30ft radius.
Type: Light
Rank: Mastered
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Earth Manipulation: Can create and control the earth. Must be within a 30ft radius.
Type: Grey
Rank: Mastered
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Magic: Necromancy | Can reanimate non-mythical animals recently deceased/buried nearby. Reanimated figures can follow his basic commands, and have the life of one hour.
Type: Dark
Rank: Mastered
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Magic: Flip the switch | This magic causes ascended upgrades to be nullified within 15 feet of the user. Has a two post cooldown.
Type: Dark
Rank: Mastered
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Magic: Safe Passage | Can post without the Draig Cordillera without being attacked by dragons. As long as more than 50% of thread participants have this perk, those who don't won't be attacked either.
Type: Light
Rank: Mastered
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Magic: Creation add-on | Can create 2 additional magical items per season
Type: Grey
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Mastered
Gambler's Gloves | A pair of supple leather gloves, seemingly innocuous. Doubles the user's Luck stat.
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Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
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Type: Light | Style: Other | Level: Basic
The Shield's Bloom | A sprig of lavender that smells like an entire field. Will never wither or die, and any buds removed will instantly grow back.
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Type: Grey | Style: Defensive | Level: Upgraded
Scale Ring | A magical ring that when worn, can be used to cover the wearer in full armor that resists dark magic. Made by Remi.
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Type: Light | Style: Other | Level: Basic
Sweetwater Pearl: A small pearl that when sucked on provides refreshment and hydration
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Type: Dark | Style: Offensive | Level: Basic
Bladed Parasol | A beautiful parasol of black lace, detailed in patterns of leaves and vines. A thin bladed sword is concealed within the handle.
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Type: Dark | Style: Offensive | Level: Basic
Ascended Sword | Made from starlight and ascended-fluid, this blade can kill an ascended instantly (with permission); in PQ+/KQs the blade's damage increases the more ascended fluid it sheds. Is particularly lethal to Samuel Wordsworth.
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Type: Grey | Style: Other | Level: Upgraded
Invisibility Cloak | Ornate, detailed cloak, that when worn, renders up to two individuals (or a rider on a horse) invisible.
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Type: Dark | Style: Other | Level: Basic
Bone Ear-Cuffs (pair) | When worn by two individuals, communication is possible between them regardless of distance. Conversations are opened and closed by reciting the individual's full name.
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Type: Grey | Style: Other | Level: Upgraded
Truth Pendant | Will pulse with warmth when a lie is spoken within 5ft. Can reliably pick out uttered falsehoods, even if multiple statements are spoken.
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Type: Grey | Style: Other | Level: Upgraded
Bag of Silence | A sturdy canvas bag, around six feet tall when closed. At Deimos’s mental command, the bag becomes invisible and completely soundproof. Made by Deimos.
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Type: Dark | Style: Offensive | Level: Basic
Beetle Husk | A gold-encrusted dried beetle. When eaten, can instantly kill any creature that is not immortal, a god, or an upper-level KQ foe (ask an admin for clarification). Can knock an immortal character unconscious for 3 months, can take off 50% of an upper-level foes HP. Only works if the bug itself is eaten. Poison cannot be made from the bug, nor can it be used to coat an arrow/knife/etc.
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Type: Light | Style: Other | Level: Basic
Snowflake Phone: These dual snowflake designed “phones” can ensure two-way communication that can work across half the continent, or well within a region.
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Type: Light | Style: Defensive | Level: Basic
Leviathan Scale Armour | Lightweight armour made from the scale of a slain leviathan. Always reduces incoming physical damage by the wearer's basic dmg stat. Downgrades incoming upgraded dark magic, to basic-level.
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Type: Light | Style: Other | Level: Mastered
Spring Water | Held in a clay cup that cannot spill, this water can fully restore the HP of anyone/anything who drinks from it and removes any status effects they might have. One use.
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Type: Light | Style: Other | Level: Mastered
Star Counter | A black leather bracelet with unlit stars inside. Increased starlight indicates the progression of Safrin's quest outside of Caido.
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Type: Light | Style: Other | Level: Upgraded
Lucky Pair Wedding Rings: A pair of wedding bands for Deimos and Evie. Whenever they are in the same thread, their luck goes up +6. (Created by Deimos)
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Companion
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Name: BELIAL
Species: Peryton (Blend)
Type: Mythical
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Name: ZURIEL
Species: Unicorn (Healing)
Type: Mythical
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Animal Shift
African Lion
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Animal Shift
German Shepherd | Tide Jaguar | Golden Eagle
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Abilities
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Magic: Infected | Character has been Infected by a member of The Family. Character is very receptive to suggestions and directions from The Family, and are eager to please them. This effect grows stronger with proximity to members of The Family.
Type: Dark
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Mastered
Revivify Feather | Can bring a character back from the dead so long as it's used within 24 hours of their death.
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Abilities
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Healing: Heals wounds at mastered level.
Type: Light
Rank: Mastered
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Earth Manipulation: Can create and control the earth. Must be within a 30ft radius.
Type: Grey
Rank: Mastered
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Telekinesis: Can move medium objects, in a 30ft radius
Type: Grey
Rank: Upgraded
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Air manipulation: Can manipulate the air. Must be within a 30ft radius and allows the user to levitate medium-large sized objects up to 5ft above the ground . Control is excellent.
Type: Grey
Rank: Upgraded
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Water manipulation: Can create and control water. Must be within a 30ft radius.
Type: Light
Rank: Mastered
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Magic: Arcane Academy Cold Resist (Passive) | A magic bestowed upon those enrolled in the Arcane Academy, for as long as they are members, users will not be affected by cold climates.
Type: Light
Rank: Basic
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Items
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Type: Light | Style: Defensive | Level: Basic
Longtooth Shield | A fang-shaped shield crafted from the tooth of a gigantic landshark and mysterious shards of bone. It is adorned with ebony flecks of volcanic rock. This item blocks physical damage at Evie's Basic level and requires a 2 post cool-down between uses.
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Type: Dark | Style: Offensive | Level: Mastered
Weeping Diadem | Can compel one banshee within a 30ft radius. Banshee's stats are the same as those of the wearer (their HP = the wearer's END stat). Can be compelled for a maximum of three posts.
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Type: Grey | Style: Other | Level: Mastered
Varyring | A golden band that can stretch up to 10m in diameter. When used to bind a creature, it can restrain anything below 15 STR indefinitely, can restrain things with 25 STR or less for 1 turn, and can make it difficult for things of 40 STR or lower to move.
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Type: Grey | Style: Other | Level: Basic
Evie’s Engagement Ring | Turning the top of the blossom-designed ring will render the wearer invisible until it's turned once more.
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Type: Light | Style: Other | Level: Basic
Lucky Pair Wedding Rings: A pair of wedding bands for Deimos and Evie. Whenever they are in the same thread, their luck goes up +6. (Created by Deimos)
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Companion
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Name: MICAH
Species: Tide Jaguar
Type: Regular
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Abilities
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Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Abilities
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Accepted Channeling: Allows an Accepted to channel a herald/demigod/spirit during a time of crisis (2x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Upgraded
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Items
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Type: Grey | Style: Other | Level: Basic
Order Ring | A ring that detects the presence of other Accepted
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Type: Grey | Style: Other | Level: Basic
Aura Spectacles | The wearer is able to discern which races have been in an area within the last 12 hours. (Attuned to Finn Rosencrantz - these appear like ordinary spectacles to any other who wears them)
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Type: Grey | Style: Offensive | Level: Mastered
Kinetic Firearm | A magically enhanced pistol which requires no ammo. Shots of kinetic energy may be fired at the user's will. The pistol will be able to fire one shot per thread for every 5 points of the character's END stat. (E.g. with 20 END, the pistol will fire up to 4 shots per thread).
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Abilities
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Accepted Channeling: Allows an Accepted the opportunity to channel one of the gods during a time of crisis (2x a season). Can be combined with other accepted channeling to increase power. If combined with another mastered channeling, increases the odds of a Big God answering to 15 %
Type: Light
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Basic
Capitol Compass | Can travel to the political hubs in all settled lands.
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Type: Grey | Style: Other | Level: Basic
Invisibility Ring | A gorgeous, copper-gold ring that, when worn, renders the wearer invisible.
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Type: Grey | Style: Offensive | Level: Mastered
Deadly Plumage | Three iridescent feathers capable of being used as projectiles. Razor sharp, they will recall themselves to the user's palm at will up to a range of 30ft.
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Type: Grey | Style: Defensive | Level: Upgraded
A pocket mirror that when placed on the ground duplicates the user's appearance exactly. Duplicate cannot speak or leave their place and appears as if the user is simply standing still. Lasts 2 rounds in combat. Must be picked up to be re-activated.
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Type: Dark | Style: Offensive | Level: Basic
Star Poison | A poisonous coating on each of the Deadly Plumage daggers
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Type: Light | Style: Other | Level: Basic
Rela Vial | A red liquid that when consumed will accurately replay the entirety of Remi and Isla’s relationship from start to finish with full visual and sensory accompaniment
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Type: Grey | Style: Offensive | Level: Mastered
Signet Ring | A signet ring with the insignia of a Tide Jaguar When thrown, becomes a full-grown Tide Jaguar with the same HP as the user. The animal cannot do physical damage to others, and lasts 3 rounds or until it is killed. Can only be used once per thread.
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Companion
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Name: SPICE
Species: Dragon (Ice Breath)
Type: Mythical
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Animal Shift
Gore Crow | African Elephant
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Abilities
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Magic: Can partially shift animal form
Type: Light
Rank: Basic
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Items
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Type: Light | Style: Other | Level: Basic
Ring of Water Walking | Allows the holder to walk on water
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Type: Light | Style: Defensive | Level: Basic
Two-section staff | A bi-sectioned staff created from star-dust and meteorite. When a star on the side is pressed, it nullifies ascended upgrades within 1ft, for 1 post per thread.
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Type: Dark | Style: Offensive | Level: Mastered
KingMaker Bear Teeth | Bear teeth that can be crafted into a weapon capable of dealing mastered-level damage.
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Type: Light | Style: Other | Level: Basic
Star Rush | A pendant of morganite with flecks of starlight. Can be used once per thread. Raises all stats by 2 for one post. To use in a KQ or PQ+, must be referenced in the post where you want the stat effect to be used.
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Abilities
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Air manipulation: Can manipulate the air. Must be within a 5ft radius, control is weak and unstable and requires concentration.
Type: Grey
Rank: Basic
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Healing: Heals minor wounds at basic level.
Type: Light
Rank: Basic
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Telekinesis: Can move small objects in a 5ft radius.
Type: Grey
Rank: Basic
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Animal Shift
Mountain Lion | Golden Saker Falcon | Komodo Dragon
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Abilities
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Magic: Compulsion | Outside of a KQ/PQ+, can influence a target within 5ft of her to do something they would realistically find themselves doing. In a KQ/PQ+, gives disadvantage against 1 target within 15ft. ((END+LUCK+d100 contested roll).
Type: Dark
Rank: Basic
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Magic: Isn't She Lovely (PASSIVE) | Hotaru seems to glow with an internal golden light that both makes her appear youthful and her hair to seem like moving sunlight when she moves. Can only subtly illuminate dark spaces.
Type: Light
Rank: Basic
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Magic: Arcane Academy Cold Resist (Passive) | A magic bestowed upon those enrolled in the Arcane Academy, for as long as they are members, users will not be affected by cold climates.
Type: Light
Rank: Basic
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Magic: Come here (FEAT) | Rolls with advantage against Compelled/Charmed opponents
Type: Grey
Rank: Basic
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Magic: Appearance Alteration | Can alter certain aspects of her appearance, including eye colour, hair colour, skin colour, and other superficial traits.
Type: Grey
Rank: Basic
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Items
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Type: Grey | Style: Other | Level: Basic
Invisible Ribbon | When worn, the user becomes undetectable for 1 post. One use only.
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Type: Dark | Style: Other | Level: Basic
Truth Serum | A vial of flavorless truth serum that compels the consumer to tell the truth for the next 5 posts, then slowly wears.
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Type: Dark | Style: Defensive | Level: Upgraded
Ornate Leather Bracers | The wearer can, at will, redirect both magical and physical attacks. For magical attacks, can redirect them within 10ft. Physical attacks must be within melee range to be directed, and can then be redirected within 10ft.
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Type: Light | Style: Other | Level: Basic
Hot Springs Water | Water from the Frey’s Breath hot spring. It can heal the user with Mastered healing magic. One use only.
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Type: Dark | Style: Offensive | Level: Basic
Beetle Husk | A gold-encrusted dried beetle. When eaten, can instantly kill any creature that is not immortal, a god, or an upper-level KQ foe (ask an admin for clarification). Can knock an immortal character unconscious for 3 months, can take off 50% of an upper-level foes HP. Only works if the bug itself is eaten. Poison cannot be made from the bug, nor can it be used to coat an arrow/knife/etc.
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Type: Light | Style: Offensive | Level: Upgraded
Elemental Projectiles | A small bag with an unlimited supply of incredibly dense spheres of ice. Best when used with a slingshot, but can also be thrown. Explode upon impact in a 5ft radius. Will not melt while in the bag.
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Abilities
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Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Abilities
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Air manipulation: Can create and control the air. Must be within a 30ft radius.
Type: Grey
Rank: Mastered
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Magic: Passive Telepathy | The user can read the surface thoughts and emotions of those within a 30ft radius. Control is excellent. Note: "Thoughts and emotions" include anything written in a character's narration in a post.
Type: Grey
Rank: Mastered
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Water manipulation: Can create and control water. Must be within a 30ft radius.
Type: Light
Rank: Mastered
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Lightning manipulation: Can manipulate lightning. Must be within a 30ft radius. Control is excellent
Type: Dark
Rank: Upgraded
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Items
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Type: Light | Style: Other | Level: Basic
Ark | A ship that is able to fly only at night. Bright starry nights move her sails the fastest, whereas cloudy skies will feel like windless seas. Leaves a shimmer of starlight in her wake rather than ripples. Gracefully descends at dawn.
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Type: Light | Style: Defensive | Level: Mastered
KingMaker Elephant Hide | Elephant skin that can be crafted into a shield or armour capable of protecting at mastered-leve
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Companion
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Name: SEVEN
Species: Sear Cat
Type: Mythical
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Abilities
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Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Abilities
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Accepted Channeling: Allows an Accepted to channel a herald/demigod/spirit during a time of crisis (2x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Upgraded
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Items
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Type: Dark | Style: Offensive | Level: Upgraded
Leviathan Chakram | An unbreakable chakram created from the scale of a leviathan by the Voice. With razor-sharp edges, this discus will always return to the hand of whoever throws it, and will always do so without injuring the hands of the thrower.
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Type: Light | Style: Offensive | Level: Basic
Static Electricity | A ring that when worn adds lightning damage to whatever item is held in that hand (or to an unarmed strike).
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Type: Light | Style: Defensive | Level: Basic
MothMan Scales | Incredibly lightweight but strong scales that can be crafted by a god into armour or a shield.
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Type: Grey | Style: Other | Level: Basic
Taijitu Boxing Wraps | When landing an attack on an enemy (via an unarmed strike), may EITHER cause Basic Damage to the enemy, OR may give Basic Healing to the user.
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Companion
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Name: PIPSQUEAK
Species: Dragon (Fire Breath)
Type: Mythical
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Animal Shift
Black Bear
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Animal Shift
Artic Fox | Galah Cockatoo
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Items
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Type: Dark | Style: Other | Level: Basic
Vial of Ascended Fluid | Does what it says on the tin. Highly flammable.
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Type: Light | Style: Other | Level: Basic
Healer's Staff | A wooden staff that continues to bloom and grow leaves despite having been separated from its mother tree. Capable of delivering Basic Healing to one target.
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Companion
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Name: MITTENS
Species: Abominable Snowball
Type: Mythical
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Abilities
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Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Items
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Type: Grey | Style: Defensive | Level: Basic
Flash Bang Marbles | Marbles that when thrown give off a disorienting, bright strobing light with a 2ft radius. The light lasts for one post. (Made Sah).
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Abilities
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Accepted Channeling: Allows an Accepted the opportunity to channel one of the gods during a time of crisis (2x a season). Can be combined with other accepted channeling to increase power. If combined with another mastered channeling, increases the odds of a Big God answering to 15 %
Type: Light
Rank: Mastered
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Items
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Type: Grey | Style: Defensive | Level: Basic
Starlight Bangle | When worn, gives the user +2 to a dexterity roll during a PQ+/KQ. One post cool-down.
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Type: Light | Style: Offensive | Level: Basic
Starlight Bow | All arrows fired from this bow will transform into shooting stars. If used by anyone other than Maeve, the bow will shoot regular arrows.
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Type: Light | Style: Other | Level: Basic
Vi's Rose: A beautiful crimson flower with thorns of deep gold, it is rumoured that these roses are coloured with Vi's lifeblood. When planted, they have the ability to cleanse the area around them.
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Type: Grey | Style: Other | Level: Basic
Giant Landshark Tooth | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
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Type: Light | Style: Other | Level: Basic
Blood Ring | A magical ring that when infused with the blood of an attuned, allows for mental communication with them regardless of race. (works only with one attuned, cannot be upgraded).
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Type: Grey | Style: Other | Level: Basic
Buzzing Harmonica | When played, emits a low-pitch buzzing sound that attracts local bees
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Type: Light | Style: Offensive | Level: Upgraded
Phoenix Whip | A magical 15ft whip that creates a small sonic boom and ignites the phoenix feather on its tip when snapped to cause fire damage. When not in use, the feather on the end looks like smouldering embers but is not hot.
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Type: Light | Style: Other | Level: Basic
With Me Now Pendant | A glass pendant filled with lavender that will never wilt. When the recipient pendant is tightly held, Maeve's pendant will glow with purple light. She has 5 seconds to put down the pendant, or else she will be instantly transported to wherever the recipient pendant is, regardless of location. (Made by Safrin)
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Type: Light | Style: Other | Level: Mastered
Spring Water | Held in a clay cup that cannot spill, this water can fully restore the HP of anyone/anything who drinks from it and removes any status effects they might have. One use.
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Type: Light | Style: Defensive | Level: Basic
Fire Armor | Beautiful armor that when worn downgrades incoming upgraded fire magic, to basic-level.
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Type: Light | Style: Defensive | Level: Upgraded
Starlight Crown | A crown made of pure starlight. This item blocks physical damage at the wearers upgraded level. Requires a 2 post cool-down between uses.
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Companion
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Name: AIDON
Species: Dragon (Fire Breath)
Type: Mythical
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Abilities
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Healing: Heals minor wounds at basic level.
Type: Light
Rank: Basic
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Abilities
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Accepted Channeling: Allows an Accepted to channel a herald/demigod/spirit during a time of crisis (2x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Upgraded
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Items
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Type: Light | Style: Other | Level: Mastered
Witch's Fingertips | Intricately braided together and suspended on a necklace cord, these bleached finger bones once belonged to Vervain Calob. Capable of delivering Mastered Healing to one target.
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Type: Light | Style: Other | Level: Basic
Glass Terrarium | Can keep alive anything planted inside of it with no maintenance, but is only 5ftx5ft
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Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
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Type: Grey | Style: Other | Level: Basic
Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
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Type: Light | Style: Other | Level: Mastered
La Verbena | A personal skyboat (schooner) capable of travelling at 2x wagon speeds over most types of terrain. Can accommodate 2 people onboard during flight.
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Type: Grey | Style: Offensive | Level: Basic
Tentacle Rod | An enchanted rod ending in three writhing tentacles. Outside of combat, the tentacles have a tendency to act... mischievously.
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Type: Light | Style: Other | Level: Basic
Walkin' Dude Spore | A small white spore, which, when ingested or inhaled, induces incredibly strong hallucinations. If utilized on a weapon during a KQ/PQ+, the following attack will render an opponent immobile for 2 rounds.
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Abilities
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Accepted Channeling: Allows an Accepted the opportunity to channel one of the gods during a time of crisis (2x a season). Can be combined with other accepted channeling to increase power. If combined with another mastered channeling, increases the odds of a Big God answering to 15 %
Type: Light
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Mastered
KingMaker Swan Feather | A white feather that can be crafted into an item capable of healing at mastered level
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Type: Light | Style: Other | Level: Basic
Water Dancer | This delicate anklet, when worn, allows the user to step upon the surface of water as though it was solid as the ground. Can be used once per thread.
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Type: Light | Style: Offensive | Level: Mastered
Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring, adorned with vinelike patterns and tiny, fanged charms. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
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Type: Dark | Style: Other | Level: Basic
Siabhran | A staff reinforced with the sap of a Wicker Woman. Black as pitch and veined with amber, this staff is nigh unbreakable. Those who are struck with it may experience mild hallucinations lasting up to ten minutes.
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Type: Dark | Style: Offensive | Level: Mastered
Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
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Type: Grey | Style: Other | Level: Basic
Giant Landshark Tooth | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
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Type: Dark | Style: Defensive | Level: Basic
Bone Charm | Capable of deterring ghost whales for 1 post per thread. Works only for Melita.
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Type: Light | Style: Other | Level: Basic
Feather Foot Charm | A charm which allows the user to float harmlessly to the ground from any height. One use only.
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Type: Grey | Style: Other | Level: Basic
Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
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Type: Light | Style: Other | Level: Basic
Spyglass | Can see through human-made structures up to a depth of 3 feet
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Type: Dark | Style: Offensive | Level: Basic
Gloves of Crushing | Oversized green gauntlets that cause its wearer to become mildly irritable and inevitably break fragile things when worn
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Type: Light | Style: Other | Level: Mastered
Firecracker | A personal skyboat (schooner) capable of travelling at 2x wagon speeds over most types of terrain. Can accommodate 2 people onboard during flight.
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Type: Dark | Style: Offensive | Level: Basic
Shark Tooth Dagger | A dagger crafted from the tooth of a landshark. The hilt is decorated with rock slider scales and the feathers of a gore crow.
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Companion
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Name: FANGORN
Species: Vampire Gourd
Type: Mythical
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Name: SILA
Species: Dragon (Fire Breath)
Type: Mythical
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Abilities
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Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Abilities
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Healing: Heals minor wounds at basic level.
Type: Light
Rank: Basic
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Companion
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Name: SWEETS
Species: Unicorn (super-speed)
Type: Mythical
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Abilities
-
Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Animal Shift
Polar Bear
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Abilities
-
Magic: There in a Flash | Noah may teleport between any region's boards, providing he has visited the board before. Requires a 2-post cooldown between uses.
Type: Light
Rank: Upgraded
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Magic: Divine Opposition | Noah summons a celestial shield dome in a 60ft radius. Any allies within the shield receive Mastered Healing, and any enemies are damaged at an Mastered level. May be used 3x per thread with a two post cool down.
Type: Light
Rank: Mastered
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Magic: Turn it off and on again (FEAT) | Ascended attacks using upgrades roll with disadvantage against Noah.
Type: Light
Rank: Basic
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Magic: Blazing (Passive) | Eyes and body glow with bright, flowing celestial energy when experiencing heightened emotion.
Type: Light
Rank: Basic
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Magic: Spirit Stag | Can summon the spirit of a mighty stag; an echo of Noah's former shift. This will last for 1 post per thread and appears to be made of pure sunlight. Noah can direct the stag to charge at a target, dealing fire damage and causing disadvantage on their next roll.
Type: Light
Rank: Upgraded
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Magic: Celestial Shield | Celestial light sweeps together around Noah to form a barrier of light, protecting him from attacks for one round. The barrier follows Noah as he moves. Lasts for 1 post, requires a 3 post cool down.
Type: Light
Rank: Basic
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Magic: Immortality | Will not die from a lethal blow, unless his heart is frozen solid. Should Noah's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Mastered
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Magic: Wise Hunter (FEAT) | Animals roll with disadvantage against Noah.
Type: Light
Rank: Basic
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Magic: Vi’s Ranger | Noah may summon a celestial energy bow with which he can shoot two celestial energy arrows (at one target) up to 30ft. Control is excellent.
Type: Light
Rank: Upgraded
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Magic: Natural's Blessing (FEAT) | Noah rolls with advantage against Outlanders
Type: Light
Rank: Mastered
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Items
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Type: Grey | Style: Other | Level: Basic
Sentinel's Coat | A sturdy coat lined with the hide of a frost giant, using ursur claws as toggle buttons. Perfectly fitted for Noah, it provides protection even from the coldest temperatures.
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Type: Light | Style: Offensive | Level: Basic
Sun Spear | An ornate lightweight but sturdy spear that constantly glistens as if caught in a beam of sunlight. Shoots an arc of fire of up to 15ft.
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Type: Dark | Style: Offensive | Level: Basic
Fire Quiver | A magical quiver that turns any arrow placed within into a flaming projectile that ignites upon impact. (Made by Deimos)
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Type: Grey | Style: Defensive | Level: Basic
Invisibility Cloak | Ornate, detailed cloak, that when worn, renders an individual invisible. (Made by Deimos)
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Type: Grey | Style: Offensive | Level: Basic
The Atticus Amulet | Contains a mythical shift of a Basilisk, which can be used regardless of character race, so long as the character is wearing the amulet. Mythical ability: Stoneheart | Any caught in the eye of the Basilisk may be turned to stone for 3 turns in combat situations.
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Type: Light | Style: Other | Level: Basic
Order Ring | A ring that detects the presence of other Accepted
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Type: Light | Style: Other | Level: Basic
Capitol Compass | Can travel to the political hubs in all settled lands.
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Companion
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Name: EIRA
Species: Griffin (Venom)
Type: Mythical
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Name: VI’ADORE
Species: Unicorn (Healing)
Type: Mythical
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Animal Shift
Least Weasel
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Abilities
-
Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Abilities
-
Earth Manipulation: Can manipulate the earth. Must be within a 5ft radius, control is weak and unstable and requires concentration.
Type: Grey
Rank: Basic
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Animal Shift
Timber Wolf
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Abilities
-
Creation: Can create small non-magical items (up to 5 in a thread). Items disappear at the end of a thread and are very crudely made. Must be combined with a base (or higher) magical element.
Type: Light
Rank: Basic
-
Earth Manipulation: Can manipulate the earth. Must be within a 5ft radius, control is weak and unstable and requires concentration.
Type: Grey
Rank: Basic
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|
Animal Shift
Ferruginous hawk | Manticore | Kraken | Wraith | Ifrit | Raccoon
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Abilities
-
Magic: Ghost Shape | Can summon the ghostly echoes of his former shifts (lion, raccoon, octopus), non-mythical creatures in his current biome, and a manticore. These will last for 3 post per thread, cause fear and cold damage; the manticore ghost can also cause poison damage.
Type: Dark
Rank: Mastered
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Magic: Out of Body | Can project his spirit into the world. While in spirit-form, his body is completely vulnerable, though his spirit cannot be harmed. Can take over the bodies of animals within a 30ft radius, and can attempt to take over humans as well. (A 30 END difference is an automatic success. Difference of 20 is accompanied by extreme disorientation and mental pain for the soul in question. Difference of 10 or below is accompanied by disorientation and temporary loss of bodily function.)
Type: Grey
Rank: Mastered
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Magic: Kindred Spirit (Feat) | Spirit-attacks have disadvantage against him
Type: Dark
Rank: Basic
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Magic: Fade (passive) | When Remi remains completely still, he faded into shadow
Type: Dark
Rank: Basic
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Magic: Immortality: Immortal | Will not die from a lethal blow, unless it is from someone who loves him/he loves. Should Remi's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Basic
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Magic: Live-Wire (feat) | Ascended roll with disadvantage against Remi.
Type: Grey
Rank: Basic
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Magic: Not Where I Laid My Head | While using his Hushabye magic, can teleport his physical body to the location of anyone he's used the magic with previously. Can bring 1 person with him, if they fall asleep next to him
Type: Grey
Rank: Mastered
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Magic: Shadowless (passive) | Does not have or cast a shadow
Type: Dark
Rank: Basic
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Magic: Empathy | When in contact with one other person, Remi can feel their surface and hidden emotions. To sense deeper emotions he has to continue contact. He can also allow them to experience his emotions as well.
Type: Grey
Rank: Mastered
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Magic: Soul Strike | If successful, knocks the soul out of the body. An out of body soul can't affect its environment for 1 turn during combat, or for 20 seconds in normal threads. (The attack is successful if Remi's STR stat is +10 greater than his opponents END stat. Based on the degree of failure, the target may experience numbness, dizziness, disorientation). Range of 30 ft
Type: Dark
Rank: Mastered
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Magic: Psychometry | Can create complex illusions with full sensory experiences based on memories. Must be in contact with the person whose memory he is replicating. The illusion can range up to 30ft. When used on Ludo-chosen deaths, removes their pain as well.
Type: Dark
Rank: Mastered
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Magic: Memory Create | Can create non-magical items based on the memories of others. Vague memories yield shadow-y items without much form that last only a few hours. Vivid memories make items that can last up to a season.
Type: Grey
Rank: Mastered
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Magic: Shadow Veil | Shadows sweep together around Remi and one another. Their bodies are shrouded in shadow protecting them from attacks for one round. The veil follows Remi as he moves. Lasts for 1 post, requires a 2-post cooldown.
Type: Dark
Rank: Mastered
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Magic: Hushabye | Through touch, can send a human-like creature into a deep sleep state that allows for communion with dead spirits. Can enter into the dreams of anyone he has previously 'dreamt' with, and can sense the dreams of those nearby. Using his Psychometry ability, can lock slumberers into this state such that they can't wake up.
Type: Dark
Rank: Mastered
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Magic: FEAT: Aint Afraid of No Ghost | Has advantage against spirit-based creatures.
Type: Light
Rank: Basic
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Magic: PASSIVE: White Heat | Eyes turn white when angry
Type: Grey
Rank: Basic
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Magic: Copycat | Remi can mimic the abilities from two fellow demigods (Old Gods only). In order to mimic the ability, Remi must have been damaged by it in a thread previously. Only one ability may be used per thread.
Type: Grey
Rank: Upgraded
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Magic: Don't Pick Fights You Can't Win (feat) | Characters/Creatures who have a difference of 30 STR or greater compared to Remi, roll with disadvantage.
Type: Grey
Rank: Basic
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Magic: Rescue | Remi can bring a fellow Old God demigod to his side in a time of crisis for three concurrent posts. One use per thread. If the summoned demigod also has mastered this ability, they can remain until the end of the thread.
Type: Light
Rank: Mastered
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Magic: Be nice (feat) | Can't be cursed at a shrine
Type: Light
Rank: Mastered
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Magic: Safe Passage | Can post without the Draig Cordillera without being attacked by dragons. As long as more than 50% of thread participants have this perk, those who don't won't be attacked either.
Type: Light
Rank: Mastered
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Magic: The Flesh Is Weak (PASSIVE) | Ludo has allowed a spirit to take possession of Remi's arm, allowing him full and painless use of it once more (including use of the missing digits). The spirit is mostly under control, but Remi's arm may occasionally act... out of turn.
Type: Grey
Rank: Basic
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Items
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Type: Light | Style: Other | Level: Mastered
Spring Water | Held in a clay cup that cannot spill, this water can fully restore the HP of anyone/anything who drinks from it and removes any status effects they might have. One use.
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Type: Light | Style: Other | Level: Basic
Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Ronin's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
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Type: Light | Style: Other | Level: Mastered
Revivify Feather | Can bring a character back from the dead so long as it's used within 24 hours of their death.
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Type: Light | Style: Other | Level: Basic
Magical T-Shirt | A plain white shirt that stretches and adjusts to allow the wearer's animal-shifts to morph through without tearing the fabric.
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Type: Grey | Style: Other | Level: Basic
Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.
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Type: Grey | Style: Other | Level: Basic
Ascended Demigod Fluid | A vial of fluid collected from an ascended demigod (Nate)
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Type: Grey | Style: Other | Level: Basic
Doomsday Clock | An hourglass swirling with crimson sand which falls neither up nor down. When placed upon a 'dead' Old Gods demigod, the sand will form the number of days until the demigod awakens.
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Type: Dark | Style: Offensive | Level: Mastered
Wilde's Rapier | A beautiful rapier with a blade as black as shadow and a bone-carved hilt. When an attack is successful, there is a 1/10 chance that the blow will be a fatal one.
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Companion
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Name: ORIA
Species: Spriggan (Ghost)
Type: Mythical
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Animal Shift
Luxere | Phoenix | Celestial Dragon | Leviathan
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Abilities
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Magic: Hushabye | Through touch, can deepen the sleep state of any creature already asleep. This state allows for communion with dead spirits and allows him to enter into the dreams of those he is sleeping next to. Using his Dazzle ability, he can act as a guide to revive those in comas or other locked-in stales, or wake those who have been magically put to sleep.
Type: Light
Rank: Upgraded
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Magic: FEAT| Live-Wire | Ascended roll with disadvantage against Ronin
Type: Light
Rank: Basic
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Magic: FEAT | Static | Rolls with advantage against Ascended
Type: Light
Rank: Basic
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Magic: Now You See Me | Ronin may switch places with his astral projection (when summoned). Requires a 1 post cool down.
Type: Light
Rank: Mastered
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Magic: Immortal | Will not die from a lethal blow, unless it is a falling star. Should Ronin's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Basic
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Magic: Supernova | A blast of celestial light emanates from Ronin in a 60ft radius. Any allies hit by the light are healed, whilst any enemies take damage (Mastered healing/damage). May be used three times per thread, with a two post cooldown.
Type: Light
Rank: Mastered
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Magic: Shooting Stars | The user may summon celestial energy as a projectile. Control is excellent, and multiple projectiles may be created at once. (In quests or other combat situations requiring dice rolling, only 3 stars may be created per post). Range: 60ft
Type: Light
Rank: Mastered
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Magic: FEAT | Now You! | When Ronin successfully hits a target, the next ally who posts gains advantage on their attack.
Type: Light
Rank: Basic
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Magic: Nimbus Call | The user may call down one of the clouds from the sky and ride upon it. The cloud will hold Ronin and up to one other person.
Type: Light
Rank: Mastered
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Magic: Dazzle | At times of heightened emotion, Ronin radiates starlight. Any non-organic item he touches during this time will also give off light for a duration of 1 hour. The intensity of the light directly correlates to the intensity of the emotions.
Type: Light
Rank: Basic
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Magic: FEAT | Luck of the Dice | Ronin may re-roll one fail per KQ.
Type: Grey
Rank: Basic
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Magic: Astral Projection | Ronin can project a version of himself into another location. He can see, hear and speak in this space, and he can affect it physically, including combat situations. If the astral projection is damaged, it can no longer physically affect the space. He may only project as far as the sub-boards adjacent to his physical location - and only if he has previously visited the board.
Type: Light
Rank: Mastered
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Magic: FEAT | Untouchable | If Ronin deals a killing blow, he cannot be targeted for the next combat round.
Type: Light
Rank: Basic
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Magic: Rescue | Ronin can bring a fellow Old God demigod to his side in a time of crisis for three concurrent posts. One use per thread. If the summoned demigod also has mastered this ability, they can remain until the end of the thread.
Type: Light
Rank: Mastered
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Magic: Be nice (feat) | Can't be cursed at a shrine
Type: Light
Rank: Mastered
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Magic: Safe Passage | Can post without the Draig Cordillera without being attacked by dragons. As long as more than 50% of thread participants have this perk, those who don't won't be attacked either.
Type: Light
Rank: Mastered
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Items
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Type: Light | Style: Offensive | Level: Basic
Eclipse Ring | A silver ring marbled through with an eerie light. When worn, any Ascended within 5ft of the wearer will lose their enhanced senses and speed. {OOC Note: May be used for a maximum of 3 posts per thread.}
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Type: Grey | Style: Other | Level: Basic
Ascended Demigod Fluid | A vial of fluid collected from an ascended demigod (Nate)
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Type: Light | Style: Other | Level: Basic
Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Remi's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
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Type: Grey | Style: Other | Level: Upgraded
Emmett's Axe | An indestructible axe that will always return to Ronin when thrown. (Made by Remi).
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Type: Light | Style: Other | Level: Basic
Shackles of the Virgin: Summons the Virgo Constellation for one post. The constellation is semi-transparent and appears as a beautiful celestial figure. May heal at a Basic level. Exists as a constellation-tattoo when not in use, but manifests in golden shackles when used.
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Type: Light | Style: Other | Level: Basic
Capitol Compass | Can travel to the political hubs in all settled lands.
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Type: Light | Style: Defensive | Level: Mastered
Seal of the Duke | An intricate brooch decorated with a spray of constellations. When thrown into the air, creates a 30ft dome of starlight that heals all those within for 30pts per round, and damages all enemies within for 30pts. The dome is opaque from the outside-in, obscuring all those within and making attacks roll with disadvantages. Lasts 3 rounds, with a 3-round cool down.
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Type: Light | Style: Offensive | Level: Basic
Shackles of the Ram: Summons the Aries Constellation for one post. The constellation is semi-transparent and burns with starfire. Can range from palm-sized, to the size of a car. Deals fire damage at basic level. Exist as a constellation-tattoo when not in use, but manifests in golden shackles when used.
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Type: Dark | Style: Other | Level: Mastered
Bright's Banner | A tattered, obsidian banner. When flown in battle, all Ascended within a 30ft radius gain +10 to STR and DEX.
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Type: Light | Style: Other | Level: Basic
Shackles of the Water Bearer: Summons the Aquarius Constellation for one post. The constellation is semi-transparent and manifests as a cosmic flood which deals Basic water damage. Exists as a constellation-tattoo when not in use, but manifests in golden shackles when used.
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Type: Grey | Style: Other | Level: Basic
Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.
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Type: Grey | Style: Other | Level: Basic
Order Ring | A ring that detects the presence of other Accepted
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Type: Grey | Style: Other | Level: Basic
Ascended Demigod Fluid | A vial of fluid collected from an ascended demigod (Nate)
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Type: Light | Style: Defensive | Level: Basic
Phoenix Armour | Encased within an invisible pendant, when Ronin shifts or partially shifts into a phoenix, the pendant will activate. Dark fire-proof leather will replace his clothing, inlaid with golden strands of starlight that perfectly fits his body and is extremely easy to move in. In the dark it will appear nearly black, while in the light it will have a golden sheen to it. Constellations of the Warrior shine on the front and back.
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Type: Dark | Style: Offensive | Level: Basic
Beetle Husk | A gold-encrusted dried beetle. When eaten, can instantly kill any creature that is not immortal, a god, or an upper-level KQ foe (ask an admin for clarification). Can knock an immortal character unconscious for 3 months, can take off 50% of an upper-level foes HP. Only works if the bug itself is eaten. Poison cannot be made from the bug, nor can it be used to coat an arrow/knife/etc.
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Type: Light | Style: Other | Level: Mastered
Star Counter | A black leather bracelet with unlit stars inside. Increased starlight indicates the progression of Safrin's quest outside of Caido.
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Companion
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Name: SUGAR
Species: Dragon (Ice Breath)
Type: Mythical
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Abilities
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Telekinesis: Can move large objects.
Type: Grey
Rank: Mastered
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Lightning manipulation: Can create and control Lightning. Must be within a 30ft radius.
Type: Dark
Rank: Mastered
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Air manipulation: Can create and control the air. Must be within a 30ft radius.
Type: Grey
Rank: Mastered
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Magic: Cold Resistance (Passive) | Can comfortably exist in temperatures as low as -45c. Will experience colder temperatures as if they were -30c cooler (i.e., -60 would feel like -30)
Type: Grey
Rank: Upgraded
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Water manipulation: Can create and control water. Must be within a 30ft radius.
Type: Light
Rank: Mastered
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Fire Manipulation: Can create and control flames. Must be within a 30ft radius.
Type: Dark
Rank: Mastered
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Earth Manipulation: Can create and control the earth. Must be within a 30ft radius.
Type: Grey
Rank: Mastered
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Magic: Arcane Academy Cold Resist (Passive) | A magic bestowed upon those enrolled in the Arcane Academy, for as long as they are members, users will not be affected by cold climates.
Type: Light
Rank: Basic
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Magic: Creation | When combined with Mastered Air, Mastered Earth, Mastered Water, and Mastered fire, can create 2 magical items per season (with admin approval). Without mastering the four elements, can create well-made complex machines, and an unlimited number of regular items per thread limited by endurance stat. Small items last their natural lifespan. Medium and large items degrade after a season. Complex machines (a telescope, music box, etc) must be created with the knowledge of the character (i.e., cannot create a machine you don't understand/wouldn't be able to build with relevant tools)
Type: Light
Rank: Mastered
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Magic: Mage Armor | Sah may give himself or someone else (within 5 ft of him) energy-based armor that defends damage equal to Sah's basic-magical attack stat. Lasts for 1 round.
Type: Light
Rank: Basic
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Items
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Type: Grey | Style: Other | Level: Upgraded
Invisibility Cloak | A cloak that can hide one person or medium item, and muffle whispered sounds and footsteps. Made by Sah
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Type: Grey | Style: Offensive | Level: Mastered
Electrical Sword | Using Sah's own elemental magic, this sword has the power to electrify those it hits. (Made by Deimos/Sah)
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Type: Light | Style: Defensive | Level: Upgraded
Starmour | Beautiful lightweight armour that glistens faintly with starlight. This item blocks physical damage at the wearer's Upgraded level. Requires a 2 post cool-down between uses.
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Type: Light | Style: Other | Level: Mastered
Mageglass Necklace | A pendant made of mageglass. Will amplify the magical abilities of Abandoned by one level. (Basic becomes upgraded, upgraded becomes mastered, and mastered adds on additional basic damage)
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Type: Grey | Style: Other | Level: Basic
DreamWalker Shed | A pair of glowing antlers. These can be crafted into something by a God
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Companion
-
Name: LILLY
Species: Grey Wolf
Type: Regular
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Name: PAD
Species: Grey Wolf
Type: Regular
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Abilities
-
Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Items
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Type: Grey | Style: Offensive | Level: Basic
Loyal Spear | A steel-tipped spear with a leather wrap that returns to the hand of whoever throws it within a 2ft radius. (Made by Sah).
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Type: Light | Style: Defensive | Level: Basic
Adventurer's Peacoat | A long, hooded peacoat that allows the wearer to remain comfortable in temperatures as cold as -20. (Made by Sah)
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Companion
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Name: DIANA
Species: Arctic Wolf
Type: Regular
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Animal Shift
Hyacinth Macaw | Black Panther | Lowland Nyala | Killer Whale | Flying Fox | Black-Necked Spitting Cobra | Black German Shepherd | Black Dragon | Pegasus | Hydra
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Abilities
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Magic: Second Shot (FEAT) | Rolls with advantage if his last attack misses
Type: Light
Rank: Basic
-
Magic: Making Waves | Can create and control water (a full swimming pool amount). Must be within a 60ft radius.
Type: Light
Rank: Mastered
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Magic: Smells good, huh? (Passive) | Sunjata will produce a subtle scent that matches exactly to whatever those around him most desire him to smell like.
Type: Light
Rank: Basic
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Magic: Taking Hold | Using his water magic, Sunjata can form water into a tangible form that can grapple at a distance of 30ft. Success is based on a STR roll.
Type: Light
Rank: Upgraded
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Magic: Water Baby (FEAT) | Rolls with advantage in naturally occurring bodies of water.
Type: Light
Rank: Basic
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Magic: Immortality: Immortal | Will not die from a lethal blow, unless he drowns. Should Sunjata's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
Type: Light
Rank: Basic
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Magic: See my pain (Passive) | Scars erupt with light like a lightning strike with heightened emotions
Type: Light
Rank: Basic
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Magic: Skin Deep (Passive) | When wet, floral tattoos spread temporarily all across his skin.
Type: Light
Rank: Basic
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Magic: Hydrophobic (FEAT) | Water-based magic roll with disadvantage against him.
Type: Light
Rank: Basic
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Magic: Be nice (FEAT) | Can't be cursed at a shrine
Type: Light
Rank: Basic
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Magic: Hydrodome | Draws a dome of water up around Sunjata and one another, protecting them from attacks and environmental effects for one round. Lasts for 1 post, requires a 2-post cooldown.
Type: Light
Rank: Mastered
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Magic: Let it Rain | Can cause rain to fall in a 30 ft radius that heals allies while damaging enemies. May be used two times per thread, with a two post cooldown.
Type: Grey
Rank: Upgraded
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Magic: Riptide | Creates an explosive wave that travels 60ft. Allies in the radius are uneffected, and enemies on the ground within 15 feet are knocked down.
Type: Dark
Rank: Mastered
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Magic: Infected | Character has been Infected by a member of The Family. Character is very receptive to suggestions and directions from The Family, and are eager to please them. This effect grows stronger with proximity to members of The Family.
Type: Dark
Rank: Mastered
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Items
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Type: Light | Style: Other | Level: Basic
Sex Cuffs | A pair of handcuffs that when secured onto two wrists immediately teleports those within to the Sex Room in the Hollowed Grounds.
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Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
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Type: Dark | Style: Offensive | Level: Basic
Infernbow | A wooden crossbow with the ability to set any arrows placed within to ignite on the pull of its trigger. (Made by Deimos)
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Type: Grey | Style: Other | Level: Basic
Restraint-cuffs | A magical pair of handcuffs that can restrain any creature with a STR of 30 or below. (Made by Remi)
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Type: Grey | Style: Other | Level: Basic
hEARs | An earring that when worn, increases the sound of voices (especially whispers)
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Type: Grey | Style: Offensive | Level: Basic
Flooded Brass Knuckles | brass knuckles inlaid with sapphires. When something is hit with these, jets of water pour from the sapphires with shocking force. Made by Remi.
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Type: Grey | Style: Other | Level: Basic
Knowt book | A book that tells the owner things they otherwise wouldn't know.
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Type: Light | Style: Other | Level: Basic
Revivify Feather | Can bring a character back from the dead so long as it's used within 24 hours of their death.
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Companion
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Name: PETRONELLA
Species: Sea Panther
Type: Mythical
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Abilities
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Accepted Channeling: Allows an Accepted the opportunity to channel one of the gods during a time of crisis (2x a season). Can be combined with other accepted channeling to increase power. If combined with another mastered channeling, increases the odds of a Big God answering to 15 %
Type: Light
Rank: Mastered
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Items
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Type: Grey | Style: Defensive | Level: Upgraded
Frostbite Cuff | Light | Defensive
A fur-lined cuff which protects the user from sub-zero temperatures and extreme heat. Does not affect the environment or any environmental issues associated with the cold or heat (e.g. deep snow, icy ground, lava flows)
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Type: Light | Style: Other | Level: Mastered
The Peregrine | A personal skyboat capable of travelling at 2x wagon speeds over most types of terrain. Can accommodate 2 people onboard during flight.
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Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
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Type: Light | Style: Other | Level: Mastered
See-Right Goggles: Reinforced goggles capable of seeing with perfect clarity regardless of conditions, up to 30ft. This includes magical darkness. Can see through illusions at 5ft, and be aware of illusions under 10ft.
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Type: Grey | Style: Defensive | Level: Mastered
Rockhide Vest | An armoured vest flecked in black and white and lined with cool, fur-like material. This item blocks physical damage at Talyson's Mastered level. Requires a 2 post cool-down between uses.
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Type: Light | Style: Other | Level: Basic
Obsidian Compass | Always points towards the Hollowed Ground
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Type: Grey | Style: Other | Level: Basic
Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
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Type: Grey | Style: Offensive | Level: Mastered
Special Delivery Dagger | A carefully crafted dagger veined with crimson markings, decorated with the foot of a blink hare. Upon making a stabbing motion in the air, the dagger may damage a target up to 30ft away from the user.
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Type: Dark | Style: Offensive | Level: Basic
Honed by Nightmares | A curious silvery coating covers the Special Delivery Dagger. Causes extra physical damage at a Basic level.
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Type: Light | Style: Other | Level: Mastered
Ring of Mending | A silver ring imprinted with gold, as if it has been kissed. Capable of delivering Mastered Healing to one target of the wearer's choosing.
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Type: Grey | Style: Other | Level: Mastered
Fe-Fiada Jar | A sealed jar filled with mist. Upon smashing the jar, the Fe-Fiada will be released and all magic used during the next three posts may be subject to some very interesting effects. (Also makes the environment misty!)
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Companion
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Name: BOREAL
Species: Dragon (Fire Breath)
Type: Mythical
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Abilities
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Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light
Rank: Basic
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Items
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Type: Light | Style: Other | Level: Basic
Carpet | Can fly with 2 human-sized creatures on it. Can only reach a maximum height of 20ft
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Type: Grey | Style: Other | Level: Basic
Cloak of Concealment | A cloak that fully masks the wearer from detection. Only works in Rae's fingers.
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Type: Grey | Style: Other | Level: Basic
Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
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Type: Grey | Style: Other | Level: Basic
Warning Device | A stone that glows green until the center of it (or its twin) is pressed, then they both glow red.
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Type: Dark | Style: Offensive | Level: Basic
Panther Claws | Gloves tipped with the formidable claws of a sea panther. They will make a fine weapon.
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Companion
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Name: KI
Species: Panther Chamelon
Type: Regular
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