They were far more successful than Hadama had anticipated, even after the events in Halo. The combined efforts of two demigods and the Resurrected Sword were significant against the might of the Void, and it gave the Tidebreaker a moment to consider future tactics that they might employ. But the Mirewyrm was not dead yet, even if it was shocked into flight.
And even its retreat was dangerous as it turned the caverns around them into weapons. His Echoes could not draw fire from collateral damage and as the stones slammed down he stumbled, a grunt of pain escaping. Like the others, he tamped down his output into the Attuned Bond, staring thoughtfully at the retreating bulk of mountainous armor. Thanks, he murmured through the wounds as Deimos grasped the unstable terrain and brought his magic to bear upon it. Convenient of it, to remove its bulk from our path forward.
Reaching deep, he drew upon his deep well of lunar magic and brought the cool, cleansing light of the moon into the depths of Starfall to heal his allies while hopefully slowing the Mirewyrm's retreat.
And then he followed it with a quartet of gravity spikes into the fleeing Wyrm's body. Perhaps it could be overkill if all attacks struck, but he was not taking chances at this point in the conflict.
Hadama heals the team with his Turn the Tide (and debuffs the Mirewyrm) AND attacks the Mirewyrm with 4 mastered gravity spikes using his Time Dilation Feat to use 2 actions this round.
Type: Light | Rank: Mastered
Magic: Turn the Tide | Can cause a moonlit mist to rise in a 30 ft radius that heals allies while causing enemies to roll with disadvantage for one round. Has a 2 post cool-down between uses.
Type: Light | Rank: Mastered
Magic: Gravity Spike: the user borrows a sliver of the moon's power to summon up to three gravity lances that appear above a target within 60ft. Control is excellent.
Type: Light | Rank: Mastered
Magic: Singularity | Adds additional spike at mastered level on a successful hit when Hadama uses his Gravity Spike.
Type: Light | Rank: Mastered
Type: Grey | Rank: Ugraded
Type: Light | Style: Defensive | Level: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown Round 1 cooldown
Lucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +13 in all shrine visits, drops, PQ+s, KQs, etc.
And even its retreat was dangerous as it turned the caverns around them into weapons. His Echoes could not draw fire from collateral damage and as the stones slammed down he stumbled, a grunt of pain escaping. Like the others, he tamped down his output into the Attuned Bond, staring thoughtfully at the retreating bulk of mountainous armor. Thanks, he murmured through the wounds as Deimos grasped the unstable terrain and brought his magic to bear upon it. Convenient of it, to remove its bulk from our path forward.
Reaching deep, he drew upon his deep well of lunar magic and brought the cool, cleansing light of the moon into the depths of Starfall to heal his allies while hopefully slowing the Mirewyrm's retreat.
And then he followed it with a quartet of gravity spikes into the fleeing Wyrm's body. Perhaps it could be overkill if all attacks struck, but he was not taking chances at this point in the conflict.
Hadama heals the team with his Turn the Tide (and debuffs the Mirewyrm) AND attacks the Mirewyrm with 4 mastered gravity spikes using his Time Dilation Feat to use 2 actions this round.
Offense
Magic: Time Dilation (FEAT) | Twice per combat (e.g. KQs, PQ+s, PVP) Hadama may use two actions in one turn.Type: Light | Rank: Mastered
Magic: Turn the Tide | Can cause a moonlit mist to rise in a 30 ft radius that heals allies while causing enemies to roll with disadvantage for one round. Has a 2 post cool-down between uses.
Type: Light | Rank: Mastered
Magic: Gravity Spike: the user borrows a sliver of the moon's power to summon up to three gravity lances that appear above a target within 60ft. Control is excellent.
Type: Light | Rank: Mastered
Magic: Singularity | Adds additional spike at mastered level on a successful hit when Hadama uses his Gravity Spike.
Type: Light | Rank: Mastered
Defense
Magic: Temporal Echo | Hadama manifests two illusionary echos of himself that moves slightly out of phase with the original, making him difficult to target. The images has hit points equal to his 1/2 his END, cannot do physical damage to others. Can only be used once per thread.Type: Grey | Rank: Ugraded
Type: Light | Style: Defensive | Level: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown Round 1 cooldown
Luck modifiers
Type: Light | Style: Other | Level: UpgradedLucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +13 in all shrine visits, drops, PQ+s, KQs, etc.







