He did not question the certainty in Jack’s voice, only accepted the problem before them and set himself to fixing it by freeing Sah. It took both he and the Captain working together with help from the hunter to do so, but at least they were successful.
As for what he had asked of Noah, he did not grit his teeth when the other Halovian refused to heal them. He did not let his frustration seep into the Attuned bond as Vi’s demigod chose to do… nothing. Except to selfishly protect himself. He allowed none of those emotions to find outward expression. They would not have been worth noting at all, if not for Jack’s presence.
They rose to the surface of his thoughts briefly, pale and sharp-finned, but descended just as quickly. There were other things to worry about as the tunnel inevitably shook, wounding the three who had been trying to free the earth mage. Hadama grunted as the rock came down on his shoulder – the same shoulder as last time, he noted grimly, and his decision of what he would do next was already made as he took stock of Jack and Sah’s injuries as well.
When the spider appeared and attacked Noah through his shield Hadama had already been knocked clear enough by the shaking tunnel and falling debris to avoid being caught in the webbing, but it was not difficult to guess who would be next. ”I will heal us.” So that they knew what to expect from him. ”And attempt to foul its next shot.Sah, stabilize the tunnel,” he spoke with clipped precision as he braced himself with his trident. ” Jack, ambush the spider. Or find a way to lure the Mirewyrm back into our range.”
And with an exhalation he called the healing moonlight to rise around them – and to hopefully cause the spider to stumble in its next attack if it stepped into the rising mist.
Hadama uses Turn the Tide to Heal the party and give the spider disadvantage of it pops in again. He tells Sah to stabilize the tunnel against the Mirewyrm’s attack, and he asks Jack to hold fire until the sees the spider or think real hard about how they can bring the Mirewyrm back into range (maybe with INT).
Type: Light | Rank: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown (post 1 cooldown)
Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
Lucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.
As for what he had asked of Noah, he did not grit his teeth when the other Halovian refused to heal them. He did not let his frustration seep into the Attuned bond as Vi’s demigod chose to do… nothing. Except to selfishly protect himself. He allowed none of those emotions to find outward expression. They would not have been worth noting at all, if not for Jack’s presence.
They rose to the surface of his thoughts briefly, pale and sharp-finned, but descended just as quickly. There were other things to worry about as the tunnel inevitably shook, wounding the three who had been trying to free the earth mage. Hadama grunted as the rock came down on his shoulder – the same shoulder as last time, he noted grimly, and his decision of what he would do next was already made as he took stock of Jack and Sah’s injuries as well.
When the spider appeared and attacked Noah through his shield Hadama had already been knocked clear enough by the shaking tunnel and falling debris to avoid being caught in the webbing, but it was not difficult to guess who would be next. ”I will heal us.” So that they knew what to expect from him. ”And attempt to foul its next shot.
And with an exhalation he called the healing moonlight to rise around them – and to hopefully cause the spider to stumble in its next attack if it stepped into the rising mist.
Hadama uses Turn the Tide to Heal the party and give the spider disadvantage of it pops in again. He tells Sah to stabilize the tunnel against the Mirewyrm’s attack, and he asks Jack to hold fire until the sees the spider or think real hard about how they can bring the Mirewyrm back into range (maybe with INT).
Healing/Offense
Magic: Turn the Tide | Can cause a moonlit mist to rise in a 30 ft radius that heals allies while causing enemies to roll with disadvantage for one round. Has a 2 post cool-down between uses.Type: Light | Rank: Mastered
Defense
Type: Light | Style: Defensive | Level: MasteredStArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown (post 1 cooldown)
Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
Luck
Type: Light | Style: Other | Level: UpgradedLucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.







