As always, it seemed to be going so well. Fire scattered the Crows and gravity struck the corrupted tree with satisfying devastation, and for a moment it seemed that they had things under control.
Until, of course, they didn't.
"Thalassa!" he called out, for a moment knocked back to night in the Oerwoud when he had watched the feathered form of Ray fall from the sky, lifeless and broken. The spike of fear was only partially allayed as the Ancient shifted and fled, and relief filled the Tidebreaker's chest and sharpened his focus on keeping her safe.
Melita's attention was on their opponent, pulling his own back to the ongoing fight with a very pertinent question. "I do not," he admitted grimly, but Aurelia stepped up then, literally as she moved to the Honeybee's back. Fire blossomed around and above them as well as in the earth at their feet and he gave a shake of his head at her beckoning. "After Thalassa is safe." If the fleeing Ancient was the only one unprotected, it was not hard to guess where the tree's attention might go.
And besides, he was perfectly content with his feet in the boggy waters as he gathered the warping weight of the moon into three spheres above the Hanging Tree. They lanced down once more, aiming for where it had been previously damaged.
Hadama stays where he is (outside of Aurelia's shield) to try and keep the Tree's attention away from Thalassa, and keeps his feet in the boggy water. He uses three Gravity Spikes to hit the same spot from last round!
Magic: Hydrated | (FEAT) Has Advantage while in water
Type: Light | Rank: Basic
Magic: Gravity Spike: the user borrows a sliver of the moon's power to summon up to three gravity lances that appear above a target within 60ft. Control is excellent.
Type: Light | Rank: Mastered
Type: Light | Style: Defensive | Level: Upgraded
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 3 post cooldown
Regional Score bonus: +11 in all shrine visits, drops, PQ+s, KQs, etc.
Until, of course, they didn't.
"Thalassa!" he called out, for a moment knocked back to night in the Oerwoud when he had watched the feathered form of Ray fall from the sky, lifeless and broken. The spike of fear was only partially allayed as the Ancient shifted and fled, and relief filled the Tidebreaker's chest and sharpened his focus on keeping her safe.
Melita's attention was on their opponent, pulling his own back to the ongoing fight with a very pertinent question. "I do not," he admitted grimly, but Aurelia stepped up then, literally as she moved to the Honeybee's back. Fire blossomed around and above them as well as in the earth at their feet and he gave a shake of his head at her beckoning. "After Thalassa is safe." If the fleeing Ancient was the only one unprotected, it was not hard to guess where the tree's attention might go.
And besides, he was perfectly content with his feet in the boggy waters as he gathered the warping weight of the moon into three spheres above the Hanging Tree. They lanced down once more, aiming for where it had been previously damaged.
Hadama stays where he is (outside of Aurelia's shield) to try and keep the Tree's attention away from Thalassa, and keeps his feet in the boggy water. He uses three Gravity Spikes to hit the same spot from last round!
Magic: Hydrated | (FEAT) Has Advantage while in water
Type: Light | Rank: Basic
Magic: Gravity Spike: the user borrows a sliver of the moon's power to summon up to three gravity lances that appear above a target within 60ft. Control is excellent.
Type: Light | Rank: Mastered
Type: Light | Style: Defensive | Level: Upgraded
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 3 post cooldown
Regional Score bonus: +11 in all shrine visits, drops, PQ+s, KQs, etc.







