A flicker of movement draws attention to a nearby wall or tree, where several Speaking Squirrels dart into view. They pause just long enough to wave their tails before chattering excitedly, voices overlapping.
“Follow!” one calls, bounding a short distance away, while another adds, “Come! Come!” They scamper ahead in exaggerated starts and stops, clearly attempting to lead the way, though the direction they choose loops back on itself or ends abruptly at nothing of interest.
After a few moments, they regroup, whispering among themselves before trying again, utterly undeterred by their lack of success. Whether they eventually lose interest or continue their misguided guiding is anyone’s guess.
Speaking SquirrelsAreas Found: Hollowed Grounds, King's End, Greatwood — Common Appearing like a slightly larger version of a common ground squirrel, the speaking squirrels - as their name suggests - can speak. Or they appear to. Their vocabulary is limited to "yes", "no", and "follow me!" Though it is entirely unclear whether or not they understand actually speech and the words they are saying, they nonetheless will answer questions and will lead wayward souls further astray. Calls of "follow me!" have led a number of victims to their death, as the squirrels have absolutely no idea where they are going.
Challenge Rating: Easy HP: 38 | To Hit: +30 | Dmg: 9 Movement: Scurry 30 ft.; Climb 30 ft.; Leap 15 ft. SPECIAL SKILLS Limited Speech: vocabulary is only “yes,” “no,” and “follow me!” and it’s unclear they understand the words; Misleading Guide: will confidently lead wayward souls astray without any sense of direction; Chorus Echo: nearby squirrels pick up the cry, creating a misleading chorus from multiple directions; Gap Squeeze: slips through holes and hedge tunnels too small for most pursuers |
TRAITS Slightly Larger Ground Squirrel: looks like an upsized ground squirrel with bright, curious eyes; Tree & Wall Climber: agile on trunks, ruins, and hedges; Hedgerow Local: nests in the twists and hedgerows, popping in and out of tiny gaps; Fearful but Curious: skittish at noise yet drawn to travelers and their shiny gear ACTIONS Chatter Reply: answers any question with “yes” or “no,” regardless of sense; “Follow Me!”: darts a few bounds, stops to look back, then scurries on, luring travelers deeper; Tail Flag: flicks its tail to signal others or draw attention to a false turn; Dart & Vanish: bolts up a trunk or into a hedge-gap, reappearing on a different branch a moment later |
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