They say I'm a dangerous man, better run fast as you can
It had been a somewhat amusing time – despite the mud. Able to avoid portions of it and not have a repeat of his return to the Grounds after LongNight, the butcher has been hunting in the woods. What had originally started as a thought became action – the what if becoming a hunt. So he follows in the shadows of the trees, until the earth shudders. Instantly on alert and losing his intended prey, the butcher straightens and takes note of the situation – trying to avoid the pooling mud around him. The threaded cane helps to keep his balance when the slick mud tries to bring him down.
Movement takes him through the deer paths within the Greatwood toward a larger pathway where he can see the lumbering beast and the smaller creatures as they make their approach. There’s no dread that makes its way into his stomach, only anticipation for a fight as he takes in the largest of them all – a poor mimicry of a dragon if he’s seen one.
Straightening himself and the dark rain jacket tight around him, the butcher prepares himself to take it on.
Astaroth arrives with everything in his profile at a distance away from the mud monster and its goons.
Non magical items he has with him are bandages in his pocket, and a roll bag in his other pocket that’s got a chef’s knife, a boning knife, and a serrated knife.
Citizenship Abilities:
The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post)
Regional Score bonus: +5 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +5 should be included). Residents cannot be cursed at shrines in this region.
Movement takes him through the deer paths within the Greatwood toward a larger pathway where he can see the lumbering beast and the smaller creatures as they make their approach. There’s no dread that makes its way into his stomach, only anticipation for a fight as he takes in the largest of them all – a poor mimicry of a dragon if he’s seen one.
Straightening himself and the dark rain jacket tight around him, the butcher prepares himself to take it on.
Astaroth arrives with everything in his profile at a distance away from the mud monster and its goons.
Non magical items he has with him are bandages in his pocket, and a roll bag in his other pocket that’s got a chef’s knife, a boning knife, and a serrated knife.
Citizenship Abilities:
The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post)
Regional Score bonus: +5 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +5 should be included). Residents cannot be cursed at shrines in this region.
Astaroth
Don't you look back, every bone in my body's bad







