Melita
they should have checked the ashes
of the women they burned alive
of the women they burned alive
And then it was chaos - demigods coming back and forth, summoned, directions thrown, dragons flying in, some god damned bird –
Melita couldn’t help but wonder why she’d even been asked to come – if all they intended to do was summon nearly everyone else. Her eyes narrowed, mind trying to stuff all the frustration downwards. Her failures last time. Her uselessness. Pondering why she’d even bothered. What was the point, if they weren’t going to do it themselves?
But she clenched her jaw and gritted her teeth, figuring this would be a conversation for later. “Going invisible!” She hinted, doing just that – staying close to Remi’s designated area as she prepared her arrows. At the very least, this time she should be able to do some damage.
She didn’t have an answer for Hadama, but she did for the void beast. Snagging at her lightning infused arrow, she placed it on the quiver, drew back, and aimed for the creature, before letting the armament fly.
--
Melita goes invisible, stays in Remi’s range, and shoots a lightning arrow at the void dragon.
• Magic: You Didn't See Anything | Melita is rendered invisible, and doesn't leave footprints/fingerprints, but can still be detected via other senses.
Type: Grey | Rank: Upgraded
• Magic: Didn't see that coming (FEAT) | First attack after becoming invisible has advantage
Type: Light | Rank: Basic
Type: Light | Style: Offensive | Level: Mastered
Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring, adorned with vinelike patterns and tiny, fanged charms. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
Type: Dark | Style: Offensive | Level: Mastered
Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.
Melita couldn’t help but wonder why she’d even been asked to come – if all they intended to do was summon nearly everyone else. Her eyes narrowed, mind trying to stuff all the frustration downwards. Her failures last time. Her uselessness. Pondering why she’d even bothered. What was the point, if they weren’t going to do it themselves?
But she clenched her jaw and gritted her teeth, figuring this would be a conversation for later. “Going invisible!” She hinted, doing just that – staying close to Remi’s designated area as she prepared her arrows. At the very least, this time she should be able to do some damage.
She didn’t have an answer for Hadama, but she did for the void beast. Snagging at her lightning infused arrow, she placed it on the quiver, drew back, and aimed for the creature, before letting the armament fly.
--
Melita goes invisible, stays in Remi’s range, and shoots a lightning arrow at the void dragon.
• Magic: You Didn't See Anything | Melita is rendered invisible, and doesn't leave footprints/fingerprints, but can still be detected via other senses.
Type: Grey | Rank: Upgraded
• Magic: Didn't see that coming (FEAT) | First attack after becoming invisible has advantage
Type: Light | Rank: Basic
Type: Light | Style: Offensive | Level: Mastered
Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring, adorned with vinelike patterns and tiny, fanged charms. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
Type: Dark | Style: Offensive | Level: Mastered
Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
Regional Score bonus: +15 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +15 should be included). Residents cannot be cursed at shrines in this region.
because it takes a single wild ember
to bring a whole wildfire to life
to bring a whole wildfire to life







