12-23-2019, 04:48 PM
(This post was last modified: 01-02-2022, 05:19 PM by Honey.)
Plot Advancing Personal Quests
One of the harder aspects of the levelling system, at level 6 your character must complete a plot advancing PQ (or several, depending on your race). Given that what constitutes 'plot-advancing' changes depending on where we are in our plot, we've created a 'quest-board' for you to pick your PQs from.
AS OF LONGHEAT 313, each region will now be able to host up to TWO PQ+s per season, centred around preparations for the coming war. What you do to prepare is up to you, but be advised that if we think it's too basic/boring, we'll absolutely spice things up for you. (And not necessarily in a good way). Also, since these are region-based, at least HALF of the participants should be from that region.
- This 'board' does not strictly exist in-game, though in certain situations it might. If one of the PQs is something like "oh no! monsters are running loose, kill them!" that might indeed be posted somewhere IC. But for the most part, you would get this information from word of mouth.
- You may only run one of these PQs to satisfy a levelling requirement when you are at (or within one level) of the level that its needed. Plot-advancing PQs are meant to be hard to come by, because there simply aren't many things that you can do to drive the plot forward. Therefore we don't want characters running these for their own development/interests. If you want to be involved, find out who is running one and ask them!
- In order to make these 'magic-focused', 'animal-focused', 'tech-focused', simply restrict participants to abandoned/attuned/ascended accordingly, and ensure that the way you complete the PQ has something to do with magic/animals/tech
- You may make up your own plot-advancing PQ, but you must have it approved by Honey or Odd before proceeding.
- You must post here in order to claim one of these PQs. However from the date you post you have one week to start the PQ; after that time you will lose your hold on the task. You should have all the pre-requisites done prior to posting here.
StormbreakOpening Borders: Establish a skyboat route from Stormbreak to Torchline.
Requirements: Speak to either Cian or Ronin and learn about what is needed. Begin a PQ+ in Torchline on the docks to set up an appropriate moor for the skyboats. Must have 2 Order members, and 2 Torchline residents.
Difficulty: Should be fairly easy.
Reward: Ability to go between Stormbreak and Torchline (for Accepted/Attuned/Demigod only).
Hollowed Grounds
GreatwoodBring Her Home: Restore the Mathair back to the Greatwood.
Requirements: Learn about where the Mathair has gone IC, and bring her back to the Greatwood by initiating a PQ+ in the correct board in the Wilds.
Difficulty: Medium-Hard
Reward: Blessing of the Mathair.
Halo
Torchline
Draig CordilleraFind Caido: Caido purportedly lives at the top of the Draig Cordillera.
Requirements: None
Difficulty: Probably impossible
Reward: Become a hero, meet the god of gods.
The Wilds- The last: Find the location of the last remaining seasonal god.
Requirements: Somewhere in the wilds the last remaining seasonal deity remains. Find its location by following IC clues.
Difficulty: ?????
Reward: Blessing from the seasonal deity. Or a curse, maybe it doesn't want to be found.
- Portals: Establish portals in the Wilds!
Requirements: You know the drill! Ascended must explore every board within the wilds, and then set up a PQ+ to begin construction of a portal.
Difficulty: Easy
Reward: Easier transportation, goodwill for all those who utilize the portals.
- Keep or eradicate: This is for the ascended only. The Voice has told Wessex that the LongNight monsters are simply ancient iterations of the ascended that have gone horribly wrong. She allows them their one week of 'life' during LongNight that they might have some joy in their lives. However given how reluctant the Grounders are to staying inside, she leaves the choice to the ascended: allow the creations to stay, or kill them all. If deciding to keep them alive, speak with the Voice who will give you a quest to make the ascended invisible to the LongNight monsters thus ensuring their safety. Or, all ascended must participate in a KQ during LongNight to kill the monsters.
Requirements: Learn the information IC from Wessex. Decide COLLECTIVELY what to do.
Difficulty: Difficult
Reward: Potential permanent upgrade if keeping the monsters. Goodwill from the Hollowed Grounds if destroying them.
Completed by the ascended collectively, in {KQ} graves you'll n e v e r find, {KQ} a tomb of your making, and {KQ} let the boughs b r e a k .
- Set sail: Trade routes around the south-east portion of the continent have been poor for years. Perhaps things have changed now?
Requirements: Acquire a boat and set sail around the south-east chunk of the continent. Gather a group and head south-east from Torchline to explore the accuracy of what you've heard and make your way as far around as you can. At least 2 residents of Torchline must participate. No more than 4 may join this PQ+.
Difficulty: Medium
Reward: Bring back information from your trip and perhaps make your way farther than anyone else has...
Completed by Jack, Sunjata, Zephyr, Saiden and Melita in {PQ+} a flash of green.
- Follow the current!: Trade routes around the south-east portion of the continent have been poor for years. Perhaps things have changed now?
Requirements: Follow the current around the continent. Participate with aquatic shifts or mermaids! Gather a group and head south-east from Torchline to explore the accuracy of what you've heard and make your way as far around as you can. At least 2 residents of Torchline must participate. No more than 4 may join this PQ+.
Difficulty: Medium
Reward: Bring back information from your trip and perhaps make your way farther than anyone else has...
Completed by Olavi, Sunjata, and Delta in {PQ+} All the Sinners & Saints move in the same direction
- Investigate the shifting storms: The elemental storm to the SOUTH EAST of the Grounds seems to be changing. The violent electrical blockade that has raged for nearly two years now seems to be fading somewhat, or so reports have indicated. In fact, a group of unicorns have recently returned from there.
Requirements: Speak with either Amalia, Deimos, Wessex, Bastien, or one of the unicorns who has recently returned. Gather a group and head SE from the Grounds to explore the accuracy of what you've heard and make your way as far through the storms as possible. At least 2 residents of the HG must participate. No more than 4 may join this PQ+.
Difficulty: Medium
Reward: Learn information about the storms, and perhaps make your way farther than anyone else has...
Completed by Wessex, Oliver, Samuel, and Loren in {PQ+} can't be an old fire if you're burning with a new flame and Deimos, Amalia, Bastien, and Wessex in {PQ+} cannot stare at our wounds forever
- Investigate the shifting storms: The elemental storm to the WEST of the Greatwood seems to be changing. The violent sandstorm has been raging for nearly two years now seems to be fading somewhat, or so reports have indicated.
Requirements: Speak with either Delphia, Ianto, Alina, or Nephele about the massive sandstorm they encountered. Gather a group and head west from the Greatwood to explore the accuracy of what you've heard and make your way as far through the storms as possible. At least 1 resident of the Greatwood must participate. No more than 4 may join this PQ+.
Difficulty: Medium
Reward: Learn information about the blockade, and perhaps make your way farther than anyone else has...
Completed by Alina, Delphia, and Ianto in {PQ+} into the storm, and Remi, Ronin, and Alina in {PQ+} truant hearts
Set up a portal: The only way to access The Climb is via a tunnel in Halo. However if the ascended meet with the Voice, perhaps she can tell them how to make this area more accessible.
Requirements: Hear about the Climb from someone who has been there. Then, meet with the Voice for further instructions.
Difficulty: Easy-Medium
Reward: A portal to The Climb!
Completed by Wessex, Nate, and Samuel in {PQ+} I was lost, go count the cost and back back back again
- Investigate the dense jungle: The dense jungle to the EAST of Torchline has always been a thick and unhappy tangle of trees and vines. However reports indicate that perhaps there is a way through, and even something on the other side...the recently returned group has discovered a new species of tiger lurking in the jungle...
Requirements: Speak with either Remi, Ronin, Zephyr, or Phoebe about their recent jungle misadventure. Gather a group and head east from Torchline to explore the accuracy of what you've heard and make your way as far through the jungle as possible. At least 2 residents of Torchline must participate. No more than 4 may join this PQ+.
Difficulty: Medium
Reward: Learn information about the blockade, and perhaps make your way farther than anyone else has...
Completed by Remi, Ronin, and Amalia in {PQ+} everything you want's a dream away
- Investigate the shifting storms: The elemental storm to the WEST of the Greatwood seems to be changing. The violent sandstorm has been raging for nearly two years now seems to be fading somewhat, or so reports have indicated.
Requirements: Speak with an NPC or a Supporting Character who has witnessed the massive sandstorm first-hand. Gather a group and head west from the Greatwood to explore the accuracy of what you've heard and make your way as far through the storms as possible. At least 1 resident of the Greatwood must participate. No more than 4 may join this PQ+.
Difficulty: Medium
Reward: Learn information about the blockade, and perhaps make your way farther than anyone else has...
- Investigate the dense jungle: The dense jungle to the EAST of Torchline has always been a thick and unhappy tangle of trees and vines. However reports indicate that perhaps there is a way through, and even something on the other side..
Requirements: Speak with an NPC or a Supporting Character who has tried to trek through the jungle. Gather a group and head east from Torchline to explore the accuracy of what you've heard and make your way as far through the jungle as possible. At least 2 residents of Torchline must participate. No more than 4 may join this PQ+.
Difficulty: Medium
Reward: Learn information about the blockade, and perhaps make your way farther than anyone else has...
Completed by Remi, Ronin, Zephyr, and Phoebe in {PQ+} there's gold in the dirt
- Investigate the shifting storms: The elemental storm to the SOUTH EAST of the Grounds seems to be changing. The violent electrical blockade that has raged for nearly two years now seems to be fading somewhat, or so reports have indicated.
Requirements: Speak with an NPC or a Supporting Character who has witnessed the storms first-hand. Gather a group and head SE from the Grounds to explore the accuracy of what you've heard and make your way as far through the storms as possible. At least 2 residents of the HG must participate. No more than 4 may join this PQ+.
Difficulty: Medium
Reward: Learn information about the storms, and perhaps make your way farther than anyone else has...
Completed by Deimos, Wessex, Amalia, and Bastien in {PQ+} cannot stare at our wounds forever
Explore the Fingers: Due to the events of {KQ} and the earth screamed, Rae's fingers have been entirely changed! Old tunnels have been locked with lava and new tunnels have emerged! In {PQ+} shook up with sound a creature was discovered to have been trapped in the fingers
Requirements: Hear about the previous attempt at clearing the Fingers from someone who was in the PQ. Should include at least one resident of Torchline.
Difficulty: Medium/Hard
Reward: ????
Zephyr led a group in {PQ+} What could go wrong?. They were successful in killing the lava octopus that lurked in the caves and making the Fingers safe for trading again.
Cannibals: Due to the failure of {PQ+} long live the mountains that we moved and {PQ+} Roads That Never Saw Sun Nor Sky, the activity of the cannibals have increased in Halo. Hunters and traders have gone missing, meaning the food supply in the Citadel is starting to dwindle.
Requirements: Have heard about increased activity IC from a member of Neron's cabinet, or have seen the recent cannibal activity for yourself (feel free to use the NPC account). Either build defences for the city, or try and eliminate the cannibal threat. Should include at least one resident of Halo.
Difficulty: Medium/hard
Reward: ????
Wessex led this PQ+ in {PQ+} The omnivore's dilemma. Together with her companions she was able to eliminate the cannibal threat and return Halo to relative safety.
Mageglass Survey: Warden Neron of the Citadel has sent out a request for a survey to be done of this 'mageglass' that the Grounders keep asking about. The location can be wherever you want, though it might be worth trying to get a sense of direction before setting off!
Requirements: Speak to Warden Neron about his needs.
Difficulty: Difficult
Reward: Potential to find a small chunk of mageglass depending on how well the expedition goes.
Loren attempted this PQ+ in {PQ+} long live the mountains that we moved and Jigano attempted it in {PQ+} Roads That Never Saw Sun Nor Sky. Neither were successful in recovering mageglass.
- New Temple Shrine: Oops, Ronin has destroyed the Temple and the Shrine within, in {KQ} dark star. It needs to be rebuilt.
Requirements: Successfully pray at a shrine to Safrin and follow her directions. A PQ of at least 5 rounds must be completed to fix the Temple as well, but can be done in tandem with this Plot-Advancing PQ. - Completed in {PQ} this fate is well deserved
Difficulty: Medium
Reward: Unknown.
Sunjata attempted this PQ+ in {PQ+} falling so hard, swimming through stars, with the group attempting to satisfy Safrin's requirement of a rare-creature heart by capturing a dragon. Peter, Adam, and their two companions died during this PQ+, but with Adam's companion Coffee being a dragon, the quest was completed. The shrine was created in {God Quest} that's the story to tell
- Mountain Range Exploration: The mountains to the east of Halo haven't been explored by the Grounders, and for the most part, the Halovians have left them alone as well. Treacherous and dangerous, still someone probably should investigate them?
Requirements: All participants must have been in Halo once already. The leader of this PQ must have spoken to a Halovian (NPC or PC) about the mountain range
Difficulty: Difficult
Reward: Unknown.
Oliver attempted this PQ+ in {PQ+} ice has a magic can’t be controlled. After an encounter with a giant, a dragon, and some cultists, the group found the way to the Draig Cordillera, only to learn that entering likely meant certain death.
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Ascended Shrine: The Voice doesn't have a shrine in Torchline yet!
Requirements: Requires 4 threads collecting the following materials: Volcanic stone, water from a geyser, the blood of an encantado, and the stone from a cloud manta. Each thread requires participation from at least 3 ascended. Bring the items to the location of the shrine and pray for the Voice. This final thread must have 7 ascended present.
Difficulty: Easy
Reward: A new shrine in Torchline and brownie points from the Voice.
Successfully completed by Amun and co. in like a lazy ocean hugs the shore
- Explore the Fingers: Due to the events of {KQ} and the earth screamed, Rae's fingers have been entirely changed! Old tunnels have been locked with lava and new tunnels have emerged!
Requirements: Explore the new tunnels ensuring that they are stable enough for business transactions to function as normal. Should include at least one resident of Torchline.
Difficulty: Medium
Reward: ????
Semi-successfully attempted by Melita and friends in {PQ+} shook up with sound. Their exploration seems to have led to more questions than answers.
- Clean up Haulani: The town is a mess after the events of {KQ} and the earth screamed, but luckily there is only minimal structural damage!
Requirements: Gather in Haulani and execute an operation to clean the streets, fix up the houses and businesses and check out any changes caused by the eruption. Requires at least one character native to Torchline.
Difficulty: Easy
Reward: Brownie points from the people of Torchline.
Completed by Saiden and co in {PQ+} to the gay refrain of a happy working song!
03-19-2021, 07:47 PM
(This post was last modified: 03-19-2021, 07:48 PM by Honey.)
I'd like to claim the Stormbreak one for Ronin please. :)
I would like the Greatwood one for Remi, please!
I would like the last remaining seasonal god PQ+ for Wessex, please!
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