Melita
they should have checked the ashes
of the women they burned alive
of the women they burned alive
Another surge of shrieking and wailing, and Melita steeled herself again. Those hollowed out sounds were something tremendously overwhelming though; more than an incriminating feature, and gods she’d be glad when the bitch could be silenced forever. For now though, her eyes flickered around, trying to catch the rapid movements and motions. The ice seemed to be slowing her a little, but the maneuvers, the strategy, seemed to resound the same – so she stayed in place, not reaching out to tap and snag at her uncle’s magic just yet.
As he slipped away, and Jack’s motions worked, the Honeybee figured the banshee would screech her way into oblivion; go elsewhere, try to obliterate. But she didn’t seem to care about the wounds – which caused Melita’s head to tilt. They could all play that way, should the banshee want. All unrelenting and vicious, ruthless, demanding.
So she fired another icy shot, hoping to impale again.
--
Melita fires another ice arrow at the banshee.
Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring, adorned with vinelike patterns and tiny, fanged charms. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
Type: Light | Style: Offensive | Level: Mastered | Cost: Action
Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
Type: Dark | Style: Offensive | Level: Mastered | Cost: Action
Regional Score bonus: +19 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +19 should be included). Residents cannot be cursed at shrines in this region.
As he slipped away, and Jack’s motions worked, the Honeybee figured the banshee would screech her way into oblivion; go elsewhere, try to obliterate. But she didn’t seem to care about the wounds – which caused Melita’s head to tilt. They could all play that way, should the banshee want. All unrelenting and vicious, ruthless, demanding.
So she fired another icy shot, hoping to impale again.
--
Melita fires another ice arrow at the banshee.
Bowstring Bracelet | At first this bracelet appears only as a length of intricately braided bowstring, adorned with vinelike patterns and tiny, fanged charms. But with an arrow in hand, upon miming the action of knocking and drawing it, the user will feel a bow beneath their fingers, as if it was there all along.
Type: Light | Style: Offensive | Level: Mastered | Cost: Action
Fire/Lightning/Ice Quiver | A magical quiver with two compartments. In one, it turns any arrow placed within into a flaming projectile when shot. In the other, the arrow becomes imbued with electricity. (Made by Remi)
Type: Dark | Style: Offensive | Level: Mastered | Cost: Action
Regional Score bonus: +19 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +19 should be included). Residents cannot be cursed at shrines in this region.
because it takes a single wild ember
to bring a whole wildfire to life
to bring a whole wildfire to life







