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The Citadel - Rules


An icy jewel in a frozen and unforgiving wasteland, the Citadel is the single thriving civilization within Halo. The city walls are steep and the people are hard and untrusting. One message pervades this society above all else: Stay warm. Stay alive.

Forums in 'The Citadel'
Palace
Situated in the centre of the Citadel, with spires and turrets piercing the sky for a view that spans miles in all directions, one would not be blamed for thinking the Palace was made of ice. A structure of clear, sharp lines, glass and stone and snow, it is the largest edifice in the Citadel by far, and home to Halo's seat of power.
A test of contrasts :: Yesterday, 06:13 PM :: by Morgan
Shrine
An ornate shrine created as a way to offer thanks to the old gods for sparring those within the Citadel the harsh conditions of the Tundra.
Never
Snowcloak
Bustling around the Palace like an embrace, the town of Snowcloak boasts the majority of the citizens within the Citadel. Hunters are all but considered heroes, bringing back meat and fur and fuel for the people - a people who know better than to trust easily. It is considered a crime to allow a fire to burn out, here.
[SE] Alarm bugs? :: 09-02-2021, 12:14 AM :: by Sah
Monster Hunter's Guild
A lively inn turned guildhall for the Monster Hunters stands among the streets of the Citadel, anyone who enters is welcomed by the crackling in the fireplace, a radiant hearth that fills the room with warmth and light. The main floor is full of tables for big gatherings and meetings, a pantry, and a storeroom for armor and weapons. Upstairs there’s a library and artifact room for the monster hunter’s finds, spare bedrooms, and the guildmaster’s study.
Never

The Citadel
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