Like Sunjata, Hadama felt a moment of optimism as the air cleared and they began to move forward again. But the very earth was turned against them on the intruding island and that hope was quickly dashed as rocks fell around them once more, the Wyrm's tantrum bringing what felt like half of the island down upon them.
This time he could not stop the low cry of pain that escaped as he was pummeled by stone, but he would not abandon his allies just yet. Shrugging off what he could of the injuries that sluiced his skin with crimson, he steadied himself as Sunjata's soothing rain fell around them, and he sent a pulse of gratitude through the Bond.
Deimos offered direction, his earth magic the only thing that they could rely on for safety as the Wyrm continued its retreat, and Hadama indicated his acquiescence. If this does not work, we may need to retreat and try again later. Better prepared, he warned his companions. He had promises of his own to keep, and the other leaders had responsibilities as well. A minor setback was better than a major one at this juncture.
But for now he narrowed his eyes and forged ahead, striding to the limits of his pace as he grasped for moonlight to burn the miasma back for a few precious seconds while he launched an assault down the Mirewyrm's retreat
Hadama uses his Citizenship ability to shrug off half the damage from last round.
His Starmour reactivates
He moves forward to the limit of his pace.
He uses Time Dilation to use two actions this around:
1. He gives the party Advantage with Lunar Blessing
2. He sends his Gravity Spikes down the tunnel Deimos opens
Magic: Time Dilation (FEAT) | Twice per combat (e.g. KQs, PQ+s, PVP) Hadama may use two actions in one turn.
Type: Light | Rank: Mastered
Second use
Type: Light | Rank: Mastered
Magic: Singularity | Adds additional spike at mastered level on a successful hit when Hadama uses his Gravity Spike.
Type: Light | Rank: Mastered
Type: Light | Rank: Mastered
First Use
Magic: Temporal Echo | Hadama manifests two illusionary echos of himself that moves slightly out of phase with the original, making him difficult to target. The images has hit points equal to his 1/2 his END, cannot do physical damage to others. Can only be used once per thread.
Type: Grey | Rank: Upgraded
Type: Light | Style: Defensive | Level: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown
Type: Grey | Style: Other | Level: Mastered
Varylens | A golden monocle that can see through even the strongest of illusions, at a range of 10m.
Lucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +13 in all shrine visits, drops, PQ+s, KQs, etc.
Torchline: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').
This time he could not stop the low cry of pain that escaped as he was pummeled by stone, but he would not abandon his allies just yet. Shrugging off what he could of the injuries that sluiced his skin with crimson, he steadied himself as Sunjata's soothing rain fell around them, and he sent a pulse of gratitude through the Bond.
Deimos offered direction, his earth magic the only thing that they could rely on for safety as the Wyrm continued its retreat, and Hadama indicated his acquiescence. If this does not work, we may need to retreat and try again later. Better prepared, he warned his companions. He had promises of his own to keep, and the other leaders had responsibilities as well. A minor setback was better than a major one at this juncture.
But for now he narrowed his eyes and forged ahead, striding to the limits of his pace as he grasped for moonlight to burn the miasma back for a few precious seconds while he launched an assault down the Mirewyrm's retreat
Hadama uses his Citizenship ability to shrug off half the damage from last round.
His Starmour reactivates
He moves forward to the limit of his pace.
He uses Time Dilation to use two actions this around:
1. He gives the party Advantage with Lunar Blessing
2. He sends his Gravity Spikes down the tunnel Deimos opens
Magic: Time Dilation (FEAT) | Twice per combat (e.g. KQs, PQ+s, PVP) Hadama may use two actions in one turn.
Type: Light | Rank: Mastered
Second use
Offense
Magic: Gravity Spike: the user borrows a sliver of the moon's power to summon up to three gravity lances that appear above a target within 60ft. Control is excellent.Type: Light | Rank: Mastered
Magic: Singularity | Adds additional spike at mastered level on a successful hit when Hadama uses his Gravity Spike.
Type: Light | Rank: Mastered
Defense
Magic: Lunar Blessing | Can cause a burst of moonlight in a 30 ft radius that allows allies to roll with advantage for one round while damaging enemies. May be used 2 times per thread with a 2 post cooldown.Type: Light | Rank: Mastered
First Use
Magic: Temporal Echo | Hadama manifests two illusionary echos of himself that moves slightly out of phase with the original, making him difficult to target. The images has hit points equal to his 1/2 his END, cannot do physical damage to others. Can only be used once per thread.
Type: Grey | Rank: Upgraded
Type: Light | Style: Defensive | Level: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown
Type: Grey | Style: Other | Level: Mastered
Varylens | A golden monocle that can see through even the strongest of illusions, at a range of 10m.
Luck modifiers
Type: Light | Style: Other | Level: UpgradedLucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +13 in all shrine visits, drops, PQ+s, KQs, etc.
Torchline: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').







