The rain fell and Hadama tipped his head upwards to feel it sluicing over his skin, cutting runnels through the red left by the falling rocks. He drew in a breath as Deimos held the ground stable--
And then the world rocked around them again, and into him and Sunjata, and the Tidebreaker staggered and leaned into Sunjata for balance. The dome went up around them and he reached deep for moonlight once more, taking solace from knowing that it was there within him, even if the cavern around them was dark and violet. Moonlight to heal this time, as he exhaled and looked around them grimly at the closing tunnels and the damage that continued to rain down upon them.
Deimos, Sunjata and I cannot take many more hits like that. Though it burned like fire to admit such weakness when the Mirewyrm was even more badly damaged. But it was hiding from them, perfectly content to rain down death far beyond their reach while they had no means to reach it. I have an idea for how to deal with it. But we will need to regroup while the Lily is still safe. If we cannot find it in the next few seconds, I suggest we retreat for today.
Hadama uses his Turn the Tide ability to heal the team and suggests a tactical retreat for now.
Type: Light | Rank: Mastered
Magic: Temporal Echo | Hadama manifests two illusionary echos of himself that moves slightly out of phase with the original, making him difficult to target. The images has hit points equal to his 1/2 his END, cannot do physical damage to others. Can only be used once per thread.
Type: Grey | Rank: Upgraded
Type: Light | Style: Defensive | Level: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown Round 1 cooldown
Type: Grey | Style: Other | Level: Mastered
Varylens | A golden monocle that can see through even the strongest of illusions, at a range of 10m.
Lucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +13 in all shrine visits, drops, PQ+s, KQs, etc.
Torchline: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').
And then the world rocked around them again, and into him and Sunjata, and the Tidebreaker staggered and leaned into Sunjata for balance. The dome went up around them and he reached deep for moonlight once more, taking solace from knowing that it was there within him, even if the cavern around them was dark and violet. Moonlight to heal this time, as he exhaled and looked around them grimly at the closing tunnels and the damage that continued to rain down upon them.
Deimos, Sunjata and I cannot take many more hits like that. Though it burned like fire to admit such weakness when the Mirewyrm was even more badly damaged. But it was hiding from them, perfectly content to rain down death far beyond their reach while they had no means to reach it. I have an idea for how to deal with it. But we will need to regroup while the Lily is still safe. If we cannot find it in the next few seconds, I suggest we retreat for today.
Hadama uses his Turn the Tide ability to heal the team and suggests a tactical retreat for now.
Offense
None this roundDefense
Magic: Turn the Tide | Can cause a moonlit mist to rise in a 30 ft radius that heals allies while causing enemies to roll with disadvantage for one round. Has a 2 post cool-down between uses.Type: Light | Rank: Mastered
Magic: Temporal Echo | Hadama manifests two illusionary echos of himself that moves slightly out of phase with the original, making him difficult to target. The images has hit points equal to his 1/2 his END, cannot do physical damage to others. Can only be used once per thread.
Type: Grey | Rank: Upgraded
Type: Light | Style: Defensive | Level: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown Round 1 cooldown
Type: Grey | Style: Other | Level: Mastered
Varylens | A golden monocle that can see through even the strongest of illusions, at a range of 10m.
Luck modifiers
Type: Light | Style: Other | Level: UpgradedLucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +13 in all shrine visits, drops, PQ+s, KQs, etc.
Torchline: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').







