Rain laces through the Wildwood in a soft but ceaseless curtain, each droplet caught in the glow of drifting will-o-wisps as if the forest itself were strung with liquid light. Beneath the canopy, the air hums with Flowerbirth; the wet sweetness of moss, the musk of bark drinking deep, and the ever-present squelch of the earth giving way underfoot. The Wildwood is never still at the best of times, but Flowerbirth has made it mischievous. Roots shift, paths double back, and every living thing seems to breathe a little louder.
This year, though, the Greatwood has become something of a running joke across Caido. Travellers swap muddy horror stories over pints, and merchants curse this season with the reverence usually reserved for gods. The culprit: memory mud. Sticky, sentimental, and far too alive for comfort.
It starts as a rumble beneath the trees. A shudder rolls through the soaked ground, followed by a low, sucking groan. From a clearing slick with rainwater, the Wildwood's mischief takes form. A creature heaves itself from the muck, immense and uneven, as if sculpted by an artist who lost patience halfway through. Its forebody swells into the rough suggestion of a dragon’s chest and wings, but the rest trails off into shapeless globs, melting and reforming as it moves. Where a head should be, twin hollows glow faintly gold, catching the light like trapped lanterns.
Around its lumbering bulk, smaller shapes squelch and roll through the underbrush. Little globs of half-formed creatures: dogs, birds, snowmen, all trying to remember what they were supposed to be. The forest itself seems to sigh in response, leaves trembling as the great mud-beast drags itself forward, each footfall leaving behind a puddle that hums with its own half-life.
Welcome to a SORT OF BIG GROUP KQ!
You will all arrive together, and based on level, the KQ will be split into a group taking on the Big Mud Monster and a group taking on its little counterparts. So you will all be in the same vicinity, but broken up into two threads to keep things balanced. There is no maximum on how many characters (who need KQs to level) can join.
You have 48 hours to post your character arriving. So that nothing is missed, please include a quick summary at the bottom of your post, including any items that you're bringing with you. Items on your profile are always assumed to be with you (unless stated otherwise), but anything else needs to be listed in your opening post or it will not count for future posts!
REMEMBER: KQs are rewarding, but dangerous. They may cause death and/or permanent changes to your characters - join at your own risk!
Babies
1. Liam
2. Noe
3. Hawthorn
4. Calypso
5.Damien
Biguns
1. Astaroth
2. Noah
3. Sohalia
This year, though, the Greatwood has become something of a running joke across Caido. Travellers swap muddy horror stories over pints, and merchants curse this season with the reverence usually reserved for gods. The culprit: memory mud. Sticky, sentimental, and far too alive for comfort.
It starts as a rumble beneath the trees. A shudder rolls through the soaked ground, followed by a low, sucking groan. From a clearing slick with rainwater, the Wildwood's mischief takes form. A creature heaves itself from the muck, immense and uneven, as if sculpted by an artist who lost patience halfway through. Its forebody swells into the rough suggestion of a dragon’s chest and wings, but the rest trails off into shapeless globs, melting and reforming as it moves. Where a head should be, twin hollows glow faintly gold, catching the light like trapped lanterns.
Around its lumbering bulk, smaller shapes squelch and roll through the underbrush. Little globs of half-formed creatures: dogs, birds, snowmen, all trying to remember what they were supposed to be. The forest itself seems to sigh in response, leaves trembling as the great mud-beast drags itself forward, each footfall leaving behind a puddle that hums with its own half-life.
Welcome to a SORT OF BIG GROUP KQ!
You will all arrive together, and based on level, the KQ will be split into a group taking on the Big Mud Monster and a group taking on its little counterparts. So you will all be in the same vicinity, but broken up into two threads to keep things balanced. There is no maximum on how many characters (who need KQs to level) can join.
You have 48 hours to post your character arriving. So that nothing is missed, please include a quick summary at the bottom of your post, including any items that you're bringing with you. Items on your profile are always assumed to be with you (unless stated otherwise), but anything else needs to be listed in your opening post or it will not count for future posts!
REMEMBER: KQs are rewarding, but dangerous. They may cause death and/or permanent changes to your characters - join at your own risk!
Babies
1. Liam
2. Noe
3. Hawthorn
4. Calypso
5.
Biguns
1. Astaroth
2. Noah
3. Sohalia
MEMORY MUD







