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Inner Quarter - Rules

The largest island within the Hollowed Grounds, the Inner Quarter is easily as large as all of Halo, and sits at the very heart of the region. Formerly a sanctuary for those trapped behind a magical barrier, the area boasts a surprising amount of knowledge and industry, from marketplaces and housing to guilds and farmland.

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A formidable building used as a central meeting place, as well as an area to seek refuge if necessary. Within, one can find store rooms, offices and a medical wing. While no longer used in active prayer, the Temple is also home to a shrine to the Voice. Offerings, notes of thanks and candles have been arranged around a statue erected in the likeness of a young woman with her head bowed in prayer.
feel the essence fill the... :: 09-21-2023, 04:55 AM :: by Iskra
An eclectic jumble of residences, the housing district within the Hollowed Grounds appears to have been stitched together from a patchwork of styles and materials. There is no conformity to be found here, but the buildings are well constructed, safe and warm. Some citizens like to run their businesses from their homes.
[se] Sturdy little flame :: Today, 01:15 AM :: by Sah
An ancient, domed building which holds the remnants of volumes and tomes in a range of languages. The interior is grandiose, and while most libraries are silent places, the Atheneum benefits from the music of gently running water. Throughout the building flows a cleverly constructed waterway, allowing access to knowledge for the more aquatically inclined.
shadows of solitude :: 4 hours ago :: by Noah
Ironbolt Penitentiary
A prison created by Zariah Launceleyn during her reign as Queen, the Ironbolt Penitentiary is a cold and formidable place. With reinforced cells capable of holding quite powerful prisoners, the prison is not a place you want to remain for long if not strictly necessary.
Military Barracks
Beside the remnants of the Monster Hunter's guild, the military barracks stands as a means of defense, including an armory, residences for any soldiers, and a front room to organize and orchestrate any offensive/defensive maneuvers for the Hollowed Grounds. The back fields include a training grounds, with targets and available space for drills and practice in all manner of weaponry.
Black Lake
The waters along the western edge of the Inner Quarter are a startling inky colour. Be not alarmed, however - this shadow on the coast is nothing sinister, but instead signals the presence of an underground lake running for hundreds of metres, sheathed within a large cavern. Access to the cavern may only be granted by swimming, or by climbing down through nearby fissures in the ground. It is pitch black inside.
The Last Whisper
Inaccessible from the ground level, one must tiptoe down a flight of old stone steps between two buildings to discover this part of the Inner Quarter. A covered lane, this area is home to bars, gambling parlours, brothels, fortune tellers and other strange and delightful boutiques. Cramped and hazy, it is easy to get lost down here, and some never want to find their way out besides.
These shots don't ricoche... :: 2 hours ago :: by Melita

Inner Quarter
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Go to first unread post a long, long time
for Brenna!
2 86 07-26-2023, 01:08 PM
Last Post: Ronin

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