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Basic Information
Character Information
AppearanceHe is handsome by traditional standards, even though his demeanor tends towards a simmering intensity and mystique that some find off-putting; a brooding promise of violent ends that shatter the moment he breaks into a smile. That grin is all boyish delight and mischief - and rests much closer to the surface than one might think. Isar has a pair of rams horns made from blackest obsidian coiling back from his temples.PersonalityIf asked however, Isar would call himself a very simple person at heart, though he will admit to being at least somewhat impulsive. It should also be noted that he is somewhat prone to understatement. HistoryDark of hair and with a darker soul still, Hilda was a zealot and worshiped Eirachi, and had gathered behind herself a band of cultists who set themselves apart from the raving madmen of Whitebrim. After a period of unrest, they split off from the rest of the outlaws and migrated into the Fangs, where they carved a living from the rock, what scarce hunting they were able to do, and from boons of the Deepfrost goddess herself. Isar was the woman's sole pride and greatest source of frustration, for he never quite settled into the role she wanted to fit him into; he was not the cold, ambitious leader who would one day lead an army of cultists onto the Citadel to claim power over all Halo. She tried, and he tried too, but in the end Hilda wound up selecting someone else, and marched out one day to never return. Isar remained, with a handful of others. The sick. The weak. The injured; and together they waited for the others to come back with news of their triumph. But no one ever did. When news eventually reached them, it was of a colossal defeat before the gates of the Citadel, tales of victory for the city dwellers against impossible odds. The few, the handful were now all that was left of them. And they were dying. Isar was the strongest of those who remained, and he took it upon himself to provide for the others. An existence that even before had been grueling now became a constant struggle for survival, and as the years scraped by, Isar grew disillusioned by the stubborn refusal of the others to admit defeat and break their isolation. In the end, after a long drawn conflict with a long time rival finally resulted in a brawl, Isar was the one who left. During Leafchange of the year 317 PC, Isar Sindri staggers into the shrine of Dygra and prays to be accepted into her fold. She remakes him into an Ancient, and reborn he sets out to rewrite the narrative of a life that had never been his own – until now. OtherA rough estimate of this character's damage potential is as follows:
KQs: 0 PQ+s: 0 Mini Events: 0 SWEs: 1 PQs: 0 Player MP: 1917 King's End
Halo
Hollowed Grounds
Torchline
Stormbreak
The Draig Cordillera
Hak Etme
The Feverlands
Oerwoud
The Climb
Greatwood
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