He rode the bucking of the earth much as he would a wave in a storm. Not without cost, but without losing his focus. The pain that followed was expected but he put his trust in the armor Safrin had crafted and when the Webvex appeared again he was ready and waiting. He did his work thoroughly and well, with grim efficiency, but the pride would come later. The spider survived his second assault--
But then Noah's stag flared bright in the darkness and shepherded the Void-born spider to whatever afterlife awaited such creatures.
Still, they were not yet done.
"Sah , the tunnel, please." Swiftly on to the next challenge, and preventing further damage until they were certain the Mirewyrm would come for vengeance. " Jack , be ready to strike." Tempting, to fall back on caution and to ask his fellow demigod to assist in healing. But Hadama remembered clearly how their efforts had devolved against the Wyrm last time. It was with a grim ruthlessness that he nodded to Noah. "Prepare your stag as well." The other demigod could always heal them after this if the Wyrm did not appear.
A second time, the Tidebreaker sought within himself for the well of subtler energies, not to harm foes but to heal allies. Not to wound, but to mislead. If the Wyrm did not appear, they would regain some of what they had lost as the silvery mist rose around them to fill the tunnel and seep down into the cracks in the earth left by the last shake. If it did come back into range of its most effective attack, it would find itself disoriented and fighting at a disadvantage as Hadama used his power to Turn the Tide once more.
Hadama uses Turn the Tide to Heal the party and give the Mirewyrm disadvantage if it returns. He tells Sah to stabilize the tunnel against the Mirewyrm’s thrashing in case it doesn't take the bait on the dead spider, but tells Jack and Noah to be ready to attack it in case it shows up.
Type: Light | Rank: Mastered
StArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown (post 1 cooldown)
Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
Lucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.
But then Noah's stag flared bright in the darkness and shepherded the Void-born spider to whatever afterlife awaited such creatures.
Still, they were not yet done.
"
A second time, the Tidebreaker sought within himself for the well of subtler energies, not to harm foes but to heal allies. Not to wound, but to mislead. If the Wyrm did not appear, they would regain some of what they had lost as the silvery mist rose around them to fill the tunnel and seep down into the cracks in the earth left by the last shake. If it did come back into range of its most effective attack, it would find itself disoriented and fighting at a disadvantage as Hadama used his power to Turn the Tide once more.
Hadama uses Turn the Tide to Heal the party and give the Mirewyrm disadvantage if it returns. He tells Sah to stabilize the tunnel against the Mirewyrm’s thrashing in case it doesn't take the bait on the dead spider, but tells Jack and Noah to be ready to attack it in case it shows up.
Healing/Offense
Magic: Turn the Tide | Can cause a moonlit mist to rise in a 30 ft radius that heals allies while causing enemies to roll with disadvantage for one round. Has a 2 post cool-down between uses.Type: Light | Rank: Mastered
Defense
Type: Light | Style: Defensive | Level: MasteredStArmour | Armour created from owlbear down. When not in use, retracts as a silver serpentine bangle etched with constellation and can be activated telepathically. Blocks physical damage. Has a 2 post cooldown (post 1 cooldown)
Type: Grey | Style: Other | Level: Basic
Gas You Can See | A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Deimos) (2)
Luck
Type: Light | Style: Other | Level: UpgradedLucky Ring | A ring that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.







