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Character of the Season
Frail in body but dangerously quick of mind, Nikandr is the sort of character who proves that curiosity can be just as perilous as any weapon. A necromancer, inventor, and problem-solver with more ambition than self-preservation, Niki approaches the world like a puzzle box begging to be opened, even when what’s inside has teeth. Blunt, dry-witted, fiercely independent, and carrying a history best left partially buried, he has a knack for making even failure feel fascinating. Whether he’s raising the dead, moving across Caido to King's End, or experiencing a hangover for the first time, Nikandr brings a wonderfully strange spark to Caido, and we can’t wait to see what trouble his brilliant mind wanders into next.
Congratulations, Niki!
Credits
Court of the Fallen was created in October of 2018 by Odd, Honey, and Crooked.
OG Skinning provided by Kaons, with functionality and many custom plugins made by Neowulf!
Sah would be irritated over his failed attack if horror and rage hadn't taken its place. Skewered and hung like meat at the market, the Demi-god looks more vulnerable and hurt than Sah has ever seen him. Given what's known about how touching void creatures for long has nasty effects, the Abandoned is severely worried about Noah's mind as well as body.
Sah wants this monster's blood on his hands and its life draining from its far too many eyes. No one hurts his family, especially not like this. Light bursts from Noah, and he takes it as a sign that not all is lost. He's still alive and fighting.
The Wild Thunder lets it rally him into action, baring his teeth at the beast, "You fucking bitch!" He's about to aim for the vines holding his cousin to free him when Talyson calls out. Sah quickly shifts gears and aims his magic at the roots around them.
~
Sah uses air magic to try and slice through the roots (careful not to hit Noah). Mageglass is active.
Air manipulation: Can create and control the air. Must be within a 30ft radius.
Type: Grey | Rank: Mastered
Type: Light | Style: Other | Level: Mastered
Mageglass Necklace | A pendant made of mageglass. Will amplify the magical abilities (range and power) of Abandoned by one level. (Basic becomes upgraded, upgraded becomes mastered. Mastered cannot be amplified, but mastered damage will add on +10 in KQs/PQ+s)
Type: Light | Style: Defensive | Level: Mastered
Starmour | Beautiful lightweight armour that glistens faintly with starlight. This item blocks physical damage at the wearer's Mastered level. Requires a 2 post cool-down between uses
Type: Light | Style: Other | Level: Upgraded
Lucky Star Earring: A studded star earring that grants the wearer +2 luck when worn. (Made by Sah)
Regional Score bonus: +9 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +9 should be included)
I think therefore I am, But what if all I do is bleed?
Let it never be said that a dire situation doesn't do wonders to bring people together. Moving almost as one, both Talyson and Flora strike at the roots binding Noah with their weapons, striking true and causing the sharp appendages to flinch (ow, sorry Noah) and begin to promptly withdraw. Only a moment later and the celestial dome bathes them all in golden, healing light, and though the creature doesn't care less about it, undoubtedly the Forsaken's allies will appreciate the breather.
Now here's where it gets a bit complicated.
As much as Sah's intentions are good, the thing about things moving very quickly is that where they once were might not be where they are any longer. And the roots binding Noah rolled 100 are almost frighteningly swift, retreating into the earth such that the Wild Thunder has only one place to go - and that's directly at the man he'd been trying to free. Such is the danger of close combat, alas.
Whilst the group has been busy dealing with the roots, however, the nether vines are free to play, and this time they go right for Talyson. Connecting with the Messenger with enough force to knock him off his feet, at least his Rockhide Vest will be getting its use, and the static that lashes out from it causes the vine to flinch away. It won't be trying that again in a hurry.
Or anything else, judging by the sluggish movements of the jungle all around.
Remember to include a summary at the bottom of your post with all action taken. If weapons/upgrades/abilities/items/shifts/etc are used, please include their desc. from your profile at the bottom of your post as well.
REMEMBER: KQs are rewarding but dangerous. They may cause death and/or permanent changes to your characters.
It was all a blur for a moment as several things happened practically at the same time. He went on an emotional rollercoaster of triumph, horror, and feeling Big Mad about getting vine-slapped in six swift seconds. Any comment he might have made about he and the Doubletake making a good team was lost in dismay when Sah's magic lashed out at Noah instead of the roots. "No--!"
And then Tal had problems of his own to deal with as something vines slammed into him and knocked him flat on his back hard enough to make his head spin. For better or worse the air was knocked out of him so no one had to listen to him try and give orders anymore. He lashed out with his Dagger vengefully at the retreating nether vines with an angry wheeze and then tried to roll over on top of Noah to shield him from further jungle-induced damage. Tal gives the jungle a retaliatory stab and then rolls onto Noah to shield him from the fallout of whatever comes next.
Type: Grey | Style: Offensive | Level: Mastered
Special Delivery Dagger | A carefully crafted dagger veined with crimson markings, decorated with the foot of a blink hare. Upon making a stabbing motion in the air, the dagger may damage a target up to 30ft away from the user.
Type: Dark | Style: Offensive | Level: Mastered
Honed by Nightmares | A curious silvery coating covers the Special Delivery Dagger. Causes extra physical damage at an Mastered level.
Type: Light | Style: Other | Level: Mastered
See-Right Goggles: Reinforced goggles capable of seeing with perfect clarity regardless of conditions, up to 30ft. This includes magical darkness. Can see through illusions at 5ft, and be aware of illusions under 10ft.
Type: Grey | Style: Defensive | Level: Mastered
Rockhide Vest | An armoured vest flecked in black and white and lined with cool, fur-like material. This item blocks physical damage. Requires a 2 post cool-down between uses. Cooldown 1/2
Type: Grey | Style: Defensive | Level: Upgraded
Hands off! | Silver striping covers the Rockhide Vest. When successfully struck in melee combat it deals lightning damage at half the wearer's damage stat.
Type: Light | Style: Other | Level: Basic
Lucky you | A wishbone earring blessed by Mort, that when worn grants +5 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
Almost in slow motion, Flora watches as their resident mage sends out a blast of air, only for the roots holding Noah to disappear so that the magic slams into Noah instead. Luckily it doesn't do extra damage to the Forsaken, but oooooooof.
Feeling better for Noah's celestial dome, as Talyson is picked on by the jungle, Flora scrambles back; unhurt, but also still invisible and now with no one to cling to. Twisting her ring and thus popping back into view, the Doubletake sneers up into the dark swath of jungle overhead before flinging another dagger straight up.
Flora removes her ring and throws another dagger straight up!
Type: Grey | Style: Other | Level: Basic
Invisibility Ring | A gorgeous, copper-gold ring that, when worn, renders the wearer invisible.
Type: Grey | Style: Offensive | Level: Mastered
Deadly Plumage | Three iridescent feathers capable of being used as projectiles. Razor sharp.
Type: Dark | Style: Offensive | Level: Mastered
Star Poison | A poisonous coating on each of the Deadly Plumage daggers that adds mastered damage on the initial hit.
Regional Score bonus: +11 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +11 should be included)
Type: Light | Style: Other | Level: Basic
Lucky you | A ring that when worn grants +3 luck. Must be included in all PQ/PQ+/KQ/DROP posts to be counted.
That's the price you pay Leave behind your heart and cast away
He could feel the skin and muscles coming back together from Vi’s divine influence, but as the sharp roots retreated from his body Noah groaned like a cracking iceberg. He knew he was going to fall and the impact would hurt, but he didn’t expect to be pushed forward by Sah’s air. It all happened so fast.
Noah gasped and fell to the ground. He pushed himself to his hands and knees, gasping and spitting out blood. He felt his celestial dome had mended some flesh and sinew, and he wasn’t afraid of bleeding out, but he couldn’t take many more hits. He lifted his head and his glacier eyes narrowed into the jungle and he sent out his spirit stag to attack something.
—
Noah uses his Spirit Stag.
Magic: Spirit Stag | Can summon the spirit of a mighty stag; an echo of Noah's former shift. This will last for 1 post per thread and appears to be made of pure sunlight. Noah can direct the stag to charge at a target, dealing fire damage and causing disadvantage on their next roll.
Type: Light | Rank: Upgraded
Magic: Wise Hunter (FEAT) | Animals roll with disadvantage against Noah.
Type: Light | Rank: Basic
Magic: Divine Defense (FEAT) | Dark magic rolls with disadvantage against Noah.
Type: Light | Rank: Basic
Regional Score bonus: +9 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +9 should be included)
Just another product of today Rather be the hunter than the prey
Oh gods. Oh fuck. No.The vine moves far too quickly and Sah feels his heart drop as his attack lands on Noah instead. “Noah! Fuck!” Talyson is knocked over right after but thankfully the courier seems ok. As he moves to protect Noah, Sah follows Flora’s lead and attacks.
He wants to heal Noah and right the harm he had unintentionally done. But the creature seems to be on its last vines and killing it is in everyone’s best interest.
As such, the Wild Thunder gives it one more go. He holds out a hand, mageglass warm against his chest, and sends a blade of air magic up at the creature. If it dies by the others before it lands, hopefully it’ll cut the monster into smaller pieces as it rains down on them.
~
Sah sends another air attack upwards at the monster! Mageglass is active.
Air manipulation: Can create and control the air. Must be within a 30ft radius.
Type: Grey | Rank: Mastered
Type: Light | Style: Other | Level: Mastered
Mageglass Necklace | A pendant made of mageglass. Will amplify the magical abilities (range and power) of Abandoned by one level. (Basic becomes upgraded, upgraded becomes mastered. Mastered cannot be amplified, but mastered damage will add on +10 in KQs/PQ+s)
Type: Light | Style: Defensive | Level: Mastered
Starmour | Beautiful lightweight armour that glistens faintly with starlight. This item blocks physical damage at the wearer's Mastered level. Requires a 2 post cool-down between uses
Type: Light | Style: Other | Level: Upgraded
Lucky Star Earring: A studded star earring that grants the wearer +2 luck when worn. (Made by Sah)
Regional Score bonus: +9 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +9 should be included)
I think therefore I am, But what if all I do is bleed?
Arcing up, invisible and deadly, the air magic that slices through the Oerwoud Void Guardian is enough and then some to get the job done. Vines flail overhead - dozens, hundreds of them - before all drop abruptly, hanging flaccid like the strings of some cut puppet. The creature doesn't cry out as it dies, but rather it lets out a wheezing, wet breath, and expires.
Then, yes. It does drop atop all of you, a hulking mass of flora and fauna, already rotting, already expelling spores and fumes as far as the eye can possibly see. You've done it, that is no question, but it will be some time before the Oerwoud looks like it once did. At least, blessedly, the infection will not continue to grow.
Best you leave, though, before you choke on its remnants.
CONGRATULATIONS! You have succeeded in the KQ! Everyone may use this for MP/Levelling purposes. This thread will close in 48 hours unless it is finished beforehand.
Oerwoud Void Guardian: 0/1098 ** Killed by Sah for levelling purposes
That's the price you pay Leave behind your heart and cast away
Noah grunted and groaned, barely able to keep himself upright as the jungle fell over them. The immense and immediate stench would have him retching if his senses could even register anything else but pain. He had to focus on his breathing as he sputtered more blood from his mouth. He fumbled around for a pocket, eyes closed tightly.
”—ship—you—out—I have—-go—“ he managed to choke out the broken sentences, and he wished for any of them to have the attuned bond. But they didn’t. Finally he pulled what he was fumbling for, and hoped each of them would see it. He was pulling his compass. There was no time for him to wait, and he couldn’t be moved to the ship.
—
Noah will compass out unless otherwise stopped.
Just another product of today Rather be the hunter than the prey
Standing shakily, Flora lifts her hands to recall her daggers and fits her signet ring back onto her finger. There's no real use in trying to wipe away any of the goop that she's drenched? covered? coated with, and as Noah lifts his compass, Flora feels for hers as well.
"Yeah, I'm out. If either of you want to come by Torchline, drinks are on me." She says with a nod toward Tal and Sah who had, admittedly, held their own rather well. With a little wave, Flora presses the button on her compass, taking her back to the centre of Torchline where the healing fountain would only be a short stroll away.
Nope, no Attuned bond here, but Tal could figure out what the compass meant! He gripped Noah's shoulder, sending Healing coursing through the demigod from his Ring of Mending. It wasn't much, but it was hopefully enough to keep the Forsaken steady until he could start chugging Fountain water. "Yeah, go, we'll catch up to you," he urged his friend.
No sooner had Noah vanished than Tal turned to see Flora pulling the same trick - looking better than Noah, but still definitely the worse for wear. He grimaced as he wiped some Void crap from his hair and waved at her in acknowledgment - he would take her up on that, but not before he'd scrubbed every inch of himself - and then it was down to two.
"Hey, thanks for comin' along today," he said gruffly, able to show some gratitude to Sah now that the audience was gone. "I really appreciate it. Now that this is... uh. Dead? Ish? Hopefully it'll be a lot safe lookin' for my friend." If she was even still in the Oerwoud, and hadn't made a run for it when the Void moved in. "C'mon. Let's head back t'the ship for now. Hopefully Flora'n Hadama can figure out how t'clean this thing up..."
Even though Tal knew damn well he'd probably get roped into the project one way or the other.
Tal gives Noah a little Healing burst from his ring and then starts tromping back to the boat to GTFO!
Noah looks absolutely wrecked and the croak in his voice makes the taste of victory nonexistent. As Tal moves to heal the Demi-god, Sah does so as well and taps his fellow hunter's shoulder before he vanishes. He just barely manages to get out an "I'm sorry" before Noah is gone. Flora moves to leave soon after, and the Wild Thunder gives her a nod, "Be safe."
With the others gone, Sah turns to his frenemy and gives him a once-over. Thankfully, the man appears to be alright, if not a bit worn. Flicking away some of the goop, the Abandoned chuckles, "No problem. I'm always willing to back you up." The still-present adrenaline seems to have removed his filter.
But leaving sounds wonderful, especially as the fumes continue to loom. "Sounds good. Let's get out of here. Once we're far enough away, I can use my magic to give us a quick rinse so that they'll actually let us into town to bathe."
~
Sah also heals Noah before he leaves and then heads out with Tal.
-[FIN]
I think therefore I am, But what if all I do is bleed?