Records

Aamu

Abilities

  • Magic: 20% Sunlight Resistance (+20%)
    Type: Light
    Rank: Basic

Items

  • Type: Dark
    Forearm Blade Upgrade | Two sharpened blades made of a lightweight material are embedded in the user's forearm. By flexing certain muscles the blades can extend and retract without causing damage to the surrounding bone, muscle, or tissue.
  • Type: Grey
    Reflective Dermal Upgrade | 50% skin cover. When activated, reflects abandoned-magic cast at Aamu back at the caster at its basic level, if it hits him.

Abraham

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Companion

  • Name: GWYNEVERRE
    Species: Dragon (Fire Breath)
    Type: Mythical

Adam

Abilities

  • Magic: 20% Sunlight Resistance
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Localized Gravity Field Alteration | Can alter the gravitational density of his body. This allows him to float 3ft off the ground or alternatively to suddenly seem as though he weighs twice as much. (Upgraded)

Aino

Abilities

  • Base Life Drain : Can negatively influence the life force of a living thing within 5ft
    Type: Dark
    Rank: Basic

Aisha

Animal Shift

Leopard | Indian Flying Fox

Items

  • Type: Grey
    Shifting Sheath | A sheath capable of carrying a sword, and shifting with any Attuned form. (Made by Deimos)

Amalia

Animal Shift

Snow Leopard | Qilin

Abilities

  • Magic: Wings of Vi | Amalia can summon barn owl wings from her back, making her capable of flight. Wings appear as a shimmering tattoo on her upper back when not in use.
    Type: Light
    Rank: Basic
  • Magic: Halo (passive) | When cast in shadow a halo of sunlight lights up above her head.
    Type: Light
    Rank: Basic
  • Magic: Speed of Light | When flying, Amalia can travel at 10x her normal speed, up to a distance of one board away. If used within the same board, requires a 2-post cool down period between uses.
    Type: Light
    Rank: Upgraded
  • Magic: Armor of Vi | Projects armor onto one ally. Armor will absorb one blow before disappearing, or until it is cast onto a new ally. One use per thread. Cannot be used on Amalia.
    Type: Light
    Rank: Basic
  • Magic: Breath of Vi | Summons a gust of celestial wind within a 60 foot range of Amalia. Allies struck by the wind feel healed and renewed, while enemies are thrown back 20 feet (mastered healing). May be used three times per thread, with a 2 post cooldown.
    Type: Light
    Rank: Mastered
  • Magic: Crown of Life | Flowers grow in Amalia's hair, reflecting her emotions.
    Type: Light
    Rank: Basic
  • Magic: Light of Vi | Amalia can generate small or medium hard-light constructs which interact physically with the world. Constructs last 1 minute and degrade when damaged.
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Vi's Flower | A large lotus that will never die or wilt
  • Type: Grey
    Two-way mirror | Two small oval-sizes pieces of mirror. Each item is magically bonded to the other, and reveals the reflection of its partner when looked into, regardless of distance.
  • Type: Light
    Stabilization Ring | Once a year, this ring will automatically stabilize the wearer should they receive a life-ending blow. (If HP drops below 0 from one hit, the ring will cause the HP from that hit to stay at 1). Made by Safrin.
  • Type: Light
    Nova (upgraded) | A beautifully slender sword perfectly crafted for Amalia. The cross-guard is carved from luxere antlers (These antlers glow a soft red despite being detached from the luxere. They provide constant light and protect anyone who holds them during LongNight), imbued with minor healing abilities (upgraded level). The sword will never deal a killing blow, leaving an enemy on 1HP.
  • Type: Dark
    Magical Crystal | When (abandoned) magic is cast at this device, it can store the power and reuse it as controlled by the wielder. (Made by Remi)
  • Type: Dark
    An ornate titanium shield covered in star sigils. When (abandoned) magic is cast at this device, it can store the power and reuse it as controlled by the wielder. (Made by Remi)
  • Type: Light
    Star Charm | A silver charm in the shape of a star. When activated, it projects a 1ft barrier of starlight all the way across the user. (Made by Deimos)
  • Type: Grey
    Magic Bracer | A leather bracer that can be worn by an attuned that allows them to transport their currently-held items when shifted (small-medium items on their person) (Made by Remi)
  • Type: Light
    Guardian Sphere | A small glass-like sphere (roughly 2" in diameter) that allows a portal guardian to innately sense where their counterparts are. The light within darkens the closer the ascended are to activating a new portal. When held by anyone else, the light dims and nothing happens.
  • Type: Grey
    Recorder | A small black seashell that can record up to two hours worth of notes and replay them.
  • Type: Light
    Laughter from the Sword | A small glass bottle. When opened, emits the sound of Deimos' laughter. Can only be heard by Deimos/Amalia.
  • Type: Grey
    Horn of Plenty | Truly magnificent to behold, this minotaur's horn is decorated with a simple amber stone. When filled with liquid, the horn will never run dry - so be careful what you choose to pour in!
  • Type: Grey
    Box of Duplication | A 1x1x1' box. When a non-organic non-magical item is placed inside, the box will duplicate that item. The item must fit inside the box and the lid must be able to be closed.
  • Type: Light
    Snake-Guardian Scale: A palm-sized opalescent scale from one of Rae's portal guardians. When used, it will take the holder from their current position into the portalling dimension regardless of where they are. Once it has been used, it will disappear.
  • Type: Light
    Sweetwater Pearl: A small pearl that when sucked on provides refreshment and hydration
  • Type: Grey
    Leviathan Scale | A large, razor sharp scale which gleams a burnished steel colour. This may be useful for armour or weapons!

Companion

  • Name: JYOTI
    Species: Starwhale (Humpback)
    Type: Mythical

Amaris

Items

  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted

Companion

  • Name: DRAMYRTH
    Species: Dragon (Fire Breath)
    Type: Mythical

Anden

Abilities

  • Magic: (+20% sunlight resistance)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Spine Spikes | Anden has poisonous spikes that line the back of his torso starting at his nape to his waist. They lay flat against his body when not in use. Anden can shoot the spikes out as a defensive mechanism. In cases of sensory overload, the spikes will shoot out on their own. (50% bio upgrade)
  • Type: Grey
    Secretion | Anden's hands and feet are able to secrete an incredibly sticky substance. This helps Anden climb to new heights, or stick to surfaces that he would otherwise slide or fall off of.

Anju

Items

  • Type: Dark
    Vial of Ascended Fluid | Does what it says on the tin. Highly flammable.

Companion

  • Name: RIYA
    Species: Dragon (Fire Breath)
    Type: Mythical

Arialla

Animal Shift

Golden Eagle | Bottlenosed Dolphin

Items

  • Type: Light
    Strange Totem | A pocket-sized doll made of wood with a strange, unhappy face painted on it. When kept in the user's pocket, it will detect nearby Ascended - by making the user deeply nauseous whenever Ascended are within a 5ft radius.

Aurelia

Animal Shift

Red Panda

Abilities

  • Fire Manipulation: Can create and control flames. Must be within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Air manipulation: Can manipulate the air. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Grey
    Rank: Basic
  • Magic: Glitterific | Aurelia snaps her fingers and conjures a dusting of glitter over a 5ft area. It can be any color she chooses. It's very hard to remove and trying to wipe it off makes it spread. Effects one user. Success is based on END stats. A difference of 10 or more is ineffective. 5 or more is weakly effective. And below 2 is effective for surface-level emotions. Lasts 1 minute. Restrictions: Cannot successfully compel characters to feel emotions outside of their normal range.
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Shield Bangle (Basic) | A magical bangle created by Safrin, that through telepathic command will become a shield in the user's hand. The shield cannot be dented or damaged.

Azrael

Abilities

  • Magic: Repair | Summons an electrical field from Azrael, Ascended within 60ft of them are repaired 30pts.
    Type: Light
    Rank: Mastered

Items

  • Type: Grey
    Monster Repellant | Will make the air hostile to the senses of any predatory monster-like creatures. Sufficient strength and mental fortification can overcome the effects of the spray. Works in a 30ft radius.

Bastien

Abilities

  • Magic: 40% Sunlight Resistance (+10%)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Magical two-way parchment | Two pieces of parchment that will always show what is written on the other piece. 2*/2*
  • Type: Grey
    Thought Player | What appears to be a modern-day record-player can actually project music from one's memory. Thinking about a song near the record-player will cause it to be reproduced perfectly.
  • Type: Grey
    Hover Plate | A thin sheet of elegant metal that acts as a hover board when stood upon by an ascended. Ascendeds can control the height (max. 3 ft) of the board, as well as its direction and speed (speed is equal to the rider's). To a non-ascended, nothing happens when it is stood upon.
  • Type: Light
    Safrin's Light Conjuration Ring | An opal ring that emits a starry-light up to a radius of 20ft and works in magical darkness
  • Type: Grey
    Optical Upgrade | Can see through god-created illusions such as the barrier around the Hollowed Grounds.
  • Type: Light
    Hypnotic Pulse Upgrade | This upgrade emits a pulse of energy at a distance of around 5ft. Any mortal standing within range will feel soothed and at ease. Useful for feeding. (Can only be used once per thread).
  • Type: Grey
    Illusory Paint | When used to create things that have movement (waves, leaves, grasses, hair) this paint will cause those aspects of the canvas to appear to move.
  • Type: Grey
    Dark Sphere | When the button on this small piece of tech is pressed, all light within a 5ft sphere is immediately darkened regardless of conditions. Ascended can still see.
  • Type: Grey
    Feature-adjust upgrade | This upgrade lets the user change up to 20% of their appearance at a time. Using it they can change their eye colour, hair-length/colour, height, weight, facial shape, etc. (though not at all at once)
  • Type: Grey
    Signal Blocker | This chip blocks the biological signal from being sensed by the LongNight monsters once. While this chip is implanted the ascended is effectively invisible to the creature.
  • Type: Grey
    Magical two-way parchment | Two pieces of parchment that will always show what is written on the other piece. 1*/2*

Companion

  • Name: PITTORE
    Species: Gremlin (Disappearance)
    Type: Mythical

Chulane

Animal Shift

Clouded Leopard | Wedge-tailed Eagle | Alaskan Moose

Companion

  • Name: AUNI
    Species: Luxere
    Type: Mythical

Declan

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Deimos

Animal Shift

Golden Eagle | Maltese Tiger | Grizzly Bear | Leopard Seal | Hellhound

Abilities

  • Base Life Drain : Can take life force from a living thing to temporarily make themselves stronger within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Base Creation: When combined with Mastered Air, Mastered Earth, Mastered Water, and Mastered fire, can create 2 magical items per season (with admin approval). Without mastering the four elements, can create well-made complex machines, and an unlimited number of regular items per thread limited by endurance stat. Small items last their natural lifespan. Medium and large items degrade after a season. Complex machines (a telescope, music box, etc) must be created with the knowledge of the character (i.e., cannot create a machine you don't understand/wouldn't be able to build with relevant tools)
    Type: Light
    Rank: Mastered
  • Fire Manipulation: Can create and control flames. Must be within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Air manipulation: Can create and control the air. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Earth Manipulation: Can create and control the earth. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Magic: Necromancy | Can reanimate non-mythical animals recently deceased/buried nearby. Reanimated figures can follow his basic commands, and have the life of one hour.
    Type: Dark
    Rank: Mastered

Items

  • Type: Grey
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
  • Type: Light
    The Shield's Bloom | A sprig of lavender that smells like an entire field. Will never wither or die, and any buds removed will instantly grow back.
  • Type: Grey
    Scale Ring (Upgraded) | A magical ring that when worn, can be used to cover the wearer in full armor that resists dark magic. Made by Remi.
  • Type: Light
    Sweetwater Pearl: A small pearl that when sucked on provides refreshment and hydration
  • Type: Dark
    Bladed Parasol | A beautiful parasol of black lace, detailed in patterns of leaves and vines. A thin bladed sword is concealed within the handle.
  • Type: Dark
    Ascended Sword | Made from starlight and ascended-fluid, this blade can kill an ascended instantly (with permission); in PQ+/KQs the blade's damage increases the more ascended fluid it sheds. Is particularly lethal to Samuel Wordsworth.
  • Type: Grey
    Invisibility Cloak | (Upgraded) Ornate, detailed cloak, that when worn, renders up to two individuals invisible.
  • Type: Grey
    Leviathan Scale | A large, razor sharp scale which gleams a burnished steel colour. This may be useful for armour or weapons!
  • Type: Dark
    Bone Ear-Cuffs (pair) | When worn by two individuals, communication is possible between them regardless of distance. Conversations are opened and closed by reciting the individual's full name.
  • Type: Grey
    Truth Pendant (Basic) | Will pulse with warmth when a lie is spoken within 5ft. If a character is speaking, it cannot reliably be used to pick out specifically what they are saying is a lie, if multiple claims are uttered.

Companion

  • Name: BELIAL
    Species: Peryton (Blend)
    Type: Mythical
  • Name: ZURIEL
    Species: Unicorn (Healing)
    Type: Mythical

Delphia

Abilities

  • Magic: Psychic Medium | Able to speak and communicate clearly with the dead and spiritual entities within 30ft. (Permission required for dead PCs)
    Type: Grey
    Rank: Upgraded
  • Magic: Spiritual Guide | Able to remove trapped spiritual entities from a location/object and release into the environment. Can also remove the soul from a living person and send to Mort (requires character/admin permission).
    Type: Light
    Rank: Mastered
  • Magic: Living Dead | Becomes a ghost for a short period of time. Is completely incorporeal / transparent and cannot affect the environment. The temperature drops in a 10ft vicinity of her. Cannot be clearly heard except occasional vague whispers. Lasts for 1 minute x her endurance stat during regular threads. During PQ+/KQ's can remain in this form for 2 posts with a 1-post cool down in between uses.
    Type: Grey
    Rank: Upgraded
  • Magic: Spirit Resilience (Feat) | Spirits/undead roll with disadvantage against her.
    Type: Light
    Rank: Basic
  • Magic: Emotional Decay | When Delphia becomes angry or upset, her physical form appears to literally rot away, giving her a zombie-esque appearance.
    Type: Grey
    Rank: Basic

Companion

  • Name: MORTICIA
    Species: Cat Sith (Soul Stroll)
    Type: Mythical

Edrei

Abilities

  • Magic: 40% Sunlight Resistance
    Type: Light
    Rank: Basic

Items

  • Type: Dark
    Deterioration Circuit Upgrade | When biting another, can use this upgrade to make them feel physically weak. (Basic)
  • Type: Dark
    Nightmare Airbourne Toxin Upgrade | Effects users in a 5ft radius. Makes them see images from their nightmares. Realness/terror is proportionate to Edy's END stat vs. theirs. (Basic)
  • Type: Dark
    Sound Combustion Upgrade | Can cause objects to explode by expanding sound waves within an object, increasing the amount of pressure until they burst open. Can shatter medium or small non-organic items. (Upgraded)

Elide

Items

  • Type: Grey
    Magical Crystal (1) | When (abandoned) magic is cast at this device, it can store the power and reuse it as controlled by the wielder. (Made by Remi)

Elliot

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Companion

  • Name: GIBSON
    Species: Dragon (Lightning)
    Type: Mythical

Eryx

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Companion

  • Name: LYRA
    Species: Dragon (Lightning)
    Type: Mythical

Everest

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Ezekiel

Animal Shift

Wolverine

Faer

Animal Shift

Goat

Falke

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Light
    Diagnostic Glove | Automatically detects physical ailments. Specific diagonoses manifest in different ways: the glove will automatically gravitate to the injured area, giving off different visual and physical clues based on the injury. For instance, internal bleeding might turn the glove red, severe depression might make it appear cold and dark, etc.

Companion

  • Name: OPHELIA
    Species: Brown Weeper Capuchin
    Type: Regular

Felix

Animal Shift

Sloth Bear | Peryton

Fiadh

Animal Shift

Raccoon

Finn

Abilities

  • Channeling: Allows an Accepted to channel a deity during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Grey
    Aura Spectacles | The wearer is able to discern which races have been in an area within the last 12 hours. (Attuned to Finn Rosencrantz - these appear like ordinary spectacles to any other who wears them)
  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Light
    Starlit strings | A set of guitar strings that will never break or go out of tune. Depending on the melody played, the area within a 10ft radius will reflect the music: grasses might sway, the light might darken or brighten, the air might smell sweeter, etc.
  • Type: Light
    Trauma glass | A hand-held ball of amber that holds the emotional trauma sustained during Flowerbirth PC 312. If the amber is broken, all of the emotional consequences and damage will return to Finn instantly.

Gideon

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Light
    Capitol Compass (Upgraded) | Can travel to the political hubs in all settled lands. The needle on the compass will also seek out Ascended shrines.
  • Type: Light
    Divining Ring | Grants Gideon insight into the divine relationship of those within 5ft of him.

Glas

Abilities

  • Base Life Drain : Can negatively influence the life force of a living thing within 5ft
    Type: Dark
    Rank: Basic
  • Magic: Crafting-Zone (Mastered) | When Glas has all the components he needs for a project, time slows around him until the item is complete. For any watching him he appears to move in a blur as he works, but for him time moves regularly.
    Type: Grey
    Rank: Mastered

Harper

Animal Shift

Gore Crow

Abilities

  • Magic: Can partially shift animal form
    Type: Light
    Rank: Basic

Henry

Animal Shift

Stellar's Sea Eagle

Items

  • Type: Grey
    Invisible Ribbon | When worn, the user becomes undetectable for 1 post. One use only.
  • Type: Light
    Hot Springs Water | Water from the Frey’s Breath hot spring. It can heal the user with Mastered healing magic. One use only.

Hester

Animal Shift

Valais Blacknose Sheep

Hotaru

Animal Shift

Mountain Lion

Abilities

  • Base Creation: Can create small non-magical items (up to 5 in a thread). Items disappear at the end of a thread and are very crudely made. Must be combined with a base (or higher) magical element.
    Type: Light
    Rank: Basic
  • Lightning manipulation: Can create and control Lightning. Must be within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Air manipulation: Can manipulate the air. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Grey
    Rank: Basic
  • Magic: Compulsion | Must be making physical contact at all times. The success of the compulsion is based on a combination endurance stats and the extent of the order being compelled. A difference of 5 or more is ineffective. 3 or more is weakly effective. And below 1 is effective. Lasts 1 minute. ( Compulsions should be in the form of planting the seed of an idea that the magic makes seem more plausible. Restrictions: At this level, cannot force someone to kill, harm, or go against their core-nature/character properties (i.e., could not make a pious character abandon the gods, could not make a lover turn against the other.). When these compulsions are made, to ignore/fight them causes pain on the victim (headaches, nausea, temporary blindness while within 5ft of Hotaru).)
    Type: Dark
    Rank: Basic

Items

  • Type: Dark
    Truth Serum | A vial of flavorless truth serum that compels the consumer to tell the truth for the next 5 posts, then slowly wears.
  • Type: Dark
    Ornate Leather Bracers (Upgraded) | The wearer can, at will, redirect both magical and physical attacks. For magical attacks, can redirect them within 10ft. Physical attacks must be within melee range to be directed, and can then be redirected within 10ft.
  • Type: Light
    Hot Springs Water | Water from the Frey’s Breath hot spring. It can heal the user with Mastered healing magic. One use only.
  • Type: Grey
    Leather Jacket | A leather jacket that can reflect basic fire damage away from the wearer. Can be used again after a two post cool-off period. (Made by Deimos)

Iris

Items

  • Type: Grey
    Second Chance | Iris may dodge one lethal blow in battle. The lethal blow will instead bring her to 1HP. One use only.

Isla

Abilities

  • Magic: 40% Sunlight Resistance
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Optical Enhancement (Upgraded) | Allows the user to see in both x-ray and infrared to a depth of 3ft.
  • Type: Grey
    Static Boost Upgrade | The user's palms are capable of delivering a powerful shock to the system. When applied to fellow Ascended, gives all stats +1 for the recipient's next post. When used on non-Ascended, it is capable of delivering a nasty burn. Requires a 3 post cooldown.
  • Type: Grey
    Prosthetic Scalpel Blades | Three sharpened scalpel blades made of an unknown lightweight metal have been embedded in the pads of Isla's fingers. By flexing certain muscles in her arms and hands, the blades can extend and retract.

Jack

Abilities

  • Air manipulation: Can create and control the air. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Magic: Passive Telepathy | The user can read the surface thoughts and emotions of those within a 30ft radius. Control is excellent. Note: "Thoughts and emotions" include anything written in a character's narration in a post.
    Type: Grey
    Rank: Mastered

Items

  • Type: Light
    Festive Cheer | A delightful tonic which provides Upgraded Healing when consumed. One use only.
  • Type: Grey
    Ghost Whale Tooth | actually just a normal whale tooth that's been painted to look spooky.

Companion

  • Name: SEVEN
    Species: Sear Cat
    Type: Mythical

Juniper

Abilities

  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic

Kiada

Abilities

  • Magic: 40% Sunlight Resistance
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Bipedal Air Upgrade | Air shoots from her feet allowing her to move with bursts of speed
  • Type: Grey
    Magic Storing Amulet | An amulet capable of storing one Abandoned magic cast at it, allowing the user to cast and control the enchantments contained within. Will break after one use. (Made by Deimos)
  • Type: Grey
    Bionic Armor Upgrade | Lightweight but hard armour extends from her spine, wrapping around her upper body in a defensive sheet of armour.

Korbin

Animal Shift

Chihuahuan Raven

Kova

Animal Shift

Grizzly Bear

Lena

Animal Shift

Artic Fox

Items

  • Type: Dark
    Vial of Ascended Fluid | Does what it says on the tin. Highly flammable.

Locke

Animal Shift

Jaguar

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Mabel

Abilities

  • Magic: 20% sun resistance
    Type: Light
    Rank: Basic

Maea

Abilities

  • Magic: 40% Sunlight Resistance
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Binary Teleportation Upgrade | Can teleport up to 30ft OR to an adjacent board. Requires a 2 post cool-down between uses.
  • Type: Grey
    Electrical Touch Upgrade (Upgraded) | Can complete electrical circuits in the user's palm which release a current of electricity. This bolt can extend 10ft and be maintained with concentration. Can cause disorientation and muscle-malfunction.
  • Type: Grey
    Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
  • Type: Light
    Ring of Water Walking | Allows the holder to walk on water
  • Type: Light
    Obsidian Compass | Always points towards the Hollowed Ground
  • Type: Light
    Obsidian Compass | Always points towards the Hollowed Ground

Maeve

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Buzzing Harmonica | When played, emits a low-pitch buzzing sound that attracts local bees

Companion

  • Name: AIDON
    Species: Dragon (Fire Breath)
    Type: Mythical

Mateo

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Melita

Abilities

  • Channeling: Allows an Accepted to channel a deity during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Light
    Water Dancer | This delicate anklet, when worn, allows the user to step upon the surface of water as though it was solid as the ground. Can be used once per thread.
  • Type: Light
    Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
  • Type: Dark
    Siabhran | A staff reinforced with the sap of a Wicker Woman. Black as pitch and veined with amber, this staff is nigh unbreakable. Those who are struck with it may experience mild hallucinations lasting up to ten minutes.
  • Type: Dark
    Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
  • Type: Dark
    Bone Charm | Capable of deterring ghost whales for 1 post per thread. Works only for Melita.
  • Type: Light
    Feather Foot Charm | A charm which allows the user to float harmlessly to the ground from any height. One use only.
  • Type: Grey
    Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
  • Type: Light
    Spyglass | Can see through human-made structures up to a depth of 3 feet
  • Type: Dark
    Gloves of Crushing | Oversized green gauntlets that cause its wearer to become mildly irritable and inevitably break fragile things when worn

Companion

  • Name: FANGORN
    Species: Vampire Gourd
    Type: Mythical

Mildew

Abilities

  • Magic: Give and Take | Can enchant 2 items per season (subject to admin approval)...for a price.
    Type: Light
    Rank: Basic
  • Magic: Give and Take | Can enchant 2 items per season (subject to admin approval)...for a price.
    Type: Light
    Rank: Basic
  • Magic: Messenger | Can speak to all animals (non-mythical) and receive and relay messages through them. Only Gods and Attuned can receive the messages from Mildew.
    Type: Light
    Rank: Basic

Milo

Abilities

  • Base Summoning : Can summon 1 small animal (house-cat sized or smaller)
    Type: Light
    Rank: Basic
  • Base Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic

Morgan

Abilities

  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Base Telekinesis: Can move large objects.
    Type: Grey
    Rank: Mastered
  • Earth Manipulation: Can manipulate the earth. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Grey
    Rank: Basic

Items

  • Type: Light
    Heat-Cloak | A magical cloak that always keeps the wearer warm.
  • Type: Grey
    Amor Pendant | A pendant that hangs over Morgan’s chest. When pressed, it magically armors her torso down to her hips. (Made by Deimos)
  • Type: Grey
    Leviathan Scale | A large, razor sharp scale which gleams a burnished steel colour. This may be useful for armour or weapons!

Companion

  • Name: EUNIKE
    Species: Unicorn (Healing)
    Type: Mythical

Nate

Abilities

  • Magic: Damage Sponge | Nate creates an intrinsic link between himself and one other person, represented by a beam of ethereal lightning. Whilst linked, damage taken by the recipient is halved and shared with Nate for one post, for a distance of up to 15ft. The ability has a two post cooldown, and when cast, will remain active until damage is sustained.
    Type: Grey
    Rank: Basic
  • Magic: (Daywalker) 90% sun resistance
    Type: Light
    Rank: Basic
  • Magic: Finger in Everything | Nate possesses the ability to create two extra arms in the same style as the Voice’s holograms. The arms share Nate's strength stat and can be summoned/dismissed at will. They are able to reach a radius of 10ft.
    Type: Dark
    Rank: Basic
  • Magic: Fire Dodge (FEAT) | Rolls with advantage against fire attacks
    Type: Grey
    Rank: Basic
  • Magic: Plasma Ball | Skin acts like a plasma ball with dull lines of an electric glow that become focused with touch.
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Injection-site Healer | A small U-shaped device with two round balls on either end that when used by an ascended on the bitten-skin of a non-ascended, instantly heals the injection-site marks.
  • Type: Light
    Feather Foot Charm | A charm which allows the user to float harmlessly to the ground from any height. One use only.
  • Type: Grey
    Needle & Thread | Needles change size and thread changes color depending on user's wants.
  • Type: Light
    Blood Ring (Upgraded) | A magical ring that when infused with the blood of an attuned, allows for mental communication with them regardless of race. (works only with one attuned). Made by Remi
  • Type: Dark
    Fang Necklace | A necklace of sea panther teeth. These may be used once per thread to cause intimidation to nearby enemies. (Enemies will roll with disadvantage for that round).
  • Type: Dark
    Everywhere Arrow | A sleek, obsidian arrow. Controlled by whistling, the arrow is moved and directed via a mental link with the user. Range of 15ft, works with Ascended only.
  • Type: Dark
    Flametongue | Magic sword that sheds dim light like a torch and is warm to the touch; causes user to constantly have spice on the tongue as if they ate something fiery hot.

Companion

  • Name: PEMOTA
    Species: Starwhale (narwhal)
    Type: Mythical

Nephele

Abilities

  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic
  • Fire Manipulation: Can manipulate flames. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Items

  • Type: Dark
    Ludo's Rags | A shawl made of pitch dark, lightweight material. The wearer will not feel cold or the effects of the cold, regardless of the temperature. You look spooky.
  • Type: Dark
    Lasracha | A pair of chakrams. The outer rim of these throwing discs are sharpened to a razor's edge, and glint with a curious crimson. Imbued with fire, they burn as well as they cut.

Neron

Abilities

  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Base Life Drain : Can take life force from a living thing to temporarily make themselves stronger within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Magic: 20% Sunlight Resistance
    Type: Light
    Rank: Basic
  • Base Illusion: Can create illusions within a 5ft radius
    Type: Grey
    Rank: Upgraded

Items

  • Type: Grey
    Power Reservoir | This Ascended's upgrade is capable of storing up to 3 abilities as a result of biting one or more victims. (Abilities are still one-use only).
  • Type: Grey
    Ascended Pocket Watch | In the hands of an ascended, when this watch is opened within 5ft of anyone, it will reveal one of their abilities (shifts, powers, upgrades, etc) at random.
  • Type: Dark
    Cobb’s Cane (Mastered) | A mysterious walking stick topped with a silver lionshead. When tapped twice in succession against a surface, Abandoned magic is nullified within 5ft of the cane for 1 post. One use per thread.
  • Type: Dark
    Cloaking Upgrade | A 90% body upgrade that bends light making the user invisible. Dramatic action or the use of weapons/upgrades/items makes the user 25% more visible. This translates to rolling disadvantage to hit the user in a battle.

Nicos

Abilities

  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic

Noah

Animal Shift

Reindeer | Eurasian Lynx | Polar Bear

Companion

  • Name: EIRA
    Species: Griffin (Venom)
    Type: Mythical

October

Animal Shift

Bernese Mountain Dog | Unicorn

Oliver

Animal Shift

Fennec Fox | Downy Woodpecker | Clouded Leopard

Abilities

  • Base Creation: Can create small non-magical items (up to 5 in a thread). Items disappear at the end of a thread and are very crudely made. Must be combined with a base (or higher) magical element.
    Type: Light
    Rank: Basic
  • Base Telekinesis: Can move large objects.
    Type: Grey
    Rank: Mastered
  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic
  • Earth Manipulation: Can create and control the earth. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Base Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Magical Hairbrush | A brush that when used, perfectly styles/colours the users hair. (Made by Remi)
  • Type: Light
    Incense | When lit, this incense has a calming effect on all those with in 10ft
  • Type: Grey
    Safrin Pendant | A cosmic pendant with an eye-etching in the centre. Properties unknown.
  • Type: Light
    Ever-warm Blanket | A blanket that keeps whoever is wrapped up within it at the perfect temperature. Can defend against cold or bring down fevers. Is lightweight and always remains perfectly sterile.
  • Type: Light
    Staff | Reduces the level of dark magic cast at the object, within 10ft. (Made by Deimos)

Paige

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Peter

Abilities

  • Magic: 20% Sunlight Resistance
    Type: Light
    Rank: Basic

Items

  • Type: Dark
    Nested Blade Bionic Upgrade (Upgraded) | A lightweight but strong blade is embedded in both forearms. When activated, articulates out and can be used offensively or defensively.
  • Type: Dark
    Oxygen-Depletion Upgrade (upgraded) | Can emit a dense cloud of molecules from his skin, that suck the oxygen out of the air in a 10ft radius. Creatures with respiratory issues will find themselves almost immediately suffocated, while those with regular respiratory systems will be unable to breathe.

Phoebe

Animal Shift

Unicorn

Abilities

  • Magic: Unicorn ability | Can heal at mastered level. Healing is pleasurable for those being healed.
    Type: Light
    Rank: Mastered
  • Magic: Cell Revival | Can speed up the regeneration process of cells making it seem as though healing is instant. During this process Frey's magic makes the healing feel intensely pleasurable. (Can heal at basic-level and alleviate minor mental aggrivations).
    Type: Light
    Rank: Basic
  • Magic: FEAT: Animals roll with a disadvantage against Phoebe.
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Mortar and Pestle | Magical numbing gel appears when the pestle is used in the mortar. It can numb any body part for the amount of time the user requires. (Made by Remi)
  • Type: Light
    Honeysuckle Crown | When worn by those in childbirth, they will feel a calming sense of euphoria and pleasure during and after delivery. The crown always smells sweet and will never wilt.
  • Type: Grey
    Micro-Lens: A magical lens that allows the viewer to see between 1 -100 micrometers. (Made by Remi)
  • Type: Light
    Abrasion Gauze: Can instantly heal small skin-abrasions, cuts, bruises, welts, etc as long as they aren't more than skin deep or larger than a diameter of 6"
  • Type: Grey
    Frey's Dildo | A dildo that can change size and texture based on the user's desires. It also adds phantom hands and lips all over the user's body, to assist with masturbation. Doesn't work in group settings. Always results in at least one orgasm.
  • Type: Grey
    Sex Potion (Upgraded) | A never-ending source of clear liquid that removes all sexual hesitations and hang-ups on those who breathe it in or drink it. A source is available in each room of the Halenani.
  • Type: Grey
    Magical Wagon Wheels (Upgraded) | a set of 4 wagon wheels able to magically alter themselves to move over any terrain, and self-propel the wagon. Made by Remi.
  • Type: Light
    Clean Bandages | Bandages of an infinite length that never require changing. They self-adhere, self-clean, and have mild antiseptic properties.
  • Type: Grey
    Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
  • Type: Light
    Communication Shells | A pair of sea-shells that will carry voices from one to the other, regardless of distance. Made by Remi (2)
  • Type: Grey
    Magical Wagon Walls (Upgraded - 3 magical items worth) | The walls/ceiling of the wagon from the outside emit a warm and cheery glow showing figures moving about inside. From the inside, they reveal the outside world and the stars/sky overhead. Made by Remi.
  • Type: Light
    Guardian Sphere | A small glass-like sphere (roughly 2" in diameter) that allows a portal guardian to innately sense where their counterparts are. The light within darkens the closer the ascended are to activating a new portal. When held by anyone else, the light dims and nothing happens.
  • Type: Light
    Magical Stethoscope | When used on an organic lifeforms, turns internal sounds to music that can help diagnose potential illness/disease
  • Type: Grey
    Magical Wagon Interior (Upgraded - 4 magical items worth) | The interior of the wagon is much larger than the outside proportions make it seem. Made by Remi.
  • Type: Light
    Limb Plant | A magical plant with black leaves and blue veins. When watered with blood, it will grow whatever body part is spoken to it, over roughly the span of a week.

Companion

  • Name: PIM
    Species: Dragon (Electricity)
    Type: Mythical
  • Name: BRANBAST
    Species: Sear Cat (Speech)
    Type: Mythical

Ray

Animal Shift

Black Panther

Raza

Abilities

  • Channeling: Allows an Accepted to channel a deity during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Grey
    Glowing rock | A pretty green rock. It glows.
  • Type: Grey
    hEARs | An earring that when worn, increases the sound of voices (especially whispers). Raza can hear anything said within her bar.
  • Type: Grey
    Be-gone Bag (Upgraded) | A large sturdy canvas bag, roughly 6ft tall when closed. At Raza's mental command the bag becomes invisible and completely sound proof. Made by Remi
  • Type: Dark
    Sea Panther Trident | A trident of gleaming black metal. The chief point is fashioned out of a pale, twisting horn, sharp as a razor, and may be detached as a dagger. The trident may deal additional Lightning damage once per thread.

Companion

  • Name: HOA
    Species: Albino Granite Burmese Python
    Type: Regular

Remi

Animal Shift

Ferruginous hawk | Manticore | Kraken

Abilities

  • Magic: Ghost Shape | Can summon the ghostly echoes of his former shifts (lion, raccoon, octopus), non-mythical creatures in his current biome, and a manticore. These will last for 3 post per thread, cause fear and cold damage; the manticore ghost can also cause poison damage.
    Type: Dark
    Rank: Mastered
  • Magic: Out of Body | Can project his spirit into the world. While in spirit-form, his body is completely vulnerable, though his spirit cannot be harmed. Can take over the bodies of animals within a 30ft radius, and can attempt to take over humans as well. (A 30 END difference is an automatic success. Difference of 20 is accompanied by extreme disorientation and mental pain for the soul in question. Difference of 10 or below is accompanied by disorientation and temporary loss of bodily function.)
    Type: Grey
    Rank: Mastered
  • Magic: Kindred Spirit (Feat) | Spirit-attacks have disadvantage against him
    Type: Dark
    Rank: Basic
  • Magic: Fade (passive) | When Remi remains completely still, he faded into shadow
    Type: Dark
    Rank: Basic
  • Magic: Immortality: Immortal | Will not die from a lethal blow, unless it is from someone who loves him/he loves. Should Remi's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
    Type: Light
    Rank: Basic
  • Magic: Live-Wire (feat) | Ascended roll with disadvantage against Remi.
    Type: Grey
    Rank: Basic
  • Magic: Not Where I Laid My Head | While using his Hushabye magic, can teleport his physical body to the location of anyone he's used the magic with previously. Can bring 1 person with him, if they fall asleep next to him
    Type: Grey
    Rank: Mastered
  • Magic: Shadowless (passive) | Does not have or cast a shadow
    Type: Dark
    Rank: Basic
  • Magic: Empathy | When in contact with one other person, Remi can feel their surface and hidden emotions. To sense deeper emotions he has to continue contact. He can also allow them to experience his emotions as well.
    Type: Grey
    Rank: Mastered
  • Magic: Soul Strike | If successful, knocks the soul out of the body. An out of body soul can't affect its environment for 1 turn during combat, or for 20 seconds in normal threads. (The attack is successful if Remi's STR stat is +10 greater than his opponents END stat. Based on the degree of failure, the target may experience numbness, dizziness, disorientation). Range of 30 ft
    Type: Dark
    Rank: Mastered
  • Magic: Psychometry | Can create complex illusions with full sensory experiences based on memories. Must be in contact with the person whose memory he is replicating. The illusion can range up to 30ft. When used on Ludo-chosen deaths, removes their pain as well.
    Type: Dark
    Rank: Mastered
  • Magic: Memory Create | Can create non-magical items based on the memories of others. Vague memories yield shadow-y items without much form that last only a few hours. Vivid memories make items that can last up to a season.
    Type: Grey
    Rank: Mastered
  • Magic: Shadow Veil | Shadows sweep together around Remi and one another. Their bodies are shrouded in shadow protecting them from attacks for one round. The veil follows Remi as he moves. Lasts for 1 post, requires a 2-post cooldown.
    Type: Dark
    Rank: Mastered
  • Magic: Hushabye | Through touch, can send a human-like creature into a deep sleep state that allows for communion with dead spirits. Can enter into the dreams of anyone he has previously 'dreamt' with, and can sense the dreams of those nearby. Using his Psychometry ability, can lock slumberers into this state such that they can't wake up.
    Type: Dark
    Rank: Mastered
  • Magic: FEAT: Aint Afraid of No Ghost | Has advantage against spirit-based creatures.
    Type: Light
    Rank: Basic
  • Magic: PASSIVE: White Heat | Eyes turn white when angry
    Type: Grey
    Rank: Basic

Items

  • Type: Light
    Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Ronin's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
  • Type: Light
    Guardian Sphere | A small glass-like sphere (roughly 2" in diameter) that allows a portal guardian to innately sense where their counterparts are. The light within darkens the closer the ascended are to activating a new portal. When held by anyone else, the light dims and nothing happens.
  • Type: Light
    Magical T-Shirt | A plain white shirt that stretches and adjusts to allow the wearer's animal-shifts to morph through without tearing the fabric.
  • Type: Grey
    Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.
  • Type: Dark
    Vial of Ascended Fluid | Does what it says on the tin. Highly flammable.

Rigby

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Festive Cheer | A delightful tonic which provides Upgraded Healing when consumed. One use only.
  • Type: Grey
    Drowned Comb | a beautiful, ornate comb made of the bones of drowned sailors. Leaves hair detangled and shiny, but emits a terrible screaming sound when used.

Rin

Animal Shift

Dhole

Ronin

Animal Shift

Luxere | Phoenix

Abilities

  • Magic: Hushabye | Through touch, can deepen the sleep state of any creature already asleep. This state allows for communion with dead spirits and allows him to enter into the dreams of those he is sleeping next to. Using his Dazzle ability, he can act as a guide to revive those in comas or other locked-in stales, or wake those who have been magically put to sleep.
    Type: Light
    Rank: Upgraded
  • Magic: FEAT| Live-Wire | Ascended roll with disadvantage against Ronin
    Type: Light
    Rank: Basic
  • Magic: FEAT | Static | Rolls with advantage against Ascended
    Type: Light
    Rank: Basic
  • Magic: Now You See Me | Ronin may switch places with his astral projection (when summoned). Requires a 1 post cool down.
    Type: Light
    Rank: Mastered
  • Magic: Immortal | Will not die from a lethal blow, unless it is a falling star. Should Ronin's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
    Type: Light
    Rank: Basic
  • Magic: Supernova | A blast of celestial light emanates from Ronin in a 60ft radius. Any allies hit by the light are healed, whilst any enemies take damage (Mastered healing/damage). May be used three times per thread, with a two post cooldown.
    Type: Light
    Rank: Mastered
  • Magic: Shooting Stars | The user may summon celestial energy as a projectile. Control is excellent, and multiple projectiles may be created at once. (In quests or other combat situations requiring dice rolling, only 3 stars may be created per post).
    Type: Light
    Rank: Mastered
  • Magic: FEAT | Now You! | When Ronin successfully hits a target, the next ally who posts gains advantage on their attack.
    Type: Light
    Rank: Basic
  • Magic: Nimbus Call | The user may call down one of the clouds from the sky and ride upon it. The cloud will hold Ronin and up to one other person.
    Type: Light
    Rank: Mastered
  • Magic: Dazzle | At times of heightened emotion, Ronin radiates starlight. Any non-organic item he touches during this time will also give off light for a duration of 1 hour. The intensity of the light directly correlates to the intensity of the emotions.
    Type: Light
    Rank: Basic
  • Magic: FEAT | Luck of the Dice | Ronin may re-roll one fail per KQ.
    Type: Grey
    Rank: Basic
  • Magic: Astral Projection | Ronin can project a version of himself into another location. He can see, hear and speak in this space, and he can affect it physically, including combat situations. If the astral projection is damaged, it can no longer physically affect the space. He may only project as far as the sub-boards adjacent to his physical location - and only if he has previously visited the board.
    Type: Light
    Rank: Mastered

Items

  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Light
    Eclipse Ring | A silver ring marbled through with an eerie light. When worn, any Ascended within 5ft of the wearer will lose their enhanced senses and speed. {OOC Note: May be used for a maximum of 3 posts per thread.}
  • Type: Light
    Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Remi's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
  • Type: Grey
    Emmett's Axe (Upgraded) | An indestructible axe that will always return to Ronin when thrown. (Made by Remi).
  • Type: Light
    Shackles of the Virgin: Summons the Virgo Constellation for one post. The constellation is semi-transparent and appears as a beautiful celestial figure. May heal at a Basic level. Exists as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Light
    Shackles of the Ram: Summons the Aries Constellation for one post. The constellation is semi-transparent and burns with starfire. Can range from palm-sized, to the size of a car. Deals fire damage at basic level. Exist as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Light
    Shackles of the Water Bearer: Summons the Aquarius Constellation for one post. The constellation is semi-transparent and manifests as a cosmic flood which deals Basic water damage. Exists as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Grey
    Gargantuan Bone | Can be used in crafting or construction. Is unable to be broken or chipped, but is completely weightless. Can only be crafted with by a god.
  • Type: Grey
    Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Light
    Glass Terrarium | Can keep alive anything planted inside of it with no maintenance, but is only 5ftx5ft
  • Type: Grey
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.

Companion

  • Name: SUGAR
    Species: Dragon (ice breath)
    Type: Mythical

Saartjie

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Sah

Abilities

  • Base Telekinesis: Can move small objects in a 5ft radius.
    Type: Grey
    Rank: Basic
  • Lightning manipulation: Can manipulate lightning. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Items

  • Type: Grey
    Electrical Sword | Using Sah's own elemental magic, this sword has the power to electrify those it hits. (Made by Deimos)

Companion

  • Name: LILLY
    Species: Grey Wolf
    Type: Regular

Samuel

Abilities

  • Magic: (Daywalker) 90% sunlight resistance
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Never Notebook | A notebook with an infinite number of pages that automatically resorts entries based on their content so that the book is always in perfect order. Pages can be removed and returned to the binding easily.
  • Type: Grey
    Crystal Jar – Capable of keeping food or plant life contained within fresh and safe from decay. Made by Deimos.
  • Type: Grey
    Invisibility | Allows the user to make themselves invisible while activated. While still, they are are invisible, but moving decreases the effectiveness of the upgrade.
  • Type: Grey
    Leather Prosthetic | Made to look like a glove placed over missing fingers, it also has the ability to move small objects telekinetically within a five-foot radius. (Made by Deimos)
  • Type: Light
    Broken Spectacles | These glasses can translate certain texts, however because of the damage they do not do so with any reliability. (OOC: Will translate one plot-related text per season)
  • Type: Grey
    Self-writing Quill | A quill that can hear thoughts and record them when asked to by the author of the thoughts.
  • Type: Light
    Encyclopedia | Automatically adds information when spoken to and categorizes it.
  • Type: Grey
    Holographic Force field Upgrade | the user can project a spherical forcefield around them. Objects and matter can pass through it, but when organic matter does it will receive an electrical shock as long as contact is made

Companion

  • Name: MIA
    Species: Ragdoll Cat
    Type: Regular

Seraphina

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Grey
    Blueprints | Magical blueprints that reflect whatever is drawn on them with 3D illusory models. Models can be made as large or small as needed, and any change to the model or the blueprints will be reflected on the other.
  • Type: Dark
    Vial of Ascended Fluid | Does what it says on the tin. Highly flammable.

Companion

  • Name: LEVIATHAN
    Species: Dragon (Air Blast)
    Type: Mythical

Seren

Abilities

  • Magic: Star Critters | Can conjure 2 medium or 5 small creatures composed of stars. Creatures have physical mass/presence and cast starlight in their wake. Can also heal one character at basic level. Cannot move more than 20ft from Seren.
    Type: Light
    Rank: Upgraded
  • Magic: Gravity Pulse | Can increase or decrease gravity within 15ft of her body. When used on herself she can jump higher/take larger bouncier steps/hover 10ft off the ground /etc, or root herself or something/someone else in place (Must have a str of +15 to move her/the item). Not effective against large structures like houses.
    Type: Grey
    Rank: Upgraded
  • Magic: Pocket Dimension | Has access to a pocket dimension that takes the form of small island. Can store an unlimited amount of items within, and can bring one other person there with her. Restrictions: Items can be left unattended, but anything organic will die if left alone for more than 5 minutes. Requires a 2 post cool-down between uses in KQs/PQ+s.
    Type: Light
    Rank: Mastered
  • Magic: Feat | Rolls with advantage against Dragons.
    Type: Grey
    Rank: Basic

Companion

  • Name: UMBRA
    Species: Dragon (fire breath)
    Type: Mythical

Stevie

Companion

  • Name: DARWIN
    Species: Blue Footed Booby
    Type: Regular

Sunjata

Animal Shift

Hyacinth Macaw | Black Panther | Lowland Nyala | Killer Whale | Flying Fox | Black-Necked Spitting Cobra | Black German Shepherd | Black Dragon | Pegasus

Items

  • Type: Grey
    hEARs | An earring that when worn, increases the sound of voices (especially whispers)
  • Type: Grey
    Flooded Brass Knuckles | brass knuckles inlaid with sapphires. When something is hit with these, jets of water pour from the sapphires with shocking force. Made by Remi.
  • Type: Grey
    Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
  • Type: Dark
    Trident Daggers (Upgraded) | Two daggers perfectly weighted and sculpted for Sunjata. One can shoot fire in a 5ft arc and the other electricity.

Companion

  • Name: HAAI
    Species: Griffin (Fire breath)
    Type: Mythical

Taewa

Animal Shift

Magpie

Theo

Abilities

  • Base Telekinesis: Can move small objects in a 5ft radius.
    Type: Grey
    Rank: Basic
  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic

Items

  • Type: Grey
    Hiccup Whiskey | Really good whiskey. Really bad hiccups.

Varus

Items

  • Type: Grey
    Mask | When worn by an Ascended, it projects the wearer's voice to nearby Ascended within 10ft.
  • Type: Grey
    Metal Arm | A metal arm that's attached at the shoulder.

Vega

Abilities

  • Lightning manipulation: Can manipulate lightning. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Wessex

Abilities

  • Magic: Teleportation | Can teleport to any board that Wessex has already visited, OR can teleport to an adjacent board that she's visited with someone else. If used within the same board, requires a 1-post cool down period between uses.
    Type: Grey
    Rank: Mastered
  • Magic: (Daywalker) 90% Sunlight Resistance (+10%)
    Type: Light
    Rank: Basic
  • Magic: Magic Re-Resonance | When abandoned magic is cast within 20ft of Wessex, she can duplicate the ability at its mastered level once.
    Type: Grey
    Rank: Mastered
  • Magic: Fire Dodge (FEAT) | Rolls with advantage against fire attacks
    Type: Grey
    Rank: Basic
  • Magic: Healing | Minor cuts/abrasions/bruising heal nearly instantly. More severe injuries (broken bones, muscle tears, etc) heal at 50% the speed. During PQ+/KQs, heals at basic levels, with a chance to heal at higher levels depending on injury/luck.
    Type: Light
    Rank: Basic
  • Magic: Shadow Steal | Can control the shadows cast by fellow ascendeds (5 at a time), or other human-characters within 10ft of her. Not only can she move them, but they can also effect physical objects around her (within the natural range of the shadow, up to medium-height/weight).
    Type: Dark
    Rank: Mastered
  • Magic: Night Terror | Can create nightmare-like illusions in the mind of one character within 5 ft which have the ability to petrify them in place. Illusions are only visible to that character. (A 30 END difference is an automatic success: characters cannot move or speak for one round during a PQ+/KQ, or 30 seconds) Difference of 20 is accompanied by extreme fear and associated reactions. Difference of 10 or below is accompanied by increased heartrate and anxiety-spikes.)
    Type: Dark
    Rank: Basic
  • Magic: Demi-gods (FEAT) | Rolls with advantage against Demi-gods.
    Type: Grey
    Rank: Basic
  • Magic: Angry Eyes | Can shoot laser beams from her eyes. Target must be within 30ft. Deals heat damage to soft surfaces, with a 50% chance to disorient characters if the light goes in their eyes (a dex roll on her part). Can also cut through small objects, and heat medium-sized objects.
    Type: Dark
    Rank: Upgraded
  • Magic: Shadowed (FEAT) | Light magic rolls with disadvantage against Wessex.
    Type: Dark
    Rank: Basic
  • Magic: Immortal | Can only be killed by a fellow Ascended Demi-god.
    Type: Grey
    Rank: Basic
  • Magic: Demi-gods Disadvantage (FEAT) | Demi-gods roll at a disadvantage against Wessex
    Type: Grey
    Rank: Basic
  • Magic: Anyone | Can alter surface level appearances over her whole body, such as skin, hair, and eye color. Cannot change internal structures (bones, voice, etc.)
    Type: Grey
    Rank: Mastered

Items

  • Type: Dark
    Prosthetic Claws | Three sharpened blades made of an unknown lightweight metal have been embedded in the skin of Wessex's hands. By flexing certain muscles in her arms and hands the blades can extend and retract.
  • Type: Grey
    Optical Upgrade | Can see through god-created illusions such as the barrier around the Hollowed Grounds.
  • Type: Grey
    Greatwood Map | An extensive, colourful map of the Greatwood and its many pathways. It is strange - the map seems to warp and alter on occasion, even as you look at it. The routes never seem to be the same.
  • Type: Grey
    Optical Upgrade: Can translate written words regardless of the language. Eyes glow blue when in use. (OOC: Will translate two plot-related text per season.)
  • Type: Grey
    Manufactured Adrenaline | a syringe containing a daily dose of adrenaline. Can be used once per thread. Raises all stats by 1 for one post and increases an ascendeds other senses for the duration of the thread.
  • Type: Dark
    Bio Disruption Upgrade (Mastered) | A pulse that causes disorientation, rapid heart rate, dry mouth, dizziness, and an increased temperature in living creatures with a complex nervous system (humans, animals like dogs, horses, birds). Effects creatures in a 20ft radius, symptoms are more noticeable the closer the creature is to the upgrade.
  • Type: Grey
    Signal Blocker | This chip blocks the biological signal from being sensed by the Spire Demon. While this chip is implanted the ascended is effectively invisible to the creature.
  • Type: Grey
    Telecommunications Upgrade (Upgraded) | This telecommunications chip allows the user to speak directly into the minds of any ascended regardless of distance. Ascendeds within 30ft of the chip may also respond mentally.
  • Type: Dark
    Leviathan Chakram (Upgraded): An unbreakable chakram created from the scale of a leviathan by the Voice. With razor-sharp edges, this discus will always return to the hand of whoever throws it, and will always do so without injuring the hands of the thrower.
  • Type: Grey
    Restraint-cuffs | A magical pair of handcuffs that can restrain any creature with a STR of 30 or below. (Made by Remi)
  • Type: Dark
    Damage Splash Upgrade | For every attack made at Wessex, double the damage is deflected back to the creature who caused it. (Elemental effects are not duplicated. 30 pts of fire damage is translated back as 30 pts of regular damage, for example).
  • Type: Grey
    Invisible Ribbon | When worn, the user becomes undetectable for 1 post. One use only.
  • Type: Grey
    Shadow-Cloth | A cloak that renders the wearer invisible when in shadow. (Made by Remi)
  • Type: Dark
    Infernbow | A wooden crossbow with the ability to set any arrows placed within to ignite on the pull of its trigger. (Made by Deimos)

Companion

  • Name: LOKI
    Species: Dragon (Energy Blast)
    Type: Mythical

Zephyr

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Carpet | Can fly with 2 human-sized creatures on it. Can only reach a maximum height of 20ft
  • Type: Grey
    Cloak of Concealment | A cloak that fully masks the wearer from detection. Only works in Rae's fingers.
  • Type: Grey
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
  • Type: Grey
    Warning Device | A stone that glows green until the center of it (or its twin) is pressed, then they both glow red.
  • Type: Dark
    Panther Claws | Gloves tipped with the formidable claws of a sea panther. They will make a fine weapon.

Companion

  • Name: KI
    Species: Panther Chamelon
    Type: Regular


RPG-D