the wounds are open and bleeding out
"Didn't think you'd forget," Ronin grates out, teeth bared in a grin and his hand raised for the axe to come sailing back into it. "But I thought I'd leave a parting gift this time anyway." The weapon lands in his palm, dripping blood far too precious to wipe away, and the Knight is already beginning to back up even as Remi summons Sunjata to his side.
The chaos around them is slower but no less deadly for losing some of its momentum, and he flicks a glance toHadama as he hears his voice ring out. "Glad we're all in agreement. I'll meet you in the city soon." Nodding to them, he continues to put as much distance as possible between himself and the fight, until he's able to summon an astral version of himself to a nearby safe spot (aka home), and prepare to swap places with it.
Ronin catches his axe, then backs up until he can summon his astral projection to a neighbouring sub-board (The Northaven), intending to swap places with it and disappear next round.
Magic: Once More With Feeling (FEAT) | Twice per combat (e.g. KQs, PQ+s, PVP) Ronin may use two actions in one turn.
Type: Light | Rank: Mastered
Type: Grey | Style: Other | Level: Upgraded
Emmett's Axe | An indestructible axe that will always return to Ronin when thrown. (Made by Remi).
Magic: Astral Projection | Ronin can project a version of himself into another location. He can see, hear and speak in this space, and he can affect it physically, including combat situations. If the astral projection is damaged, it can no longer physically affect the space. He may only project as far as the sub-boards adjacent to his physical location - and only if he has previously visited the board.
Type: Light | Rank: Mastered
Magic: Foe of the Family | Is able to see the true form of the Family and those who are Friends of the Family. Void damage is super effective.
Type: Dark | Rank: Mastered
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.
The chaos around them is slower but no less deadly for losing some of its momentum, and he flicks a glance to
Ronin catches his axe, then backs up until he can summon his astral projection to a neighbouring sub-board (The Northaven), intending to swap places with it and disappear next round.
Magic: Once More With Feeling (FEAT) | Twice per combat (e.g. KQs, PQ+s, PVP) Ronin may use two actions in one turn.
Type: Light | Rank: Mastered
Type: Grey | Style: Other | Level: Upgraded
Emmett's Axe | An indestructible axe that will always return to Ronin when thrown. (Made by Remi).
Magic: Astral Projection | Ronin can project a version of himself into another location. He can see, hear and speak in this space, and he can affect it physically, including combat situations. If the astral projection is damaged, it can no longer physically affect the space. He may only project as far as the sub-boards adjacent to his physical location - and only if he has previously visited the board.
Type: Light | Rank: Mastered
Magic: Foe of the Family | Is able to see the true form of the Family and those who are Friends of the Family. Void damage is super effective.
Type: Dark | Rank: Mastered
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.
THE
KNIGHT







