Flora and Fauna Encounters Compedium

Below you will find details of all of the specialised flora & fauna in Caido, including their rarity, their location(s), and how difficult it might be to engage them in combat. Traits and Special Skills are primarily useful for flavour in your writing, but pay close attention to the list of Actions in each entry if you are considering running a combat encounter. You may adjust things slightly if needed, but Damage and HP should not vary wildly from what is listed here. If you have any questions, please ask an admin!

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Afanc

Areas Found: Hollowed Grounds — Rare

A horrific beast rumoured to live at the bottom of the Black Lake, the Afanc is unaffected by its eerie depths. Very little is known about it, other than it resembles a large octopus and that its teeth rival the size of the stones that border the lake.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Swim 60 ft.; Crawl 10 ft. (seafloor and slick rock)
SPECIAL SKILLS

Tentacular Grip: once seized, escape is exceptionally difficult as multiple arms bind and pin;
Drowner’s Pull: drags prey into deeper water or against rock to exhaust breath and will;
Ink Eclipse: releases a dense black cloud that blinds and clings to gills and gear;
Abyssal Anchor: wedges limbs into rock to hold position against any surge
TRAITS


Current-Proof: the lake's current cannot budge it, even on sheer walls;
Crushing-Depth Adaptation: pressure and freezing water leave it unfazed;
Abyssal Senses: perceives by water pressure and vibration, locating movement in pitch black;
Silt Shroud: stirs mud and sand to vanish into the chasm floor;
Stone-Teeth Beak — a massive beak ringed by teeth the size of border stones
ACTIONS

Tentacle Snare: lashes out to seize and reel a target toward the abyss;
Crush & Rake: constricts with coiled arms, grinding prey against shell-hard suckers;
Beak Bite: a shearing snap meant to split armour and bone;
Undertow Burst: a sudden jet-propelled surge that creates a sucking wake, toppling swimmers and knocking them from ledges
Afanc

Allogator

Areas Found: Hollowed Grounds, The Feverlands, Oerwoud — Uncommon

An allogator is a crocodilian creature that evolved to take the appearance of a normal log. When it spots its prey, it remains motionless as it hides in plain sight, waiting for the prey to come to it, before attacking by surprise.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Swim 40 ft.
SPECIAL SKILLS

Amphibious Endurance: can remain submerged for a long time, surfacing only to breathe;
Armoured Scales: thick hide blunts claws, teeth, and small blades;
Ripple Sense: detects minute vibrations and pressure changes in the water to pinpoint movement;
Night Sight: excellent low-light vision for hunting at dusk and dawn
TRAITS

Log Camouflage: when perfectly still it is indistinguishable from a floating log;
Still-Water Ambusher: remains motionless for hours, striking only when prey is in reach;
Low Profile: travels with only eyes and nostrils above the surface to avoid detection;
Shoreline Lurker: favours shallows, mud banks, and drift piles for cover
ACTIONS

Sudden Lunge: explodes from stillness to close the last few feet in an instant;
Bite & Drag: clamps down and hauls prey into deeper water to overwhelm it;
Death Roll: locks its jaws and spins violently to break limbs and disorient;
Tail Lash: a sweeping strike that can knock a target off its feet
Allogator

Alpina

Areas Found: The Draig Cordillera — Common

Alpine sheep that have magical fur. It never gets dirty and always keeps the wearer the perfect temperature. Though these creatures are not very smart, their curling horns and headbutt-first think-later attitude has knocked many an adventurer off a mountain.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Climb 20 ft.
SPECIAL SKILLS

Magical Fleece: when shorn and worn, it never gets dirty and always keeps the wearer the perfect temperature;
Mountain Momentum: downhill bursts carry surprising force, shoving targets toward edges;
Stubborn Resolve: braces against being pushed or knocked prone
TRAITS

Temperature-Regulating Wool: coat naturally maintains stable body heat and sheds dirt;
Sure-Footed: steady on scree, ice, and narrow ledges;
Horned Ram: instinctively leads with curled horns when startled;
Herd Watch: alert bleats ripple through the flock to warn of danger
ACTIONS

Headbutt: a blunt, staggering smash of the horns;
Ram Charge: a straight-line rush that bowls creatures aside or over a ledge;
Sure-Foot Shuffle: quick sidestep and replant to evade grabs on precarious terrain
Alpina

Aqueix

Areas Found: Torchline, Maria Mundi — Uncommon

The Aqueix appears as a large turquoise bird with scales instead of feathers, and wings that act like fins. The body of the Aqueix is in constant flux between physical form and a liquid state. The Aqueix prefers to reside in rich coral beds or thick kelp forests. Wherever it chooses to create a home, the area is enriched and flourishes with flora and fauna that act as a defensive barrier for the Aqueix.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Swim 60 ft.; Fly 40 ft.
SPECIAL SKILLS

Liquid Passage: can seep through narrow gaps a solid body couldn’t;
Coral Ward: the surrounding reef or kelp forest flourishes and acts as a living barrier that harasses intruders;
Splash Resilience: while fully liquid, mundane strikes and missiles pass through with little effect;
Tidal Veil: can churn silt and bubbles into a brief obscuring screen
TRAITS

Amphibious: breathes air and water;
Body in Flux: shifts between liquid and solid, reforming seamlessly;
Reef Camouflage: colours and textures blend into coral and kelp;
Current sense: perceives vibrations and pressure changes through water
ACTIONS

Beak Lunge: a swift, spear-like strike to drive foes back;
Fin Slash: broad, finned wings batter and unbalance swimmers;
Water Jet: fires a high-pressure burst of water to stagger or knock targets from perches;
Kelp Snare: animates nearby fronds to entangle trespassers within its lair
Aqueix

Ash Ferrets

Areas Found: The Climb — Common

These small rodents make their homes at the base of volcanos, hiding amongst the rocks.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Climb 30 ft.; Burrow 10 ft.
SPECIAL SKILLS

Ash Trail: kick up powdery ash that obscures tracks and sight at close range;
Rock-Nest Familiarity: knows every crevice and bolt-hole around its den, vanishing quickly when threatened
TRAITS

Volcanic Camouflage: ash-grey coats blend with basalt and cinders;
Heat Tolerant: unbothered by hot stones, steam vents, and light ashfall;
Narrow Squeeze: slip through fist-sized cracks and scree gaps;
Social Skulk: move in small bands, warning each other with soft chirrs
ACTIONS

Nip: a quick, defensive bite;
Scatter: sudden coordinated dash into separate crevices to confuse pursuers;
Ash Kick: flicks a cloud of ash into a foe’s face to distract and cover retreat
Ash Ferrets

Banshee

Areas Found: Hollowed Grounds, Greatwood — Rare

They take the form of a skeletal lady wrapped in rags. Some wander the woodlands, singing a haunting melody. Others sit near streams and weep. Either way, disturbing these creatures will cause them to become very aggressive. They can pursue their prey seemingly without need for rest, and will strangle all those that they catch.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Fly 40 ft. (hover)
SPECIAL SKILLS

Stealth & Perception: Moves with ghostly silence and can pinpoint the slightest movement or sound
Darkvision: 60 ft.
Ethereal Sight: uncanny awareness of its surroundings
TRAITS

Incorporeal Movement: Can pass through objects and creatures
Merciless Watch: Never rests in pursuit unless forced more than a mile away.
ACTIONS

Corrupting Touch: A ghostly hand reaches out to grapple a target and inflict necrotic harm.
Strangle: While grappling, the banshee squeezes with bone-cold force to crush its victim.
Haunting Wail: Unleashes a terrifying scream that can burst eardrums and stun nearby creatures.
Banshee

Black Dragon (Adult)

Areas Found: The Draig Cordillera, The Climb — Rare

A black dragon of massive size. Their scales are like polished obsidian veined with living magma, and their very breath reeks of sulfur. They dominate both mountain peaks and volcanic regions, forging lairs of volcanic glass. Cunning and relentless, they defend their territories with brutal efficiency.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Fly 80 ft.
SPECIAL SKILLS

Frightful Presence: A thunderous roar that freezes weaker creatures with terror
TRAITS

Fire Resistance: Immune to flame and heat;
Keen Senses: Razor-sharp sight and smell pierce darkness and ash
ACTIONS

Bite: A devastating chomp that can crush bone and shatter stone;
Claw: Delivers two savage slashes with talons strong as iron bars;
Tail Sweep: A powerful sweep that sends multiple foes sprawling;
Fiery Breath: Exhales a massive cone of molten flame, obliterating all in its path;
Wing Buffet: Beats mighty wings to create gale-force winds that unbalance and knock back adversaries
Black Dragon (Adult)

Black Dragon (Young)

Areas Found: The Draig Cordillera, The Climb — Uncommon

A young black dragon. Their scales glisten like pools of tar, and a haze of acrid smoke trails from their nostrils. Fiercely territorial, they unleash torrents of molten flame that can carve canyons in seconds. Masters of the sky, they prowl mountain passes with calculated ferocity.

Challenge Rating: Difficult | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Fly 60 ft.
SPECIAL SKILLS

Frightful Presence: A thunderous roar that freezes weaker creatures with terror
TRAITS

Fire Resistance: Immune to flame and heat;
Keen Senses: Pitch-black eyes and sensitive nostrils detect the faintest scent of prey, even through swirling ash
ACTIONS

Bite: A crushing chomp that can cleave armor and split stone;
Claw: Rakes targets with razor-sharp talons;
Tail Sweep: Sweeps a massive tail in an arc, knocking foes off their feet;
Fiery Breath: Exhales a cone of superheated flame that melts steel and vaporizes rock
Black Dragon (Young)

Blind Swamp Rat

Areas Found: The Feverlands, The Climb — Common

A vicious rodent with large fangs. This aggressive monster hunts in family groups of five to ten, and though at first glance they don't appear particularly frightening (save for their massive size of roughly 3ft at the shoulder), the danger lurks in their putrid saliva. Even a graze from their teeth can lead to a swift infection and lethal septicemia

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Swim 30 ft.; Burrow 10 ft. (mud banks)
SPECIAL SKILLS

Septic Bite: putrid saliva rapidly infects wounds, risking swift, lethal septicemia if untreated;
Frenzy on Blood: the scent of fresh blood triggers a reckless attack rush;
Bank Burrower: digs ambush tunnels into muddy banks for sudden strikes and quick escapes
TRAITS

Blind Navigator: relies on whiskers, hearing, and ground vibrations to track movement;
Mire Runner: pushes through shallow water and mud without slowing;
Keen Smell: homes in on blood, rot, and recent tracks across long distances;
Filth Tolerant: thrives in disease-ridden muck and stagnant pools;
Pack Hunter: operates in coordinated family groups of five to ten
ACTIONS

Gnaw: a crushing bite meant to open flesh for infection;
Swarm Harry: the pack circles and nips in turns, wearing prey down and driving it into deeper mire;
Drown-Drag: latches on and hauls a victim into water or sludge to asphyxiate;
Squeal Rally: a piercing call that alerts and summons nearby family members
Blind Swamp Rat

Blink Hares

Areas Found: King's End, Stormbreak, Oerwoud — Common

A species of small fat rabbits, usually with piebald colouring. At first glance, they seem helpless, being clumsy and poor at running, but when they are in danger they can teleport short distances to evade hunters. Usually no further than ten feet, but they are tricky, often reappearing in different directions than the ones they disappeared into.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Hop 30 ft.; Walk 20 ft.; Blink up to 10 ft.
SPECIAL SKILLS

Short-Blink: when startled, instantly teleports up to ten feet to break pursuit;
Erratic Reappearance: often reappears at unexpected angles or behind cover, confounding trackers;
Blink Chain: can blink several times in quick succession, though prolonged use leaves the hare winded
TRAITS

Piebald Camouflage: dappled coats blend with mottled forest light and underbrush;
Clumsy Gait: a bumbling shuffle that lulls predators into underestimating them;
Skittish Alertness: hyper-aware ears and whiskers catch the faintest rustle
ACTIONS

Startle Blink: vanishes and reappears within ten feet the moment danger closes;
Zigzag Hop: a chaotic series of sharp turns that spoils a predator’s lunge;
Thump Alarm: drums hind legs to warn nearby hares before scattering in multiple directions
Blink Hares

Bloodbirch

Areas Found: Halo — Common

Found within the Hollow Forest and mutated by magic, these trees have white trunks striped with silver and white semi-translucent leaves that are replaced each Flowerbirth. The sap within the trees is warm, bright crimson and tastes faintly metallic, almost like blood.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Warm Crimson Sap: remains liquid even in Halo’s cold;
Metallic Flavour: sap’s taste resembles blood, hinting at mineral-rich properties
TRAITS

Seasonal Shedding: leaves are replaced each Flowerbirth;
Magic Mutation: appearance and sap altered by ambient magic;
Distinctive Colouring: silver-striped white bark with semi-translucent leaves
ACTIONS

Drinking the sap delivers a brief warmth through the body, as if standing by a fire, and leaves a lingering metallic tang on the tongue; excessive consumption may cause mild dizziness and an elevated heart rate.
Bloodbirch

Blushberry

Areas Found: Oerwoud — Common

A small shrub with bright blue flowers and clusters of bright yellow, edible berries. When eaten, a chemical in the berries causes cheeks to flush and creates an obvious bashfulness in behaviour.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Colourful Contrast: vivid yellow berries against blue flowers make the plant easy to spot;>Natural Chemical Reaction: ingestion triggers physical and behavioural changes
TRAITS

Bright Blue Blooms: distinctive flowers that appear throughout the season;
Clustered Fruit: berries grow in tight bunches for easy harvesting;
Edible Berries: safe for consumption in small amounts
ACTIONS

Eating the berries causes an immediate, warm flush to spread across the cheeks, accompanied by noticeable bashfulness and shy behaviour lasting several minutes to an hour, depending on the amount consumed.
Blushberry

Boggart

Areas Found: Hollowed Grounds — Uncommon

The boggart can take nearly any form that it can pull from your mind. As such, it's almost impossible to know just how many reside within the Labyrinth. What is known however is that they usually hunt in pairs, with one trying to frighten an intruder towards the other where they can be devoured and dragged back to their lair.

Challenge Rating: Moderate | Mythical

HP: tbd | To Hit: tbd
Movement: Varies by form; typically Walk 30 ft.; Climb 20 ft.; Fly 30 ft. if mimicking a winged shape

SPECIAL SKILLS

Fear Lure: weaponizes personalized terrors to drive intruders toward its partner’s waiting jaws;
Shifting Guise: can change appearance instantly, shedding one form for another without warning;
Truth’s Flicker: illusions waver briefly under bright consecrated light or when the boggart’s true name is spoken
TRAITS

Mind’s Mirror: assumes forms pulled from a victim’s thoughts and fears;
Pair Hunters: operate in coordinated duos to corral prey deeper into the maze;
Labyrinth Stalkers: intimately familiar with twists and dead-ends, setting perfect ambush paths
ACTIONS

Form Shift: instantly adopts a new guise to disorient and mislead;
Nightmare Visage: manifests a horrifying image that compels targets to flee in a chosen direction;
Ambush Drag: the hidden partner lunges from cover to seize a victim and haul them back toward the lair
Boggart

Bogwump

Areas Found: The Feverlands — Uncommon

More often heard than seen, the bogwump is a clever mimic that imitates the hunting cries of larger swamp predators to startle its prey into flight. Working from the shadows, it drives its quarry into quicksand mires with its calls and waits for them to become exhausted before revealing itself and moving in to feed on its still-living dinner. Bogwumps are otter-like creatures that stand two feet tall at the shoulder with deep chests, wide, webbed feet, and hollow bones that let them scamper across treacherous surfaces. Most unlucky travelers only see a bogwump's true form once, and it ends up being the last thing they see.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Swim 30 ft.; Climb 20 ft.
SPECIAL SKILLS

Mires’ Herding: uses echoes and repositioning to steer quarry into quicksand mires;
Stamina Sapper: harasses from concealment until prey is exhausted, then closes in;
Surface Skimmer: treats mud and shallow quicksand as normal terrain for short bursts
TRAITS

Predator Mimicry: perfectly imitates the hunting cries of larger swamp predators to panic prey;
Shadow Stalker: keeps to fog, reeds, and overhangs, revealing itself only at the end;
Webbed Paddles: broad, webbed feet give powerful thrust in water and balance on muck;
Hollow Bones: light frame lets it scamper over treacherous surfaces without sinking;
Quicksand Sense: instinctively recognizes weak ground, mires, and safe paths
ACTIONS

Mimic Call: unleashes a convincing predator cry to startle prey into flight toward a chosen direction;
Bog Rush: darts from cover to shoulder or shove prey toward soft ground;
Mire Trip: hooks a leg with deft forepaws, toppling a target at a mire’s edge;
Drown-Drag: seizes and drags a weakened victim into water or quicksand to finish the hunt
Bogwump

Breath Snatch

Areas Found: Halo — Uncommon

A minor Halo nuisance, the Breath Snatch is a small elemental spirit that lingers in open areas on cold days. They're easiest to notice on bright days, a concentrated cloud of glittering frost lingering in the air, but if not noticed and walked into, the elemental will disperse in a puff of freezing air, often freezing the breath in the lungs of whomever was unlucky enough to come across it. It doesn't seem to possess enough sentience to be truly malevolent. Large groups of the spirits are rare, but potentially deadly if walked into unknowingly.

Challenge Rating: Brutal
HP: tbd | To Hit: tbd
Movement: Drift 10 ft.; Hover (still air); Ride Wind up to 30 ft.
SPECIAL SKILLS

Breath Freeze: contact flash-freezes the air in a victim’s lungs, stealing breath and inducing painful coughing or brief incapacitation;
Cluster Hazard: while rare, multiple spirits together can chill a wide area and become genuinely lethal if blundered into;
Lingering Chill: after dispersal, a frigid pocket of air remains for a short time, numbing exposed skin and slowing movement
TRAITS

Glittering Frost: easiest to spot in bright sunlight, where the motes sparkle;
Cold Elemental: unfazed by natural cold, sleet, and frostbite conditions;
Low Sentience: reacts on instinct rather than malice or strategy;
Dispersal Reflex: collapses into a freezing puff when disturbed or walked into
ACTIONS

Freezing Puff: bursts into a sudden cloud of supercold air that seizes the chest and stuns the unwary;
Drift Lure: eddies subtly toward warmth and exhalations, hovering along common paths and open ground;
Scatter: splits into smaller motes to avoid disruption, reforming once the disturbance passes
Breath Snatch

Bukanawa

Areas Found: Maria Mundi — Rare

The Bakunawa is a massive sea serpent-dragon of legend, stretching hundreds of feet from snout to tail. Its body is long and serpentine, covered in iridescent scales that shimmer like moonlight on water. A single pair of immense fins or flippers allows it to glide through the sea with uncanny grace, while whisker-like tendrils frame its head. Its mouth is vast, filled with jagged teeth capable of swallowing whales whole. Tales speak of the Bakunawa rising from the depths during lunar eclipses, attempting to devour the moon, its scales glowing with silver and blue light as it breaches the waves.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Swim 80 ft.
SPECIAL SKILLS

Lunar Draw: Legends claim it is drawn to the moon, especially during eclipses;
Wave Maker: Movement creates swells strong enough to rock ships;
Bioluminescent Glow: Scales and eyes emit faint light in darkness;
Pressure Tolerance: Completely unaffected by the crushing depths
TRAITS

Colossal Length: Body spans hundreds of feet, dominating its surroundings;
Moonlit Scales: Iridescent, shimmering hues reflect lunar light;
Deep-Sea Grace: Moves through the water with speed and precision despite its size;
Fearsome Jaws: Capable of swallowing prey whole;
Whiskered Maw: Long tendrils sense vibrations and guide hunting
ACTIONS

Breach and Crush: Launches from the water to slam into a vessel or prey;
Tail Sweep: Whips its long tail to smash structures or send enemies flying;
Constricting Coil: Wraps its immense body around a target, crushing it;
Swallow Whole: Envelops prey in its massive jaws, consuming them in a single motion
Bukanawa

Cat Sith

Areas Found: King's End, Greatwood — Uncommon

A terrible omen in the woods, the Cat Sith takes the form of a black feline with a white spot upon its chest. It lingers nears the gravemounds of the freshly buried. Fae myth dictates that the creature will try to steal a soul away from its intended route, so that it might never reach the gods.

Challenge Rating: Moderate | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Climb 30 ft.; Leap 20 ft.
SPECIAL SKILLS

Omen of the Barrow: its presence chills the air and unsettles the living near fresh graves;
Soul Lure: attempts to draw a departing spirit off its path with mesmerizing circles and purring;
Shadow Meld: slips into surrounding darkness, becoming difficult to notice unless directly watched
TRAITS

Silent Paws: moves without sound across leaf litter and stone;
Night Eyes: sees cleanly in moonlight and gloom;
Gravewatcher: patiently stalks grave mounds and burial paths, alert to any disturbance;
Soul-Scent: seems to “smell” fresh spirits and recent deaths
ACTIONS

Silent Pounce: springs from concealment to pin and threaten a target;
Gravebound Hiss: a piercing hiss that saps courage and compels retreat from the grave site;
Spirit Snatch: lashes at a newly freed soul, trying to divert it from the gods’ road;
Moonstep: darts from shadow to shadow to reposition without breaking line of sight
Cat Sith

Ceffyl Dŵr

Areas Found: The Feverlands, Oerwoud — Uncommon

A water horse, said to mostly inhabit mountain pools and waterfalls. Even if it appears corporeal, it can evaporate into mist and fog. Some legends suggest it entices unwary travelers to ride them, and when they fly into the air, they evaporate, dropping the rider to their death.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Gallop 50 ft.; Swim 40 ft.; Mist-Flight 60 ft.
SPECIAL SKILLS

Rider’s Doom: entices a rider, then takes to the air and evaporates, dropping its passenger;
Evaporative Escape: transforms into mist to slip restraints or vanish up a waterfall’s spray;
Falls’ Ward: favours lairs near waterfalls and plunge pools, using roar and mist to mask approach
TRAITS

Amphibious: equally at home in deep pools and along slick rock;
Water Stride: can gallop across the surface of still or running water;
Mist Form: body blurs and thins within fog and spray, becoming difficult to grasp;
Luring Grace: an eerie beauty and calm demeanour that lowers caution
ACTIONS

Trample: surges forward in a pounding charge that scatters those in its path;
Slick Buck: rears and twists to unseat a rider onto wet stone or into water;
Mist Veil: exhales a thick, chilling fog that obscures vision and hides its movements
Ceffyl Dŵr

Celestial Dragon

Areas Found: The Draig Cordillera — Rare

The Celestial Dragon is a radiant, serpentine dragon of pure white, its scales shimmering like polished pearl in sunlight. Fine lines of gold trace the edges of each scale, and its horns, wing-claws, and talons gleam like molten metal. Graceful in both sky and on land, it exudes a calm, commanding presence, said to stir awe rather than fear. Legends whisper that Celestial Dragons are among Vi’s most beloved creations, symbols of purity, order, and divine favour. Though rarely seen, their appearance is often taken as a blessing upon the land, and their passing leaves a faint golden glow in the air.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Walk 40 ft.; Fly 90 ft.; Swim 40 ft.
SPECIAL SKILLS

Radiant Glow: Emits a faint golden light, especially in darkness;
Storm-Calmer: Presence alone can still turbulent weather;
Mythic Endurance: Can fly for days at a time without needing to land
TRAITS

White-and-Gold Scales: Lustrous white with golden accents along each scale’s edge;
Golden Horns and Claws: Metallic sheen to horns, talons, and wing-claws;
Regal Presence: Commands attention and respect without aggression;
Graceful Flight: Moves through the air with a flowing, serpentine elegance;
Symbol of Favour: Often associated with divine blessing and harmony
ACTIONS

Sunflare Breath: Exhales a beam of concentrated golden light that sears foes and blinds those who meet its gaze;
Wing Sweep: Strikes with outstretched wings, knocking back enemies;
Golden Roar: Lets out a resonant roar that inspires allies and terrifies enemies;
Lightstep: Moves with supernatural speed, leaving a streak of light in its wake
Celestial Dragon

Chebis Slug

Areas Found: The Feverlands, Oerwoud — Common

An orange slug with black spots that can grow up to 1ft in length. Facial markings make it appear to be constantly frowning. Shockingly fast.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Crawl 30 ft.; Climb 10 ft.; Burst Slide 40 ft. (straight line)
SPECIAL SKILLS

Slime Slick: leaves an exceptionally slick trail that can send pursuers sprawling;
Grip Shed: secretes extra mucus to slip restraints and grasping hands;
Low Profile: hugs the ground and vanishes under leaf litter between bursts
TRAITS

Shock Speed: accelerates in sudden, slippery bursts despite its size;
Adhesive Foot: clings to bark and stone to navigate short climbs;
Moist Hide: stays supple and swift in humid undergrowth, slowing in dry air;
Narrow Squeeze: compressible body slips through finger-width gaps
ACTIONS

Slick Dash: surges forward in a sudden straight-line burst to escape or close distance;
Slime Coat: floods its skin with mucus to break free of a grab and reduce friction;
Leaf Latch: anchors firmly to a surface, resisting attempts to pry it loose
Chebis Slug

Cinderscourge

Areas Found: The Climb — Uncommon

These large raptors are hypercarnivores, known for their speed and savagery. Able to pick up prey such as pyrinas, they tend to drop them from fatal heights as a method of killing their prey. Don't be fooled, their beaks and talons are just as deadly, but these birds famously are clever and rarely expend energy when they don't have to.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Fly 80 ft.; Walk 20 ft.
SPECIAL SKILLS

Fatal Drop: lifts prey aloft and releases it from lethal heights to conserve energy;
Crushing Grip: talons lock around victims with vise-like strength for carry and control;
Energy Efficient Hunter: disengages from chases that waste effort, circling back for better odds
TRAITS

Thermal Rider: soars for hours on hot updrafts with minimal effort;
Ash Camouflage: plumage blends into basalt, ash, and smoke;
Keen Sight: spots movement from extreme distance even through heat shimmer;
Heat Tolerant: unbothered by the Climb’s scorching air and ashfall
ACTIONS

Swoop & Snatch: dives at speed to seize a target in its talons;
Talon Rend: slashes with hooked claws to maim and unbalance;
Beak Strike: a precise, armour-piercing jab aimed at exposed spots;
Death-Drop: carries a grappled foe skyward and releases it over rocks or lava
Cinderscourge

Cloud Manta

Areas Found: Torchline, Maria Mundi — Common

These plantimals have flattened, ray-like bodies, narrow, delicate heads with two large dark eyes, and flowing-finned or leaf-like tails similar to bettas. They are equally comfortable underwater and flying through the air. Large green splotches across the upper surface of their bodies are filled with chlorophyll and photosynthesize both food and oxygen. They also make meals of mosses and lichens. As they age a colorful crystal grows in the middle of their foreheads, comprised of excess minerals that they purify out of their bodies. If worn pressed against the throat these crystals are rumoured to allow someone to breathe underwater.

Challenge Rating: Moderate | Mythical

HP: tbd | To Hit: tbd
Movement: Swim 40 ft.; Fly 40 ft.
SPECIAL SKILLS

Breathstone: a harvested forehead crystal worn against the throat may allow underwater breathing;
Oxygen Bloom: in bright light they enrich nearby water/air with extra oxygen, easing exertion for companions;
Buoyant Escort: can support a small creature beneath their fins, aiding calm passage across waves
TRAITS

Amphibious Drift: equally comfortable underwater and in open air;
Photosynthetic Patches: chlorophyll-rich splotches produce food and oxygen in sunlight;
Silent Glide: broad fins move with near-silent grace through water and sky;
Moss & Lichen Grazer: gentle feeders that favour simple flora over live prey;
Crystal Growth: a mineral crystal slowly forms at the forehead as impurities are purged
ACTIONS

Updraft Sweep: fans fins to raise a soft updraft or current, nudging companions and clearing mist;
Shade Veil: spreads fins to cast a cool, drifting shade over travellers beneath;
Mineral Purge: releases trace minerals that encourage reef growth and subtly purify the surrounding water
Cloud Manta

Cloud Spiders

Areas Found: Hak Etme — Uncommon

Cloud spiders are truly a strange sight. Their gas filled abdomens allow them to float slowly across the desert. Cloud spiders hunt by launching their webbing to ranges of up to 600 feet. Although each strand is as thin as silk, they are as strong as a steel cord. Strong enough, in fact, that careless wyrmlings have been entangled in cloud spiders' webs.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Float 10 ft.; Walk 20 ft.; Climb 20 ft.
SPECIAL SKILLS

Long-Range Webbing: launches precision silk shots to ranges of up to 600 ft.;
Aerial Anchor: fires a tether to fix itself in place against winds or to reel prey across sand;
Wyrmling Snare: silk is strong enough to entangle small dragons and other flying juveniles
TRAITS

Gas-Filled Abdomen: buoyant body allows slow, stable drifting over dunes;
Desert Camouflage: pale, dusty hues blend into sand and sky shimmer;
Steel-Strong Silk: threads are as strong as corded steel, resisting cuts and snaps;
Wind-Rider: adjusts altitude and direction by venting gas and catching thermals
ACTIONS

Web Shot: snaps a single strand to restrain or trip a distant target, then reels it in;
Silk Net: rapidly weaves multiple lines into a broad snare that blankets an area;
Drag & Reel: hauls a caught creature across abrasive sand to exhaust and disorient;
Stilt Scrabble: scuttles on extended legs to reposition while maintaining altitude
Cloud Spiders

Cloud Wyrm

Areas Found: King's End, Torchline, Stormbreak, Hak Etme — Uncommon

Cousins of the dragon, these small and serpentine creatures boast no wings or destructive breath. Rather, they breathe clouds. Their four-legged white bodies can be seen slithering through the air, puffy clouds streaming from their mouths to ease the intensity of the sun on the plains. They never get any bigger than a weasel, are known as docile, playful creatures, and they seem to enjoy collecting shiny things.

Challenge Rating: Easy | Mythical

HP: tbd | To Hit: tbd
Movement: Fly 40 ft. (hover); Walk 10 ft.
SPECIAL SKILLS

Friendly Bond: when befriended, will linger overhead to provide moving shade and soft breezes;
Sky-Slip: glides through still air with ease, ignoring most gusts and turbulence;
Downy Silence: featherlight motion makes them almost soundless even at speed
TRAITS

Cloud Breather: exhales soft, cooling vapour rather than flame;
Docile & Playful: avoids confrontation, preferring games and gentle curiosity;
Shiny Collector: irresistibly drawn to glittering trinkets and coins;
Sunshade Trail: drifting cloud-streams cast welcome shade over travellers
ACTIONS

Cloud Puff: releases a dense little cloud to obscure vision or cool overheated allies;
Zip Dash: darts in a looping burst of speed to evade grasping hands or predators;
Chiming Trill: a bright, musical chirr that soothes nerves and encourages calm
Cloud Wyrm

Cockatrice

Areas Found: Oerwoud — Uncommon

The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts, flowers, and small animals such as insects, mice, and frogs—things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of danger. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck. The smallest scratch from a cockatrice's beak can spell doom as its victim slowly turns to stone from the injury.

Challenge Rating: Moderate | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Fly 40 ft.
SPECIAL SKILLS

Petrifying Peck: even a minor beak scratch begins a slow, creeping petrification without treatment;
Stone-Creep: petrification often starts at the wound and spreads over hours, stiffening joints and skin;
Feint & Flurry: sudden squawks and wing-bursts distract prey for an opening to peck
TRAITS

Omnivorous Gullet: swallows small prey whole and forages widely;
Erratic Flight: zigzags and hovers with frantic wingbeats, hard to track up close;
Frenzied Defender: reacts to the slightest threat with immediate, reckless aggression
ACTIONS

Peck: a darting jab aimed at exposed flesh, risking petrification;
Wing Buffet: madly beats its wings to stagger and blind with dust and leaves;
Face Charge: launches straight at a foe’s face, forcing them off balance or into retreat
Cockatrice

Crystal Spider

Areas Found: Halo — Uncommon

Living within the Hollow Forest, these man-sized, eyeless arachnids have perfectly clear chitin allowing their last meal to be seen within. They spin thin filaments of webbing between the trees to alert them when creatures are passing through, waking them from their long hibernations to stalk their prey. They have long, slender legs, a thick abdomen, and fangs that release a paralyzing toxin that lasts for several minutes in an adult human. In the light of fires or lanterns, they are almost invisible.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Climb 30 ft.
SPECIAL SKILLS

Web Alarm: Filaments strung between trees vibrate and alert the spider to any passing creature;
Hibernation Burst: Emerges instantly from years of dormancy when its web filaments are disturbed, catching prey by surprise
TRAITS

Tremorsense: Detects vibrations in the ground within 30 ft.;
Transparent Chitin: Nearly invisible in flickering firelight or lantern glow;
Paralyzing Toxin: Their bite injects venom that immobilizes prey for several minutes
ACTIONS

Bite: Delivers a venomous bite that injects paralyzing toxin into the target;
Web Entangle: Fires a sticky silk strand to ensnare a creature in place;
Multi-Leg Sweep: Sweeps all adjacent foes with its slender legs, knocking them off balance
Crystal Spider

Cygnata

Areas Found: Hak Etme — Uncommon

Cygnata have inspired many poets with their easy grace and beauty. These giant bird-like snakes seem to swim through the air instead of fly. With elongated bodies, lizard-like appendages and small wings, these creatures appear more like oriental dragons than birds. The crests on their heads are made of a hard almost stone-like material and are extremely valuable. Given the heights they fly at, it is extremely rare to be near enough to one to harvest its body. When they die, their bodies explode into a ball of light.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Fly 60 ft. (swims through air); Climb/Perch 20 ft.
SPECIAL SKILLS

Luminous Demise: upon death, the body explodes into a ball of light;
Unreachable Prize: extreme flight heights make harvesting a crest vanishingly rare;
Thermal Rider: can remain aloft for hours with minimal effort by circling rising air
TRAITS

Air-Swimmer: elongated bodies “swim” through the sky with languid strokes;
High-Altitude Grace: rides desert thermals and rarely descends;
Stone-Crest: head crests are hard, almost stone-like, and highly valuable;
Elusive Silhouette: pale wings and slim bodies vanish against glare and heat-haze
ACTIONS

Crest Swipe: a cutting pass that clips a target with the hardened crest;
Wing Coil: wraps and buffets in mid-air to knock a pursuer off line;
Dazzling Arc: flashes sunlight off crest and scales to dazzle and disorient;
Vaulting Spiral: bursts into a steep corkscrew climb to evade nets or missiles
Cygnata

Daemon

Areas Found: King's End, Oerwoud — Uncommon

These are the restless spirits of companion creatures of myth: dragons, unicorns, griffins, and the like. They haunt the barrows, protecting the tombs of their bonded people, often reacting with hostility and violence against those who stray too close where their masters rest. Wounds from a daemon are deadly, poisoning the victim with the ether of the afterlife, and death will find them if they are not treated quickly.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Fly 30 ft. (hover); Walk 20 ft.
SPECIAL SKILLS

Tomb Warder: Detects intruders within 60 ft. of any tomb or barrow and glows with eerie light when foes approach;
Vengeful Binding: If destroyed within its tomb, its spirit lingers for 1 hour, cursing the area
TRAITS

Incorporeal Movement: Can drift through objects and creatures as if they were mist;
Ethereal Form: Resistant to nonmagical physical attacks and immune to exhaustion;
Deathly Wounds: Any attack that hits injects a poisonous ether, inflicting ongoing necrotic decay
ACTIONS

Spectral Strike: A clawed limb or biting maw passes through armor to deliver the ether poison;
Haunting Wail: Unleashes a mournful cry that instills fear and furthers the poison’s grip;
Ethereal Shift: Instantly phases into or out of view to flank or escape foes
Daemon

Darkling

Areas Found: The Climb — Uncommon

A darkling is a cloud of dark fog or mist that can roughly alter its shape as it chooses, often appearing as a cloud with vague facial expressions. When angered, darklings can turn themselves into a screaming cyclone of teeth.

Challenge Rating: Difficult | Mythical

HP: tbd | To Hit: tbd
Movement: Drift 20 ft.; Whirl 40 ft. (cyclone); Flow through cracks and gaps
SPECIAL SKILLS

Cyclone of Teeth: when angered, compacts into a shrieking vortex studded with ephemeral teeth that shred and scatter debris;
Suffocating Shroud: can envelop a creature in hot, heavy mist;
Light Shy: bright, focused light weakens its cohesion and disperses its edges
TRAITS

Amorphous Cloud: formless fog body that squeezes through narrow openings;
Shadow Blend: merges with darkness, smoke, and ash to become hard to discern;
Unnerving Visage: shapes vague facial expressions within the mist to unsettle onlookers;
Soundless Glide: moves almost without sound until it chooses to scream
ACTIONS

Envelop: wraps a target in searing fog, obscuring vision and sapping breath;
Rasping Gale: lashes a line with slicing wind and grit;
Cyclone Rush: drives forward as a whirling vortex of teeth to lacerate and scatter foes;
Dread Scream: unleashes a piercing wail from within the mist that rattles resolve
Darkling

Devil's Klaw

Areas Found: Hollowed Grounds — Uncommon

A near-sentient species of plant that resembles a white decaying hand, the Devil's Klaw lives on the swamp-floor hidden by the mists. Using legs which appear like long fingers, it pulls itself along the ground though only moves when it isn't being looked at. It follows wanderers through the swamp waiting for them to make camp and fall asleep. When they do, it attaches itself to their faces, secreting nightmare hallucinogens into their minds until they die from a heart-attack.

Challenge Rating: Moderate | Mythical

HP: tbd | To Hit: tbd
Movement: Creep 5 ft. (only when unobserved); Skitter 15 ft. between cover
SPECIAL SKILLS

Face Latch: clamps onto a sleeping victim’s face, sealing mouth and nose;
Nightmare Hallucinogens: secretes potent dream-toxins that induce terror and can trigger fatal heart attacks;
Sleeper’s Scent: homes in on warm breath and camp smells to find resting targets
TRAITS

Mist Camouflage: bleached, hand-like form blends with fog and pale roots;
Unseen Motion: moves only when it isn’t being looked at, freezing utterly under scrutiny;
Finger-Legs: long, digit-like appendages pull it silently across the swamp floor;
Patient Stalker: trails wanderers for hours, waiting for sleep
ACTIONS

Creep Closer: edges forward whenever attention drifts or eyes are averted;
Latch: springs onto a prone or sleeping face and anchors with finger-legs;
Dream Secretion: floods the victim with hallucinogenic toxins, plunging them into nightmares;
Let Go & Lurk: releases the corpse and slips back into the mists to stalk anew
Devil's Klaw

Dream Bird

Areas Found: Hollowed Grounds, King's End, Stormbreak — Uncommon

The dream bird is a small bird with 6 pairs of wings and is coloured an array of bright blues, yellows, reds, pinks and purples. It has a red beak with sharp teeth and pure white eyes; truly a horror to behold. A dream bird typically builds its nest high up in a tree on the outskirts of a city where it can hide from the townsfolk but still mess with their dreams. If you can find a nest and leave out food for the bird living there, they might take a liking to you and give you nice dreams. Should you try and chase them away, you can expect nightmares.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Fly 50 ft.; Perch/Climb 20 ft.
SPECIAL SKILLS

Dreamweave: subtly influences nearby sleepers, gifting pleasant dreams or sowing nightmares;
Favour Trade: if fed at its nest, may choose to bless the feeder with restful, happy dreams;
Spiteful Reprisal: when harassed or driven off, targets offenders with recurring nightmares;
Silent Drift: near-soundless wingbeats make it difficult to detect overhead
TRAITS

Multi-Winged Flight: twelve wings grant agile, hovering manoeuvres and sudden bursts;
Nest-Edge Sentinel: prefers high nests on city outskirts, observing without being seen;
Predatory Beak: sharp, tooth-lined beak despite small size;
Nocturnal Meddler: most active at night, slipping between windows and dreams
ACTIONS

Lullaby Trill: a soft, rippling song that coaxes uneasy minds toward calm sleep;
Night Terror Screech: a jagged cry that sparks anxiety and nightmare visions in light sleepers;
Feather Flurry: a sudden buffet of wings to startle and blind a pursuer;
Swoop Peck: darts in with its sharp beak to deter threats before wheeling away
Dream Bird

Dream Cacti

Areas Found: Hak Etme — Common

These cacti are like any other at a first glance, their flesh full of water and nutrients. But their barbs are different, and the spines that cover the plant can cause extreme nightmarish hallucinations. Extracts from these spines can be used as one of the ingredients to make a drug known as ThirdEye — a powerful if not unpredictable psychedelic.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Nightmare Venom: contact with or puncture from spines induces vivid and disturbing hallucinations;
ThirdEye Ingredient: core component in the creation of a potent psychedelic drug
TRAITS

Water-Rich Flesh: stores drinkable water and nutrients;
Barbed Defence: covered in sharp spines to deter consumption;
Psychoactive Potential: spines contain hallucinogenic compounds
ACTIONS

Consuming the flesh is generally safe and hydrating, but ingesting or being pricked by the spines results in extreme, often nightmarish hallucinations; effects can last for hours and may leave the user disoriented or paranoid.
Dream Cacti

Dream Fish

Areas Found: Hollowed Grounds — Uncommon

The Dream Fish is a species of pearly-white fish that lives deep at the bottom of the Oasis. Only rarely do they surface, almost never caught by animals or by fishing rods. Instead they choose to appear to those who are internally conflicted or otherwise not at peace. By touching one of their scales, the Dream Fish can induce a self-aware dream state within an individual and help guide them through their subconscious to let them work out some of their inner troubles.

Challenge Rating: Easy | Mythical

HP: tbd | To Hit: tbd
Movement: Swim 40 ft.; Deep Glide 20 ft.
SPECIAL SKILLS

Scale of Dreaming: upon gentle touch of a scale, induces a self-aware dream state that guides the seeker through their subconscious;
Chosen Epiphany: appears only to the conflicted or unpeaceful, then withdraws once clarity is found;
Tranquil Bubble: calms nearby water and muffles sound, creating a sanctuary-like hush
TRAITS

Pearly Camouflage: luminescent scales blur into the still depths;
Deep Dweller: thrives at the cold, silent bottom of the Oasis;
Elusive Surface: seldom breaks the surface and slips away from nets and hooks;
Empathic Sense: perceives inner conflict and unrest, drawing quietly near those who need it
ACTIONS

Dream Induction: invites willing contact, opening a lucid path through memory and metaphor;
Mirror Glimmer: flashes pearly light that surfaces a seeker’s buried thoughts and feelings;
Guide Current: stirs a soft current to lead a visitor to safe shallows upon awakening;
Vanish into Depths: with a single flick, disappears into the abyssal stillness
Dream Fish

Echo Sharks

Areas Found: Hollowed Grounds, King's End, Torchline, Maria Mundi, Greatwood — Common

A dwarf species of shark known for hunting in packs, the Echo Shark can live in both freshwater and saltwater. They are able to mimic any sound they've heard and band together to increase their range of vocals. The sharks use the words and sounds they've learned to lure unsuspecting prey into the water, where the sharks will then leap up and drag them into the waves.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Swim 50 ft.; Surge 70 ft. (short burst); Leap 10 ft. from water
SPECIAL SKILLS

Coordinated Chorus: when several echo sharks band together, their combined calls carry much farther, drawing targets from great distances;
Shoreline Snatch: times leaps with incoming waves to seize prey on docks, rocks, or shallows and drag them seaward;
Call-and-Answer Trap: mimics familiar voices or distress signals to coax victims closer to the water’s edge
TRAITS

Dual-Water Adaptation: thrives in both freshwater and saltwater;
Pack Hunter: coordinated schooling tactics for surround-and-seize strikes;
Vocal Mimicry: can reproduce any sound they've heard with startling accuracy;
Surf Concealment: uses foam and breaking waves to mask approach;
Lateral-Line Sense: detects movement and vibration even in murky water
ACTIONS

Mimic Call: emits a perfect copy of voices, whistles, or alarms to lure targets;
Riptide Rush: a high-speed burst that rams or slashes past, knocking prey off balance;
Leap and Drag: erupts from the water to clamp on and haul a victim beneath the waves;
Frenzy Swarm: the pack converges, worrying and pulling until the target is subdued
Echo Sharks

Efas Herb

Areas Found: Hollowed Grounds — Uncommon

The Efas herb can be found close to the heart of the Labyrinth and possesses quite extraordinary medical properties. It serves as a panacea for most minor ailments, can reduce bruising and swelling, is an anti-inflammatory, can decrease pain, and can settle stomachs. The herb grows on small green stalks of grass and looks like a small cluster of brown protrusions.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Anti-inflammatory Properties:reduces swelling and irritation;
Pain Relief: eases discomfort and soothes aches;
Digestive Aid: calms upset stomachs and nausea
TRAITS

Medicinal Versatility: treats a wide range of minor ailments;
Labyrinth Growth: thrives near the heart of the Labyrinth;
Distinctive Appearance: green stalks topped with brown clusters
ACTIONS

Consuming the herb delivers rapid relief from minor pain, swelling, and digestive issues; overuse can dull the senses or cause mild fatigue, but no serious side effects are known.
Efas Herb

Elephant Beetle

Areas Found: Greatwood — Common

A relatively unintelligent, giant black beetle that cannot fly. Males grow long tusks and the adults of both sexes grow to around 4 foot. Though their brains are particularly small in proportion to their size, they are capable of carrying several times their own body weight and are commonly found around Fae villages where they labour in exchange for food. These beetles can shift objects with their tusks and, while slow, can be ridden or pull carts.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 20 ft.; Climb 10 ft. (roots, low obstacles)
SPECIAL SKILLS

Harness Friendly: easily fitted with tack to pull carts or be ridden at a slow, reliable pace;
Enduring Pacer: once moving, maintains momentum for long hauls without tiring quickly;
Careful Mover: instinctively avoids crushing small folk or goods while maneuvering loads
TRAITS

Giant Draft Insect: capable of carrying several times its body weight;
Grounded: cannot fly; relies on steady, powerful legs;
Tusk Leverage: long tusks excel at prying, lifting, and shifting objects;
Village Laborer:commonly found around Fae villages working in exchange for food;
Sure-Footed: stable on uneven forest floors and over roots;
Thick Carapace: heavy shell shrugs off minor blows
ACTIONS

Tusk Push: shoves logs, stones, or obstacles aside to clear paths;
Lift & Shift: uses tusks to hoist and precisely place objects for construction or roadwork;
Plod Trample: if threatened, a deliberate stomp that knocks foes off balance
Elephant Beetle

Encantados

Areas Found: Torchline, Maria Mundi, Oerwoud, Greatwood — Common

A bright pink species of dolphin, they are as mischievous as they are helpful. With water magic and the ability to both create and soothe storms, these blush-coloured creatures can help or hinder on a whim.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Swim 60ft.; Leap 10ft.
SPECIAL SKILLS

Tempest’s Blessing: Can summon a localized rain shower or calming mist over a 30-ft. radius;
Ocean’s Grace: Any ally swimming within 30 ft. is able to better resist exhaustion or rough currents
TRAITS

Magical Affinity: Innate control over water currents and minor storm effects;
Stormsense: Can predict and navigate sudden weather changes with uncanny accuracy;
Playful Cunning: Their trickery often distracts foes or conceals allies in swirling spray
ACTIONS

Song of Soothing: Emits a melodic series of clicks and whistles that quiets turbulent waters;
Wave Surge: Strikes with a powerful tail-generated wave that pushes creatures up to 15 ft.;
Lightning Spout: Channels storm energy into a crackling bolt of electricity aimed at one target within 30 ft., briefly stunning it
Encantados

Enenra

Areas Found: King's End — Rare

Cousins of the Banshee, Enenra are creatures of smoke and vapor who possess a shapeless form; when they attack they generate a physical body of any appearance they like.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Fly 40 ft.; Glide through mist and smoke without slowing
SPECIAL SKILLS

Misty Emergence: Instantly solidifies from surrounding smoke into a fully formed body upon hostile intent;
Form of the Varying: May adopt the appearance and basic abilities of any beast or humanoid
TRAITS

Incorporeal: Drifts through objects and creatures until it chooses to solidify;
Smoke Camouflage: Nearly invisible in any vapor or shadow;
Shapeshifting Manifestation: Can assume any corporeal form when attacking
ACTIONS

Smoke Lash: Whip-like tendrils of hardened smoke strike and can wrap around a target;
Choking Smog: Exhales a suffocating cloud in a 15-ft. radius that obscures vision and forces targets to cough;
Phantom Strike: Delivers a surprise attack from its manifested guise that ignores nonmagical armor
Enenra

Feirw

Areas Found: The Climb — Common

Related to the Luxere, the Feirw has antlers that are constantly ablaze with flame. With hooves made specifically for moving over the Climb's molten terrain, the Feirw can often be found bathing in lava pools in great numbers.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Walk 50 ft.; Lava Walk 30 ft.
SPECIAL SKILLS

Lava Bath Renewal: while standing or wading in lava, the Feirw rapidly recovers from exertion and is difficult to startle;
Blaze Aura: the heat around its antlers weakens nearby cold-based effects and melts mundane ice on contact;
Magma Step: hoofprints glow and smoulder briefly, creating small, short-lived hazards for pursuers
TRAITS

Flaming Antlers: perpetual fire sheds bright light and can ignite dry brush on contact;
Heatproof Hooves: specialised hooves grip and insulate against molten rock and superheated stone;
Fireproof Hide: naturally unbothered by flame, ash, and smoke;
Herding Behaviour: often gather in large groups at lava pools, keeping collective watch and coordinating retreats
ACTIONS

Antler Gore: a fiery charge that drives burning antlers into a target;
Scorching Stampede: multiple Feirw surge together, bowling through threats and showering sparks;
Ash Snort: a blast of cinders and heat that forces predators to back off or lose focus
Feirw

Fire Padds

Areas Found: The Climb — Common

These giant species of lilypad never produce flowers. Instead, they weep extremely spicy nectar.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Spicy Nectar: unusually hot in flavour, potent even in small amounts;
Large Size: pads are broad enough to support small animals or objects
TRAITS

Aquatic Growth: thrives in warm, still waters;
Flowerless: reproduces without blooming;
Nectar-Producing: exudes fluid from the centre of the pad
ACTIONS

Eating the nectar produces an intense, lingering heat in the mouth and throat, often bringing tears to the eyes and a flushed face; in larger amounts it may cause stomach discomfort or temporary numbness of the tongue.
Fire Padds

Frost Fox

Areas Found: Halo — Uncommon

After generations of ingesting small amounts of mageglass, these fox descendants have undergone magical mutations. Always cold to the touch and impervious to Halo's freezing conditions, their fur always has a bit of frost clinging to it. Instead of yipping, their calls can be likened to the sound of ice creaking and cracking.

Challenge Rating: Easy | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Snow Sprint 50 ft.; Climb 10 ft.
SPECIAL SKILLS

Frost Step: pawprints briefly glaze into slick ice, hindering pursuers;
Hoarfrost Veil: shakes loose a haze of glittering frost that lightly obscures vision;
Shard Sense: subtly drawn to, and reactive around, nearby mageglass deposits or items
TRAITS

Cold-Immune: utterly unbothered by Halo’s freezing conditions;
Mageglass-Touched: subtle magical resonance from generations of ingesting mageglass;
Glacial Camouflage: frost-dusted fur blends into snow and rime;
Ice-Creak Call: vocalizations sound like creaking, cracking ice and carry far over frozen plains
ACTIONS

Snap & Shiver: a quick bite that leaves numbing cold in its wake;
Crackling Call: an eerie creak-and-crack cry that startles and unsettles would-be hunters;
Snowbound Feint: vanishes into blowing snow and reappears a short distance away
Frost Fox

Frost Giant

Areas Found: Halo, The Draig Cordillera — Uncommon

Standing 6 metres tall, these creatures are largely nomadic because there is often not enough food for them to live in groups. Clothed in animal hides or sometimes nothing at all, these giants have skin like leather that protects them from the elements. Capable of tearing humans in half with their hands, they attack anything that moves and can rarely be reasoned with.

Challenge Rating: Difficult | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Swim 20 ft.; Climb 20 ft.
SPECIAL SKILLS

Freezing Presence: exudes a bitingly cold aura, making it difficult for creatures around it to move;
Nomadic Fury: when alone or separated from other frost giants, gains a reckless ferocity
TRAITS

Thick Leather Skin: natural resistance to cold and slashing strikes;
Colossal Strength: can lift, grapple, and throw creatures as large as a horse;
Blizzard Sense: detects living creatures through snowstorms and howling winds
ACTIONS

Greatclub Smash: swings a massive club or boulder with bone-crushing force;
Hand Tear: seizes a creature and tears it apart in a single motion;
Roar of the North: unleashes a thunderous roar that can stun and frighten all within 30 ft.
Frost Giant

Fyrhund

Areas Found: The Climb — Uncommon

Elemental creatures of earth and fire, fyrhunds make their nests and lay their eggs in shallow pools of lava within active volcanoes. Roughly canine in appearance, they are the size of small bears. Though their outer skin is covered in black, rock-like armor plating, they bleed viscous lava in place of blood. They are fierce carnivorous hunters, though only the very young eat meat. Older fyrhunds eat stone and even metal, which helps to harden their natural armor. These hellish creatures have the ability to unhinge their jaws and either breathe fire or spit heated acid.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Lava Swim 20 ft.
SPECIAL SKILLS

Unhinged Jaw: Can open its maw 180° to unleash devastating attacks;
Heat-Hardened: Gains increased protection when in or near lava, further hardening its plating
TRAITS

Fire Immunity: Unaffected by flame or molten rock;
Rock-Plated Armour: Natural plating grants high resistance to physical strikes;
Lava Blood: Wounds ooze molten lava, igniting flammable surfaces on contact
ACTIONS

Bite: A bone-crushing maw that can shatter stone and metal;
Fire Breath: Exhales a scorching cone of flame to incinerate foes;
Acid Spit: Sprays superheated acid that corrodes armor and flesh;
Stone Devour: Chews through rock or metal to reinforce its plating and mend wounds
Fyrhund

Ghostwhale

Areas Found: Maria Mundi — Uncommon

Ghost whales are enormous whales that inhabit the sea around the cliffs. From a distance, they appear like any regular whale might, but as they come nearer the illusion of skin fades away and their true form can be seen: a mere skeleton held together by ghostly sinew. Highly aggressive, these creatures swallow their prey whole leaving them to drown within the literal jail of their rib-cage, depositing their bodies in heaps on the ocean floor. Usually accompanied by strange birds and fish (perhaps they are dead too?), locals say the whales bring misfortune to the area they are spotted within.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Swim 80 ft.; Dive unnaturally and surface at will
SPECIAL SKILLS

Devouring Gullet: Can gulp even large creatures whole; swallowed creatures are restrained and drown within its rib-cage;
Eerie Presence: Its mournful song carries through water and air, sowing fear in all who hear it.
TRAITS

Illusory Disguise: Appears as a normal whale until within 30 ft.;
Ghostly Resilience: Resistant to nonmagical physical attacks and immune to cold damage;
Harbinger Flock: Always trailed by silent, spectral seabirds and fish that circle above and below
ACTIONS

Gulp: Swallow a creature whole, depositing its body in a heap upon regurgitation;
Tail Sweep: Sweeps a massive ghostly tail in a 30-ft. arc, knocking creatures off balance;
Ethereal Song: Emits a haunting melody that frightens all creatures who hear it
Ghostwhale

Giant Mushrooms

Areas Found: Greatwood — Common

These giant mushrooms grow to be nearly 10ft across and have a surface that is so flexible, many of the Fae use them when learning to fly as they can bounce a small human up to 20ft in the air.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Training Aid: used by Fae for safe flight practice;
High Bounce: can propel a small human up to 20 ft in the air
TRAITS

Massive Size: caps reach up to 10 ft across;
Elastic Surface: flexible enough to rebound weight;
Forest Integration: grows naturally among Greatwood flora
ACTIONS

Eating the flesh is bland but edible, with a slightly spongy texture; excessive consumption may cause mild digestive upset, though no dangerous side effects are known.
Giant Mushrooms

Gilded Lily

Areas Found: Hollowed Grounds, King's End, The Draig Cordillera — Uncommon

These beautiful blossoms are wondrous to behold, but should never be picked. Possessing long white petals bearing exquisite black spots, this species of lily is not only poisonous to eat, but to touch as well. As soon as one is picked, immediately the sweet aroma of the flower increases. As it does so, the toxins it releases go to work on the nervous system rendering anyone in a 5 ft radius suddenly incapable of moving. Slowly their heartbeats will slow and their cardiovascular system will shut down entirely. Pollen from the flower, carefully extracted, can be used as one of the ingredients to make a drug known as Dreamdust — a powerful depressant providing sedative effects.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Paralytic Toxin: halts movement within a 5 ft radius when freshly picked;
Cardiovascular Suppression: slows heart rate until shutdown;
Dreamdust Ingredient: pollen is a key component in a potent sedative drug
TRAITS

Striking Appearance: white petals marked with delicate black spots;
Aromatic Release: scent intensifies dramatically when picked;
Contact Poison: harmful to touch as well as ingest
ACTIONS

Ingesting any part of the lily causes rapid paralysis and eventual cardiac arrest; even handling it without protection can deliver enough toxin to impair movement, making it one of the most dangerous plants in the Hollowed Ground.
Gilded Lily

Gilled Musk Deer

Areas Found: The Feverlands, Oerwoud — Uncommon

A relatively harmless creature, these musk deer are thought to have the ability to breathe underwater, due to the set of gills on their muzzles. They might be seen diving below marshland, eating away at the vegetation.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Swim 30 ft.; Marsh Wade — moves through shallow bogs without slowing
SPECIAL SKILLS

Amphibious Respiration: can remain underwater for extended periods using its gills;
Scent Cloak: releases a sharp musk that masks its trail and discourages predators;
Reed Camouflage: mottled coat blends with sedge, cattail, and peat-shadow
TRAITS

Gilled Muzzle: can draw air and dissolved oxygen through muzzle gills while submerged;
Marsh Grazer: prefers aquatic plants and algae growing beneath the surface;
Sure-Footed: steady on slick mud, roots, and reeds;
Skittish Temperament: flees at sudden noise or movement;
Quiet Diver: slips under with barely a ripple to avoid notice
ACTIONS

Hoof Kick: a quick backward kick to deter a close threat;
Mud Splash: lashes water and muck to blind or distract a pursuer;
Musk Burst: emits a pungent spray that stings eyes and overwhelms scent-trackers
Gilled Musk Deer

Glotters

Areas Found: Greatwood — Common

These massive otters love to adorn themselves with the shiniest, glitteriest things they can find. As people so often lose shiny valuables in the river, the Glotters have found this the perfect place to call home. Following one might either lead you to treasures of your own, or result in you getting your toes bitten off.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Swim 40 ft.; Walk 20 ft.; Dive 30 ft.
SPECIAL SKILLS

Treasure Sense: uncanny knack for nosing out glittering objects buried in silt or reeds;
Capricious Guide: may lead followers to hidden troves...or into sudden rapids and thorny banks;
Toe Nippers: defend stashes and personal space with savage bites aimed at ankles and toes
TRAITS

River-Bred: dense, waterproof fur and webbed paws for powerful swimming;
Glitter-Mad: irresistibly drawn to shiny trinkets and jewelry;
Social Foragers: travel in noisy pods that cooperate when hunting or thieving;
Dexterous Paws: nimble grip for prying stoppers, unlatching boxes, and pilfering pockets
ACTIONS

Bite: a sharp, crushing snap meant to drive intruders off;
Tail Batter: a sweeping tail slap that knocks foes off balance at the water’s edge;
Splash Blind: kicks up a sheet of spray and silt to obscure vision while escaping;
Chitter Lure: excited trills and playful bobbing that bait onlookers into deeper water
Glotters

Glow Stones

Areas Found: Hollowed Grounds, Oerwoud, Greatwood — Common

Appearing pale white in the daytime, as the sun sets these regular-appearing stones suddenly emit a soft blueish-white, or pale yellow light, casting the surrounding areas in a welcoming haze of colour. If the stones are removed from their immediate location, they cease to continue this strange phenomenon.

Challenge Rating: Difficult
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Ambient Illumination: creates a warm, inviting glow in surrounding areas;
Location-Bound Magic: glow fades permanently if moved
TRAITS

Light-Emitting: glows in soft tones after sunset;
Fixed Location: phenomenon occurs only within certain locations;
Day-Night Transformation: changes appearance between daylight and darkness
ACTIONS

Eating fragments of a Glow Stone is harmless but tasteless, with no nutritional value; the ingested material simply passes through the system without triggering its signature glow.
Glow Stones

Goldfish

Areas Found: Greatwood — Common

Swimming in huge shoals and growing up to half a metre in length, these fish are prized for their meat and gleaming scales. They often swim downriver, presumably heading for the sea.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Swim 30 ft.; River Drift — rides the current for long distances
SPECIAL SKILLS

Flash Scatter: a synchronized turn of the shoal creates a dazzling shimmer that disorients pursuers;
Spawning Run: at certain times, vast numbers move together downriver, drawing both predators and fishers;
Prized Harvest: meat and scales are highly valued, with scales used for decorative inlays and trade
TRAITS

Shoaling Instinct: stays in dense groups that confuse predators;
Gleaming Scales: bright flashes reflect light and make targeting difficult;
Downriver Drive: a natural tendency to follow currents toward larger waters;
Calm Foragers: graze algae and small invertebrates along stones and reeds
ACTIONS

Flash Turn: the shoal whips as one, casting a blinding glimmer to cover escape;
Fin Flick: sudden bursts that kick up silt and bubbles, breaking line of sight;
Sound Burst: rapid tailbeats create ripples and clicks that startle smaller predators
Goldfish

Gore Crow

Areas Found: Hollowed Grounds, Greatwood, The Climb — Common

Twice the size of their more common brethren, gore crows boast wickedly sharp beaks and talons that could pierce even the hide of a dragon, and even sharper wit to boot. Preferring human meat, their inky black feathers often glisten red with their most recent feast. Traveling in small groups, their eerie caws of words like "Eyes!" and "Meat!" can be heard echoing across battlefields or haunting a hunter's trail. These fearsome birds with gleaming red eyes are not to be trifled with, for it is not uncommon for a gore crow to finish off injured prey.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Fly 50 ft.; Walk 20 ft.

SPECIAL SKILLS

Gore Feast: When a gore crow deals damage with Peck or Rend Flesh, it regains a small measure of vitality from the blood it spills;
Battlefield Harbingers: Their eerie caw echoes for a mile around, sowing unease and foreshadowing violence
TRAITS

Bloodhound Instinct: Can track the scent of fresh blood for miles;
Spectral Feathers: Partially ethereal, granting resistance to nonmagical physical attacks;
Pack Tactics: Coordinate attacks, striking with uncanny synchronicity
ACTIONS

Peck: A lightning-quick strike with its serrated beak;
Rend Flesh: Sweeps both talons in a brutal slash against one creature;
Blood-chill Caw: Unleashes a piercing call that sends a chill through nearby foes
Gore Crow

Gossipflys

Areas Found: The Draig Cordillera, The Feverlands, Oerwoud — Uncommon

Butterfly-like creatures with the face and voices of a human. They only speak in song-lyrics and offer notoriously unhelpful answers to questions when asked.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Fly 40 ft.; Perch/Hop 5 ft.
SPECIAL SKILLS

Notoriously Unhelpful: answers are evasive, tangential, or mischievously literal, offering little useful guidance;
Earworm Glamour: snatches of their songs lodge in the mind, gently distracting and lingering for hours;
Chorus Confound: in groups, they harmonize discordantly to muddle concentration and memory;
Mocking Mimicry: can echo familiar melodies in a target’s own voice to embarrass or lure
TRAITS

Human Visage: butterfly bodies with unsettling humanlike faces and voices;
Lyric Speech: communicate only in song-lyrics, never plain words;
Flutter Camouflage: iridescent wings blur into sun-glare and cliff flowers;
Thermal Rider: rides mountain updrafts to flit long distances with little effort;
Curious Eavesdropper: drawn to secrets, gossip, and heated arguments
ACTIONS

Lyric Lure: sings a catchy line that distracts listeners or tugs them a few steps closer;
Flutter Dazzle: whips up a glitter of scales to briefly obscure vision;
Echo Chorus: nearby gossipflys take up the tune, amplifying the effect and carrying it across cliffs;
Mimic Verse: repeats a fragment of a song the target knows, baiting questions that receive only more lyrics
Gossipflys

Griffin

Areas Found: The Draig Cordillera — Rare

Griffins are majestic hybrids, formed by the combination of any land or aquatic creature with the wings and traits of a great bird or dragon. Highly intelligent and fiercely independent, they are rare but renowned for forming lifelong bonds with Attuned. Depending on lineage, a griffin may exhale gouts of fire or deliver venom through claws, fangs, or stingers.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Walk 40 ft.; Fly 80 ft.; Swim (if aquatic variant) 40 ft.; Leap 20 ft.

SPECIAL SKILLS

Fire Breath: Certain griffins can unleash a cone of searing flame, scorching enemies and clearing obstacles;
Venomous Strike: Others deliver a paralytic or necrotic venom through claws, teeth, or tail stingers;
Loyal Protector: Once bonded, will guard its Attuned fiercely, even at great risk;
Sky Sovereign: Commands the air with unmatched speed and manoeuvrability
TRAITS

Hybrid Physiology: Combines the body of a non-avian animal with the wings and traits of a great bird;
Variant Adaptability: Capable of thriving in habitats suited to both halves of its lineage;
Keen Predator Senses: Exceptional vision and hearing over vast distances;
Attuned Bonding: Can forge a deep mental link with an Attuned partner;
Formidable Build: Muscular frame grants strength both in air and on land
ACTIONS

Talon Rend: Slashes with razor talons, rending flesh and armour alike;
Beak Strike: Delivers a bone-crushing snap of its beak;
Predator’s Dive: Soars high before plunging down at lethal speed to strike a foe;
Elemental Breath/Strike: Depending on lineage, exhales a blast of fire or delivers a venom-laced attack that weakens or incapacitates the target
Griffin

Hanging Snakes

Areas Found: Hollowed Grounds, Oerwoud, Greatwood — Common

A fairly curious and intelligent species of snake that hang from branches such that they often look like vines. Beware, though - they are fond of slithering down innocuously to lay themselves over the shoulders of those who wander through, like to curl up inside of bags, and otherwise participate in exploring through the woods.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Slither 30 ft.; Climb 30 ft.; Drop 10 ft. (from branches)
SPECIAL SKILLS

Shoulder Drape: will slither down innocuously to lay across a passerby’s shoulders and ride along for a time;
Bag Burrow:happily curls up inside open bags, packs, or hoods if given the chance;
Companion Curiosity: often “participates” in exploration, peering into hollows and pointing its head toward movement or scents
TRAITS

Vine Camouflage: when hanging motionless they resemble dangling vines;
Arboreal Grip: strong, prehensile bodies and tails keep a sure hold while suspended;
Quiet Explorer: calm, inquisitive nature leads them to investigate travelers and gear;
Forest Acclimated: moves easily through foliage, twigs, and hanging moss without snagging
ACTIONS

Vine Drop: descends from a branch to inspect a target, then settles or retreats;
Loose Coil: wraps lightly around an arm, neck, or branch for balance rather than restraint;
Soft Hiss: a quiet warning when bothered, followed by a swift climb to safety;
Slip Away: slides into foliage or up a trunk to vanish from sight
Hanging Snakes

Hellhound

Areas Found: The Climb — Rare

Hellhounds are large, fearsome canines wreathed in heat and smoke, their dark, soot-black fur often glowing faintly at the seams where embers smoulder beneath the skin. Eyes burn with molten light, and their breath carries the acrid tang of brimstone. Known to hunt in silence before erupting into violent pursuit, Hellhounds are both relentless predators and feared omens of death. Their very presence radiates oppressive heat, and the ground often scorches under their paws.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Walk 50 ft.; Leap 20 ft.
SPECIAL SKILLS

Fire Immunity: Completely unaffected by flame or extreme heat;
Flame-Touched Claws: Claws sear flesh on contact;
Brimstone Breath: Exhales smoke and sparks to obscure vision;
Pack Coordination: Hunts with exceptional teamwork when alongside other Hellhounds
TRAITS

Infernal Hide: Resistant to heat and fire damage;
Smouldering Presence: Heat radiates from their bodies, warping the air around them;
Relentless Pursuit: Tracks prey with supernatural stamina;
Ember Eyes: Sees clearly in complete darkness;
Fearsome Howl: Can unnerve enemies before striking
ACTIONS

Firestomp: Slams a paw into the ground, sending a burst of flame in all directions, scorching everything within reach;
Inferno Bite: Bites down with burning jaws that ignite whatever they pierce;
Scorching Lunge: Leaps forward in a blur, trailing fire as it strikes;
Flame Sweep: Sweeps its tail in an arc, leaving a streak of fire in its wake
Hellhound

Hels

Areas Found: Torchline — Common

Hels look vaguely like a species of seagull, but are quite friendly. Should one sit on your shoulder, you will find yourself suddenly able to walk on water! Be careful though, these birds are easily bored. Should they abandon you during an ocean-stroll, you will find yourself sinking into the water potentially hundreds of feet from the shore!

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Fly 60 ft.; Walk 10 ft.
SPECIAL SKILLS

Waterwalk Bond: While perched, grants the bearer the ability to walk on water;
Boredom Curse: If the hel leaves its perch during waterwalking, the bearer immediately loses buoyancy and begins to sink
TRAITS

Friendly Companion: Inclined to approach and perch on willing shoulders;
Light as a Feather: Nearly weightless, they do not hinder movement or balance;
Ocean’s Familiarity: Innate understanding of currents, tides, and sea weather
ACTIONS

Peck: A quick tap with its beak, used more in play than aggression
Hels

Hippocampus

Areas Found: Maria Mundi — Rare

The Hippocampus is a majestic aquatic creature with the upper body of a powerful horse and the lower body of a great fish. Its scales glisten like polished shells, and a flowing mane trails along its neck, rippling like seaweed in the current. Fins along its legs and flanks aid in swift movement through water, while its long tail ends in a broad fin for powerful propulsion. Often seen alongside pods of dolphins, Hippocampi are known to be intelligent, cautious, and fiercely protective of their home waters. Sailors tell tales of Hippocampi guiding lost ships toward safe harbours—or dragging trespassers into the depths when threatened.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Swim 70 ft.
SPECIAL SKILLS

Amphibious: Can breathe air as easily as it can breathe water Harbour Guide: Known to lead friendly vessels safely through dangerous waters;
Tail Sweep: Uses powerful tail to stun or push back threats;
Reef Camouflage: Blends easily into coral and kelp-filled environments
TRAITS

Equine Grace: Upper body resembles a sleek, muscular horse;
Scaled Lower Body: Powerful fish tail provides exceptional speed in water;
Wave Rider: Moves effortlessly with the rise and fall of the sea;
Keen Navigation: Uncannily adept at finding safe routes through reefs and currents;
Social Swimmer: Often found in pods or alongside other marine creatures
ACTIONS

Tail Lash: Whips its tail with enough force to knock an enemy off balance;
Surge Kick: Strikes with its forehooves while swimming, using wave momentum for extra force;
Water Jet: Propels forward in a burst of speed, ramming a target or escaping danger
Hippocampus

Humming Bats

Areas Found: Hollowed Grounds, Stormbreak — Common

A large colony of bats live in the eaves of some rooftops. Coming out only at night as they are wont to do, this species of bat uses both echolocation to determine their surroundings as well as an oral phenomena that sounds to human ears like humming. They are roughly hand-sized, are easily frightened, and happily eat away the bugs that would otherwise linger near your doors and windows.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Fly 40 ft.; Climb 20 ft. (rafters and walls)
SPECIAL SKILLS

Doorstep Pest Control: voracious appetites keep insects away from doors and windows;
Colony Coordination: hundreds can wheel as one, avoiding obstacles and predators with tight formations;
Silent Break: when threatened, the chorus cuts off at once and the colony disperses into shadowed gaps
TRAITS

Rooftop Roost: colonies nest in eaves and rafters above occupied homes;
Nocturnal: emerge only after dusk, retreating at first light;
Echolocation: continuous sonar pings map surroundings in detail;
Humming Chorus: an oral hum to human ears, used to coordinate flight paths;
Skittish: easily startled and quick to scatter
ACTIONS

Hum Pulse: a brief surge in humming that startles pests from crevices for easy feeding;
Swarm Veil: a coordinated burst that creates a momentary screen of wings, letting the colony slip past threats;
Roost Shift: cascades from one rooftop to another, settling the area and resuming the quiet chorus
Humming Bats

Hydra

Areas Found: Maria Mundi — Rare

The Hydra is a massive, reptilian beast known for its multiple serpentine heads, each snapping with razor-sharp teeth. Its thick, scaled hide is mottled in shades of green, brown, and black, allowing it to blend into murky waters and tangled roots. When one head is severed, two more may grow in its place, making it a near-immortal predator. It lurks in deep water, only its heads breaking the surface to strike, and it can surge forward with surprising speed to drag prey below.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Swim 50 ft.; Walk 30 ft.
SPECIAL SKILLS

Head Multiplication: When a head is destroyed, two more can grow back unless the stump is cauterized;
Drowning Drag: Can pull prey under to drown them;
Coordinated Strike: Heads can work together to ensnare and tear apart foes;
Iron Stomach: Can digest nearly anything it swallows whole
TRAITS

Multiple Heads: Can attack multiple targets at once;
Amphibious Predator: Equally dangerous in water and on land;
Camouflaged Scales: Mottled colouring helps it hide in murky environments;
Regenerative Resilience: Can regrow lost heads rapidly;
Powerful Tail: Uses its tail to batter enemies or propel itself underwater
ACTIONS

Multi-Bite: Can attack with each head per turn, each capable of inflicting severe wounds;
Tail Sweep: Whips its massive tail to knock back and topple multiple foes;
Head Lunge: Extends a head at surprising speed to grab a target;
Death Roll: Twists violently in the water to tear apart captured prey
Hydra

Kappa

Areas Found: Hollowed Grounds — Rare

The Kappa is a mythical beast that has the body of a turtle, the limbs of a frog and the head of what looks like a scaled bird. It is a relatively passive creature unless it is startled or threatened and spends much of its time flying through the mists beneath the Bone Bridges. Legend says that it has a cave somewhere in a nearby gorge, though no one has ever been able to find it.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Fly 40 ft.; Swim 30 ft.; Climb 20 ft.; Walk 20 ft.
SPECIAL SKILLS

Hidden Lair Lore: vanishes into fissures and overhangs, knowing secret routes to a reputed cave in the gorge;
Mist Shroud: thickens surrounding vapour to obscure sight and dampen sound;
Startle Surge: when surprised or cornered, bursts into rapid, forceful movement before retreating
TRAITS

Amphibious Physiology: breathes air and water, with webbed limbs that propel it through rapids;
Mist Glide: rides the fog’s updrafts to drift and bank beneath the Bone Bridges;
Shellback: turtle-like shell blunts blows and allows brief tucking for protection;
Gorge-Footed: steady on slick rock and narrow ledges in the chasm;
Elusive Temperament: passive unless startled or threatened, then suddenly assertive
ACTIONS

Snap Bite: a hooked, beaklike snap aimed to deter rather than maim;
Webbed Grab: lunges with frog-like limbs to seize and yank a target toward water or ledge edges;
Shell Charge: tucks behind its shell and rams to knock intruders off balance;
Mist Buffet: beats through fog to kick up a blinding gust, then slips away into the haze
Kappa

Kraken

Areas Found: Maria Mundi — Rare

The Kraken is a legendary sea monster of unfathomable size, said to dwell in the deepest, most treacherous waters. Its vast body remains unseen beneath the waves, but its massive, sinuous tentacles—each thick as a ship’s mast—can rise from the depths without warning to drag vessels and their crews below. Sailors’ tales speak of eyes the size of sails, and a beak capable of splitting a ship’s keel. When the Kraken stirs, the sea churns and swells, as if the ocean itself has awakened.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Swim 60 ft.
SPECIAL SKILLS

Ink Cloud: Releases a massive, opaque cloud of ink to obscure vision and cover retreat;
Pressure Tolerance: Immune to crushing depths and sudden changes in pressure;
Wave Maker: Movement can create swells capable of capsizing smaller vessels;
Suction Grip: Suckers on tentacles cling with immense strength, making escape nearly impossible
TRAITS

Colossal Size: Among the largest living creatures, capable of dwarfing ships;
Tentacle Reach: Can strike or grab from great distances;
Deep-Sea Dweller: Perfectly adapted to crushing depths and cold, lightless waters;
Ship Wrecker: Large enough to splinter hulls and snap masts;
Predatory Patience: Lies in wait for days before striking
ACTIONS

Tentacle Slam: Brings down a massive tentacle with enough force to smash decks and scatter crew;
Grab and Drag: Seizes prey or ship parts and pulls them into the depths;
Beak Crush: Bites down with bone-shattering force, capable of breaking through hulls;
Whirlpool Pull: Thrashes in the water to create a spiralling current that draws vessels or swimmers toward it
Kraken

L'ma

Areas Found: Torchline, Maria Mundi — Rare

A massive roc that legend says was cast into the sea without its wings. Now it suffers a flightless life, forced to swim through eternity rather than fly.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Swim 60 ft.; Dive 80 ft.; Walk 20 ft. (shore rocks)
SPECIAL SKILLS

Tidal Wake: its passing throws a rolling wake that can swamp skiffs and knock sailors from decks;
Breach Surge: erupts from the sea in a thunderous leap, staggering anything nearby on the surface;
Roc’s Lament: a low, carrying call that unsettles crews and quiets seabirds for miles;
Wingless Curse: cannot fly; violent winds agitate it, making it unpredictable near storms
TRAITS

Wingless Roc: titanic seabird adapted to the water, using powerful wing-stubs as fins;
Storm-Drawn: follows tempest fronts and ocean currents as if remembering the sky;
Abyssal Endurance: swims for days without tiring, diving to crushing depths;
Solitary Majesty: travels alone, wary and territorial around coasts and reefs
ACTIONS

Beak Lunge: a driving snap that can split planks and maim large prey;
Talon Rake: claws scissor through water to hook and tear before dragging below;
Undertow Drag: dives beneath a target and hauls it downward on a burst of speed;
Breach Smash: surges up and slams down to batter boats and scatter attackers
L'ma

Labyrinth

Areas Found: Hollowed Grounds — Common

Whether or not the Labyrinth itself is sentient is hard to know. What is well documented, however, is how often some of the hedges seem to move. The only problem is that it happens so quickly and quietly that the most likely explanation is simply that explorers have mistaken things. Right?

Challenge Rating: Impossible | Mythical

HP: tbd | To Hit: tbd
Movement: None (suspected shifting of hedges)
SPECIAL SKILLS

Possible Sentience — movements may indicate awareness;
Illusory Stillness: any changes happen too swiftly to witness directly
TRAITS

Massive Structure: sprawling maze of dense hedges;
Perceived Motion: hedges appear to shift without warning;
Exploration Hazard: easy to become lost within
ACTIONS

Consuming any plant matter from the hedges is bitter and fibrous, providing no nourishment and occasionally causing mild nausea; some claim the taste lingers far longer than it should, as though the maze itself disapproves.
Labyrinth

Lamplighter

Areas Found: The Feverlands — Uncommon

Giant fish that swim through the spectral fog, lamplighters sing songs from the memories of those around them and lure them into the deepest and darkest places of the swamp with promises of a way out. With hallucinogens in the light they emit, many a wanderer has found themselves hopelessly lost in the swamp. The Lamplighters wait until their prey has died of exhaustion before eating their bones.

Challenge Rating: Difficult
HP: tbd | To Hit: tbd
Movement: Swim 40 ft.; Glide through mist without disturbing it
SPECIAL SKILLS

Fogborne Lure: Can project vivid illusions through their light, drawing creatures deeper into the swamp;
Death’s Feast: Remain motionless until prey dies of exhaustion, then consume only the skeletal remains
TRAITS

Eerie Bioluminescence: Emit hallucinogenic light that twists perception;
Memory Song: Sing melodies drawn from a listener’s memories to enchant and mislead;
Fogborne Stealth: Nearly invisible within spectral swamp fog
ACTIONS

Song of Lost Paths: A haunting melody that compels creatures to follow it, ignoring all warnings;
Phantasmal Glow: Emit a shifting light pattern that induces hallucinations and confusion in those who gaze upon it;
Bone Crunch: After prey has perished, crush and consume bones with powerful jaws
Lamplighter

Landshark

Areas Found: Hollowed Grounds, Hak Etme — Rare

This creature rarely moves to the surface from its home deep beneath the terrain. It rises up only to feed, snatching livestock or other animals (or people) before returning to its lair to sleep, sometimes for months.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Burrow 20 ft.; Walk 30 ft.
SPECIAL SKILLS

Surprise Emergence: Bursts from the ground to strike with devastating force on its first attack;
Prolonged Dormancy: Can remain buried without sustenance or air for up to six months
TRAITS

Tremorsense: Detects vibrations through the earth within 60 ft;
Subterranean Camouflage: Blends seamlessly with soil and rock when buried;
Keen Smell: Tracks prey by scent even while underground
ACTIONS

Bite: Clamps massive jaws around a target with bone-crushing power;
Tail Smash: Sweeps its spiked tail in a wide arc to knock foes off balance;
Devour: Swallows creatures whole, depositing remains in its subterranean lair
Landshark

Lava Crawler

Areas Found: The Climb — Common

These caterpillar-type creatures can grow up to several feet in length and are surprisingly fast. Their bodies are quite fuzzy and always warm. If they're able to be kept alive, they make great sleeping companions as your bed will always be warm!

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Crawl 30 ft.; Climb 20 ft.
SPECIAL SKILLS

Bed Warmer: if kept alive and calm, will curl beside sleepers and keep bedding pleasantly warm throughout the night;
Molt Padding: sheds soft insulating fuzz that retains heat for hours;
Hearth Seeker: instinctively gravitates to warm spots, coals, and heated rock
TRAITS

Heat-Radiant Fuzz: bodies are always warm, comfortable to the touch;
Rapid Scuttle: surprisingly quick for their size when motivated;
Rock Grip: dozens of tiny feet cling securely to rough stone and steep slopes;
Ash Tolerant: unbothered by drifting ash and hot surfaces
ACTIONS

Scuttle Dash: a sudden straight-line burst to relocate quickly;
Cozy Curl: spirals into a heated coil that radiates steady warmth;
Fuzz Puff: shakes loose a small cloud of insulating fuzz to line a nest or bed
Lava Crawler

Lava Wyrm

Areas Found: The Climb — Uncommon

These draconic wyrms appear most often as puddles of lava that seem to drip from place to place. Rarely do they amalgamate into a recognizable wyrm-form, though when they do, they are only about the size of a small cat. Fiery in temperament and temperature, they are more of a nuisance than an actual threat.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Flow 20 ft.; Drip 10 ft. (down walls and rocks); Wyrm-Form Scuttle 25 ft.; Lava Swim 30 ft.
SPECIAL SKILLS

Splatter Escape: bursts into droplets when struck, reforming a short distance away;
Ember Trail: leaves tiny sizzling beads that can singe careless pursuers;
Quick Reform: rapidly reconstitutes from a puddle into a cat-sized wyrm and back again
TRAITS

Molten Body: living lava that sheds heat and light;
Puddle Mimicry: appears as an ordinary lava puddle until it stirs;
Drip Locomotion: moves by dripping and reforming from spot to spot;
Heat Tolerant: unbothered by flames, vents, and fresh lava flows
ACTIONS

Nipping Snap: a brief wyrm-form bite meant more to harry than harm;
Scald Flick: snaps a molten droplet that stings and startles;
Puddle Surge: spreads suddenly across the ground to slip under doors or between stones;
Sizzle Bluff: hisses and pops to seem larger and hotter than it is, discouraging attention
Lava Wyrm

Leviathan

Areas Found: Maria Mundi — Rare

The Leviathan is a colossal, serpentine sea creature feared and revered in equal measure. Its sinuous body can stretch for hundreds of feet, undulating like a living tidal wave beneath the surface. Covered in thick, scaled armour that gleams with the sheen of wet stone, the Leviathan’s eyes burn like distant lanterns in the abyss. Legends claim it can coil around entire ships, dragging them into the black depths, or breach from the waves with enough force to swamp a fleet. Its movements are often mistaken for shifting currents until it is too late.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Swim 80 ft.
SPECIAL SKILLS

Tidal Surge: Can breach the surface with such force that it sends walls of water toward nearby ships or shores;
Constriction Coil: Wraps its massive body around prey, crushing them with overwhelming pressure;
Pressure Immunity: Unaffected by deep-sea pressure or sudden changes in depth;
Echo Roar: Emits a low, resonant bellow that travels for miles underwater
TRAITS

Colossal Length: Body spans hundreds of feet, dominating its surroundings;
Armoured Scales: Hide is thick and nearly impervious to ordinary weapons;
Depth Dweller: Perfectly adapted to pitch-black, crushing deep-sea environments;
Wake Maker: Movement through water creates swells and currents felt miles away;
Silent Hunter: Moves with uncanny stealth for its immense size
ACTIONS

Tail Sweep: Whips its immense tail through the water or across a ship, splintering wood and knocking creatures overboard;
Coil Crush: Wraps around its target and applies bone-breaking force;
Jaw Snap: Bites down with enough power to sever masts or bite a small vessel in half;
Wave Break: Uses its bulk to generate a massive wave capable of capsizing smaller ships or sweeping foes from decks
Leviathan

Lials

Areas Found: The Climb — Uncommon

One of the few creatures that can stand the heat of the underground lava flows, lials are vicious, movement-driven hunters. Appearing to be what you might get if you imagine a crocodile made completely from volcanic rock and lava, these creatures can grow to be upwards of 5 meters in length. With incredible speed, lials rely on their super-heated bodies to kill their prey simply by throwing themselves at them. Lial blood is used as one of the ingredients for a drug known as Snapdragon - an intoxicating stimulant causing feelings of euphoria and lowered inhibitions.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Lava Swim 40 ft.; Burrow 20 ft.
SPECIAL SKILLS

Kinetic Kill: weaponizes its super-heated mass by hurling itself into targets, searing on impact;
Magma Glide: moves swiftly through active lava, ignoring currents and eddies;
Snapdragon Reagent: blood can be harvested to craft Snapdragon, a potent stimulant causing euphoria and lowered inhibitions
TRAITS

Heatproof Carapace: stone-and-lava hide shrugs off flame and intense heat;
Volcanic Camouflage: obsidian textures and ember-glow blend into lava tubes and basalt flows;
Predator’s Momentum: accelerates to lethal speed in a straight line to overwhelm prey;
Lava Blood: viscous, blisteringly hot blood ignites flammable materials on contact
ACTIONS

Bite: stone-crushing jaws clamp and drag a target;
Body Slam: launches its full weight into a foe, burning and knocking them sprawling;
Tail Smash: sweeps a heavy molten tail to batter multiple opponents;
Lava Lunge: erupts from a lava pool or tunnel in an explosive ambush
Lials

Lóng Dragon

Areas Found: Maria Mundi — Rare

The Lóng Dragon is a long, serpentine creature revered in countless legends as a symbol of wisdom, power, and good fortune. Its scaled body is sinuous and elegant, often depicted with four clawed legs and long whiskers that trail from its snout. Lóng Dragons glide effortlessly through both water and air, their movements accompanied by drifting clouds and the scent of rain. Unlike the fire-breathing dragons of other myths, the Lóng is deeply tied to water, storms, and seasonal cycles, able to summon rain to nourish the land or tempests to punish those who defile it.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Swim 60 ft.; Fly 80 ft.; Walk 30 ft.
SPECIAL SKILLS

Raincaller: Can summon rainfall to nourish the land or flood it as needed;
Storm’s Voice: Roar rolls like thunder and can be heard for miles;
Water Affinity: Equally adept in oceans, rivers, and the open sky;
Elemental Balance: Brings harmony or destruction depending on the balance of nature
TRAITS

Serpentine Body: Long, scaled body with graceful undulating movement;
Whiskered Maw: Long tendrils sense vibrations and changes in the air;
Cloud Rider: Flies as though swimming through mist and storm clouds;
Season Bringer: Associated with rains, floods, and the changing year
ACTIONS

Whirlwind Coil: Twists its body to create a spiral of wind, damaging enemies;
Thunder Roar: Emits a deafening roar that appears to ripple through the very air itself
Lóng Dragon

Luxere

Areas Found: Halo — Common

Luxere are a species of reindeer who through genetic mutation have developed bio-luminescent antlers. Their antlers glow a soft golden colour and they seem to naturally repel dark magic as well as magical darkness. Though they are kind and gentle, they are also rather skittish, dislike loud noises and tend to avoid dark-magic users and favour light-magic users. They like fresh fruit, hay, and singing.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 50 ft.
SPECIAL SKILLS

Dark Ward: Any dark-magic effect cast within 10ft. falters and is weakened;
Light’s Embrace: Allies within 10ft. are imbued with calm and courage
TRAITS

Bioluminescent Antlers: Antlers glow soft gold, intrinsically repelling dark magic and magical darkness;
Skittish: Easily frightened by loud noises and sudden movements;
Selective Affinity: Intuitively avoid dark-magic users and are drawn to those who wield light magic
ACTIONS

Glow Antlers: Emit a surge of radiant light that dispels magical darkness in a 20-ft. radius;
Protective Charge: Rush alongside an ally to shield them, deflecting harm and knocking attackers off balance
Luxere

Lyvern

Areas Found: The Climb — Uncommon

Smaller cousins of the black dragons known to roam the Climb, these lyverns (lava-wyverns) are found in greater number than their larger kin. Able to grow to the size of a small bear, for the most part they prefer to hunt in packs.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Fly 50 ft.; Climb 20 ft.
SPECIAL SKILLS

Pack Coordination: While two or more lyverns hunt together, each gains ferocious momentum, striking more relentlessly;
Lava Glide: Can hover briefly just above molten surfaces, ignoring difficult terrain in volcanic regions
TRAITS

Fire Tolerance: Their scales glow with residual heat, rendering them unbothered by lava and flame;
Camouflaged Scales: Their dusky, ember-speckled hides blend seamlessly into volcanic rock;
Pack Instinct: Coordinate ambushes and flank prey when hunting in groups
ACTIONS

Bite: A serrated maw clamps down with crushing force;
Claw: Rakes with razor-edged talons;
Fire Spit: Expels a jet of superheated flame or molten droplets at a target;
Wing Buffet: Beats massive wings to knock back and stagger creatures ahead
Lyvern

Magic Mushrooms

Areas Found: King's End, Oerwoud, Greatwood — Uncommon

A mushroom that glows like a beacon once plucked, it appears like any other mushroom until its stem has been severed.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Light Activation: glow triggered only by severing the stem;
Temporary Luminescence: glow fades gradually over time
TRAITS

Ordinary Appearance: indistinguishable from common mushrooms until harvested;
Beacon Glow: emits bright light once plucked;
Damp Growth:thrives in the damp undergrowth of a forest floor
ACTIONS

Eating the mushroom is safe and slightly earthy in flavour, but if consumed after being plucked, it leaves the mouth faintly illuminated for several minutes, visible when speaking or exhaling in darkness.
Magic Mushrooms

Mata Mata

Areas Found: Stormbreak — Uncommon

Mata Mata are small black snakes with ravens' wings. They dwell in the Grotto and enjoy spying on those who would use Stormbreak's root system as a means of hiding treasure or fencing items. Sometimes they can be persuaded to deliver messages, but typically they're just a nuisance.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Slither 30 ft.; Fly 40 ft.; Climb 20 ft.
SPECIAL SKILLS

Rootway Courier: can be persuaded (or bribed) to carry short messages along the Grotto’s root network;
Spy’s Perch: lingers unseen above exchanges, memorizing faces and where items are stashed;
Trinket Temptation: easily swayed by shiny objects or bits of dried meat;
Nuisance Habit: prone to untying knots, tugging at cords, or dropping pebbles at inconvenient moments
TRAITS

Winged Serpents: small black snakes with raven’s wings, able to roost on roots and ledges;
Grotto Native: navigates Stormbreak’s root tunnels and fissures with ease;
Silent Glide: soft feathers and careful movements make them hard to notice when airborne;
Curious Sneak: drawn to hidden caches, whispered deals, and unattended packs
ACTIONS

Feather-Flutter: a distracting burst of wingbeats that scatters dust and draws eyes away;
Quick Nip: a harmless warning snap to shoo intruders from a stash;
Snatch & Scoot: grabs a small note or trinket and darts into the rootways;
Perch & Watch: settles on an overhead root, remaining motionless while spying on activity below
Mata Mata

Memory Mud

Areas Found: Hollowed Grounds, King's End, The Draig Cordillera, The Feverlands, Oerwoud, Greatwood — Common

What happens when memory snow melts into a muddy puddle and Rae feels sorry for it? Voila! Memory Mud is unintelligent and largely harmless, squelching its way into the most inconvenient places! More annoying than dangerous, it might play fetch with you. But probably not.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Ooze 5 ft.
SPECIAL SKILLS

Playful Instinct: may occasionally mimic a game of fetch;
Persistence: difficult to fully clean away once it arrives
TRAITS

Semi-Animated: capable of slow, squelching movement;
Inconvenient Wanderer: often turns up where least desired;
Low Intelligence: little to no awareness or intent
ACTIONS

Eating the mud is unpleasantly gritty and earthy, leaving a lingering clay-like aftertaste; consumption has no harmful effects but may result in a feeling of heaviness in the stomach.
Memory Mud

Memory Snow

Areas Found: Halo, The Draig Cordillera — Common

When shaped, the fallen snow seems to retain a memory of that shape and will reform if disassembled (snowmen who are knocked over or who melt will immediately reform when possible).

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Magical Memory: ability to recall and restore its previous shape without intervention;
Enduring Form: snowmen and other figures persist indefinitely unless deliberately reshaped
TRAITS

Shape Retention: remembers forms it has been sculpted into;
Self-Reforming: returns to its last shape when damaged or melted;
Cold Resilience: retains structure even in fluctuating temperatures
ACTIONS

Eating the snow is harmless but unusually cold, with a faint, lingering chill in the stomach; some claim that after consumption, the snow briefly reappears in the palm of the eater’s hand before melting away.
Memory Snow

Mirage Crab

Areas Found: Hak Etme — Uncommon

The mirage crab has a large, flat body, over 5ft in diameter. It has six legs, and two 10ft long tentacles. It can be found on beaches and in desert regions, where it burrows under the sand to wait for its prey. The mirage crab can create a minor illusion around itself, making itself appear like any naturally occurring creature or object. lts preferred mirage is that of a small oasis, with the appearance of a pool of water over its mouth, and its tentacles appearing like two tall palm trees. When potential pray comes over to investigate or drink the water, the illusion fades away and the mirage crab latches on with its tentacles and consumes its prey with its sharp mandibles.

Challenge Rating: Difficult
HP: tbd | To Hit: tbd
Movement: Walk 20 ft.; Burrow 20 ft.; Sand Swim 30 ft.
SPECIAL SKILLS

Mirage Veil: creates a minor illusion over itself to appear as a naturally occurring creature or object;
Oasis Lure: commonly mimics a small oasis: a pool of "water" over its mouth with tentacles posed as two tall palm trees;
Sand Concealment: burrows just beneath the surface, leaving no obvious mound;
Tentacle Latch: 10-ft tentacles whip out to seize prey the moment the illusion fades
TRAITS

Flat Carapace: a broad, low profile that vanishes beneath shallow sand;
Six-Legged Scuttle: stable, lateral movement over dunes and rock;
Heat-Hardy: tolerates desert heat and glare;
Ambush Instinct: lies in wait rather than chasing prey
ACTIONS

Tentacle Snare: lashes out with a tentacle to grab and reel a target toward its mouth;
Mandible Shear: sharp mandibles crush and cut once prey is in reach;
Sand Burst: erupts from hiding in a spray of sand to blind and disorient;
Recast Mirage: drops and reapplies its illusion to mislead additional onlookers
Mirage Crab

Modilu Flies

Areas Found: Oerwoud — Common

A bug that looks similar to a dragonfly, with larger, more elaborate wings. They feed on emotional energy, and the colours of their wings change in accordance with the mood they're currently sensing

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Fly 40 ft.; Hover in place; Perch/Cling 5 ft.
SPECIAL SKILLS

Empathic Feed: sustains itself by sipping ambient emotional energy rather than flesh;
Moodshift Display: wing colours mirror prevailing feelings, letting onlookers "read" the mood in an area at a glance;
Resonant Chorus: in small swarms, their wing-hum subtly amplifies whatever emotion they are feeding on
TRAITS

Dragonfly Grace: agile, darting flight with sudden pivots and stalls;
Emotion Sense: drawn to strong feelings, detecting them like heat on the air;
Moodwings: larger, elaborate wings that visibly shift colour with nearby emotions;
Sunshimmer Camouflage: translucent wings scatter light and blend into leaf-dappled canopies
ACTIONS

Hover Sip: lingers near a creature to gently draw off a trace of emotional energy;
Prism Flicker: flashes rapid colour changes to signal others or startle would-be predators;
Wing Hum: a soft, thrumming tone that can either soothe or agitate depending on the feelings in the air;
Leaf Perch: settles motionless on foliage, colours muted to match the canopy
Modilu Flies

Molten Pineapples

Areas Found: Torchline — Common

These pineapples have adapted to Torchline's environment, developing a protective layer that withstands extreme temperatures. When harvested, their juicy, heat-resistant flesh is a favourite treat among the locals.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Culinary Favourite: prized for its flavour and resilience;
Extended Freshness: resists spoilage longer than most fruit
TRAITS

Heat-Resistant Flesh: remains fresh and juicy even in extreme temperatures;
Tough Exterior: protective rind shields fruit from damage;
Tropical Growth: thrives in Torchline’s warm, coastal climate
ACTIONS

Eating the fruit delivers a burst of sweet, tropical flavour with a faint warmth; the heat-resistant qualities make it refreshing even when eaten under direct sun, and overindulgence may cause mild stomach upset due to its richness.
Molten Pineapples

Molten Tiger

Areas Found: Oerwoud, The Climb — Common

Similar to any other kind of tiger in terms of size and build, these fierce predators are also metallic. Their stripes aren't just stripes, but appear to be made of liquid metal. They can come in all different kinds of hues, copper, gold, silver. If they remain in place for too long, the liquid begins to drip into small pools.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Swim 30 ft.; Climb 20 ft.
SPECIAL SKILLS

Molten Pool: If immobile for more than a minute, their liquid stripes drip into small molten pools that scorch creatures passing through;
Liquid Reflection: Their metal stripes catch and reflect light, and can dazzle their prey in bright light
TRAITS

Liquid Metal Stripes: Their flowing metal markings allow minor shape shifts, blending into rocky terrain;
Heat Core: Body radiates intense warmth, deterring cold-based attacks;
Metallic Hide: Difficult to slash or pierce
ACTIONS

Bite: A crushing bite that can embed razor-sharp metal slivers into flesh;
Claw: Rends with metallic claws that tear through armour;
Molten Roar: Unleashes a roar of steam and sparks, disorienting and burning all within 15 ft.
Molten Tiger

Moonshrooms

Areas Found: Halo — Common

Delicious mushrooms with bio-luminescent properties. Able to grow in crevices and fissures in the ice, at night these mushrooms look like small lanterns scattered across the Fangs.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Edible Glow: retains luminescence even after harvesting;
High-Altitude Growth: commonly found in the Fangs
TRAITS

Bioluminescent: glows softly in darkness;
Cold-Resilient: thrives in icy crevices and fissures;
Lantern-Like Appearance: clusters resemble scattered lights at night
ACTIONS

Eating the mushrooms offers a rich, savoury flavour and causes the consumer’s breath and teeth to faintly glow for several minutes; harmless in small amounts but excessive consumption may lead to mild digestive discomfort.
Moonshrooms

Moushroom

Areas Found: Oerwoud — Common

A small species of mouse that seems to have a mushroom growing out of its back. It's unknown if these are a singular organism or a case of symbiosis. Moushroom come in a variety of browns but mostly favor light brown or white. Delicious to eat.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Scurry 30 ft.; Climb 20 ft.; Burrow 10 ft. (leaf litter and soft soil)
SPECIAL SKILLS

Spore Puff: when startled, releases a faint spore cloud that masks scent and line of sight at close range;
Myco-Symbiosis: appears linked to local mycelium, often found near rich mushroom beds;
Cap Regrowth: if the cap is damaged or nibbled, a new one slowly sprouts over days;
Culinary Prize: considered tasty by predators and people alike, leading to frequent trapping
TRAITS

Fungal Back: a small cap and stalk sprout from the spine;
Forest Camouflage: browns and whites blend into bark, loam, and mushrooms;
Nocturnal Forager: most active at dusk and night, nibbling seeds and fungi;
Quick Dart: startles easily and vanishes in zigzags under roots
ACTIONS

Nibble & Flee: takes a quick bite of food or bait and bolts for cover;
Spore Burst: a brief shake that sheds a dusty veil of spores to confuse pursuers;
Root Slip: dives into roots or fallen logs, threading gaps too small for most predators
Moushroom

Mudtiger

Areas Found: Torchline — Uncommon

A mudtiger resembles a cross between a shark and an aquatic lizard. It has a sinuous body covered in scales, a pair of triangular ventral fins, a blunt snout with a toothy maw, and a pair of thick, stubby forelimbs tipped with broad, rayed fins. A mudtiger's body is iridescent green with blue-green stripes. On land, a mudtiger slithers and hunches along, occasionally pausing to hold itself erect on its forelimbs. In the water, a mudtiger wriggles its body and steers with its forelimbs. A mudtiger also can burrow through soft or loose material such as sand, ooze, or mud.

Challenge Rating: Difficult
HP: tbd | To Hit: tbd
Movement: Swim 50 ft.; Burrow 20 ft.; Walk (slither) 30 ft.
SPECIAL SKILLS

Rapid Burrow: Can dive underground or into mud banks in a single movement, reemerging up to 30 ft. away;
Predatory Ambush: Gains a brief burst of speed and damage when attacking from water or burrow
TRAITS

Amphibious Locomotion: Equally at home swimming, slithering on land, or burrowing;
Mud Camouflage: Its iridescent green and blue stripes blend seamlessly into riverbanks and ooze;
Aquatic Hunter: Keen underwater sight and vibration-sense detect prey in murky water
ACTIONS

Bite: Latches on with its toothy maw, tearing flesh and dragging prey toward water;
Forelimb Slash: Rakes foes with its broad, fin-tipped limbs;
Mud Surge: Exhales a torrent of sludgy mud in a 15-ft. cone, slowing and obscuring creatures caught within
Mudtiger

Ningo

Areas Found: Halo — Common

A fat all-white bird that produces high-quality meat. Its feathers are often used to line jackets and hats because of its insulating qualities.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 20 ft.; Fly 30 ft.
SPECIAL SKILLS

Down Harvest: yields premium meat and dense feather lining prized for winter gear;
Alarm Waddle: when startled, a flock moves in unison with loud honks, distracting predators and masking allies’ movement;
Winter Roost: tightly packed roosts share body heat, reducing exposure effects for nearby creatures
TRAITS

Insulating Down: exceptionally warm feathers ideal for cold climates;
Cold-Hardy: unbothered by most natural cold and light snowfall;
Snow Camouflage: all-white plumage blends seamlessly into winter terrain;
Ground Forager: adept at finding seeds and shoots beneath crusted snow
ACTIONS

Peck: a quick defensive jab of the beak;
Wing Flurry: a burst of wingbeats that kicks up snow and loose down to obscure vision;
Warning Honk: a sharp call that alerts the flock and may startle approaching creatures
Ningo

Pegasus

Areas Found: The Draig Cordillera — Uncommon

Pegasi are magnificent winged horses, their powerful bodies built for speed and endurance both in the air and on the ground. Their wings are vast and feathered, often matching their coat in colour, and their eyes are bright with keen intelligence. Revered as symbols of freedom and grace, they are swift travellers and loyal companions when trust is earned. Legends tell of their ability to summon healing springs with a single stomp of their hoof, a gift they grant sparingly.

Challenge Rating: Difficult | Mythical

HP: tbd | To hit: tbd
Movement: Walk 60 ft.; Fly 90 ft.; Leap 25 ft.
SPECIAL SKILLS

Healing Hoof: Can stomp the ground to summon a spring of pure, restorative water;
Gentle Strength: Despite great power, moves carefully around allies and the injured;
Weather Sense: Can detect oncoming storms and shifts in wind from miles away;
Mythic Presence: Inspires awe, calming allies and unnerving foes
TRAITS

Winged Equine: Combines the strength of a horse with the flight of a great bird;
Sky Runner: Can take off and land with minimal space;
Keen Awareness: Highly alert to predators, changes in weather, and danger;
Loyal Bond: Forms lasting connections with those who earn their trust;
Endurance Flyer: Capable of covering vast distances without tiring quickly
ACTIONS

Sky Charge: Soars high and dives to strike with powerful hooves;
Hoof Strike: Delivers a crushing blow capable of breaking bone;
Wing Buffet: Beats wings to buffet enemies with strong gusts, knocking them off balance;
Healing Spring: Stomps a hoof to summon a small spring of pure water that heals wounds and restores vitality to those who drink from it
Pegasus

Penolaeth

Areas Found: The Feverlands — Common

Ranging from the size of pebbles to large boulders depending on the type of skull they inhabit, these black crab-like creatures roam the swamps eating decaying flesh from discarded carcasses. Most often found lurking around piles of bones to camouflage their 'shells', the penolaeth are typically docile until one of two things triggers them: 1) If their skull-shells are threatened they will attack with their 8 razor-sharp legs, capable of cutting off fingers or decapitating heads in larger penolaeths; or 2) If a more enticing skull comes along (even if it is attached to something still living), they will stop at nothing to try and claim it for themselves.

Challenge Rating: Difficult
HP: tbd | To Hit: tbd
Movement: Scuttle 25 ft.; Swim 15 ft.; Climb 10 ft.
SPECIAL SKILLS

Shell Zealotry: becomes violently protective if its skull-shell is threatened;
Skull-Seeker: relentlessly attempts to claim a “better” skull, even from living targets;
Shell Swap: can abandon and don a new skull in moments when opportunity arises;
Carrion Cleanser: rapidly strips decaying flesh from carcasses, leaving cleaned bones
TRAITS

Skull-Shell: inhabits and carries skulls of many sizes as living armor;
Bone Camouflage: lurks among bone piles, becoming nearly indistinguishable from debris;
Swamp Walker: traverses muck and shallow water without slowing significantly;
Razor Legs: eight blade-like legs can slice flesh and cords with ease;
Size Variability: ranges from pebble-small to boulder-large depending on chosen skull
ACTIONS

Leg Shear: slashes with razor legs to sever fingers, straps, or exposed necks;
Skull Wrench: hooks and twists to rip helmets or skulls free from victims;
Bone Pile Ambush: buries within bones and erupts to strike passing prey;
Mire Dive: plunges into mud or murky water to evade retaliation and reemerge behind targets
Penolaeth

Peppermint Bark

Areas Found: Hollowed Grounds, Greatwood — Common

Not made out of chocolate, the bark of the poplar trees within the forest actually have a minty taste. Though you would never know it simply by just walking by, to nibble on the bark invites a wonderful sensation in your mouth.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement:
SPECIAL SKILLS

Cooling Sensation: produces a pleasant, fresh tingle when chewed;
Aromatic Oils: naturally occurring compounds create the minty flavour
TRAITS

Mint-Flavoured Bark: natural, refreshing taste hidden beneath the surface;
Unassuming Appearance: looks like ordinary poplar bark;
Forest Growth: found in wooded regions of the Hollowed Ground and Greatwood
ACTIONS

Eating the bark releases a crisp, minty coolness that lingers on the tongue and freshens breath; harmless in small amounts, though excessive chewing may leave the mouth feeling slightly numb.
Peppermint Bark

Perytons

Areas Found: The Draig Cordillera — Uncommon

Perytons have the body of a deer and the wings of a great bird, a strange and striking blend of grace and power. Their plumage and pelts vary with their environment, allowing them to melt into forests, cliffs, or open skies. When they remain still, their camouflage is so complete that they seem to vanish entirely, often revealing themselves only when startled into flight.

Challenge Rating: Difficult
HP: tbd | To hit: tbd
Movement: Walk 40 ft.; Fly 60 ft.; Leap 20 ft.
SPECIAL SKILLS

Stillness Shroud: Complete invisibility when unmoving;
Loyal Companion: Bonds deeply to hybrids once trust is earned;
Elevated Roost: Prefers high vantage points for safety and observation
TRAITS

Hybrid Form: Combines the agility of a deer with the wingspan of a raptor;
Masterful Camouflage: Vanishes from sight when perfectly still;
Keen Eyes: Can spot movement and threats from great distances;
Swift Takeoff: Launches into flight with powerful leaps;
Silent Glide: Wings beat softly, carrying it without sound
ACTIONS

Stillness Shroud: Complete invisibility when unmoving;
Loyal Companion: Bonds deeply to hybrids once trust is earned;
Elevated Roost: Prefers high vantage points for safety and observation
Perytons

Pheonix

Areas Found: The Draig Cordillera — Rare

The Phoenix is a radiant, flame-born bird of legend, its feathers a shifting tapestry of crimson, gold, and molten orange. Its eyes gleam with ancient intelligence, and its every movement leaves faint trails of heat and light. Known for its power of rebirth, the Phoenix is said to combust in a blaze of fire at the end of its life, leaving behind only ash from which it rises anew. Rarely seen by mortals, its presence is often heralded by an unnatural warmth in the air and the distant cry of a bird unlike any other.

Challenge Rating: Moderate | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Walk 20 ft.; Fly 90 ft.

SPECIAL SKILLS

Rebirth Flame: Upon death, erupts into cleansing fire before regenerating anew;
Fire Immunity: Completely immune to fire and heat-based attacks;
Purifying Presence: Its mere presence wards off darkness and corruption
TRAITS

Flame-Born Plumage: Feathers glow with living fire that does not consume them;
Immortal Cycle: Burns to ash at death and is reborn from the remains;
Beacon of Light: Radiates warm, golden light in darkness;
Keen Eyesight: Can see clearly over vast distances;
Graceful Flight: Moves through the sky with unmatched elegance
ACTIONS

Healing Tears: Cries a single tear that heals wounds and cures ailments when it touches an ally;
Flame Sweep: Passes overhead in flight, scattering embers that ignite enemies;
Solar Cry: Emits a piercing call infused with radiant heat, unsettling foes;
Blazing Dive: Plunges from the sky in a trail of fire to strike with burning talons
Pheonix

Pixui

Areas Found: The Draig Cordillera — Rare

The Pixiu is a stocky, four-legged creature resembling a cross between a lion and a dragon, with a stout, muscular body, clawed paws, and a mane that bristles like storm clouds. Its scaled flanks gleam in shades of gold, bronze, or jade-green, and a short pair of horns curves back from its head. In legend, the Pixiu is a fierce guardian and hunter of evil spirits, known for its unyielding loyalty to those it protects. It is said to be a bringer of fortune, drawing in wealth and safeguarding it, while devouring malevolent energies and never releasing them.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Walk 40 ft.; Leap 15 ft.

SPECIAL SKILLS

Evil-Eater: Can absorb and neutralize negative spiritual or magical energies;
Treasure Sense: Instinctively detects gold, gems, and rare materials;
Unyielding Guard: Will not retreat while protecting a chosen location or person;
Prosperity Aura: Presence is said to encourage success and stability
TRAITS

Lion-Dragon Hybrid: Combines the strength of a lion with the mystic presence of a dragon;
Guardian’s Stance: Fearless against spirits and corrupt forces;
Scaled Armour: Scales act as natural protection against blades and claws;
Intimidating Roar: Deep, resonant roar can unsettle attackers;
Wealth Bringer: Said to draw fortune and luck to its presence
ACTIONS

Spirit Bite: Bites through magical wards or strikes incorporeal beings;
Horn Thrust: Charges forward to gore with its short, curved horns;
Guardian Roar: Lets out a booming roar that can frighten or disorient;
Fortune Pounce: Leaps onto an enemy with claws extended, knocking them to the ground
Pixui

Preying Orchid

Areas Found: Torchline, Hak Etme, The Feverlands, Oerwoud — Uncommon

If looked at from far away, it simply looks like a flower. However, upon closer inspection, instead of a pistil, it has a mouth with sharp teeth, and its stamens are replaced with eyes on tall stalks. By the time most notice, the Preying Orchid has already attacked them and run away on its roots. When its roots are in the ground, the flower is less than 1 ft. tall. However, when standing on its roots, it becomes around 3 to 4 ft. tall.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 20 ft. (on roots)
SPECIAL SKILLS

Root Mobility: able to uproot itself and move swiftly on root-like legs;
Size Shift: grows from under 1 ft. to 3–4 ft. tall when mobile;
Retractable Stance: can sink back into the ground to hide
TRAITS

Floral Camouflage: blends seamlessly with surrounding vegetation;
Multi-Eyed Stalks: provides wide visual range;
Ambush Hunter: attacks quickly before retreating out of reach
ACTIONS

Bite Snap: lunges forward to bite with rows of sharp teeth, causing bleeding wounds;
Eye Stalk Swipe: lashes out with its flexible eye stalks to distract or knock back prey;
Root Sprint: quickly scurries away after striking, using mobility to avoid retaliation
Preying Orchid

Pyrina

Areas Found: The Climb — Common

A cousin of the Alpina, the Pyrina has black fireproof wool to withstand the Climb's heat and firey landscape. Like their kin, they are prone to headbutting any who dare to come near them into the nearest lava pool. Their diet consists mostly of gemstones and fireweed.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Climb 30 ft.
SPECIAL SKILLS

Lava Bully: instinctively rams intruders toward lava pools and other hazards;
Furnace Fleece: after lingering near lava, the wool radiates heat hot enough to scorch on contact;
Volcanic Stamina: unbothered by ashfall and sulfurous fumes during extended exertion
TRAITS

Fireproof Wool: naturally resistant to flame and radiant heat;
Sure-Footed: keeps footing on steep volcanic rock, loose scree, and narrow ledges;
Gem-Eater: jaws and teeth crush gemstones; mineral diet hardens horns and skull;
Ash Camouflage: soot-black coats blend into basalt and ash flows
ACTIONS

Headbutt: a brutal skull-first strike that dazes and drives targets back;
Ram Charge: a sudden downhill rush that shoves creatures toward hazardous terrain;
Cliff Scramble: surges up near-vertical rock to gain high ground or disengage
Pyrina

Qilin

Areas Found: Hak Etme — Rare

A mythical, one-horned creature meant to symbolize the arrival or passing of an imminent ruler, luck, protection, or success, they are revered as generally good omens. They are a rare sight - one would have to be privileged to ever come across one. Seeing one in the desert likely signals a hallucination rather than the real thing.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Walk 50 ft.; Gallop 80 ft.; Sand Stride 40 ft.
SPECIAL SKILLS

Omen of Sovereignty: its appearance is tied to the arrival or passing of an imminent ruler;
Luck’s Aegis: those it favors find hazards easing and fortunes turning for the better;
Mirage Doubt: many “sightings” are mirages; discerning the true Qilin requires calm, respect, and signs like cooling wind or dew on sand;
Guardian Aspect: lingers unseen near the worthy, subtly diverting danger
TRAITS

One-Horned Herald: a single, radiant horn said to focus blessings and portents;
Heat-Haze Silhouette: shimmers within desert mirage, leaving only faint hoofprints;
Gentle Tread: hooves barely disturb sand, moving with unearthly grace;
Timid Benevolence: avoids harm and conflict, intervening only to protect;
Elusive Presence: vanishes the instant it is pursued or surrounded
ACTIONS

Horn Blessing: touches a creature or token to confer brief protection and good fortune;
Mirage Step: slips a short distance, leaving a wavering afterimage that misleads pursuers;
Desert Calm: a breath that settles wind and heat around travelers, easing fatigue;
Omen Glance: meets a seeker’s eyes and imparts a fleeting vision of change to come
Qilin

Quicksand Moss

Areas Found: Hollowed Grounds, King's End, The Feverlands — Uncommon

Quicksand moss has the appearance of dead moss, although in reality this brown colour is due to it consuming animals instead of sunlight. It grows anywhere a regular moss or lichen would, but grabs any creature foolish enough to come near and quickly digests them.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Immobile; Spore drift via wind and wildlife

SPECIAL SKILLS

Predatory Mat: grabs any creature foolish enough to come near and quickly digests them;
Quicksand Pull: loosens and flows around a footfall, drawing victims deeper as they struggle;
Caustic Enzymes: secretes potent acids that break down flesh swiftly while leaving bone and metal longer intact;
Seeded Spread: fragments cling to passersby, seeding new patches along trails
TRAITS

Dead-Moss Disguise: looks like lifeless brown moss, blending into bark, stone, and ruins;
Ubiquitous Growth: colonizes anywhere a normal moss or lichen would thrive;
Barbed Filaments: tiny, velcro-like threads catch on fur, cloth, and skin;
Moisture Dependent: lies dormant in dry spells and awakens rapidly with humidity
ACTIONS

Snare Latch: microfilaments tighten around a limb or paw, halting movement;
Mat Engulf: the surface slackens to swallow a trapped target a few inches at a time;
Digestive Seep: exudes enzyme-rich slime that accelerates soft-tissue dissolution;
Spore Puff: when torn or burned, releases a dusty cloud that settles on gear and boots, starting fresh colonies
Quicksand Moss

Rae's Lilies

Areas Found: The Climb — Rare

Purest white and veined with turquoise and gold, these lilies may only be found along the edges of the Frey’s Breath hot springs. Rumoured to contain all the healing power of the springs and more, they are a mythical find indeed.

Challenge Rating: Easy | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Healing Essence: believed to contain all the restorative properties of the springs;
Mythic Status: subject of legends among healers and herbalists, can be made into a mastered healing item.
TRAITS

Striking Appearance: white petals veined with turquoise and gold;
Hot Spring Growth: thrives only along the edges of Frey’s Breath;
Extremely Rare: highly sought after for beauty and rumoured power
ACTIONS

Eating the petals floods the body with warmth and relief, easing pain, fatigue, and minor wounds; overuse is discouraged, as the lilies are rare.
Rae's Lilies

Ramphire

Areas Found: Torchline — Uncommon

These four-legged herbivores have heads shaped very similar to a toucan, except they also have a pair of ram-like horns. Only about the size of a deer, they fall prey to many other animals so they travel in small herds, often accompanied by small birds or other prey animals. They're covered in soft downy feathers in bright pinks, purples, and yellows. Their horns are usually a pale shade of green, ending in a more purple tone but this varies on the amount of sun and the general health of the Ramphire. Their horns and feathers are often used for their medical properties.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Leap 20 ft.
SPECIAL SKILLS

Solar-Tint Horns: horn colour shifts from pale green toward purple with sun exposure and overall health;
Medicinal Trophies: horns and feathers are sought after for their medical properties;
Sentinel Chorus: accompanying birds react to threats first, giving the herd a crucial moment to flee;
Herd Scatter: when pressed, the group splits in coordinated bursts to confuse pursuit
TRAITS

Herbivorous Grazer: uses a toucan-like beak to browse fruit, leaves, and tender shoots;
Downy Plumage: soft, insulating feathers in bright tropical hues;
Ram Horns: curved horns used for sparring within the herd and to deter predators;
Herding Instinct: prefers tight-knit groups for vigilance and protection;
Symbiotic Escorts: often moves with small birds or other prey animals that provide alarm calls;
Skittish Dash: bolts quickly at sudden movement or noise
ACTIONS

Headbutt: drives forward to knock aside a threat with its horns;
Beak Nip: a sharp pinch to discourage close approach;
Stampede Break: the herd surges past an obstacle, forcing predators to yield space while the Ramphire escape
Ramphire

Raróg

Areas Found: The Draig Cordillera — Rare

The Raróg is a small to medium-sized spirit of wind and flame, often appearing as a fiery whirling column or a bird-shaped silhouette made of living embers. Its form shifts easily between a gentle spiral of warm air and a glowing, winged creature that drifts lazily through the sky. Its flames never scorch those it favours, instead radiating a comforting heat and a deep sense of peace. While generally peaceful, its flames can burn fiercely against those who would harm its chosen home.

Challenge Rating: Moderate | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Float 40 ft.; Fly 60 ft.
SPECIAL SKILLS

Hearth’s Blessing: Brings good fortune, fair weather, and contentment to those it visits;
Selective Flame: Can choose to burn only what it wishes, sparing friendly beings;
Prosperity Winds: Soft breezes it stirs carry the scent of ripe fields and blooming flowers;
Protective Spark: Flames intensify to ward off intruders or threats
TRAITS

Emberform: Body appears to be made of glowing coals and soft flame;
Whirlwind Shape: Can shift into a gentle spiral of wind and fire;
Aura of Happiness: Presence uplifts spirits, promoting joy and harmony;
Warm Light: Emits a soft glow even at midday;
Gentle Presence: Avoids causing harm unless provoked
ACTIONS

Spiral Drift: Floats in a slow circle, scattering motes of warm light that soothe and calm nearby beings;
Hearthflame Flicker: Sends a wave of heat that comforts allies and singes aggressors;
Whirl Gust: Creates a small wind to scatter pests or carry seeds;
Kindling Burst: Sparks flames in a hearth, campfire, or lantern to bring light and warmth
Raróg

Red Lichen

Areas Found: Oerwoud, Greatwood — Common

Found in the pools of water beneath the falls, this lichen is safe to touch but toxic if consumed. It will attach itself eagerly to any surface and multiplies quickly.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Contact Safe: harmless to handle;
Toxic Ingestion: poisonous when eaten
TRAITS

Aquatic Growth: thrives in wet, shaded environments;
Rapid Spread: quickly multiplies once established;
Surface Clinger: adheres easily to stone, wood, or other materials
ACTIONS

Eating the lichen causes nausea, vomiting, and stomach cramps within minutes; larger amounts can result in dizziness, weakness, and, in severe cases, temporary paralysis.
Red Lichen

Reef Reaver

Areas Found: Torchline — Rare

A Reef Reaver is a sentient collection of sand, stone, coral, and often some sea creatures. It stands anywhere from 13 to 18 feet tall, encompassing a total area of 10 to 15 feet on the ground.

Challenge Rating: Difficult | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Reef-Wade 20 ft.; Swim 20 ft.; Climb 10 ft. (rock and coral)

SPECIAL SKILLS

Reefbond: draws strength from living reefs and tidal surf, repairing itself with nearby rubble and coral fragments;
Reassemble: if shattered, pulls surrounding sand and stones to reform over minutes;
Host Fauna: embedded urchins, anemones, and crabs nip and sting attackers that get too close;
Tide Anchor: roots itself into seabed or rock to resist waves and forced movement
TRAITS

Tidal Body: a moving mass of sand, stone, coral, and hitchhiking sea life;
Reef Camouflage: when still, is indistinguishable from a natural outcrop or tide pile;
Wide Stance: its base sprawls 10–15 ft., making it difficult to topple;
Silt Shroud: every step stirs a cloud of sand that obscures sight at close range;
Amphibious: functions equally well above and below the waterline
ACTIONS

Crashing Slam:brings down slab-like limbs in a surf-like impact that staggers foes;
Coral Grasp: extrudes coral and seaweed to seize and pin a target;
Sandblast: blasts a cone of abrasive grit that blinds and scours at short range;
Boulder Hurl: tears free a stone and hurls it with tidal force;
Undertow Step: sinks into loose sand and surges up a short distance away, repositioning mid-fight
Reef Reaver

Ringing Algae

Areas Found: Greatwood — Common

A species of massive algae that grows in underwater caverns. Due to its size, the air bubbles it produces are large and sturdy enough for a human to stick their head into and breathe for a time, however doing so will cause a period of tinnitus to follow.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Breathable Bubbles: air pockets can temporarily sustain a human underwater;
Auditory Aftereffect: contact causes temporary tinnitus
TRAITS

Massive Growth: reaches sizes far larger than typical algae;
Underwater Cavern Habitat: found in the Stone Symphony’s submerged chambers;
Bubble Production: releases large, durable air pockets
ACTIONS

Eating the algae is unpalatable and slimy, leaving a lingering metallic taste; ingestion often results in a brief ringing in the ears, similar to the effect caused by breathing its bubbles.
Ringing Algae

River Stars

Areas Found: King's End, Torchline, Oerwoud, Greatwood — Uncommon

About 3ftx3ft, River Stars look like giant starfish, though are more commonly found out of the water. Carnivorous in nature, River Stars wait until an animal has walked onto their centers before rocketing themselves straight into the air where they will hang some 20-30ft above the ground for days on end until their prey has died from starvation, at which point they will slowly be digested. Once this is done, the River Star will fall back to the ground, scattering bones and other indigestible parts as it falls.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Crawl 10 ft.; Launch (vertical) up to 30 ft.; Air Hang — suspends 20–30 ft. above ground for days
SPECIAL SKILLS

Rocket Launch: when triggered, shoots straight up, carrying any creature caught on its center;
Starvation Trap: suspends motionless until the trapped prey dies, then begins slow digestion;
Relentless Clamp: extremely difficult to pry off once attached, even with tools or magic
TRAITS

Ambush Camouflage: star-shaped body blends with riverbeds, leaf litter, and rocky ground;
Adhesive Underside: powerful suction pads grip prey and surfaces with crushing tenacity;
Tremor Sensitivity: detects footfalls and weight on the central disk, triggering an immediate launch;
Terrestrial Tolerance: survives long periods out of water, drawing moisture from humidity
ACTIONS

Central Clamp: snaps shut around a creature standing on its center, restraining it;
Aerial Suspension: rockets upward and remains hanging 20–30 ft. above the ground until the prey expires;
Bone Scatter: drops back to earth after feeding, scattering bones and other indigestibles across the ground
River Stars

Rock Slider

Areas Found: Stormbreak, The Draig Cordillera, The Climb — Common

An enormous, toothless serpent (no less than three full-sized humans in length), with small, flightless-wings where one would presume its ears to be. This creature hunts along rocky mountain paths where it lies, well-camouflaged, before ambushing large prey. It has no venom, instead coiling its length around the victim and strangling it.

Challenge Rating: Difficult
HP: tbd | To Hit: tbd
Movement: Slither 30 ft.; Climb 30 ft.; Burrow 10 ft. (loose scree)
SPECIAL SKILLS

Ambush Coil: explodes from stillness to wrap prey in an instant;
Constricting Crush: powerful coils strangle and immobilize large targets;
Avalanche Flow: can ride minor rockfalls without injury, using the chaos to reposition;
Breath Squeeze: tightens rhythmically to force the air from a victim’s lungs
TRAITS

Rock Camouflage: mottled scales blend seamlessly with stone and scree;
Ear-Wings: small, flightless wings act as stabilizers and help sense shifts in air and vibration;
Toothless Grip: bite is nonvenomous but clamps firmly to anchor a coil;
Cliff Traction: keeled scales grip rough rock for swift vertical movement;
Silent Slide: body glides with minimal sound along ledges and paths
ACTIONS

Ledge Lunge: surges from camouflage to seize a passing creature;
Coil & Crush: wraps and tightens until the target goes limp;
Drag to Scree: hauls prey off the path into loose stones to topple pursuers;
Wing-Flick Feint: flicks its ear-wings to startle prey into a misstep before striking
Rock Slider

ROUS

Areas Found: Hollowed Grounds, Stormbreak — Uncommon

These large rodents are entirely blind but have increased olfactory senses. They gnaw on the stone walls to sharpen and help trim their long teeth and eat mostly garbage. Humans are a delicacy that these creatures like to hunt in packs.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Burrow 20 ft. (rubble and soft stone); Climb 20 ft. (rough walls)
SPECIAL SKILLS

Olfactory Tracking: locks onto human scent and follows it doggedly through twists and ruins;
Gnaw-Through: can chew through wood, plaster, mortar, and softer stone to open paths or breach doors;
Filthborne Resilience: exposure to refuse makes them stubborn against common toxins and sickness;
Pack Coordination: yips and tail-drums keep the group synced, surrounding targets in tight corridors
TRAITS

Blind Navigators: rely on powerful smell, whiskers, and ground vibrations to map their surroundings;
Stone Gnawers: continually chew stone walls to sharpen and trim their long teeth, carving new cracks and holes;
Refuse Feeders: thrive on garbage and carrion, unusually tolerant of rot and filth;
Pack Hunters:coordinate in groups to harry, flank, and overwhelm larger prey;
Warrenwise: know every culvert and crawlspace, vanishing into tunnels at the first sign of danger
ACTIONS

Bite: a brutal chomp with chisel-teeth meant to maul and latch;
Swarm Harry: the pack rushes in waves, nipping and retreating to wear a target down;
Drag Down: several ROUS pile on a human-sized foe to topple and pin them;
Wall Scrabble: rapid clawing and gnawing to open a small breach or expand a crack for escape
ROUS

Sea Panther

Areas Found: Torchline — Rare

Sea Panthers are rare creatures of monstrous size. As one might think, they have many feline features, including a long tail, paws, fangs, and eyes with vertical pupils. But per their aquatic nature their paws are webbed and wide, everything streamlined and without fur. Their most notable features are their horns, one on each side in front of their ears. Lore has it these were created by Mort as a gift for Ludo, and as such Sea Panthers are thought to gather the souls of sailors lost at sea. Encountering one is considered either an omen of death to come or a blessing from Ludo, depending on circumstance.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Swim 70 ft.; Dive 60 ft.; Walk 25 ft.; Surface Glide 40 ft. (riding the wake)
SPECIAL SKILLS

Soul Gatherer: drawn to the dying and the drowned, guiding their spirits toward Ludo’s care;
Omen of the Tide: sightings foreshadow death or deliverance, often amid storms and wrecks;
Mort’s Gift: a sacred hush surrounds it; lesser spirits balk at approaching;
Stillwater Mantle: can briefly calm nearby waves and wind when circling, or rouse them in defense
TRAITS

Streamlined Build: furless hide and wide, webbed paws cut through heavy seas;
Feline Grace: long tail acts as a rudder for tight turns and sudden bursts;
Nightpiercing Eyes: vertical pupils see cleanly through moonlit chop and glare;
Double Horns: paired horns ahead of the ears for ramming and warding;
Abyss-Tolerant: comfortable in deep, cold water and can hold breath for long spans
ACTIONS

Horn Ram: surges from below to smash prey or batter a hull;
Riptide Pounce: erupts from depth to seize a target and drag it beneath or bear it skyward in a spray;
Tail Sweep: a sweeping, rudderlike strike that knocks swimmers or skiffs aside;
Requiem Call: a low, carrying bellow that summons or quiets nearby spirits and chills mortal hearts;
Undertow Drag: pulls an enemy under...or, when so inclined, ferries a chosen survivor safely toward shore
Sea Panther

Sear Cat

Areas Found: Torchline — Uncommon

Cousins of the Cat Sith, Sear Cats appear to be large, generally fluffy house cats. However, they are blessed with the ability of limited-speech and precognition and, as such, they are a highly sought after companion - but good luck with that, or getting straight answers. They are cats, after all. They are found most often on ships due to their ability to predict oncoming storms.

Challenge Rating: Moderate | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Climb 30 ft.; Leap 20 ft.
SPECIAL SKILLS


Storm Augury: reliably forewarns squalls, gales, and sudden shifts in wind and tide;
Chooser, Not Chosen: resists coercion; bonds only with those it deems worthy;
Omen Tail: tail-flick patterns and ear angles convey specific warnings once learned by the crew
TRAITS

Limited Speech: can manage short, clear phrases and names;
Precognitive Whiskers: subtle tells warn of shifting fate and oncoming storms;
Sea Legs: sure-footed on rigging, rails, and wet deck planks;
Night Eyes: sees cleanly in dim cabins and moonlit seas;
Aloof Cunning: offers help on its own terms and only when it pleases
ACTIONS

Weather Ward: curls up in a specific location and emits a low, thrumming purr that seems to subtly calm seas or steady winds for a short time;
Storm Yowl: a rising, eerie call that alerts a ship to imminent rough weather;
Rigging Vanish: disappears into ropes and spars, reappearing in a better vantage moments later;
Pawed Point: taps or stares fixedly at a chart, line, or horizon feature to indicate danger or opportunity
Sear Cat

Sentient Vines

Areas Found: Oerwoud, Greatwood — Common

It is rumoured that a seedling from the Oerwoud is what eventually grew into the Greatwood; regardless, both share similar sentient vines that are fond of disrupting travels and obscuring pathways. They often work with the local fauna to help trap prey.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Creep 5 ft.; Extend/Retreat 20 ft. (tendrils); Climb 20 ft.
SPECIAL SKILLS

Fauna Alliance: often works with local creatures, steering prey toward their ambushes and tightening nets at the right moment;
Trail Shift: quietly repositions across a path behind travelers, sealing exits and confusing backtracking;
Silent Snare: loops cinch with steady pressure rather than sudden jerks, escaping notice until too late;
Bridge & Trip: throws living “bridges” between trees or lays low trip-lines at knee height
TRAITS

Canopy Camouflage: blends with ordinary creepers, moss, and roots;
Grasping Tendrils: tactile feelers test gear, ankles, and branches for leverage;
Path Obscurers: drape across trails and tighten into impassable knots;
Root Network: signals ripple through the understory, coordinating over a wide area
ACTIONS

Entangle: coils around a limb or pack to restrain and drag toward cover;
Thorn Sprout: stiffens barbs along a length to discourage cutting or prying fingers;
Canopy Drop: releases a mat of vines and leaves from above to blanket and pin a target;>Path Seal: knots across a corridor in seconds, forcing detours or delays
Sentient Vines

Shadowfangs

Areas Found: Halo, Hollowed Grounds, King's End, The Draig Cordillera, Oerwoud, Greatwood — Uncommon

Sleek black wolves that melt seamlessly into the shadows, Shadowfangs are masters of stealth and speed. They can vanish into darkness and reappear in another shadow nearby, making them formidable hunters and nearly impossible to track. Often, their only visible feature is their glowing white eyes, which pierce through the gloom and strike fear into those who cross their path.

Challenge Rating: Difficult | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 50 ft.; Sprint 70 ft.; Shadow Step up to 30 ft. between connected areas of darkness

SPECIAL SKILLS

Umbral Step: vanish into one patch of darkness and emerge from another nearby shadow;
Gloom Cloak: dim light imposes a hazy veil that conceals them until they strike;
White-Eye Dread: a glare of glowing eyes can unnerve the stout-hearted and scatter the rest;
Lightbound Limitation: bright, direct light disrupts their melding and shortens Shadow Step range
TRAITS

Shadow Meld: coats seem to drink surrounding light, erasing outlines;
Keen Senses: acute smell and hearing track prey across rock, snow, and forest loam;
Sure-Footed: runs silent over ice, scree, root and ruin without breaking stride;
Pack Hunter: fluid coordination lets them flank and trade places mid-chase;
Cold-Hardy: unfazed by Halo’s chill and night winds
ACTIONS

Shadow Pounce: bursts from darkness to seize a target before fading back;
Raking Bite: a low, dragging bite meant to hamstring and pull down prey;
Fade & Reappear: slips into a nearby shadow to avoid retaliation and reengage from a new angle;
Pack Howl: a layered, circling chorus that disorients victims and signals a coordinated rush
Shadowfangs

Shangyang

Areas Found: Hak Etme — Uncommon

The Shangyang or 'Rainbird' is capable of predicting the rain. Stories say that if one is found dancing upon one leg, that terrible downpours and storms are imminent. Used as a way of detecting flash-floods, these pale birds are signs of terrible things to come.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 20 ft.; Hop 20 ft.; Fly 40 ft.
SPECIAL SKILLS

Rain Sense: keen sensitivity to pressure drops, humidity shifts, and distant thunderheads, reliably predicting rain;
Downpour Omen: when seen dancing upon one leg, terrible downpours and storms are imminent;
Floodwatch: behavior changes along wash channels warn of impending flash floods;
Skysign: flocks wheel into the wind before storms, subtly pointing travelers toward shelter
TRAITS

Pale Plumage: sand-white feathers that stand out against desert sky and dunes;
Desert Forager: picks insects and seeds along wadis and dry riverbeds;
One-Leg Balance: frequently perches and dances upon a single leg, an omen watchers heed;
High-Perch Sentinel: favours rocks and ruin spires to scan the horizon
ACTIONS

Warning Dance: an urgent one-legged dance that signals oncoming storm and draws attention;
Stormcall Cry: a reedy, repetitive call that carries far to alert nearby camps and caravans;
Gust Hop: short, wind-assisted hops along ridgelines, leading observers toward higher ground;
Panic Scatter: a sudden explosive takeoff that startles predators and warns others to flee
Shangyang

Singing Stones

Areas Found: Maria Mundi — Uncommon

Carved into the shapes that they are by the constant rubbing of starwhales and ghost whales, the singing stones emit an eerie and haunting melody when the wind rushes through them. It is a sound that seafarers have come to love, but one which often strikes fear into the hearts of those who have not heard it before.

Challenge Rating: Brutal
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Atmospheric Acoustics: tones vary with wind speed and direction;
Emotive Effect: inspires comfort in sailors and unease in newcomers
TRAITS

Whale-Carved: shaped over time by the passage of starwhales and ghost whales;
Melodic Resonance: produces haunting tones in the wind;
Local Tradition: sound is beloved by those familiar with it
ACTIONS

Eating fragments of the stone is not advised; though non-toxic, it is gritty and flavourless, and may cause minor dental damage or stomach discomfort.
Singing Stones

Smolder Blossoms

Areas Found: The Climb — Common

These poppy-like flowers can cause severe burns despite not being physically hot. Brushing past one will feel like touching a hot stove, and holding one for more than a few seconds will cause blistering and 2nd degree burns. Strangely, they do not burn even when thrown into a fire.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Illusory Heat: triggers nerve responses mimicking severe burns;
Blistering Touch: prolonged contact results in 2nd degree burns
TRAITS

Burn-Inducing Contact: causes pain and injury without actual heat;
Poppy-Like Appearance: delicate petals belie dangerous effects;
Fireproof: remains intact even when placed in open flame
ACTIONS

Eating the petals or seeds causes an intense burning sensation in the mouth and throat without raising temperature, often leading to blistering of the tongue and lips; effects can last for hours and make swallowing painful.
Smolder Blossoms

Speaking Squirrels

Areas Found: Hollowed Grounds, King's End, Greatwood — Common

Appearing like a slightly larger version of a common ground squirrel, the speaking squirrels - as their name suggests - can speak. Or they appear to. Their vocabulary is limited to "yes", "no", and "follow me!" Though it is entirely unclear whether or not they understand actually speech and the words they are saying, they nonetheless will answer questions and will lead wayward souls further astray. Calls of "follow me!" have led a number of victims to their death, as the squirrels have absolutely no idea where they are going.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Scurry 30 ft.; Climb 30 ft.; Leap 15 ft.
SPECIAL SKILLS

Limited Speech: vocabulary is only “yes,” “no,” and “follow me!” and it’s unclear they understand the words;
Misleading Guide: will confidently lead wayward souls astray without any sense of direction;
Chorus Echo: nearby squirrels pick up the cry, creating a misleading chorus from multiple directions;
Gap Squeeze: slips through holes and hedge tunnels too small for most pursuers
TRAITS

Slightly Larger Ground Squirrel: looks like an upsized ground squirrel with bright, curious eyes;
Tree & Wall Climber: agile on trunks, ruins, and hedges;
Hedgerow Local: nests in the twists and hedgerows, popping in and out of tiny gaps;
Fearful but Curious: skittish at noise yet drawn to travelers and their shiny gear
ACTIONS

Chatter Reply: answers any question with “yes” or “no,” regardless of sense;
“Follow Me!”: darts a few bounds, stops to look back, then scurries on, luring travelers deeper;
Tail Flag: flicks its tail to signal others or draw attention to a false turn;
Dart & Vanish: bolts up a trunk or into a hedge-gap, reappearing on a different branch a moment later
Speaking Squirrels

Spriggan

Areas Found: Greatwood — Uncommon

Spriggans are tiny woodland folk no larger than a human palm, their forms a delicate blend of insect and plant. Thin, twig-like limbs extend from a bark-textured body, moss and lichen clinging naturally to their frames. Their translucent wings—resembling petals or leaves—whisper softly when they flit through the undergrowth. Faces are expressive yet plant-like, with fine antennae and gem-bright beetle eyes that glimmer in dappled light. Shy but curious, Spriggans are often glimpsed darting between branches or peering from knotholes. Folklore holds that those blessed by a Spriggan’s visit find their fortunes improved, though they are known to vanish without warning.

Challenge Rating: Easy | Mythical

HP: tbd | To hit: tbd
Movement: Walk 15 ft.; Fly 40 ft.; Climb 20 ft.
SPECIAL SKILLS

Earthen Spirit: Corporeal but tied to the natural magic of the land;
Nature’s Whisper: Able to subtly influence small plants, causing blossoms to open or vines to curl;
Uncatchable: Near-impossible to snare unless they choose to linger;
Fortune’s Touch: A brief landing on a person or object is said to draw luck to it
TRAITS

Tiny Stature: No larger than a human palm, able to slip through the smallest gaps;
Woodland Camouflage: Bark-like skin and mossy colouring make them nearly invisible in forests;
Expressive Features: Faces convey clear emotion despite plant-like form;
Lightfooted Flight: Delicate wings carry them quickly with minimal sound;
Luck Bringers: Said to bring good fortune to those they favour
ACTIONS

Dart and Distract: Flits rapidly around a foe’s head, drawing their attention and breaking focus;
Pollen Puff: Releases a harmless burst of golden pollen that clouds vision briefly;
Wing Flurry: Beats wings rapidly to stir leaves, dust, or petals into a visual cover;
Spriggan

StarKnight Swordfish

Areas Found: Torchline, Maria Mundi — Uncommon

Swordfish with tails that leave a trail of bioluminescent sparks as they swim. They navigate warm coastal waters in groups, often interacting with sailors and guiding them safely through the seas or offering protection to swimmers.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Swim 60 ft.; Burst 80 ft.; Leap 10 ft. (surface breach)
SPECIAL SKILLS

Guiding Wake: their glowing trails outline safe passages through shoals and reefs at night;
Guardian Sweep: schools will circle swimmers to deter sharks and other threats;
Spark Curtain: a sudden flare of tail-sparks dazzles and confuses predators for a moment;
Storm Sense: subtle sensitivity to pressure shifts warns of rough seas ahead
TRAITS

Bioluminescent Tail: leaves a sparkling trail that lingers in dark water;
Schooling Instinct: coordinate movements in tight, elegant formations;
Warm-Water Native: thrives in coastal currents and reefs;
Sailor-Friendly: curious and unafraid around boats and swimmers;
Hydrofoil Build: sleek bodies accelerate quickly and turn on a fin-tip
ACTIONS

Spear Dash: a lightning-fast straight-line charge that parts a path through hazards;
Wake Guide: traces a luminous route for a vessel or swimmer to follow;
School Shield: several individuals wheel into a living barrier to block or bump away threats;
Flash Flick: snaps the tail to release a brighter spark-burst that startles pursuers
StarKnight Swordfish

Starwhale

Areas Found: Torchline, Maria Mundi, Greatwood — Rare

Visible only at night, these giant creatures typically travel alone as there are so few of them remaining. They have exceptionally poor eyesight which is why they are drawn to bright objects such as comets (they can reliably be seen during meteor showers) and float through the heavens leaving a trail of stardust in their wake. It is rumoured that, if read properly, their stardust can predict details about the future.

Challenge Rating: Moderate | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Float 40 ft.; Sky Drift 60 ft. (riding stellar winds)
SPECIAL SKILLS

Comet Chaser: reliably seen during meteor showers as they follow brilliant trails;
Starlit Augury: the stardust they shed can be “read” for glimpses of the future by the knowledgeable;
Heavenborne: unaffected by winds and weather that buffet ordinary fliers;
Silent Passage: their movement is nearly soundless, broken only by a low, distant hum
TRAITS

Poor Eyesight: drawn to bright objects and skyfire;
Solitary Voyagers: typically travel alone given their scarcity;
Stardust Wake: a glittering trail lingers where they pass;
Shadow Sightings: visible only at night;
Noctilucent Silhouette: faint glow outlines their massive forms against the darkness
ACTIONS

Stardust Sheen: releases a denser plume of dust that settles into readable patterns for a short time;
Celestial Veer: pivots toward the brightest object in view, changing course with unearthly grace;
Gravity Lull: a gentle pressure change that calms nearby creatures and steadies branches for watchers in the canopy;
Meteor Fade: slips behind a bright sky object, momentarily vanishing to the naked eye
Starwhale

Stone Golem

Areas Found: Hollowed Grounds, King's End — Uncommon

Large, rocky constructs, these clumsy creatures aren't too bright, and instinctively will attempt to batter or smash anything that disturbs them. They can be found lurking sometimes in abandoned domiciles. They are very vulnerable to daylight, collapsing to dust under the rays of the sun.

Challenge Rating: Difficult | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 20 ft.; Climb 10 ft. (rubble and beams)
SPECIAL SKILLS

Sun-Crumble: very vulnerable to daylight, collapsing to dust under the rays of the sun;
Smash Instinct: reacts to disturbance by battering or smashing without strategy;
Debris Armor:chips and fallen masonry stick into cracks, thickening their hide;
Shock Absorption: stone body shrugs off glancing blows and arrows, but shatters under sustained heavy strikes
TRAITS

Rocky Construct: towering bodies of fused stone and mortar;
Clumsy Gait: slow, uneven steps that crack floors and doorframes;
Dormant Sentry: stands motionless for long periods until disturbed;
Indoor Lurker: often found in ruins and abandoned domiciles, avoiding open light
ACTIONS

Double Slam: brings down both rocky fists in a bone-rattling blow;
Wall Break: smashes through interior walls or barricades to reach a target;
Stone Hurl: rips up a chunk of floor or masonry and lobs it with crushing force;
Quake Stomp: a heavy stamp that rattles nearby footing and knocks intruders off balance
Stone Golem

Storm Dragon

Areas Found: Maria Mundi, The Draig Cordillera — Rare

Storm Dragons are immense, awe-inspiring serpents of the air, their scales the deep hues of thunderclouds—dark blue, black, or storm-grey—and their eyes flashing like lightning. Born from the heart of tempests, they thrive in violent weather, gliding effortlessly through torrential rain and roaring winds. Their presence often heralds an oncoming storm, and they wield devastating electrical power capable of felling the largest foes.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Walk 40 ft.; Fly 90 ft.; Swim 40 ft.
SPECIAL SKILLS

Lightning Immunity: Completely unaffected by electrical damage or effects;
Stormcall: Can summon storm clouds and rumbling thunder to darken the sky;
Electromagnetic Pulse: Static ripples between their scales, causing hair to stand on end and mild electric shocks in those nearby;

TRAITS

HP: tbd | To hit: tbd
ACTIONS

Lightning Breath: Unleashes a blinding bolt of electricity in a focused line, striking multiple foes in its path;
Storm Slam: Uses its massive body to crash down on a target;
Wing Gust: Creates powerful gusts of wind to knock enemies aside or ground flying opponents;
Thunder Roar: Emits a deafening roar that rattles bones and unsettles enemies within earshot
Storm Dragon

Sunstreak

Areas Found: Hak Etme — Rare

Thought by some to be distant cousins of the phoenix, sunstreaks are desert creatures with vibrant plumage in yellows, reds, and oranges. False sparks dance across their backs and wings when they move and scatter behind them in flight, glittering in their trailing tail feathers. Slender heads balanced on long, graceful necks tipped with long, sharp beaks bear crowns of golden display feathers. Half the height of a human, sunstreaks are more often seen racing across the sand on their broad-taloned feet, but are thought to be a sign of good luck when seen flying, especially at dawn or dusk. Sunstreaks are almost always found in pairs; when seen alone, especially outside of Hak Etme, they are often omens of drought or plague soon to come.

Challenge Rating: Moderate | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Run 50 ft.; Fly 60 ft.
SPECIAL SKILLS

Dawn/Dusk Omen: sighted in flight at the day’s edges, they are taken as signs of good luck;
Lone Harbinger: a solitary sunstreak, especially outside Hak Etme, is an omen of drought or plague to come;
Spark Scatter: their false sparks glitter behind them, distracting pursuers and masking exact position;
Mirage Crest: crown feathers shimmer like heat-haze, making range and speed hard to judge
TRAITS

Desert Runner: broad-taloned feet carry them swiftly across loose sand;
Vibrant Plumage: yellows, reds, and oranges flare in sunlight;
False Sparks: ember-like motes dance across backs and wings during motion;
Heat-Hardy: comfortable under desert sun and hot winds;
Pair-Bonded: usually found in pairs that move with mirrored grace
ACTIONS

Sand Sprint: breaks into a blistering run over dunes to evade threats;
Sky Burst: leaps and takes wing in a sudden flash of sparks and color;
Beak Strike: a quick, precise jab with the long sharp beak when cornered;
Tandem Feint: paired sunstreaks cross paths and trade positions to confuse predators or onlookers
Sunstreak

Sweetgrass

Areas Found: Hollowed Grounds, King's End, The Draig Cordillera, Oerwoud, Greatwood — Common

A tall green grass that lines riverbanks. It produces a slightly sweet, vanilla smell that attracts bugs to pollinate its light purple flowers. It is a common substitute to sugar in baking and can be found in many teas as well for its calming effect.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Sugar Substitute: used in baking for mild sweetness;
Calming Infusion: brewed in teas for a soothing effect
TRAITS

Riverbank Growth: thrives along freshwater edges;
Vanilla Aroma: natural scent attracts pollinators;
Light Purple Blooms: flowers assist in reproduction and add visual appeal
ACTIONS

Eating the grass raw imparts a mild, sweet flavour with a hint of vanilla; when brewed or baked, its calming properties become more pronounced, easing tension and promoting relaxation.
Sweetgrass

Tangleweed

Areas Found: Hollowed Grounds, King's End, Hak Etme — Common

Appearing like nothing more than an amalgamation of sticks, the Tangleweed is actually an arguably sentient creature. For the most part it appears spherical in nature, keeping its many limbs tightly pulled against itself to form a round shape. It moves as if blown by the wind, suddenly rolling forward on the hard packed earth and then stopping just as suddenly. Having almost no natural predators, these creatures are found in great numbers especially along large, flat areas. It is often impossible to tell if a Tangleweed is dead or alive unless they are touched. If interacted with, the branch-like limbs will lash out and close quickly on whatever they can grasp, at which point a poison is released which causes the skin to numb. Then, quite like other species of carnivorous plants, the Tangleweed slowly begins to digest its prey.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Roll 20 ft.; Lurch 10 ft. (limb-propelled); Creep 5 ft. (against wind)
SPECIAL SKILLS

Lash & Latch: branch-like limbs whip out and close quickly and effectively on anything they can grasp;
Numbing Poison: contact venom causes skin to go numb where seized;
Slow Digestion: like other carnivorous plants, it digests prey over time once secured;
Grip Net: multiple limbs interlace into a living snare that tightens with struggle
TRAITS

Stick Camouflage: looks like an ordinary tumble of twigs and branches;
Spherical Compact: limbs tuck tight to form a rolling, round body;
Wind-Feign Locomotion: advances in sudden windlike rolls, then freezes;
Dormant Deception: impossible to tell alive from dead until touched;
Field Congregation: commonly accumulates in large, flat areas;
Few Predators: little in the wild bothers a tangleweed’s dry, woody mass
ACTIONS

Sudden Roll: bursts forward in a short, windlike tumble to collide with a target;
Limb Lash: snaps out hooked twigs to seize wrists, ankles, or gear;
Numbing Seep: exudes the numbing toxin along gripping limbs to deaden sensation and resistance;
Enfold & Digest: wraps prey into its core and begins a slow digestive process
Tangleweed

The Fe-Fiada

Areas Found: Greatwood — Rare

A supernatural mist which, whilst rare, will blanket the entire forest when it does appear. Voices and visions can appear in the mist, and magic users will find their abilities... unreliable

Challenge Rating: Impossible | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Drift 10 ft.; Flow with wind through the canopy; Pool in hollows and along forest paths
SPECIAL SKILLS

Illusory Apparitions: voices and visions can appear within the fog, luring or warning as they please;
Spell-Unravel:within the mist, magic users will find their abilities unreliable, surging, sputtering, or twisting in intent;
Selective Reveal: pathways, clearings, or threats may be hidden or briefly unveiled at the mist’s whim
TRAITS

Forestwide Shroud: when it manifests, the mist can blanket the entire Greatwood;
Whispering Veil: carries distant voices and conjures half-seen figures at the edge of sight;
Directionless: muffles sound and blurs landmarks, making orientation difficult;
Cold Damp: chills the air and beads on skin and bark, clinging to travelers
ACTIONS

Manifest Voice: projects familiar or uncanny voices from multiple directions to disorient wanderers;
Conjure Vision: shapes fleeting silhouettes and scenes in the fog to draw travelers off the trail or send them back;
Magic Sputter: a sudden thickening that causes nearby spells and abilities to falter or behave unpredictably
The Fe-Fiada

The Morgen

Areas Found: Greatwood — Rare

A bad omen, the Morgen is often blamed when the Stone Symphony bursts its banks. She likes to prey on men in particular, and can be seen by moonlight in the reflections upon the river. A creature of ethereal beauty, she will beckon onlookers to join her in the water. But beware any who do - at the first chance, the Morgen will snag and drown her victims, dragging them to the bottom of the river to feast upon their flesh.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Swim 60 ft.; Glide with current 40 ft.; Shore Stalk 10 ft.
SPECIAL SKILLS

Moonlit Reflection: most clearly seen by moonlight in the river’s mirror;
Ethereal Allure: unearthly beauty lowers caution and draws onlookers closer;
Riverbound: strongest within the Stone Symphony’s flow, lurking in eddies and undercuts;
Selective Hunter: favors luring solitary travelers, especially men, from the bank
TRAITS

Beckoning Glamour: gestures and gaze compel the curious to step into the water;
Drowning Embrace: seizes victims and drags them straight down into the dark;
Undertow Veil: stirs a sudden pull and silty swirl that hides her and muffles cries;
Flood Omen: sightings often precede or accompany the Stone Symphony bursting its banks
ACTIONS

Lure of the Current: appears in the water’s reflection and beckons the target closer to the edge;
Snag & Drag: lashes out from below to yank a victim off their feet and under the surface;
River’s Grasp: calls tangling weeds and chilling currents to hinder escape attempts;
Drowned Silence: stills the water around a struggling target, smothering sound while she feeds
The Morgen

The Naiad

Areas Found: Greatwood — Rare

A title given to a young Fae at birth, the Naiad is said to bring luck and fortune to the Sidhe Village. Visitors will often see the Naiad being carried upon a litter - tradition dictates that their feet must never touch the ground, else ruin will come upon the settlement.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Carried (litter); Walk 20 ft. on platforms and bridges; Boat/Ferry 30 ft.
SPECIAL SKILLS

Luck & Fortune: presence is said to bless catches, currents, and harvests in the streams near the Sidhe Village;
Omen of Ruin: breaking the taboo is believed to bring calamity upon the settlement;
Water’s Whisper: reeds, ripples, and fish schools subtly respond to their mood;
Visitors’ Boon: respectful travelers who honor the custom may receive safe passage and fair weather
TRAITS

Fae Heir: a young Fae chosen at birth and revered by the village;
Ground Taboo: feet must never touch the earth, a custom enforced by all;
Processional Presence: most often seen borne upon a decorated litter;
River Kinship: a quiet affinity with the rivers and their rhythms;
Well-Guarded: constantly attended by escorts, wards, and helpful sprites
ACTIONS

Blessing of the Sidhe: a quiet rite that marks boats and bridges for safe travel;
Processional Appeal: a public appearance from the litter that calms fears and rallies spirits;
River Vigil: an hour of contemplation by the water to “listen” for omens and shifts;
Taboo Ward: attendants interpose litter or planks to prevent accidental ground contact
The Naiad

Thunderbird

Areas Found: The Draig Cordillera — Rare

The Thunderbird is a raptor-like predator roughly the size of a fully-grown horse, its feathers shimmering in storm-grey, deep blue, and pale silver. Static electricity dances across its plumage, and the air around it smells faintly of ozone. Known for riding the strongest winds, Thunderbirds store electrical power in their bodies, releasing it in precise, devastating bursts. Their arrival is often marked by the sudden hush before a storm and a single crack of distant thunder.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To hit: tbd
Movement: Walk 20 ft.; Fly 80 ft.
SPECIAL SKILLS

Lightning Immunity: Completely immune to electrical damage and storms;
Stormcall: Summons storm clouds and rolling thunder overhead;
Electrocharge: Builds static in flight to prepare for attacks;
Thunderclap Wings: Creates a concussive shockwave with a powerful wingbeat
TRAITS

Broad Wingspan: Powerful wings grant incredible speed and manoeuvrability;
Storm Plumage: Feathers shimmer with stormlight and crackle with static;
Keen Vision: Exceptional eyesight for spotting prey from afar;
High-Altitude Hunter: Comfortable in thin air and fierce winds;
Weatherborne: Prefers stormy, wind-swept environments
ACTIONS

Lightning Strike: Channels electricity into talons for a devastating blow;
Storm Dive: Plummets from the clouds to strike with claws and a lightning burst;
Thunder Screech: Emits a cry that can deafen enemies;
Wing Gust: Generates strong winds to push back or topple foes
Thunderbird

Tide Jaguar

Areas Found: Torchline, Oerwoud — Uncommon

A distant cousin of the sea panther. The rosettes on these cats are bioluminescent, often a shimmering green, purple, or blue. Other colours are possible, but less common. Due to how visible their coats are at night, these cats are diurnal and can be found hunting on the rocks along the water, or lounging in a tree, at any point in the day. Said to be a favourite of Safrin's for how their coats resemble the starry sky at night.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Swim 30 ft.; Climb 30 ft.; Leap 20 ft.
SPECIAL SKILLS

Safrin’s Favorite: said to be favored by Safrin for pelts resembling the starry night;
Brinecoat: water-shedding fur resists salt and chill, letting them slip in and out of surf;
Tide Reader: instinctively times waves and tides, striking between surges or from higher rocks;
Starry Dread: in dim shade the glowing rosettes seem like drifting constellations, unsettling superstitious onlookers
TRAITS

Bioluminescent Rosettes: shimmering green, purple, or blue spots glow in low light;
Diurnal Hunter: active by day; night glow makes stealth difficult after dusk;
Shoreline Stalker: sure-footed on slick rocks along the water’s edge;
Arboreal Lounger: comfortable hauling up into trees to rest and watch paths;
Keen Senses: sharp vision, hearing, and whisker-sense cut through surf noise and wind
ACTIONS

Coastal Pounce: a silent, bounding leap from rock or branch to seize prey;
Raking Claws: swift, scissoring forepaw swipes to unbalance and drive targets back;
Surf Drag: tackles a foe and pulls it into shallows or against barnacled stone;
Tree Vault: springs up a trunk or branch to break pursuit and reposition
Tide Jaguar

Toad Stools

Areas Found: The Feverlands — Common

Appearing like slightly bumpy but serviceable stools, Toad Stools use this form of natural camouflage and trickery to trap their prey. Waiting for someone to grow tired and sit upon them, the four 'legs' of the 'stool' swiftly snap upwards, binding their weary target while poisonous enzymes slowly break their bodies down.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Stationary (ambush)
SPECIAL SKILLS

Binding Legs: snaps up to trap prey in a firm grip;
Poisonous Enzymes: secretes toxins that weaken and break down tissue;
Patient Hunter: can remain motionless for days awaiting a victim
TRAITS

Natural Camouflage: mimics the appearance of a simple wooden stool;
Ambush Predator: remains still until prey makes contact;
Swamp Native: thrives in damp, boggy terrain
ACTIONS

Snap Bind: four leg-like appendages clamp around the target, restraining them;
Enzymatic Dissolve: injects paralytic and corrosive enzymes to weaken and digest prey;
Constricting Hold: tightens grip over time, making escape increasingly difficult
Toad Stools

Treeflits

Areas Found: Oerwoud — Common

Jewel-toned, rainbow feathered creatures the length of a human arm, treeflits are legless lizards that can extend two small pairs of feathered wings to flutter and glide between branches as they seek out their favourite foods of insects and flowers. They have bright black eyes and communicate by songs. A treeflit can harmonize with itself and can mimic a vast array of sounds from its environment. They are clever and mischievous creatures that will steal shiny objects from travelers and replace them with tasty beetles in a form of trade. It is thought that they can see through illusions.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Slither 20 ft.; Flutter 20 ft.; Glide 40 ft. (branch to branch); Climb/Coil 20 ft.
SPECIAL SKILLS

Polyphonic Harmony: a single treeflit can harmonize with itself, creating haunting duets;
Illusion Sight: thought to see through illusions, often ignoring glamours and mirages;
Trinket Exchange: offers beetles or blossoms in place of stolen shinies, especially when watched;
Nest Caches: secret hoards of glittering finds hidden in knot-holes and woven leaf-nests
TRAITS

Legless Lizard Form: long, supple bodies with two small pairs of feathered wings;
Jewel-Toned Plumage: rainbow feathers flash between leaves;
Song-Speech: communicate primarily through layered songs and trills;
Mimic Aptitude: can reproduce a vast array of environmental sounds;
Keen Bright Eyes: glossy black eyes miss little in the canopy;
Mischief Trader: steals shiny objects and “pays” with tasty beetles;
Canopy Agile: deft at fluttering and gliding between boughs while foraging flowers and insects
ACTIONS

Flutter-Glide: a short, fluttering leap that becomes a smooth glide to the next branch;
Mimic Call: imitates voices, whistles, or creature cries to distract or tease;
Harmony Chorus: layers two tones at once to calm companions or startle predators;
Shiny Swap: drops a beetle or flower while snatching a trinket in the same motion
Treeflits

Tudalopus

Areas Found: Maria Mundi, Greatwood — Uncommon

Resembling a small octopus, these strange, semi-translucent creatures have made their home in underwater libraries. Having dined upon the pages of disintegrating books, these cephalopods have unknowingly stored the words in their pigment sacs. When sung to, these creatures become docile and still and their chromatophores are engaged such that their skin suddenly becomes a fully legible book. The larger the book consumed, the larger the Tudalopus. If these creatures are removed from the water, they will die and their knowledge will be lost.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Swim 30 ft.; Jet 40 ft. (short burst); Crawl 10 ft. (shelves and stacks)
SPECIAL SKILLS

Living Archive: stores the words of consumed pages in its pigments, retrievable as visible script when sung to;
Legible Skin: during song, chromatophores align so its skin becomes a fully legible “book”;
Scale to Source: the larger the book consumed, the larger the Tudalopus;
Waterbound: if removed from the water, it will die and its knowledge is lost
TRAITS

Semi-Translucent: soft bodies fade into the watery gloom of the stacks;
Bibliophage: dines on pages of disintegrating books, absorbing text into pigment sacs;
Library Native: threads aisles, ladders, and collapsed stacks with effortless grace;
Song-Calmed: grows docile and motionless when sung to;
Chromatophore Script: skin can display crisp, legible lines of text when engaged
ACTIONS

Ink Veil: releases a thin, non-staining cloud that blurs vision while it slips away;
Shelf Creep: clings and slides along bookcases and fallen tomes to evade capture;
Echo Lull: responds to gentle humming by settling and presenting text;
Jet Slip: a sudden burst of water-propelled speed to retreat deeper into the stacks
Tudalopus

Tulmhainar

Areas Found: Maria Mundi, Greatwood — Rare

Its name means earth and world and turtle and it is just that. A gigantic turtle so large that it has its own gravitational pull, the tulmhainar looks like a mountain given life. With earth and illusion magic, there is currently only one tulmhainar in all of Caido. It feeds off of memories, usually creating an illusory world where it, in human-form, and its 'storyteller' can talk.

Challenge Rating: Impossible | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Tectonic Crawl 5 ft.; Hillstep 10 ft. (over centuries-old paths); Sink & Rise 5 ft. (settles into earth, re-emerges elsewhere)
SPECIAL SKILLS

Memory Sustenance: feeds on memories offered or gleaned, favoring stories freely given rather than stolen;
Storyteller’s Parley: usually creates an illusory world where it appears in human-form and its ‘storyteller’ can talk;
World-Shaper: with earth magic, can raise berms, open gullies, or still landslides with slow, deliberate will;
Gravity Lull: its presence calms winds and muffles sound, time seeming to slow around its shell;
Ancient Aegis: common weapons and petty magics scarcely trouble it; illusions near it tend to falter unless it wills them
TRAITS

Living Mountain: a colossal, turtle-shaped landscape that resembles a walking peak;
Gravitational Presence: mass creates a gentle pull that bends dust, leaves, and falling water toward it;
Earthwise: stone and soil part or firm under its weight, shaping terraces and bowls as it moves;
Illusory Veil: shrouds itself in haze and mirage, appearing as ordinary terrain to distant eyes;
Seismic Awareness: senses footfalls and heartbeats through ground over vast distances;
Singular Being: there is currently only one tulmhainar in all of Caido
ACTIONS

Memory Communion: invites a willing creature to share a memory, nourishing the tulmhainar while granting bittersweet clarity to the teller;
Illusory Domain: unfolds a tailored, peaceful landscape where conversations and bargains can occur safely;
Terrace Rise: the ground gently heaves to form steps, causeways, or protective ridges for travelers;
Slumbering Sink: settles into the earth until only a “mountain” remains, sleeping for seasons or centuries before stirring again
Tulmhainar

Tumbleweed Golem

Areas Found: Hollowed Grounds, King's End, Hak Etme — Rare

A big, hulking mass of sentient tumbleweeds that is extremely aggressive.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Roll 40 ft.; Gust Rush 60 ft. (with strong wind); Creep 10 ft. (in dead calm)
SPECIAL SKILLS

Scatter & Reform: bursts into dozens of lesser bundles to surround foes, then knits back into a hulking mass;
Engulfing Snare: surges over a target, wrapping them in constricting bramble and dragging them along the ground;
Dust Shroud: rolling charge throws a choking cloud of dust and chaff that obscures vision and marks the golem’s path;
Kindling Curse: extremely flammable; burning clumps can keep rolling and spread fire unless fully extinguished
TRAITS

Sentient Thicket: a woven mass of thorny, desiccated stems that moves with hostile intent;
Wind Rider: accelerates with gusts and crosswinds, changing direction abruptly;
Dust-Camouflaged: looks like ordinary windblown brush until it lunges;
Barbed Tangles: hooks and spines snag cloth, skin, and gear;
Gap Creep: collapses and oozes through fences, doorways, and rubble gaps
ACTIONS

Rolling Overrun: barrels forward to bowl through lines and knock creatures sprawling;
Snare Lash: flings barbed strands to entangle limbs and weapons before reeling prey in;
Engulf: envelops a single target, binding and dragging them through grit and stones;
Scatter Burst: explodes outward to surround opponents, then converges in a crushing reconvergence;
Dust-Up: whips dust and grit into eyes to blind and disorient pursuers
Tumbleweed Golem

Tumsea

Areas Found: Torchline, Maria Mundi — Rare

Smaller cousins of the Tulmhainar, Tumseas are like moving ecosystems all unto themselves. With shells of brilliant blues and earth browns, these turtle-like creatures can grow to nearly 4ft in diameter and can hold their breath for decades at a time. Bringing vibrancy and health to all the underwater trails they follow, Tumseas are thought to be good omens and are often followed by schools of fish and pods of encantados

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Swim 30 ft.; Seabed Crawl 15 ft.; Drift with current 10 ft.
SPECIAL SKILLS

Moving Ecosystem: wherever they travel, biodiversity flourishes in their wake and on their shells;
Good Omen: sightings are believed to portend safe voyages and bountiful catches;
School Companions: often followed by schools of fish and encantados along their routes;
Nutrient Wake: slow strokes stir nutrient-rich sediments into the water column, invigorating nearby life
TRAITS

Living Carapace: shells of brilliant blues and earth browns host corals, algae, and small reef life;
Long-Breath Divers: capable of remaining submerged and at rest for astonishing spans, surfacing only rarely;
Reef Camouflage: encrusted shells blend seamlessly into reefs and rocky seabeds;
Gentle Temperament: placid and unthreatening, undisturbed by most nearby activity;
Trail Tenders: their passage subtly cleans and aerates sea beds and seagrass meadows
ACTIONS

Reef Nudge: gently shifts stones and fallen coral to reopen flow and shelter for smaller creatures;
Bubble Bloom: releases a stream of tiny bubbles that lifts silt and feeds attached algae and corals;
Shelter Arch: settles to create a calm lee beneath its shell where fish and swimmers can rest a moment;
Deep Settle: sinks into a quiet hollow to slumber for seasons, letting its living shell expand and thrive
Tumsea

Undine

Areas Found: Greatwood — Rare

A creature rumoured to live behind waterfalls, its voice can be heard singing sweetly on clear nights when the moon is new. Shy and reclusive, it hasn't been seen for years.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Swim 50 ft.; Water-Veil Glide 30 ft.; Mist Drift 20 ft.
SPECIAL SKILLS

Veil Passage: slips through the waterfall’s curtain and narrow rock seams as if they parted;
Lullaby of the Falls: a soft song that calms the agitated and draws the curious toward stillness rather than danger;
Unseen Guardian: quietly wards its pool, turning aside malice and discouraging loud intrusion;
Refraction Veil: bends moonlight and water around itself, making clear sight nearly impossible unless it wills it
TRAITS

Waterfall Dweller: keeps to grottoes hidden behind cascading water;
Moon-New Singer: voice is heard on clear nights when the moon is new;
Shy & Reclusive: avoids notice; sightings are vanishingly rare;
Glasswater Camouflage: form blurs with spray and moonlit sheets of water;
Soundsoft Step: moves without ripples or splash, leaving only a hush in its wake
ACTIONS

Ripple Call: a whispered note that sends meaning along water in spreading rings to warn or beckon;
Mist Shroud: thickens spray into a concealing mist, obscuring paths and softening sound;
Water’s Grasp: coaxes thin sheets of water to cradle or gently restrain, guiding trespassers away from peril;
Fall’s Retreat: melts back behind the waterfall, vanishing into hidden grottoes beyond mortal reach
Undine

Unicorns

Areas Found: King's End — Common

Often seen in pairs, unicorns can come in a variety of different coat colours. Some have leonine tails, several horns, and cloven feet, but all are easily recognizable by their equine-appearance and their abilities to either heal or move with incredible speed.

Challenge Rating: Moderate | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 50 ft.; Gallop 80 ft.
SPECIAL SKILLS

Blessed Horn — channels restorative magic to mend wounds and purge poisons or curses;
Swiftstride — unleashes sudden bursts of speed, crossing open ground in a blur;
Pair Bond — when two unicorns travel together, they act in perfect harmony, one amplifying healing while the other screens threats and opens paths
TRAITS

Forest Affinity: sure-footed strides that ignore undergrowth and soft ground;
Keen Senses: alert ears and keen scent catch distant movement and intent;
Elusive Grace: swift, fluid motion makes them difficult to corner or surround
ACTIONS

Horn Gore: a precise, driving thrust meant to deter rather than mutilate;
Healing Touch: a gentle nudge of the horn that closes wounds and steadies the heart;
Blinding Dash: a radiant sprint that startles onlookers and breaks pursuit
Unicorns

Ursur

Areas Found: Halo — Common

These gigantic polar bear-esque creatures boast thick woolly coats and long serrated tusks. They feed primarily on luxere and wayward explorers, but will eat anything that once had a heartbeat.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Swim 20 ft.
SPECIAL SKILLS

Relentless Appetite: fights on through wounds and fatigue in pursuit of any heartbeat;
Tusklike Weapons: serrated tusks inflict deep, bleeding wounds that sap the strength of prey
TRAITS

Thick Coat: natural resistance to cold and protection against icy terrain;
Keen Smell: can scent living creatures even when hidden or downwind;
Powerful Build: immense strength lets them grapple foes
ACTIONS

Bite: a bone-crushing maw snaps shut with brutal force;
Claw: slashing forepaws rake across flesh and gear;
Tusk Gore: a deadly tusk strike that can impale and hold a target;
Chilling Roar: a thunderous bellow that chills the blood and unnerves nearby creatures
Ursur

Veil Fungus

Areas Found: The Feverlands, Oerwoud — Uncommon

A white net-like fungus that grows in the trees. It captures its prey by dropping down upon them and slowly digesting them. It is one of the best substances to use for creating nets, as once it is removed from the swamp or jungle it ceases to digest what is held within and instead renders them nearly paralyzed.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Drop 10 ft.; Cling (stationary)
SPECIAL SKILLS

Paralytic Residue: harvested strands can immobilize without harm;
Ambush Predator: drops from above onto unsuspecting prey;
Slow Digestion: takes hours or days to consume a victim fully
TRAITS

Arboreal Growth: clings to high branches, concealed among foliage;
Digestive Enzymes: breaks down organic matter over time;
Durable Fibres: strong enough for crafting nets when harvested
ACTIONS

Drop Snare: releases from a branch to envelop prey in a sticky, fibrous net, restraining movement;
Digestive Seep: exudes enzymes that cause burning pain and gradual tissue breakdown;
Paralytic Wrap: once immobilized, secretes a mild toxin that slows muscle response, making escape difficult
Veil Fungus

Vi's Roses

Areas Found: Greatwood — Rare

A beautiful crimson flower with thorns of deep gold, it is rumoured that these roses are coloured with Vi’s lifeblood. When planted, they have the ability to cleanse the area around them.

Challenge Rating: Easy | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: None
SPECIAL SKILLS

Purifying Aura:cleanses the surrounding area when planted;
Symbol of Reverence: often grown in sacred or honoured spaces
TRAITS

Striking Colouration: crimson petals with deep gold thorns;
Mythic Origin: believed to be infused with Vi’s lifeblood and can be crafted into a mastered healing item;
Garden Presence: thrives in fertile, sunlit areas
ACTIONS

Eating the petals brings a subtle floral sweetness followed by a sensation of clarity and lightness; larger amounts may cause mild dizziness, though the cleansing effect remains strongest when the rose is planted rather than consumed.
Vi's Roses

Villi

Areas Found: King's End — Uncommon

Often found haunting the tombs, Villi are the spirits of young lovers who died of heartbreak or after being stood up at the altar. Usually appearing in groups of three, Villi are unable to rest quietly in their graves, and seek vengeance against those they perceive as being the source of their distress. They vanish at dawn and cannot appear during daylight hours.

Challenge Rating: Difficult | Mythical

HP: tbd | To Hit: tbd
Movement: Fly 40 ft. (hover)
SPECIAL SKILLS

Heartbreak’s Hex: their touch weighs the spirit with grief, sapping resolve and will to fight;
Vengeance Pact: when all three focus on one target, their wrath intensifies and they pursue without rest until the target quits the burial ground;
Dawn Dissolution: at first light they dissolve into mist and reform at nightfall within their tombs
TRAITS

Incorporeal: pass through objects and living creatures without resistance;
Night-Bound: cannot appear during daylight and always vanish at dawn;
Tomb-Haunting: remain close to barrows and graves, sensing intruders across burial grounds;
Trio Chorus: usually appear in threes, moving with eerie coordination and covering each other’s retreats;
Mourning Veil: shrouded forms blur in dim light, making them difficult to track
ACTIONS

Chilling Embrace: passes through a creature, leaving it numb and weakened;
Wail of the Jilted: a keening cry that unsettles hearts and scatters formations;
Grave Waltz: a circling dance that draws a chosen target a few paces toward the tombs;
Shadow Veil: cloaks themselves in cold mist, obscuring sight and muffling sound
Villi

Walking Palm

Areas Found: Torchline, Oerwoud — Uncommon

Named 'walking palm' due to its wandering, many-legged root system, one would hope that these large trees weren't capable of actually meandering their way to water — except they most definitely are. Most likely to be spotted moving during sunset or sunrise, any individual noticing these trees manoeuvring may also be caught or trapped by those freaky roots.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Walk 5 ft.
SPECIAL SKILLS

Dawn and Dusk Movement: most active during sunrise and sunset;
Root Entrapment: capable of catching or trapping unwary observers
TRAITS

Root-Based Locomotion: many-legged roots allow slow travel;
Water-Seeking: moves toward sources of moisture;
Large Tree Form: towering trunk and broad canopy
ACTIONS

Eating any part of the tree is extremely fibrous and bitter, requiring significant effort to chew; the roots in particular are tough and can cause jaw fatigue, offering no nutritional benefit.
Walking Palm

Water Elementals

Areas Found: Halo, Maria Mundi — Uncommon

Not much is known about these creatures other than that they appear during particularly nasty storms. With the ability to manipulate the water in the icy-landscape as well as that within your body, water elementals range from incredibly dim-witted to quite clever.

Challenge Rating: Brutal | Mythical

HP: tbd | To Hit: tbd
Movement: Surge 30 ft.; Swim 60 ft.; Ice-Glide 40 ft.; Flow through cracks 10 ft.
SPECIAL SKILLS

Conduit of Storms: the harsher the weather, the more potent and coordinated the elemental becomes;
Reform from Splash: scattered water recollects, letting the elemental reassemble unless boiled away or fully absorbed;
Frostbind: flash-freezes slick rime over terrain and gear, hampering footing and grip;
Heat Leech: steadily saps warmth from the area, numbing exposed skin and fogging breath
TRAITS

Storm-Born: most often manifest amid blizzards and whiteout squalls;
Amorphous Form: bodies of living water reshape at will and pour through narrow gaps;
Cold-Immune: unfazed by sleet, rime, and magical frost;
Icy-Landscape Control: freeze, thaw, and reshape snow and ice underfoot to open or seal paths;
Bodywater Influence: can chill and tug at the water within living bodies, cramping muscles and slowing reactions;
Variable Intellect: range from dim-witted brutes to eerily cunning tacticians
ACTIONS

Riptide Grasp: lashes out with tendrils of pressurized water to yank a target off balance or drag them across ice;
Rime Shackles: snaps a ring of ice around limbs or weapons, pinning or weighing them down until shattered;
Veil of Meltwater: throws a smothering surge that floods mouth and nose unless dispersed, forcing a target to cough and stagger;
Whiteout Burst: explodes into needle-fine sleet and mist that blinds sight lines before flowing back together
Water Elementals

Whisper Fish

Areas Found: Greatwood — Common

This strange species of fish live in the river that winds around the Bodega. With a vocal range that is not unlike a parrot's, these fish can be heard telling fragmented versions of Fae stories and lore, often gathering in small groups and performing strange one-word story monologues with each other.

Challenge Rating: Easy | Mythical

HP: tbd | To Hit: tbd
Movement: Swim 30 ft.; School 20 ft.; Surface Drift 10 ft.
SPECIAL SKILLS

Story Stitch: when several speak in turn, their fragments knit into a surprisingly coherent tale;
Word Keeper: retain overheard phrases for days, repeating them at dusk or when prompted by new listeners;
Audience Mimic: pick up tones and accents of nearby speakers, making their echoes oddly familiar;
Ritual Circle: schools form slow circles when “telling,” drawing onlookers into quiet attention
TRAITS

Parrotlike Voices: capable of crisp syllables and short phrases;
Lore Echo: repeat fragments of Fae stories and local gossip they’ve overheard;
Chorus Habit: gather in small groups to “perform” one-word, round-robin monologues;
Shallow-River Native: weave through roots, pilings, and stones with ease
ACTIONS

Choral Murmur: a ring of fish trades single words that add up to a message or omen;
Echo Lure: mimic a familiar voice to coax the curious closer to the bank or bridge;
Ripple Rhythm: synchronized fin-flicks beat time on the surface, carrying their tale downstream;
Scatter Refrain: break formation, each leaving behind a last whispered word that lingers in memory
Whisper Fish

White Dragon (Adult)

Areas Found: Halo, The Draig Cordillera — Rare

Living in underground tunnels that are warded with ice and snow, white dragons hoard treasure and anything they deem beautiful. Often this means that one might find gold, gems, and frozen humans stored in their caves. They can speak the basic common tongue and can communicate telepathically with Attuned, though they are secretive, vain, and usually aloof and unhelpful.

Challenge Rating: Brutal | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Walk 40 ft.; Fly 80 ft.; Burrow 40 ft. (snow/ice)
SPECIAL SKILLS

Sovereign of Ice: within its lair, can rapidly refreeze shattered terrain and seal passages with ice;
Freezing Aura: punishing chill radiates from its body, numbing limbs and frosting metal;
Frightful Presence: a cold, commanding roar that rattles the will of lesser creatures;
Legendary Resistance: able to shrug off most disabling effects with ease
TRAITS

Cold Immunity: impervious to natural and magical cold;
Snow Camouflage: vanishes amid snowfall, hoarfrost, and glare ice;
Hoard Sense: instantly aware of disturbances to its collection;
Common Speech & Attuned Telepathy: converses in the basic common tongue and mind-speaks with Attuned;
Glacial Engineer: shapes packed snow and ice into walls, spikes, or bridges within its lair
ACTIONS

Bite: a devastating chomp that pins prey against ice;
Claw: twin slashes that rip and fling icy debris;
Tail Sweep: a powerful arc that bowls over clustered foes;
Wing Buffet: a blizzard-stirring gust that knocks enemies back and blinds with snow;
Frost Breath: unleashes a massive cone of killing cold that entombs targets in ice
White Dragon (Adult)

White Dragon (Young)

Areas Found: Halo, The Draig Cordillera — Uncommon

Living in underground tunnels that are warded with ice and snow, white dragons hoard treasure and anything they deem beautiful. Often this means that one might find gold, gems, and frozen humans stored in their caves. They can speak the basic common tongue and can communicate telepathically with Attuned, though they are secretive, vain, and usually aloof and unhelpful.

Challenge Rating: Difficult | Mythical

HP: tbd | To Hit: tbd
Movement: Walk 30 ft.; Fly 60 ft.; Burrow 20 ft. (snow/ice)
SPECIAL SKILLS

Ice-Warded Lair: tunnels laced with cunning ice wards that mislead and slow intruders;
Freezing Aura: air around the dragon saps warmth and ices over damp surfaces;
Strong Resistance: able to shrug off some disabling effects
TRAITS

Cold Immunity: utterly unbothered by frost, sleet, and magical chill;
Snow Camouflage: scales blend into rime and drift, vanishing in blizzards;
Hoard Sense: instantly notices when a prized object in its lair is moved or stolen;
Common Speech & Attuned Telepathy: understands the basic common tongue and can speak mind-to-mind with Attuned
ACTIONS

Bite: a crushing snap meant to maim and seize;
Claw: raking talons that tear through armour and ice alike;
Tail Sweep: a sweeping smash that sends foes skidding across icy ground;
Frost Breath: exhales a cone of razored ice and killing cold that flash-freezes what it touches
White Dragon (Young)

Wicker Woman

Areas Found: Hollowed Grounds, Greatwood — Rare

Whilst the name suggests a person, this is actually a species of tree. The Wicker Woman has gnarled and twisted branches which will fold gently around anything that brushes past it. Whilst it causes no harm, it is incredibly difficult to escape its embrace, and travellers have starved to death in the past after becoming snared by it. The sap of the Wicker Woman is rumoured to be a potent hallucinogenic.

Challenge Rating: Difficult | Mythical
 | Admin approval needed

HP: tbd | To Hit: tbd
Movement: Immobile; branch sway reaches nearby passersby
SPECIAL SKILLS

Inescapable Weave: once fully coiled, escaping its embrace is exceptionally difficult even with tools;
Hallucinogenic Sap: contact with sap induces potent hallucinations and time distortion;
Scentless Snare: emits no warning scent or sound when closing, catching travellers unawares
TRAITS

Woodland Camouflage: bark and foliage blend seamlessly into surrounding trees;
Gentle Enfold: branches fold softly around anything that brushes past, restraining without crushing;
Root-Bound: cannot uproot or pursue, relying on proximity contact;
Patient Hold: maintains its grip for days, leading victims to perish from exposure or starvation
ACTIONS

Enfold: branches curl inward to restrain a creature that makes contact;
Tighten Weave: gradually tightens the living lattice to prevent wriggling free;
Sap Seep: exudes sticky, hallucinogenic sap that coats restrained victims
Wicker Woman

Will-O-Wisps

Areas Found: Greatwood — Common

Glowing orbs of light that dance and weave between the branches, despite their usefulness, these creatures are not to be trusted. Mischievous and loyal to no one, they will lead travellers astray at a moment's notice.

Challenge Rating: Moderate
HP: tbd | To Hit: tbd
Movement: Float 30 ft. (hover)
SPECIAL SKILLS

Misdirection: deliberately leads travellers away from their intended path;
Elusive Motion: difficult to follow or catch due to erratic movement
TRAITS

Luminescent Form: glows brightly in dim or dark environments;
Branch-Dancing: weaves easily among treetops and forest paths;
Mischievous Nature: acts unpredictably, without loyalty
ACTIONS

Eating a wisp is impossible, as it disperses into faint motes of light upon contact; attempting to do so leaves only a fleeting afterimage and a tingling sensation on the tongue.
Will-O-Wisps

Wine Spiders

Areas Found: Hollowed Grounds, King's End, Torchline, Stormbreak — Common

These friendly arachnids can grow up to the size of a small housecat. With fuzzy bodies and spindly legs, they are often found lurking around wine racks or kegs of beer. They are almost always drunk, hiccuping and stumbling about. It is said that finding a baby wine spider in your drink is a lucky omen!

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Walk 20 ft.; Climb 30 ft.; Ceiling Skitter 30 ft.
SPECIAL SKILLS

Fermentation Sense: can locate the freshest casks and detect souring batches by scent alone;
Yeast-Silk: silk carries a faint bready aroma and can act as a makeshift filter or strainer;
Pest Patrol: happily snares fruit flies and gnats, keeping storerooms clear;
Lucky Spiderling: finding a baby wine spider in your drink is considered a fortunate omen for the next harvest
TRAITS

Cellar Native: happiest among bottles, casks, and cool stone;
Hops & Grapes Diet: sips spilled wine, beer foam, and sweet must;
Perpetually Tipsy: wobbly gait, prone to adorable hiccups rather than aggression;
Fuzzy Temperament: gentle and curious, tolerated by most taverns;
Cask Camouflage: mottled browns and burgundies blend with racks and barrels
ACTIONS

Web Stitch: strings a neat lattice over a cracked bung or leaky seam to slow a drip;
Hiccup Hop: a sudden, startled bounce that sends it a short distance to safety;
Foam Sweep: gathers foam and fruit flies with a quick curtain of silk to tidy a rim or tap;
Friendly Tap: a soft nudge of a bottle or mug to beg a sweet drop before tottering back to its web
Wine Spiders

Zhenniao

Areas Found: Oerwoud — Common

Renowned for being poisonous birds, coated with a purple abdomen and green-tipped feathers, a long neck, and a crimson beak. They acquire their venomous attributes due to consuming poisonous snakes, especially vipers. Some have caught these birds to use their feathers in deadly toxins.

Challenge Rating: Easy
HP: tbd | To Hit: tbd
Movement: Fly 50 ft.; Walk 10 ft.; Perch/Climb 10 ft.
SPECIAL SKILLS

Venom-Infused Feathers: contact with feathers can numb skin and sicken the unwary after the bird has fed on vipers;
Crimson Beak Smear: beak carries trace toxins from prey; a peck can transfer poison to wounds;
Toxin Harvest: shed feathers retain potency and are sought after for brewing deadly toxins;
Preen Release: vigorous preening shakes loose minute toxic barbs that can irritate eyes and open cuts
TRAITS

Aposematic Plumage: purple belly and green-tipped feathers warn off predators;
Serpent Diet: regularly consumes poisonous snakes, especially vipers;
Venom Immunity: naturally resistant to snake venoms they ingest;
Keen Eyes: sharp vision for spotting motion in understory and canopy;
Wary Temperament: avoids close contact, striking only if cornered
ACTIONS

Peck: a quick, precise jab that can smear toxin into a fresh scratch;
Wing Brush: snaps a wing across a foe’s face or hands, transferring feather-borne poison;
Preen Scatter: shakes out a dusting of toxic barbs to discourage pursuit;
Warning Trill: a sharp, rising call that startles predators and alerts nearby flockmates
Zhenniao


RPG-D