Whether or not it was spiders was yet to be seen, but Hadama quietly regained his feet while the others offered their plans and opinions. He deferred to the experience of the Abandoned in the use of their magic and simply stepped to the front in his feathered armor as Sah shifted the earth and reduced their space further. All the while he looked ahead, as far as the glimmers of light from his trident would allow.
But as Noah predicted, the Void wasted no further time in coming to them.
The earth cracked and yawned, disgorging a maw that Hadama knew well. It struck first and it struck hard, the Tidebreaker hissing a broken wheeze as the air was knocked from his lungs. Feathers scorched and the flesh it covered bruised and bled beneath the assault as he was flung back into Noah's supportive bulk. He did not try to keep his feet, however, letting himself fall to a knee to clear the way for his fellow demigod behind him.
And emerald eyes locked on to the Mirewyrm with the grim determination of a lesson learned last time they had met. Into that split Maw and down that descending gullet he summoned all the weight of his Gravity Spikes in quick succession, four hammering blows. And then, digging deep into his soul for Safrin's blessing, he did it again, disinclined to allow his foe to escape a second time.
Hadama falls to one knee to clear space for Noah to fire past/over him and uses his Gravity Spike+Singularity against the Mirewyrm. Then he activates his Time Dilation Feat and does it again.
Type: Light | Rank: Mastered
Magic: Singularity | Adds additional spike at mastered level on a successful hit when Hadama uses his Gravity Spike.
Type: Light | Rank: Mastered
Magic: Time Dilation (FEAT) | Twice per combat (e.g. KQs, PQ+s, PVP) Hadama may use two actions in one turn.
Type: Light | Rank: Mastered (first use)
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown
Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
Lucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.
But as Noah predicted, the Void wasted no further time in coming to them.
The earth cracked and yawned, disgorging a maw that Hadama knew well. It struck first and it struck hard, the Tidebreaker hissing a broken wheeze as the air was knocked from his lungs. Feathers scorched and the flesh it covered bruised and bled beneath the assault as he was flung back into Noah's supportive bulk. He did not try to keep his feet, however, letting himself fall to a knee to clear the way for his fellow demigod behind him.
And emerald eyes locked on to the Mirewyrm with the grim determination of a lesson learned last time they had met. Into that split Maw and down that descending gullet he summoned all the weight of his Gravity Spikes in quick succession, four hammering blows. And then, digging deep into his soul for Safrin's blessing, he did it again, disinclined to allow his foe to escape a second time.
Hadama falls to one knee to clear space for Noah to fire past/over him and uses his Gravity Spike+Singularity against the Mirewyrm. Then he activates his Time Dilation Feat and does it again.
Offense
Magic: Gravity Spike: the user borrows a sliver of the moon's power to summon up to three gravity lances that appear above a target within 60ft. Control is excellent.Type: Light | Rank: Mastered
Magic: Singularity | Adds additional spike at mastered level on a successful hit when Hadama uses his Gravity Spike.
Type: Light | Rank: Mastered
Magic: Time Dilation (FEAT) | Twice per combat (e.g. KQs, PQ+s, PVP) Hadama may use two actions in one turn.
Type: Light | Rank: Mastered (first use)
Defensive
Type: Light | Style: Defensive | Level: MasteredStArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown
Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
Luck
Type: Light | Style: Other | Level: UpgradedLucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.







