Records

.Matéo

Animal Shift

Hammerhead Shark

Aisha

Animal Shift

Leopard | Indian Flying Fox

Alina

Abilities

  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic
  • Base Disintegration : Can break apart people-created solid matter of small-to medium-sized objects within 5ft
    Type: Dark
    Rank: Basic

Amalia

Animal Shift

Snow Leopard | Qilin

Abilities

  • Magic: Wings of Vi | Amalia can summon barn owl wings from her back, making her capable of flight. Wings appear as a shimmering tattoo on her upper back when not in use.
    Type: Light
    Rank: Basic
  • Magic: Armor of Vi | Projects armor onto one ally. Armor will absorb one blow before disappearing, or until it is cast onto a new ally. One use per thread. Cannot be used on Amalia.
    Type: Light
    Rank: Basic
  • Magic: Breath of Vi | Summons a gust of celestial wind within a 60 foot range of Amalia. Allies struck by the wind feel healed and renewed, while enemies are thrown back 10 feet. May be used twice per thread, with a 2 post cooldown.
    Type: Light
    Rank: Upgraded
  • Magic: Crown of Life | Flowers grow in Amalia's hair, reflecting her emotions.
    Type: Light
    Rank: Basic
  • Magic: Light of Vi | Amalia can generate small or medium hard-light constructs which interact physically with the world. Constructs last 1 minute and degrade when damaged.
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Vi's Flower | A large lotus that will never die or wilt
  • Type: Grey
    Two-way mirror | Two small oval-sizes pieces of mirror. Each item is magically bonded to the other, and reveals the reflection of its partner when looked into, regardless of distance.
  • Type: Light
    Stabilization Ring | Once a year, this ring will automatically stabilize the wearer should they receive a life-ending blow. (If HP drops below 0 from one hit, the ring will cause the HP from that hit to stay at 1). Made by Safrin.
  • Type: Light
    Nova (upgraded) | A beautifully slender sword perfectly crafted for Amalia. The cross-guard is carved from luxere antlers (These antlers glow a soft red despite being detached from the luxere. They provide constant light and protect anyone who holds them during LongNight), imbued with minor healing abilities (upgraded level). The sword will never deal a killing blow, leaving an enemy on 1HP.
  • Type: Dark
    Magical Crystal | When (abandoned) magic is cast at this device, it can store the power and reuse it as controlled by the wielder. (Made by Remi)
  • Type: Dark
    An ornate titanium shield covered in star sigils. When (abandoned) magic is cast at this device, it can store the power and reuse it as controlled by the wielder. (Made by Remi)
  • Type: Light
    Star Charm | A silver charm in the shape of a star. When activated, it projects a 1ft barrier of starlight all the way across the user. (Made by Deimos)
  • Type: Grey
    Magic Bracer | A leather bracer that can be worn by an attuned that allows them to transport their currently-held items when shifted (small-medium items on their person) (Made by Remi)
  • Type: Light
    Guardian Sphere | A small glass-like sphere (roughly 2" in diameter) that allows a portal guardian to innately sense where their counterparts are. The light within darkens the closer the ascended are to activating a new portal. When held by anyone else, the light dims and nothing happens.
  • Type: Grey
    Recorder | A small black seashell that can record up to two hours worth of notes and replay them.
  • Type: Light
    Laughter from the Sword | A small glass bottle. When opened, emits the sound of Deimos' laughter. Can only be heard by Deimos/Amalia.
  • Type: Grey
    Horn of Plenty | Truly magnificent to behold, this minotaur's horn is decorated with a simple amber stone. When filled with liquid, the horn will never run dry - so be careful what you choose to pour in!
  • Type: Grey
    Box of Duplication | A 1x1x1' box. When a non-organic non-magical item is placed inside, the box will duplicate that item. The item must fit inside the box and the lid must be able to be closed.
  • Type: Light
    Snake-Guardian Scale: A palm-sized opalescent scale from one of Rae's portal guardians. When used, it will take the holder from their current position into the portalling dimension regardless of where they are. Once it has been used, it will disappear.
  • Type: Light
    Sweetwater Pearl: A small pearl that when sucked on provides refreshment and hydration
  • Type: Grey
    Leviathan Scale | A large, razor sharp scale which gleams a burnished steel colour. This may be useful for armour or weapons!

Companion

  • Name: JYOTI
    Species: Starwhale (Humpback)
    Type: Mythical

Amaris

Items

  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted

Companion

  • Name: DRAMYRTH
    Species: Dragon (Fire Breath)
    Type: Mythical

Amun

Abilities

  • Magic: 70% Sunlight Resistance (+10%)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Warning Device | A stone that glows green until the centre of it (or its twin) is pressed, then they both glow red and vibrate (Made by Remi).
  • Type: Dark
    Dancing Shoes | When worn by a member of the Artist's Sanctuary guild, makes the character dance flawlessly. When worn by someone else, has the potential to make the wearer dance themselves to death.
  • Type: Grey
    Signal Blocker | This chip blocks the biological signal from being sensed by the LongNight monsters once. While this chip is implanted the ascended is effectively invisible to the creature.
  • Type: Dark
    Metal Manipulation Upgrade | When in contact with metal, can conduct electricity through it making it malleable. Surfaces larger than 6ft by 6ft take considerable effort. The ability works best the higher the metal content, becoming unstable at anything below 50%.
  • Type: Light
    Kintsugi Brush | Repairs cracks in items with gold
  • Type: Grey
    Glasses | Glasses that make the world blurry when worn
  • Type: Dark
    Fire Resistant Shield | A lightweight but strong shield that resists fire magic. Made by Remi.
  • Type: Grey
    Illusory Cloth | A 3x3 square of rubbery cloth. When used by an ascended onto ascended skin, it can mimic the texture or colour of whatever the applier is thinking of (changing eye colour over one eye, bits of hair, adding a scar, etc)
  • Type: Light
    Flashbang Upgrade | Once per thread the user can generate a flashbang from his right hand. The flashbang has a range of 15ft, and covers a 10ft radius once it goes off. Symptoms of disorientation are more severe closer to the detonation sight.
  • Type: Grey
    Night Galleon | A galleon created specifically for the ascended: though the ship appears normal from the outside, stepping foot onto it causes nearly all light to disappear. Those without night-vision will have a hard time navigating their way around, but the ascended can remain onboard during the daylight without feeling the effects of the sun.
  • Type: Light
    Book of Blueprints | Adds designs and schematics automatically if the item is set upon the book.
  • Type: Dark
    Energy Upgrade | Can shoot a pulse of electricity from his palms, up to 10ft.

Companion

  • Name: ZHANSHI
    Species: Landshark (Airbending)
    Type: Mythical

Anden

Abilities

  • Magic: (+20% sunlight resistance)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Spine Spikes | Anden has poisonous spikes that line the back of his torso starting at his nape to his waist. They lay flat against his body when not in use. Anden can shoot the spikes out as a defensive mechanism. In cases of sensory overload, the spikes will shoot out on their own. (50% bio upgrade)
  • Type: Grey
    Secretion | Anden's hands and feet are able to secrete an incredibly sticky substance. This helps Anden climb to new heights, or stick to surfaces that he would otherwise slide or fall off of.

Arialla

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Aurelia

Abilities

  • Fire Manipulation: Can manipulate flames. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Azrael

Abilities

  • Magic: Repair | Can repair 10pts of Ascended injuries per post.
    Type: Light
    Rank: Basic

Bastien

Abilities

  • Magic: 40% Sunlight Resistance (+10%)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Magical two-way parchment | Two pieces of parchment that will always show what is written on the other piece. 2*/2*
  • Type: Grey
    Thought Player | What appears to be a modern-day record-player can actually project music from one's memory. Thinking about a song near the record-player will cause it to be reproduced perfectly.
  • Type: Grey
    Hover Plate | A thin sheet of elegant metal that acts as a hover board when stood upon by an ascended. Ascendeds can control the height (max. 3 ft) of the board, as well as its direction and speed (speed is equal to the rider's). To a non-ascended, nothing happens when it is stood upon.
  • Type: Light
    Safrin's Light Conjuration Ring | An opal ring that emits a starry-light up to a radius of 20ft and works in magical darkness
  • Type: Grey
    Optical Upgrade | Can see through god-created illusions such as the barrier around the Hollowed Grounds.
  • Type: Light
    Hypnotic Pulse Upgrade | This upgrade emits a pulse of energy at a distance of around 5ft. Any mortal standing within range will feel soothed and at ease. Useful for feeding. (Can only be used once per thread).
  • Type: Grey
    Illusory Paint | When used to create things that have movement (waves, leaves, grasses, hair) this paint will cause those aspects of the canvas to appear to move.
  • Type: Grey
    Dark Sphere | When the button on this small piece of tech is pressed, all light within a 5ft sphere is immediately darkened regardless of conditions. Ascended can still see.
  • Type: Grey
    Feature-adjust upgrade | This upgrade lets the user change up to 20% of their appearance at a time. Using it they can change their eye colour, hair-length/colour, height, weight, facial shape, etc. (though not at all at once)
  • Type: Grey
    Signal Blocker | This chip blocks the biological signal from being sensed by the LongNight monsters once. While this chip is implanted the ascended is effectively invisible to the creature.
  • Type: Grey
    Magical two-way parchment | Two pieces of parchment that will always show what is written on the other piece. 1*/2*

Companion

  • Name: PITTORE
    Species: Gremlin (Disappearance)
    Type: Mythical

Bear

Animal Shift

Malayan Tiger

Belril

Abilities

  • Base Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic

Brecken

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Penance | a spear roughly 7ft in length, with a dark wooden shaft inlaid with bronze. It appears in hand when he needs it regardless of its actual location.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.

Chulane

Animal Shift

Clouded Leopard | Wedge-tailed Eagle | Alaskan Moose

Companion

  • Name: AUNI
    Species: Luxere
    Type: Mythical

Cian

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted

Deimos

Animal Shift

Golden Eagle | Maltese Tiger | Grizzly Bear | Leopard Seal | Hellhound

Abilities

  • Base Life Drain : Can take life force from a living thing to temporarily make themselves stronger within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Base Creation: When combined with Mastered Air, Mastered Earth, Mastered Water, and Mastered fire, can create 2 magical items per season (with admin approval). Without mastering the four elements, can create well-made complex machines, and an unlimited number of regular items per thread limited by endurance stat. Small items last their natural lifespan. Medium and large items degrade after a season. Complex machines (a telescope, music box, etc) must be created with the knowledge of the character (i.e., cannot create a machine you don't understand/wouldn't be able to build with relevant tools)
    Type: Light
    Rank: Mastered
  • Fire Manipulation: Can create and control flames. Must be within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Air manipulation: Can create and control the air. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Earth Manipulation: Can create and control the earth. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Magic: Necromancy | Can reanimate non-mythical animals recently deceased/buried nearby. Reanimated figures can follow his basic commands, and have the life of one hour.
    Type: Dark
    Rank: Mastered

Items

  • Type: Grey
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
  • Type: Light
    The Shield's Bloom | A sprig of lavender that smells like an entire field. Will never wither or die, and any buds removed will instantly grow back.
  • Type: Grey
    Scale Ring (Upgraded) | A magical ring that when worn, can be used to cover the wearer in full armor that resists dark magic. Made by Remi.
  • Type: Light
    Sweetwater Pearl: A small pearl that when sucked on provides refreshment and hydration
  • Type: Dark
    Bladed Parasol | A beautiful parasol of black lace, detailed in patterns of leaves and vines. A thin bladed sword is concealed within the handle.
  • Type: Dark
    Ascended Sword | Made from starlight and ascended-fluid, this blade can kill an ascended instantly (with permission); in PQ+/KQs the blade's damage increases the more ascended fluid it sheds. Is particularly lethal to Samuel Wordsworth.
  • Type: Grey
    Invisibility Cloak | (Upgraded) Ornate, detailed cloak, that when worn, renders up to two individuals invisible.
  • Type: Grey
    Leviathan Scale | A large, razor sharp scale which gleams a burnished steel colour. This may be useful for armour or weapons!

Companion

  • Name: ZURIEL
    Species: Unicorn (Healing)
    Type: Mythical

Delphia

Abilities

  • Magic: Psychic Medium | Able to speak and communicate clearly with the dead and spiritual entities within 30ft. (Permission required for dead PCs)
    Type: Grey
    Rank: Upgraded
  • Magic: Spiritual Guide | Able to remove trapped spiritual entities from a location/object and release into the environment. Can also remove the soul from a living person and send to Mort (requires character/admin permission).
    Type: Light
    Rank: Mastered
  • Magic: Living Dead | Becomes a ghost for a short period of time. Is completely incorporeal / transparent and cannot affect the environment. The temperature drops in a 10ft vicinity of her. Cannot be clearly heard except occasional vague whispers. Lasts for 1 minute x her endurance stat during regular threads. During PQ+/KQ's can remain in this form for 2 posts with a 1-post cool down in between uses.
    Type: Grey
    Rank: Upgraded
  • Magic: Spirit Resilience (Feat) | Spirits/undead roll with disadvantage against her.
    Type: Light
    Rank: Basic
  • Magic: Emotional Decay | When Delphia becomes angry or upset, her physical form appears to literally rot away, giving her a zombie-esque appearance.
    Type: Grey
    Rank: Basic

Companion

  • Name: MORTICIA
    Species: Cat Sith (Soul Stroll)
    Type: Mythical

Delphine

Abilities

  • Base Healing: Can heal 20pts worth of injuries per post.
    Type: Light
    Rank: Upgraded
  • Base Creation: Can create small non-magical items (up to 5 in a thread). Items disappear at the end of a thread and are very crudely made. Must be combined with a base (or higher) magical element.
    Type: Light
    Rank: Basic
  • Earth Manipulation: Can manipulate the earth. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Grey
    Rank: Basic

Companion

  • Name: Poe
    Species: Galah
    Type: Regular

Dorian

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted

Evelyn

Items

  • Type: Grey
    Gravity Well Upgrade (Mastered) | This upgrade allows the user to adjust her own gravitational field, as well as the fields of up to two others within 15 ft of her. Example: By increasing gravity those around her would feel 'tugged' to her. She can also reduce her gravity or those of others to 'float' up to 10ft in the air, or root them in place.

Ezekiel

Animal Shift

Wolverine | Black Mamba | Griffin Vulture

Falian

Abilities

  • Base Summoning : Can summon 1 small animal (house-cat sized or smaller)
    Type: Light
    Rank: Basic

Falke

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Light
    Diagnostic Glove | Automatically detects physical ailments. Specific diagonoses manifest in different ways: the glove will automatically gravitate to the injured area, giving off different visual and physical clues based on the injury. For instance, internal bleeding might turn the glove red, severe depression might make it appear cold and dark, etc.

Felix

Animal Shift

Sloth Bear

Finn

Abilities

  • Channeling: Allows an Accepted to channel a deity during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Grey
    Aura Spectacles | The wearer is able to discern which races have been in an area within the last 12 hours. (Attuned to Finn Rosencrantz - these appear like ordinary spectacles to any other who wears them)
  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.

Gideon

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Light
    Divining Ring | Grants Gideon insight into the divine relationship of those within 5ft of him.

Glas

Abilities

  • Base Life Drain : Can negatively influence the life force of a living thing within 5ft
    Type: Dark
    Rank: Basic
  • Magic: Crafting-Zone (Mastered) | When Glas has all the components he needs for a project, time slows around him until the item is complete. For any watching him he appears to move in a blur as he works, but for him time moves regularly.
    Type: Grey
    Rank: Mastered

Harper

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Henry

Animal Shift

Stellar's Sea Eagle

Hester

Animal Shift

Valais Blacknose Sheep

Hotaru

Abilities

  • Base Creation: Can create small non-magical items (up to 5 in a thread). Items disappear at the end of a thread and are very crudely made. Must be combined with a base (or higher) magical element.
    Type: Light
    Rank: Basic
  • Lightning manipulation: Can create and control Lightning. Must be within a 30ft radius.
    Type: Dark
    Rank: Mastered

Items

  • Type: Dark
    Truth Serum | A vial of flavorless truth serum that compels the consumer to tell the truth for the next 5 posts, then slowly wears.
  • Type: Dark
    Ornate Leather Bracers (Upgraded) | The wearer can, at will, redirect both magical and physical attacks. For magical attacks, can redirect them within 10ft. Physical attacks must be within melee range to be directed, and can then be redirected within 10ft.
  • Type: Light
    Hot Springs Water | Water from the Frey’s Breath hot spring. It can heal the user with Mastered healing magic. One use only.

Companion

  • Name: ATLAS
    Species: Unicorn (Healing)
    Type: Mythical

Ianto

Animal Shift

Red Fox | Cardinal

Items

  • Type: Grey
    Wishing Wagon | Mastered | Larger on the inside, the wishing wagon can be summoned with a specific whistle, regardless of time or place. Where it 'goes' when not in use is unknown

Ingrid

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Iris

Items

  • Type: Grey
    Second Chance | Iris may dodge one lethal blow in battle. The lethal blow will instead bring her to 1HP. One use only.

Jace

Abilities

  • Magic: Frozen Aura | (Passive) The user exudes an aura of cold and is always cold to the touch. They do not feel the effects of the cold, but neither do they ever feel warm.
    Type: Grey
    Rank: Basic
  • Magic: Eirachi’s Touch | (Passive) The user emanates an ‘otherness’ to those around them. Those who know the Eirachi will recognise her mark on them. Other properties unknown.
    Type: Grey
    Rank: Basic
  • Water manipulation: Can manipulate water. Must be within a 5ft radius, control is weak and unstable and requires concentration. Can manipulate water in glasses and puddles
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Enchanted Cartilage Cuff | This piece of jewelry gives the wearer +3 dexterity for one post in a thread. As a magician, this allows her to cast a number of spells at a higher rate for that one post but loses its affect after that for the rest of the thread.
  • Type: Grey
    Mageglass Pendant | A large, prismatic stone suspended from a chain of silver. This pendant doubles the power of any magic that the user wields.
  • Type: Grey
    Magical Crystal | When (abandoned) magic is cast at this device, it can store the power and reuse it as controlled by the wielder. (Made by Remi)

Jack

Abilities

  • Air manipulation: Can create and control the air. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Magic: Passive Telepathy | The user can read the surface thoughts and emotions of those within a 30ft radius. Control is excellent. Note: "Thoughts and emotions" include anything written in a character's narration in a post.
    Type: Grey
    Rank: Mastered

Companion

  • Name: SEVEN
    Species: Sear Cat
    Type: Mythical

Juniper

Abilities

  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic

Keyes

Companion

  • Name: HYPERION
    Species: Mongoose
    Type: Regular

Kiada

Animal Shift

Bearded Vulture | Caracal

Items

  • Type: Grey
    Shifting Armor: Bronze breastplate armor that shifts and shrinks with an attuned's animal forms. (Made by Deimos)

Korbin

Animal Shift

Chihuahuan Raven

Lena

Animal Shift

Artic Fox

Lily

Animal Shift

Somali Cat | Nightingale | Sun Bear

Items

  • Type: Grey
    Pheromone Perfume | When worn, causes all within 1 foot to feel heightened arousal for the wearer. If the perfume is transferred from the wearer onto the skin of someone else (via kiss, for example), the feeling is nearly intoxicating.
  • Type: Light
    Voice Projector | A music-note shaped device that when sung into will project the speakers voice. Can also add harmonies and background music as well for accompaniment.
  • Type: Light
    Jar of starlight | Open to fill a room with the brilliance of the stars. One use only.

Loren

Animal Shift

Honey Badger | Canada Goose | Hammerhead shark | Nemean Lion

Abilities

  • Base Summoning : Can summon 1 large or 2 medium or 3 small animals or 3-types of mythical creatures of any size
    Type: Light
    Rank: Mastered
  • Base Creation: Can create medium to large non-magical items (up to 3 in a thread). Small items last roughly a week or so and medium-large items disappear at the end of the thread, and are adequately made. Must be combined with a base (or higher) magical element.
    Type: Light
    Rank: Upgraded
  • Base Telekinesis: Can move medium objects, in a 30ft radius
    Type: Grey
    Rank: Upgraded
  • Base Healing: Can heal 30pts of injuries per post.
    Type: Light
    Rank: Mastered
  • Magic: Healing at a Distance | When combined with mastered healing, the user can heal a character within the same region. It requires extreme focus. The person must be known to the healer; the more known the easier the healing is. If healing is applied during a PQ+ or KQ, there is only a 10% chance of success for any given round.
    Type: Light
    Rank: Mastered
  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Magic: Limb Regeneration | When combined with mastered healing, the user can regenerate a character's fingers or toes, or other similarly small body parts. Requires extreme focus and takes a great deal of energy.
    Type: Light
    Rank: Basic
  • Magic: Arcane Academy Cold Resist (Passive) | A magic bestowed upon those enrolled in the Arcane Academy, for as long as they are members, users will not be affected by cold climates.
    Type: Dark
    Rank: Basic
  • Magic: Magic Lullaby | Can cause extreme feelings of relaxation/fatigue within 10 ft via singing/humming. (so long as his voice can be heard). (A 30 END difference is an automatic success. Difference of 20 is accompanied by extreme fatigue. Difference of 10 or below is accompanied by relaxation and disorientation.)
    Type: Light
    Rank: Mastered

Items

  • Type: Grey
    Spectacular Spectacles [upgraded] | These glasses, which have a small chain attached that allows Loren to wear them around his neck when not in use and makes it more difficult for them to be removed, allow Loren to see through projected visual illusions. The enchantment works for anyone who wears the glasses. In addition, the glasses are made of materials that have been magically reinforced so that they cannot be broken or destroyed easily, not even with the use of other magic.
  • Type: Dark
    Krosis [upgraded] | A magical claymore. When placed in a defensive position in front of the body, and hit with a lifedrain or disintegration attack, the blade will instantly convert the magic into pure energy and then reflect the attack either at the user if left motionless, or in a new direction if the blade is swung. The latter is more difficult to do as it requires perfect timing on behalf of the wielder.
  • Type: Grey
    Boomerang Daggers | A set of three throwing knives. When thrown, they will always return to the user. Take care when throwing them all at once!
  • Type: Light
    Unicorn Horn: Imbued with minor healing abilities (upgraded level)
  • Type: Dark
    Feather Pouch | A pouch that renders the Spark Bird's feather safe while it is inside. (Made by Remi)
  • Type: Dark
    Feather of the Spark Bird | Provides a constant source of light, and can be used to start fires from even the most inflammable of objects and even in terrible conditions (rain, wind, etc).
  • Type: Grey
    Magical Amulet | When (abandoned) magic is cast at this device, it can store the power and reuse it as controlled by the wielder. (Made by Remi)
  • Type: Grey
    Mind Cap | Blocks basic mental-magic. For upgraded, blocks them if Loren's END is +5 higher than the END of the caster, and +10 for mastered magic.
  • Type: Grey
    Mageglass Pendant | A large, prismatic stone suspended from a chain of silver. This pendant doubles the power of any magic that the user wields.

Companion

  • Name: ASTRA
    Species: Luxere
    Type: Mythical

Luciana

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Grey
    Toolbelt | Supplies whatever non-magical tool Luciana needs for her current project. Tools disappear at the end of the thread.

Mallorie

Abilities

  • Earth Manipulation: Can manipulate the earth. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Grey
    Rank: Basic

Mara

Abilities

  • Magic: 50% Sunlight Resistance
    Type: Grey
    Rank: Basic

Items

  • Type: Dark
    Internal Weapon Upgrade | Spikes shoot from her palms at will. They extend 1ft, and when they retract the skin instantly heals.
  • Type: Dark
    Lightning Charge Upgrade | Can throw up to 2 daggers made of electricity (per post). Range of 20ft.

Marquis

Abilities

  • Lightning manipulation: Can manipulate lightning. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Melita

Abilities

  • Channeling: Allows an Accepted to channel a deity during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Light
    Water Dancer | This delicate anklet, when worn, allows the user to step upon the surface of water as though it was solid as the ground. Can be used once per thread.
  • Type: Light
    Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
  • Type: Dark
    Siabhran | A staff reinforced with the sap of a Wicker Woman. Black as pitch and veined with amber, this staff is nigh unbreakable. Those who are struck with it may experience mild hallucinations lasting up to ten minutes.
  • Type: Dark
    Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)

Companion

  • Name: FANGORN
    Species: Vampire Gourd
    Type: Mythical

Milo

Abilities

  • Base Summoning : Can summon 1 small animal (house-cat sized or smaller)
    Type: Light
    Rank: Basic
  • Base Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic

Morgan

Abilities

  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Base Telekinesis: Can move large objects.
    Type: Grey
    Rank: Mastered
  • Magic: Arcane Academy Cold Resist (Passive) | A magic bestowed upon those enrolled in the Arcane Academy, for as long as they are members, users will not be affected by cold climates.
    Type: Dark
    Rank: Basic
  • Earth Manipulation: Can manipulate the earth. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Grey
    Rank: Basic

Items

  • Type: Light
    Heat-Cloak | A magical cloak that always keeps the wearer warm.
  • Type: Grey
    Amor Pendant | A pendant that hangs over Morgan’s chest. When pressed, it magically armors her torso down to her hips. (Made by Deimos)
  • Type: Grey
    Leviathan Scale | A large, razor sharp scale which gleams a burnished steel colour. This may be useful for armour or weapons!

Companion

  • Name: EUNIKE
    Species: Unicorn (Healing)
    Type: Mythical

Nate

Abilities

  • Magic: 70% sun resistance
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Injection-site Healer | A small U-shaped device with two round balls on either end that when used by an ascended on the bitten-skin of a non-ascended, instantly heals the injection-site marks.
  • Type: Light
    Blood Testing Upgrade | This upgrade allowed the users to learn biological facts about whoever they drink from. They can learn about physical health conditions, abilities, and animal shifts. When drinking from an ascended they can detect what abilities are stored as well as their upgrades.
  • Type: Dark
    Optical Upgrade (Precognition) | A prosthetic eye infused with the blood of a sear cat. The user may ‘see’ a potential upcoming event once per season. Contact the admin team for your seasonal vision!
  • Type: Grey
    Needle & Thread | Needles change size and thread changes color depending on user's wants.
  • Type: Grey
    Optical Upgrade | This upgrade allows the user to identify weak structural points in biological systems (broken bones, joint pain, places were organic structures are breaking down due to disease/infection, etc)
  • Type: Light
    Blood Ring (Upgraded) | A magical ring that when infused with the blood of an attuned, allows for mental communication with them regardless of race. (works only with one attuned). Made by Remi
  • Type: Dark
    Fang Necklace | A necklace of sea panther teeth. These may be used once per thread to cause intimidation to nearby enemies. (Enemies will roll with disadvantage for that round).

Companion

  • Name: PEMOTA
    Species: Starwhale (narwhal)
    Type: Mythical

Neos

Animal Shift

African Lion

Nephele

Abilities

  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic

Items

  • Type: Dark
    Ludo's Rags | A shawl made of pitch dark, lightweight material. The wearer will not feel cold or the effects of the cold, regardless of the temperature. You look spooky.
  • Type: Dark
    Lasracha | A pair of chakrams. The outer rim of these throwing discs are sharpened to a razor's edge, and glint with a curious crimson. Imbued with fire, they burn as well as they cut.

Neron

Abilities

  • Water manipulation: Can create and control water. Must be within a 30ft radius.
    Type: Light
    Rank: Mastered
  • Base Life Drain : Can take life force from a living thing to temporarily make themselves stronger within a 30ft radius.
    Type: Dark
    Rank: Mastered
  • Magic: 20% Sunlight Resistance
    Type: Light
    Rank: Basic
  • Magic: Arcane Academy Cold Resist (Passive) | A magic bestowed upon those enrolled in the Arcane Academy, for as long as they are members, users will not be affected by cold climates.
    Type: Dark
    Rank: Basic
  • Base Illusion: Can create illusions within a 5ft radius
    Type: Grey
    Rank: Upgraded

Items

  • Type: Grey
    Mageglass Pendant | A large, prismatic stone suspended from a chain of silver. This pendant doubles the power of any magic that the user wields.
  • Type: Grey
    Power Reservoir | This Ascended's upgrade is capable of storing up to 3 abilities as a result of biting one or more victims. (Abilities are still one-use only).
  • Type: Grey
    Ascended Pocket Watch | In the hands of an ascended, when this watch is opened within 5ft of anyone, it will reveal one of their abilities (shifts, powers, upgrades, etc) at random.
  • Type: Dark
    Cobb’s Cane | A mysterious walking stick topped with a silver lionshead. When tapped twice in succession against a surface, Basic Abandoned magic is nullified within 5ft of the cane for 1 post. One use per thread.

Noah

Animal Shift

Reindeer | Eurasian Lynx | Polar Bear

October

Animal Shift

Bernese Mountain Dog | Unicorn

Oliver

Animal Shift

Fennec Fox | Downy Woodpecker | Clouded Leopard

Abilities

  • Base Creation: Can create small non-magical items (up to 5 in a thread). Items disappear at the end of a thread and are very crudely made. Must be combined with a base (or higher) magical element.
    Type: Light
    Rank: Basic
  • Base Telekinesis: Can move large objects.
    Type: Grey
    Rank: Mastered
  • Base Illusion: Can create minor sensory effects within a 5ft radius
    Type: Grey
    Rank: Basic
  • Earth Manipulation: Can create and control the earth. Must be within a 30ft radius.
    Type: Grey
    Rank: Mastered
  • Base Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Magical Hairbrush | A brush that when used, perfectly styles/colours the users hair. (Made by Remi)
  • Type: Light
    Incense | When lit, this incense has a calming effect on all those with in 10ft
  • Type: Grey
    Safrin Pendant | A cosmic pendant with an eye-etching in the centre. Properties unknown.
  • Type: Light
    Ever-warm Blanket | A blanket that keeps whoever is wrapped up within it at the perfect temperature. Can defend against cold or bring down fevers. Is lightweight and always remains perfectly sterile.
  • Type: Light
    Staff | Reduces the level of dark magic cast at the object, within 10ft. (Made by Deimos)

Osozo

Abilities

  • Magic: Glitch | Via touch, can affect a hand-sized area of organic material. All sensory abilities dramatically diminish for roughly 1 minute (or 1-post). Skin feels tingly-numb, circulation slows, eyes would lose focus, tongues and lips would lose sensation, and association motor-functions would become sluggish and difficult.
    Type: Dark
    Rank: Basic
  • Magic: Emotional Chameleon (passive) | Due to a glitch in emotional processing, Osozo's hair and eye colour change relative to their emotional/mental states
    Type: Grey
    Rank: Basic

Phizarae

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Phoebe

Abilities

  • Channeling: Allows an Accepted to channel a deity during a time of crisis (1x a season)
    Type: Light
    Rank: Upgraded

Items

  • Type: Light
    Mortar and Pestle | Magical numbing gel appears when the pestle is used in the mortar. It can numb any body part for the amount of time the user requires. (Made by Remi)
  • Type: Light
    Honeysuckle Crown | When worn by those in childbirth, they will feel a calming sense of euphoria and pleasure during and after delivery. The crown always smells sweet and will never wilt.
  • Type: Grey
    Micro-Lens: A magical lens that allows the viewer to see between 1 -100 micrometers. (Made by Remi)
  • Type: Light
    Abrasion Gauze: Can instantly heal small skin-abrasions, cuts, bruises, welts, etc as long as they aren't more than skin deep or larger than a diameter of 6"
  • Type: Grey
    Frey's Dildo | A dildo that can change size and texture based on the user's desires. It also adds phantom hands and lips all over the user's body, to assist with masturbation. Doesn't work in group settings. Always results in at least one orgasm.
  • Type: Grey
    Sex Potion (Upgraded) | A never-ending source of clear liquid that removes all sexual hesitations and hang-ups on those who breathe it in or drink it. A source is available in each room of the Halenani.
  • Type: Grey
    Magical Wagon Wheels (Upgraded) | a set of 4 wagon wheels able to magically alter themselves to move over any terrain, and self-propel the wagon. Made by Remi.
  • Type: Light
    Clean Bandages | Bandages of an infinite length that never require changing. They self-adhere, self-clean, and have mild antiseptic properties.
  • Type: Grey
    Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
  • Type: Light
    Communication Shells | A pair of sea-shells that will carry voices from one to the other, regardless of distance. Made by Remi (2)
  • Type: Grey
    Magical Wagon Walls (Upgraded - 3 magical items worth) | The walls/ceiling of the wagon from the outside emit a warm and cheery glow showing figures moving about inside. From the inside, they reveal the outside world and the stars/sky overhead. Made by Remi.
  • Type: Light
    Guardian Sphere | A small glass-like sphere (roughly 2" in diameter) that allows a portal guardian to innately sense where their counterparts are. The light within darkens the closer the ascended are to activating a new portal. When held by anyone else, the light dims and nothing happens.
  • Type: Light
    Magical Stethoscope | When used on an organic lifeforms, turns internal sounds to music that can help diagnose potential illness/disease
  • Type: Grey
    Magical Wagon Interior (Upgraded - 4 magical items worth) | The interior of the wagon is much larger than the outside proportions make it seem. Made by Remi.
  • Type: Light
    Limb Plant | A magical plant with black leaves and blue veins. When watered with blood, it will grow whatever body part is spoken to it, over roughly the span of a week.

Companion

  • Name: PIM
    Species: Dragon (Electricity)
    Type: Mythical
  • Name: BRANBAST
    Species: Sear Cat (Speech)
    Type: Mythical

Rasmus

Abilities

  • Base Healing: Can heal 10 pts worth of minor wounds per post
    Type: Light
    Rank: Basic

Ray

Animal Shift

Black Panther

Raza

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Grey
    Glowing rock | A pretty green rock. It glows.
  • Type: Grey
    hEARs | An earring that when worn, increases the sound of voices (especially whispers). Raza can hear anything said within her bar.
  • Type: Grey
    Be-gone Bag (Upgraded) | A large sturdy canvas bag, roughly 6ft tall when closed. At Raza's mental command the bag becomes invisible and completely sound proof. Made by Remi
  • Type: Dark
    Sea Panther Trident | A trident of gleaming black metal. The chief point is fashioned out of a pale, twisting horn, sharp as a razor, and may be detached as a dagger. The trident may deal additional Lightning damage once per thread.

Companion

  • Name: HOA
    Species: Albino Granite Burmese Python
    Type: Regular

Remi

Animal Shift

Ferruginous hawk | Manticore

Abilities

  • Magic: Ghost Shape | Can summon the ghostly echoes of his former shifts (lion, raccoon, octopus), non-mythical creatures in his current biome, and a manticore. These will last for 3 post per thread, cause fear and cold damage; the manticore ghost can also cause poison damage.
    Type: Dark
    Rank: Mastered
  • Magic: Out of Body | Can project his spirit into the world. While in spirit-form, his body is completely vulnerable, though his spirit cannot be harmed. Can take over the bodies of animals within a 30ft radius, and can attempt to take over humans as well. (A 30 END difference is an automatic success. Difference of 20 is accompanied by extreme disorientation and mental pain for the soul in question. Difference of 10 or below is accompanied by disorientation and temporary loss of bodily function.)
    Type: Grey
    Rank: Mastered
  • Magic: Kindred Spirit (Feat) | Spirit-attacks have disadvantage against him
    Type: Dark
    Rank: Basic
  • Magic: Fade (passive) | When Remi remains completely still, he faded into shadow
    Type: Dark
    Rank: Basic
  • Magic: Manticore Ability | The poison from his tail can cause paralysis (or kill with permission).
    Type: Light
    Rank: Basic
  • Magic: Shadowless (passive) | Does not have or cast a shadow
    Type: Dark
    Rank: Basic
  • Magic: Empathy | When in contact with one other person, Remi can feel their surface and hidden emotions. To sense deeper emotions he has to continue contact. He can also allow them to experience his emotions as well.
    Type: Grey
    Rank: Mastered
  • Magic: Soul Strike | If successful, knocks the soul out of the body. An out of body soul can't affect its environment for 1 turn during combat, or for 20 seconds in normal threads. (The attack is successful if Remi's STR stat is +10 greater than his opponents END stat. Based on the degree of failure, the target may experience numbness, dizziness, disorientation). Range of 30 ft
    Type: Dark
    Rank: Mastered
  • Magic: Psychometry | Can create complex illusions with full sensory experiences based on memories. Must be in contact with the person whose memory he is replicating. The illusion can range up to 30ft. When used on Ludo-chosen deaths, removes their pain as well.
    Type: Dark
    Rank: Mastered
  • Magic: Memory Create | Can create non-magical items based on the memories of others. Vague memories yield shadow-y items without much form that last only a few hours. Vivid memories make items that can last up to a season.
    Type: Grey
    Rank: Mastered
  • Magic: Shadow Veil | Shadows sweep together around Remi and one another. Their bodies are shrouded in shadow protecting them from attacks for one round. The veil follows Remi as he moves. Lasts for 1 post, requires a 2-post cooldown.
    Type: Dark
    Rank: Mastered
  • Magic: Hushabye | Through touch, can send a human-like creature into a deep sleep state that allows for communion with dead spirits. Can enter into the dreams of anyone he has previously 'dreamt' with, and can sense the dreams of those nearby. Using his Psychometry ability, can lock slumberers into this state such that they can't wake up.
    Type: Dark
    Rank: Mastered
  • Magic: FEAT: Aint Afraid of No Ghost | Has advantage against spirit-based creatures.
    Type: Light
    Rank: Basic
  • Magic: PASSIVE: White Heat | Eyes turn white when angry
    Type: Grey
    Rank: Basic

Items

  • Type: Light
    Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Ronin's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
  • Type: Light
    Guardian Sphere | A small glass-like sphere (roughly 2" in diameter) that allows a portal guardian to innately sense where their counterparts are. The light within darkens the closer the ascended are to activating a new portal. When held by anyone else, the light dims and nothing happens.
  • Type: Light
    Magical T-Shirt | A plain white shirt that stretches and adjusts to allow the wearer's animal-shifts to morph through without tearing the fabric.
  • Type: Grey
    Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.

Ronin

Animal Shift

Luxere

Abilities

  • Magic: Astral Projection | Ronin can project a version of himself into another location. He can see, hear and speak in this space, and he can affect it physically, including combat situations. If the astral projection is damaged, it can no longer physically affect the space. He may only project as far as the sub-boards adjacent to his physical location - and only if he has previously visited the board.
    Type: Light
    Rank: Mastered
  • Magic: FEAT | Luck of the Dice | Ronin may re-roll one fail per KQ.
    Type: Grey
    Rank: Basic
  • Magic: Dazzle | At times of heightened emotion, Ronin radiates starlight. Any non-organic item he touches during this time will also give off light for a duration of 1 hour. The intensity of the light directly correlates to the intensity of the emotions.
    Type: Light
    Rank: Basic
  • Magic: Nimbus Call | The user may call down one of the clouds from the sky and ride upon it. The cloud will hold Ronin and up to one other person.
    Type: Light
    Rank: Mastered
  • Magic: Shooting Stars | The user may summon celestial energy as a projectile. Control is excellent, and multiple projectiles may be created at once.
    Type: Light
    Rank: Mastered
  • Magic: Supernova | A blast of celestial light emanates from Ronin in a 60ft radius. Any allies hit by the light are healed, whilst any enemies take damage (Mastered healing/damage). May be used three times per thread, with a two post cooldown.
    Type: Light
    Rank: Mastered
  • Magic: Immortal | Will not die from a lethal blow, unless it is a falling star. Should Ronin's HP be lowered to 0 (or should he suffer an otherwise lethal injury, like beheading), he will be unconscious for an admin-determined length of time. Will continue to age normally.
    Type: Light
    Rank: Basic
  • Magic: FEAT | Static | Rolls with advantage against Ascended
    Type: Light
    Rank: Basic
  • Magic: Hushabye | Through touch, can deepen the sleep state of any creature already asleep. This state allows for communion with dead spirits and allows him to enter into the dreams of those he is sleeping next to. Using his Dazzle ability, he can act as a guide to revive those in comas or other locked-in states, or wake those who have been magically put to sleep
    Type: Light
    Rank: Upgraded
  • Magic: Now You See Me | Ronin may switch places with his astral projection (when summoned) within the same board. Requires a 1 post cool down.
    Type: Light
    Rank: Upgraded
  • Magic: FEAT: Live-Wire | Ascended roll with disadvantage against Ronin
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Eclipse Ring | A silver ring marbled through with an eerie light. When worn, any Ascended within 5ft of the wearer will lose their enhanced senses and speed. {OOC Note: May be used for a maximum of 3 posts per thread.}
  • Type: Light
    Wedding Ring | A ring made of dark stone with flecks of starlit colour inside. Softly beats with Remi's heartbeat regardless of distance. Only works for Ronin/Remi. (Made by Remi)
  • Type: Grey
    Emmett's Axe (Upgraded) | An indestructible axe that will always return to Ronin when thrown. (Made by Remi).
  • Type: Light
    Shackles of the Virgin: Summons the Virgo Constellation for one post. The constellation is semi-transparent and appears as a beautiful celestial figure. May heal at a Basic level. Exists as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Light
    Shackles of the Ram: Summons the Aries Constellation for one post. The constellation is semi-transparent and burns with starfire. Can range from palm-sized, to the size of a car. Deals fire damage at basic level. Exist as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Light
    Shackles of the Water Bearer: Summons the Aquarius Constellation for one post. The constellation is semi-transparent and manifests as a cosmic flood which deals Basic water damage. Exists as a constellation-tattoo when not in use, but manifests in golden shackles when used.
  • Type: Grey
    Finders Seekers | A feather shaped charm, ensuring that ravens always find the recipient to deliver letters safely.

Companion

  • Name: SUGAR
    Species: Dragon (ice breath)
    Type: Mythical

Sah

Abilities

  • Lightning manipulation: Can manipulate lightning. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Saiden

Abilities

  • Water manipulation: Can manipulate water. Must be within a 30ft radius. Control is excellent
    Type: Light
    Rank: Upgraded
  • Air manipulation: Can manipulate the air. Must be within a 30ft radius and allows the user to levitate medium-large sized objects up to 5ft above the ground . Control is excellent.
    Type: Grey
    Rank: Upgraded
  • Lightning manipulation: Can manipulate lightning. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic
  • Magic: Kitchen Witch | After eating food that Saiden prepared and imbued with his magic, individuals that try to lie to him find their mouths unbearably spicy. This effect lasts until the end of the thread.
    Type: Grey
    Rank: Basic

Items

  • Type: Light
    Magic Cauldron | Saiden has come into possession of a magic cauldron that produces potions with a variety of effects. Every day the type of potion randomly changes and the previous day's potions become inert. When consumed, the effect for each day is chosen by a random dice roll, 1-4. There is no way to determine the effect of the potion without ingesting it. The effects are as follows: +1 to Dexterity and +1 Endurance for the rest of the thread, +2 to Luck for the rest of the thread, truth potion, hallucinogenic potion. The effects of the potion dissipate at the end of a thread, and other individuals can consume potions.
  • Type: Light
    Magic Hairball | Protects the holder from one attack by Ascended technology. Single-use.

Samuel

Abilities

  • Magic: 50% Sunlight resistance
    Type: Light
    Rank: Upgraded

Items

  • Type: Grey
    Never Notebook | A notebook with an infinite number of pages that automatically resorts entries based on their content so that the book is always in perfect order. Pages can be removed and returned to the binding easily.
  • Type: Grey
    Crystal Jar – Capable of keeping food or plant life contained within fresh and safe from decay. Made by Deimos.
  • Type: Grey
    Leather Prosthetic | Made to look like a glove placed over missing fingers, it also has the ability to move small objects telekinetically within a five-foot radius. (Made by Deimos)
  • Type: Light
    Broken Spectacles | These glasses can translate certain texts, however because of the damage they do not do so with any reliability. (OOC: Will translate one plot-related text per season)
  • Type: Grey
    Self-writing Quill | A quill that can hear thoughts and record them when asked to by the author of the thoughts.
  • Type: Light
    Encyclopedia | Automatically adds information when spoken to and categorizes it.
  • Type: Grey
    Holographic Force field Upgrade | the user can project a spherical forcefield around them. Objects and matter can pass through it, but when organic matter does it will receive an electrical shock as long as contact is made

Companion

  • Name: MIA
    Species: Ragdoll Cat
    Type: Regular

Seraphina

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Capitol Compass | Can travel to the political hubs in all settled lands.
  • Type: Grey
    Order Ring | A ring that detects the presence of other Accepted
  • Type: Grey
    Blueprints | Magical blueprints that reflect whatever is drawn on them with 3D illusory models. Models can be made as large or small as needed, and any change to the model or the blueprints will be reflected on the other.

Companion

  • Name: LEVIATHAN
    Species: Dragon (Air Blast)
    Type: Mythical

Seren

Abilities

  • Magic: Gravity Pulse | Can increase or decrease gravity within 5ft of her body. When used on herself she can jump higher/take larger bouncier, steps/etc, or root herself in place. Not effective against large structures like houses.
    Type: Grey
    Rank: Basic

Sunjata

Animal Shift

Hyacinth Macaw | Black Panther | Lowland Nyala | Killer Whale | Flying Fox | Black-Necked Spitting Cobra | Black German Shepherd | Black Dragon

Items

  • Type: Grey
    hEARs | An earring that when worn, increases the sound of voices (especially whispers)
  • Type: Grey
    Flooded Brass Knuckles | brass knuckles inlaid with sapphires. When something is hit with these, jets of water pour from the sapphires with shocking force. Made by Remi.
  • Type: Dark
    Flametongue | Magic sword that sheds dim light like a torch and is warm to the touch; causes user to constantly have spice on the tongue as if they ate something fiery hot
  • Type: Grey
    Two-way parchment | This parchment will replicate whatever is written upon it to its partner-parchment, regardless of distance.
  • Type: Dark
    Trident Daggers (Upgraded) | Two daggers perfectly weighted and sculpted for Sunjata. One can shoot fire in a 5ft arc and the other electricity.

Companion

  • Name: HAAI
    Species: Griffin (Fire breath)
    Type: Mythical

Tala

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Theo

Abilities

  • Base Telekinesis: Can move small objects in a 5ft radius.
    Type: Grey
    Rank: Basic

Tray

Abilities

  • Base Telekinesis: Can move small objects in a 5ft radius.
    Type: Grey
    Rank: Basic

Vega

Abilities

  • Lightning manipulation: Can manipulate lightning. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Vervain

Abilities

  • Air manipulation: Can manipulate the air. Must be within a 30ft radius and allows the user to levitate medium-large sized objects up to 5ft above the ground . Control is excellent.
    Type: Grey
    Rank: Upgraded
  • Base Healing: Can heal 30pts of injuries per post.
    Type: Light
    Rank: Mastered
  • Fire Manipulation: Can manipulate flames. Must be within a 5ft radius, control is weak and unstable and requires concentration.
    Type: Dark
    Rank: Basic

Wessex

Abilities

  • Magic: Teleportation | Can teleport to any board that Wessex has already visited, OR can teleport to an adjacent board that she's visited with someone else. If used within the same board, requires a 1-post cool down period between uses.
    Type: Grey
    Rank: Mastered
  • Magic: 80% Sunlight Resistance (+10%)
    Type: Light
    Rank: Basic
  • Magic: Magic Re-Resonance | When abandoned magic is cast within 10ft of Wessex, she can duplicate the ability at its upgraded level once.
    Type: Grey
    Rank: Upgraded
  • Magic: Fire Dodge (FEAT) | Rolls with advantage against fire attacks
    Type: Grey
    Rank: Basic
  • Magic: Healing | Minor cuts/abrasions/bruising heal nearly instantly. More severe injuries (broken bones, muscle tears, etc) heal at 50% the speed. During PQ+/KQs, heals at basic levels, with a chance to heal at higher levels depending on injury/luck.
    Type: Light
    Rank: Basic
  • Magic: Shadow Steal | Can control the shadows cast by fellow ascendeds (5 at a time), or other human-characters within 10ft of her. Not only can she move them, but they can also effect physical objects around her (within the natural range of the shadow, up to medium-height/weight).
    Type: Dark
    Rank: Mastered
  • Magic: Night Terror | Can create nightmare-like illusions in the mind of one character within 5 ft which have the ability to petrify them in place. Illusions are only visible to that character. (A 30 END difference is an automatic success: characters cannot move or speak for one round during a PQ+/KQ, or 30 seconds) Difference of 20 is accompanied by extreme fear and associated reactions. Difference of 10 or below is accompanied by increased heartrate and anxiety-spikes.)
    Type: Dark
    Rank: Basic
  • Magic: Angry Eyes | Can shoot laser beams from her eyes. Target must be within 30ft. Deals heat damage to soft surfaces, with a 50% chance to disorient characters if the light goes in their eyes (a dex roll on her part). Can also cut through small objects, and heat medium-sized objects.
    Type: Dark
    Rank: Upgraded
  • Magic: Feat | Shadowed | Light magic rolls with disadvantage against Wessex.
    Type: Dark
    Rank: Basic
  • Magic: Immortal | Can only be killed by a fellow Ascended Demi-god.
    Type: Grey
    Rank: Basic

Items

  • Type: Dark
    Prosthetic Claws | Three sharpened blades made of an unknown lightweight metal have been embedded in the skin of Wessex's hands. By flexing certain muscles in her arms and hands the blades can extend and retract.
  • Type: Grey
    Optical Upgrade | Can see through god-created illusions such as the barrier around the Hollowed Grounds.
  • Type: Grey
    Greatwood Map | An extensive, colourful map of the Greatwood and its many pathways. It is strange - the map seems to warp and alter on occasion, even as you look at it. The routes never seem to be the same.
  • Type: Grey
    Magical Crystal (1) | When (abandoned) magic is cast at this device, it can store the power and reuse it as controlled by the wielder. (Made by Remi)
  • Type: Grey
    Optical Upgrade: Can translate written words regardless of the language. Eyes glow blue when in use. (OOC: Will translate two plot-related text per season.)
  • Type: Grey
    Manufactured Adrenaline | a syringe containing a daily dose of adrenaline. Can be used once per thread. Raises all stats by 1 for one post and increases an ascendeds other senses for the duration of the thread.
  • Type: Dark
    Bio Disruption Upgrade (Mastered) | A pulse that causes disorientation, rapid heart rate, dry mouth, dizziness, and an increased temperature in living creatures with a complex nervous system (humans, animals like dogs, horses, birds). Effects creatures in a 20ft radius, symptoms are more noticeable the closer the creature is to the upgrade.
  • Type: Grey
    Monster Repellant | Will make the air hostile to the senses of any predatory monster-like creatures. Sufficient strength and mental fortification can overcome the effects of the spray. Works in a 30ft radius.
  • Type: Grey
    Signal Blocker | This chip blocks the biological signal from being sensed by the Spire Demon. While this chip is implanted the ascended is effectively invisible to the creature.
  • Type: Grey
    Telecommunications Upgrade (Upgraded) | This telecommunications chip allows the user to speak directly into the minds of any ascended regardless of distance. Ascendeds within 30ft of the chip may also respond mentally.
  • Type: Grey
    Signal Blocker | This chip blocks the biological signal from being sensed by the LongNight monsters once. While this chip is implanted the ascended is effectively invisible to the creature.
  • Type: Grey
    Restraint-cuffs | A magical pair of handcuffs that can restrain any creature with a STR of 30 or below. (Made by Remi)
  • Type: Dark
    Damage Splash Upgrade | For every attack made at Wessex, double the damage is deflected back to the creature who caused it. (Elemental effects are not duplicated. 30 pts of fire damage is translated back as 30 pts of regular damage, for example).
  • Type: Grey
    Shadow-Cloth | A cloak that renders the wearer invisible when in shadow. (Made by Remi)
  • Type: Light
    Hot Springs Water | Water from the Frey’s Breath hot spring. It can heal the user with Mastered healing magic. One use only.
  • Type: Grey
    Leviathan Scale | A large, razor sharp scale which gleams a burnished steel colour. This may be useful for armour or weapons!

Companion

  • Name: LOKI
    Species: Dragon (Energy Blast)
    Type: Mythical

Zephyr

Abilities

  • Channeling: Allows an Accepted to channel a lesser deity during a time of crisis (1x a season)
    Type: Light
    Rank: Basic

Items

  • Type: Light
    Carpet | Can fly with 2 human-sized creatures on it. Can only reach a maximum height of 20ft
  • Type: Grey
    Cloak of Concealment | A cloak that fully masks the wearer from detection. Only works in Rae's fingers.
  • Type: Grey
    Bag of Holding | A bag that can hold an infinite number of items, so long as they fit within the bag's 3ft x 3ft opening. The bag always feels nearly weightless, but always looks about 75% full.
  • Type: Grey
    Warning Device | A stone that glows green until the center of it (or its twin) is pressed, then they both glow red.
  • Type: Dark
    Panther Claws | Gloves tipped with the formidable claws of a sea panther. They will make a fine weapon.

Companion

  • Name: KI
    Species: Panther Chamelon
    Type: Regular


RPG-D