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Glade - Rules

A large, lush island abundant with natural beauty, the Glade boasts a vast circle of fragrant trees and a rolling expanse of wildflowers. Birds and bees conduct their music here, accompanied by the babble of water that threads in bright streams across the isle. Various fallen logs and boulders have been arranged throughout the Glade, made smooth by the backsides of the many travellers who have stopped to rest and take it all in.

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The rivers that flow like veins throughout the Hollowed Grounds all converge here, in this still and peaceful place. The water runs deep and clear, fringed by sweet grasses and aquatic flowers. It isn’t uncommon to find makeshift rafts abandoned on the edge of the Oasis, available for visitors to hop aboard and drift along for a while. This is also a popular fishing spot.
The Spire
An obsidian tower dominates this solitary island, striking at the sky like a black needle. The walls are smooth but for the very top, which is little more than a jagged ruin and lays exposed to the elements. The only (official) entranceway may be found at the base of the monolith, opening onto a sturdy ground floor and giving access to two staircases - one leads up, the other down. The Spire boasts many locked rooms that have yet to be explored. (Admin Note: The Spire also possesses the following ability: Energy Weapon | If activated by two members of the HG, the Spire can target 1 30ft sphere anywhere within the HG. Does 100pts of damage to anyone within the sphere. Requires a 5 post cooldown between uses, and a 1-post 'charge up' prior to use.)

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