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Monster Hunter's Guild - Rules



A lively inn turned guildhall for the Monster Hunters stands among the streets of the Citadel, anyone who enters is welcomed by the crackling in the fireplace, a radiant hearth that fills the room with warmth and light. The main floor is full of tables for big gatherings and meetings, a pantry, and a storeroom for armor and weapons. Upstairs there’s a library and artifact room for the monster hunter’s finds, spare bedrooms, and the guildmaster’s study.

Monster Hunter's Guild
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