// go get your gun, get your gun //
He’s almost ready to drop the wall of flame, satisfied with the fact that the spiders would’ve likely been warded away, when distraction comes in the form of Flora’s screech, her hands (despite how she’s still in Jack’s arm), smack against the scarred tissue of his chest. It doesn’t register as the shadows encroach and the wall of flame dies out, and even as he does shut his eyes, it doesn’t stop the sound of the beating wings, the croaking and cawing, the guttural cries of meat! and eyes! that he knows too intimately.
Already panic rises into his throat, eyes only shut temporarily – because fuck you if you think he’s not going to know where they’re coming from, especially if they dive toward him. Dark eyes snap open, nausea growing in waves through him, a lancing memory of pain streaks down his chest and back of those beaks carving through his chest, ripping flesh away from his body over and over again. The salty iron tinge of his own sweat and blood as flashes of the Climb cross before his eyes is all he can taste. He’s paralyzed into watching the cascading corvids as they blot out the sky.
Each wingbeat sparks another lancing streak of pain across his chest and back. Each caw brings memories of a parched throat, of fighting against his restraints until his body completely gave out of exhaustion.
During his panic induced paralysis, he’s back there, wrists bound to spikes in the ground and incapable of movement, but he shifts instead the second he remembers he can move – vibrating and shaking and shivering as the fyrhund’s ears flatten and he cowers and flattens to the ground, a deep growl escaping his lips bathed in ashen smoke.
Asta has a CRISIS but shifts to his fyrhund shift and flattens to the ground to make himself as small as can be :c
Citizenship Ability:
The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post)
Regional Score bonus: +1 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +1 should be included)
Already panic rises into his throat, eyes only shut temporarily – because fuck you if you think he’s not going to know where they’re coming from, especially if they dive toward him. Dark eyes snap open, nausea growing in waves through him, a lancing memory of pain streaks down his chest and back of those beaks carving through his chest, ripping flesh away from his body over and over again. The salty iron tinge of his own sweat and blood as flashes of the Climb cross before his eyes is all he can taste. He’s paralyzed into watching the cascading corvids as they blot out the sky.
Each wingbeat sparks another lancing streak of pain across his chest and back. Each caw brings memories of a parched throat, of fighting against his restraints until his body completely gave out of exhaustion.
During his panic induced paralysis, he’s back there, wrists bound to spikes in the ground and incapable of movement, but he shifts instead the second he remembers he can move – vibrating and shaking and shivering as the fyrhund’s ears flatten and he cowers and flattens to the ground, a deep growl escaping his lips bathed in ashen smoke.
Asta has a CRISIS but shifts to his fyrhund shift and flattens to the ground to make himself as small as can be :c
Citizenship Ability:
The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post)
Regional Score bonus: +1 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +1 should be included)
Astaroth
// and lets find out what it does //







