Noah caught him, solid and strong at his back, but there was no time for gratitude. And, for a brief moment of light and fire it seemed as though they would actually have a chance--
But the Wyrm turned, the stag missed, and the mistakes of the previous foray played out like a bad dream in front of the King's eyes a second time as the Wyrm lashed out once more before turning. Diving.
Out of sight. Out of reach.
Hadama reached back to steady Noah, but his eyes remained where the Wyrm had vanished, a slow rise of something relentless coiling up from deep in his chest, driving him to dive ahead. To finish what he had started.
But he was no hotblooded young bull. Not anymore. He breathed deep and held himself still, considering their choices as a team. He was granted a second, perhaps less, before something new and terrible appeared behind them. Still kneeling, he looked around his allies at the new nightmare and could do nothing but watch as it launched its webbing at Sah.
Unfortunate.
He spoke quietly, pitching his voice low and firm to be heard only by those within a few feet of him as he stood. "If you can hit the Wyrm again, do so. I will heal any damage we may take as a result." His jaw was tense enough that it was a wonder his molars did not crack. "Next it will shake the earth, try to bring the stone down on us.Sah, stabilize the tunnel, if you can." It had seemed possible in the previous tunnel when he examined it for an Abandoned of Sah’s strength to keep it whole even against the Wyrm’s tantrums.
He might not know that Sah’s magic was sealed, but he did not want their earth mage distracted by bonds. Taking stock of this new threat, Hadama gathered together what he knew of his allies’ strengths and spoke again as he focused his strength and every ounce of precision he possessed to send a single, pinpoint gravity spike crashing down along the edge of the webbing binding Sah’s chest and arms to free him. Without a visible target, their options were limited until they learned more about this new threat. ” Noah, your shield will damage the spider if it appears within range to attack us, and bring healing.” That they would soon need in earnest, he suspected. Best to get started on it. ” Jack, will you help with these webs?” Preferably with blades of air magic against the bindings on Sah, given what they knew of the Void’s weaknesses.
Hadama instructs the team to hit the Wyrm if it appears again, even if it means friendly fire. He warns of its tactic of causing earthquakes and falling rocks and tells Sah to stabilize the tunnel (not knowing the webbing’s properties yet). He asks Noah to use Divine Opposition to heal and shield them from another spider attack and requests Jack’s assistance with air magic in freeing Sah.
And he uses a single Gravity Spike to damage the Void webbing holding Sah, aiming carefully for the strands pinning his arms/chest to avoid hurting his ally.
Type: Light | Rank: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown
Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
Lucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.
But the Wyrm turned, the stag missed, and the mistakes of the previous foray played out like a bad dream in front of the King's eyes a second time as the Wyrm lashed out once more before turning. Diving.
Out of sight. Out of reach.
Hadama reached back to steady Noah, but his eyes remained where the Wyrm had vanished, a slow rise of something relentless coiling up from deep in his chest, driving him to dive ahead. To finish what he had started.
But he was no hotblooded young bull. Not anymore. He breathed deep and held himself still, considering their choices as a team. He was granted a second, perhaps less, before something new and terrible appeared behind them. Still kneeling, he looked around his allies at the new nightmare and could do nothing but watch as it launched its webbing at Sah.
Unfortunate.
He spoke quietly, pitching his voice low and firm to be heard only by those within a few feet of him as he stood. "If you can hit the Wyrm again, do so. I will heal any damage we may take as a result." His jaw was tense enough that it was a wonder his molars did not crack. "Next it will shake the earth, try to bring the stone down on us.
He might not know that Sah’s magic was sealed, but he did not want their earth mage distracted by bonds. Taking stock of this new threat, Hadama gathered together what he knew of his allies’ strengths and spoke again as he focused his strength and every ounce of precision he possessed to send a single, pinpoint gravity spike crashing down along the edge of the webbing binding Sah’s chest and arms to free him. Without a visible target, their options were limited until they learned more about this new threat. ” Noah, your shield will damage the spider if it appears within range to attack us, and bring healing.” That they would soon need in earnest, he suspected. Best to get started on it. ” Jack, will you help with these webs?” Preferably with blades of air magic against the bindings on Sah, given what they knew of the Void’s weaknesses.
Hadama instructs the team to hit the Wyrm if it appears again, even if it means friendly fire. He warns of its tactic of causing earthquakes and falling rocks and tells Sah to stabilize the tunnel (not knowing the webbing’s properties yet). He asks Noah to use Divine Opposition to heal and shield them from another spider attack and requests Jack’s assistance with air magic in freeing Sah.
And he uses a single Gravity Spike to damage the Void webbing holding Sah, aiming carefully for the strands pinning his arms/chest to avoid hurting his ally.
Offense
Magic: Gravity Spike: the user borrows a sliver of the moon's power to summon up to three gravity lances that appear above a target within 60ft. Control is excellent.Type: Light | Rank: Mastered
Defense
Type: Light | Style: Defensive | Level: MasteredStArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown
Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
Luck
Type: Light | Style: Other | Level: UpgradedLucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.







