Basic Information
Level: |
0 |
Race: |
Accepted
|
Nationality: |
Natural
|
Citizenship: |
Torchline
|
Profession |
Monster Hunter/Mercenary
|
Organisation(s) |
|
Will Kill Monsters for baby food
|
Character Information
Face Claim: |
DeviantArt
|
Strength: |
8
/30 |
Age: |
25 (Longheat 292 PC) |
Dexterity: |
13
/30 |
Height: |
6'3
|
Endurance: |
10
/30 |
Weight: |
240 lbs
|
Luck: |
4
/30 |
Gender: |
Male
|
Intuition: |
0 /3 |
Orientation: |
Straight
|
Deity Alignment: |
The Voice
|
Relationship Status: |
Married
|
Appearance
Skin color is dark tone and he has light scars all over his torso from the fights he engages in. He also has a Tattoo of a Mermaid that covers his right shoulder and a fully rigged ship that covers his entire back.
Personality
In attempts to get away from his past, Willis is guarded about his own life and rarely opens up to anyone about his past unless they have his complete trust. His life on the docks, his time as a pirate and the many battles he engaged as a mercenary has left Willis fairly cynical and sarcastic, often quipping in order to cope with a situation. While Willis does appear to be serious, stoic and aloof especially during missions, he is caring and protective to the people he is close to. If Willis considers a person a friend, he'll be fiercely loyal to them. Willis prefers to travel alone, he doesn't mind company as long as they don't ask him too much about his past.
Willis takes his work as a mercenary seriously and as long as the pay is good, he’s willing to fulfill his contract as best he can. However, Willis does have a personal code of morals that he formed from being with Captain Davis and the Seer. The major rules are no senseless killing, no slaughter of innocents, no enslavement of people, never harm a child and always interfere if the poor and the downtrodden are threatened or harmed. Willis will break his contract if he finds that the job he’s taken is against his code.
History
After his mother abandoned him, Willis spent most of his childhood in the docks doing odd jobs for various people. odd jobs for various people. He met other orphaned children, and they taught him how to pickpocket and steal and for a time Willis joined the children in distraction and pickpocketing. These skills proved useful for Willis when he couldn’t find any work. Willis also joined some of the children and swim in the dirty waters and have him swim to passing merchant ships. To cope with the merchants laughing at him, Willis began to quip with the children and he became a source of laughter after their swims. During this time, Willis started to dream of getting out of Rivain to have an adventure in the world and be free from the shackles of his past. That opportunity came when Willis was twelve while he was selling cooked clams for a local restaurant on the port, he met Pirate Captain Davis.
Captain Davis was looking for more crew members after losing half of his crew due to a storm. Seeing it as an opportunity to leave his pitiful home Willis dropped what he was doing and ran to the captain and offered to be one of his crew members. Captain Davis laughed and moved on, however, Willis began to follow him from the shadows and discovered that Captain Davis had his compass stolen from him by a rival pirate captain, a pirate named Blindbeard who just docked. Willis heard of Captain Davis intention to kill Blindbeard he managed to slip away, find Blindbeard who was in a Tavern and was really drunk and unruly. Willis was about to pickpocket the compass but all of a sudden, Blindbeard started a brawl with the other people in the Tavern. Willis stayed hidden as chairs and people were thrown around until he saw the compass fall out of Blindbeards pocket. Willis took the opportunity of the chaos and grab the compass and went back to Davis and gave him the compass. This impressed Davis and he took Willis under his wing saying that “he reminds him of his son,” and he spent the next four years at sea as a pirate on the ship: Sea Bitch.
Willis' role as a pirate was mostly him fishing and cooking for hungry crewmembers, assisting the ship doctor with common ailments, such as scurvy, constipation, boils, or splinters, for injured pirates and playing the flute which the first mate taught Willis to entertain them. Willis found both fishing and playing the flute fun and didn't mind the work. He excelled as a crewmember, never complaining and being the first person waking up and fulfilling his duty which earned the Captain's respect. As a reward for his hard work, Willis was taught to read by Captain Davis and was taught basic navigation skills, potion making, and grenade making. Captain Davis also taught Willis his personal code of morals saying: "A mans gotta have a code! Lest he be a monster!"To defend himself in case, the pirates get attacked, Willis was given two swords and was taught proper swordplay by Captain Davis who was an experienced dual-wielding swordsman. In addition, the first mate briefly taught Willis how to use a crossbow to provide backup in case the main crossbowman went down. Willis proved to be a talented fighter killing his first man at 14 during a Pirate raid.
When Willis was 16, Captain Davis and the crew were caught in a huge storm and struggled to maintain course. Willis tried to help the crew but the violent winds plus the thunder and lightning caused the ship to sink leaving Willis as the presumed sole survivor washed up on an island somewhere, during his time on that island, Willis began to reflect on the code of morals that Captain Davis taught him and vowed to follow them if he gets rescued. By luck, Willis was rescued by a merchant ship that was passing by a week later. Willis left his Pirate life behind and began looking for more work. While staying at an inn, Willis saw on the notice board an offer to join a mercenary company. With the skills he acquired from pirating, Willis began to do mercenary work.
Other
A rough estimate of this character's damage potential is as follows:
HP: 1
Unarmed strike:4
Physical attack with a basic weapon/attuned shifts: 14
Physical attack with an upgraded weapon/attuned shifts: 24
Physical attack with a mastered weapon/attuned shifts: 34
Magical attack with basic magic/mythical shifts: 15
Magical attack with upgraded magic/mythical shifts: 25
Magical attack with mastered magic/mythical shifts: 35
Abilities
Accepted Channeling: Allows an Accepted to channel a spirit during a time of crisis (1x a season). Can be combined with other accepted channeling to increase power.
Type: Light | Rank: Basic
Citizenship Ability
Torchline: Torchline has taught you to survive her weather and her terrain. Once per PQ/PQ+/KQ/Drop, you can 'shrug off' half the damage from ONE non-lethal attack. (In order to use this ability, you must put a clear note in the bottom of your post immediately following the attack you want to 'shrug off').
Regional Score bonus: +1 in all shrine visits, drops, PQ+s, KQs, etc. (You must post this at the bottom of any post where a +1 should be included)
Items
Companion
Player Post Count: 13
KQs: 0
PQ+s: 0
Mini Events: 0
SWEs: 0
PQs: 0
Player MP:
10
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