key quest
Dark and bleak and freezing, one might expect the Tundra to be empty at Longnight. Even places like The Fangs ought to be sleepy and lifeless, the howling, open crags the only music in this night without end. But something stirs out on the ice, kicking up flurries and blowing, tumbling across the snowfields, gaining speed and mass. The overwhelming presence of the void might have been cleansed from the area, but there is still plenty of residual nastiness to go around, and the violet infection has curled itself, this time, around the very elements that make up the Tundra.
Barrelling towards The Fangs - and more importantly, towards the sacred, healing springs within them - the amalgamation of abyssal elementals shrieks with unchecked glee. The sound is a discordant twang in the empty song of the night, loud enough to carry. To whose ears, though? That is something only time will tell.
Welcome to the KQ! You have 24 hours to join.
NOTE: It is The Fangs at Longnight, and very, very cold. Please only join if it makes sense for your character to do so.
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4.
This KQ will be scaled based on the level of characters who join and is regular difficulty. Please post your characters arriving and taking their first action, and in your summary list whatever non-items they are bringing with them (anything on your profile is automatically assumed to be with you). Items not listed cannot be used later.
Remember to include a summary at the bottom of your post with all action taken. If weapons/upgrades/abilities/items/shifts/etc are used, please include their desc. from your profile at the bottom of your post as well.
REMEMBER: KQs are rewarding but dangerous. They may cause death and/or permanent changes to your characters.
Barrelling towards The Fangs - and more importantly, towards the sacred, healing springs within them - the amalgamation of abyssal elementals shrieks with unchecked glee. The sound is a discordant twang in the empty song of the night, loud enough to carry. To whose ears, though? That is something only time will tell.
Welcome to the KQ! You have 24 hours to join.
NOTE: It is The Fangs at Longnight, and very, very cold. Please only join if it makes sense for your character to do so.
1.
2.
3.
4.
This KQ will be scaled based on the level of characters who join and is regular difficulty. Please post your characters arriving and taking their first action, and in your summary list whatever non-items they are bringing with them (anything on your profile is automatically assumed to be with you). Items not listed cannot be used later.
Remember to include a summary at the bottom of your post with all action taken. If weapons/upgrades/abilities/items/shifts/etc are used, please include their desc. from your profile at the bottom of your post as well.
REMEMBER: KQs are rewarding but dangerous. They may cause death and/or permanent changes to your characters.







