Sah
The spider was dead and Sah couldn't help but feel relieved. He never wished to be cut off from his magic again. He winced as his shoulder was struck with one of the stones. "On it." As he readied his magic to reinforce the tunnel, the hybrid considered Jack's words, "I'll give it an opening to come through." Between the spider's carcass and a temptingly weak spot in the tunnel, maybe they could lure the wyrm into revealing itself.
Choosing a spot 10 feet on the ground in front of the group, Sah pointed at it. "There." Purposefully, the Wild Thunder left that area untouched by his magic. It was a blatant invitation, but hopefully one that the wyrm would accept. Connecting to the dirt at the end of the tunnel, the hybrid pulled earth and lengthened it, shoving the excess earth into any gaps or cracks that the wyrm created, all while ignoring that small patch.
~
Sah pulls 10 cubic feet of earth from the end of the tunnel (lengthening it) and uses the pulled earth to stabilize/fill in any gaps/cracks that the wyrm causes while still keeping the tunnel narrow and usable. BUT one section on the ground, 10ft in front of the group, is left alone. This patch is roughly 3ftx3ft and he leaves it untouched to try and draw the wyrm out. He points the spot out to the team
He's still partially shifted. Armor cooldown 1/2
Earth Manipulation (Abandoned/Hybrid): Can create and control the earth. Must be within a 30ft radius.
Type: Grey | Rank: Mastered
Type: Light | Style: Defensive | Level: Basic
Mask your Sass: A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Sah)
Type: Light | Style: Other | Level: Mastered
Lucky Star Earring | A studded star earring that grants the wearer +3 luck when worn. (Made by Sah)
Type: Light | Style: Other | Level: Upgraded
Lucky Wolf Bracelet | A black leather bracelet with a wolf engraved on it. When worn, it grants the user +2 Luck. (Made by Sah)
Regional Score bonus: +9 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +9 should be included). Residents cannot be cursed at shrines in this region.
Choosing a spot 10 feet on the ground in front of the group, Sah pointed at it. "There." Purposefully, the Wild Thunder left that area untouched by his magic. It was a blatant invitation, but hopefully one that the wyrm would accept. Connecting to the dirt at the end of the tunnel, the hybrid pulled earth and lengthened it, shoving the excess earth into any gaps or cracks that the wyrm created, all while ignoring that small patch.
~
Sah pulls 10 cubic feet of earth from the end of the tunnel (lengthening it) and uses the pulled earth to stabilize/fill in any gaps/cracks that the wyrm causes while still keeping the tunnel narrow and usable. BUT one section on the ground, 10ft in front of the group, is left alone. This patch is roughly 3ftx3ft and he leaves it untouched to try and draw the wyrm out. He points the spot out to the team
He's still partially shifted. Armor cooldown 1/2
Earth Manipulation (Abandoned/Hybrid): Can create and control the earth. Must be within a 30ft radius.
Type: Grey | Rank: Mastered
Type: Light | Style: Defensive | Level: Basic
Mask your Sass: A gas mask with goggles that can see through environmental effects up to 5 feet. (Made by Sah)
Type: Light | Style: Other | Level: Mastered
Lucky Star Earring | A studded star earring that grants the wearer +3 luck when worn. (Made by Sah)
Type: Light | Style: Other | Level: Upgraded
Lucky Wolf Bracelet | A black leather bracelet with a wolf engraved on it. When worn, it grants the user +2 Luck. (Made by Sah)
Regional Score bonus: +9 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +9 should be included). Residents cannot be cursed at shrines in this region.
I think therefore I am,
But what if all I do is bleed?
But what if all I do is bleed?







