Melita
they should have checked the ashes
of the women they burned alive
of the women they burned alive
So there were plans, and then there was the inevitable screaming.
As much as the cotton absorbed, the wailing was something Melita found she didn’t particularly like; it sent a prickling emotion down her spine that one might consider fear. Trepidation. An uncanny, eerie semblance that many things were awry. A threat. A warning. An omen. The Honeybee rarely listened to such precarious divinations; but gods did it ever give her a moment of consideration. Her body straightened, unyielding, and a quick breath was taken as bony hands lashed out – quick and sudden, sharp and ghastly towards Jack. “Fuck that,” came through as she mimicked drawing her bow, snagging at one of her elemental arrows. Ice, so maybe the bitch could freeze for half a second. “She looks like a fucking nightmare.”
While her uncle served as a distraction, Melita opted to remain visible, for the time being. Not wanting to get caught in any crossfire, she went for the arrow instead – shooting its chilling pinnacles towards the hovering banshee.
--
Melita uses her bow bracelet and elemental arrows to fire an ice arrow at the banshee.
Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring, adorned with vinelike patterns and tiny, fanged charms. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
Type: Light | Style: Offensive | Level: Mastered | Cost: Action
Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
Type: Dark | Style: Offensive | Level: Mastered | Cost: Action
Regional Score bonus: +19 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +19 should be included). Residents cannot be cursed at shrines in this region.
As much as the cotton absorbed, the wailing was something Melita found she didn’t particularly like; it sent a prickling emotion down her spine that one might consider fear. Trepidation. An uncanny, eerie semblance that many things were awry. A threat. A warning. An omen. The Honeybee rarely listened to such precarious divinations; but gods did it ever give her a moment of consideration. Her body straightened, unyielding, and a quick breath was taken as bony hands lashed out – quick and sudden, sharp and ghastly towards Jack. “Fuck that,” came through as she mimicked drawing her bow, snagging at one of her elemental arrows. Ice, so maybe the bitch could freeze for half a second. “She looks like a fucking nightmare.”
While her uncle served as a distraction, Melita opted to remain visible, for the time being. Not wanting to get caught in any crossfire, she went for the arrow instead – shooting its chilling pinnacles towards the hovering banshee.
--
Melita uses her bow bracelet and elemental arrows to fire an ice arrow at the banshee.
Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring, adorned with vinelike patterns and tiny, fanged charms. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
Type: Light | Style: Offensive | Level: Mastered | Cost: Action
Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
Type: Dark | Style: Offensive | Level: Mastered | Cost: Action
Regional Score bonus: +19 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +19 should be included). Residents cannot be cursed at shrines in this region.
because it takes a single wild ember
to bring a whole wildfire to life
to bring a whole wildfire to life







