Isar Sindri




Basic Information
Level: 0
Race: Ancient
Nationality: Natural
Citizenship: Nomadic
Profession Cultist
Organisation(s)

Character Information
Face Claim: Ben Barnes Strength: 10 /30
Age: 36 (Leafchange 281 PC) Dexterity: 10 /30
Height: 5'8 in (175cm) Endurance: 10 /30
Weight: 175lbs (75kg) Luck: 5 /30
Gender: Male Intuition: 0 /3
Orientation: Deity Alignment: Dygra
Relationship Status: Single
Appearance
Black hair and eyes so dark they appear to swallow the light offset a naturally pale skin-tone resistant to bronzing even after a lifetime of exposure to the Halo climate. Of average height and possessing a lean, toned physique that is all about endurance, he moves with the predatory easy of one who is perfectly in tune with himself and his surroundings.

He is handsome by traditional standards, even though his demeanor tends towards a simmering intensity and mystique that some find off-putting; a brooding promise of violent ends that shatter the moment he breaks into a smile. That grin is all boyish delight and mischief - and rests much closer to the surface than one might think.

Isar has a pair of rams horns made from blackest obsidian coiling back from his temples.
Personality
A warm and cheerful spirit tempered by harsh surroundings mingle within Isar Sindri and makes for an interesting person capable of both explosive violence and heart-stopping kindness. By nature a sensible and considerate soul, nurture has taught him the virtues of distrust and putting the own self first. As a result he can often come off as both fickle and unpredictable, as it is impossible to know from one moment to the next what he will do.

If asked however, Isar would call himself a very simple person at heart, though he will admit to being at least somewhat impulsive.

It should also be noted that he is somewhat prone to understatement.

History
Before the crackdown of Wardens and the influx of adventurers upon Halo, a small community clung to survival outside the safety of the Citadel. Murderers and thieves, outcasts of society made Whitebrim their home and haven, and in that cut-throat hell-hole of cannibals and ne'er'do'wells a scrawny bastard boy was born to a woman as harsh and cruel as Halo itself.

Dark of hair and with a darker soul still, Hilda was a zealot and worshiped Eirachi, and had gathered behind herself a band of cultists who set themselves apart from the raving madmen of Whitebrim. After a period of unrest, they split off from the rest of the outlaws and migrated into the Fangs, where they carved a living from the rock, what scarce hunting they were able to do, and from boons of the Deepfrost goddess herself. Isar was the woman's sole pride and greatest source of frustration, for he never quite settled into the role she wanted to fit him into; he was not the cold, ambitious leader who would one day lead an army of cultists onto the Citadel to claim power over all Halo. She tried, and he tried too, but in the end Hilda wound up selecting someone else, and marched out one day to never return.

Isar remained, with a handful of others. The sick. The weak. The injured; and together they waited for the others to come back with news of their triumph. But no one ever did. When news eventually reached them, it was of a colossal defeat before the gates of the Citadel, tales of victory for the city dwellers against impossible odds. The few, the handful were now all that was left of them.

And they were dying.

Isar was the strongest of those who remained, and he took it upon himself to provide for the others. An existence that even before had been grueling now became a constant struggle for survival, and as the years scraped by, Isar grew disillusioned by the stubborn refusal of the others to admit defeat and break their isolation.

In the end, after a long drawn conflict with a long time rival finally resulted in a brawl, Isar was the one who left.

During Leafchange of the year 317 PC, Isar Sindri staggers into the shrine of Dygra and prays to be accepted into her fold. She remakes him into an Ancient, and reborn he sets out to rewrite the narrative of a life that had never been his own – until now.

Other

A rough estimate of this character's damage potential is as follows:

HP: 1

Unarmed strike:5

Physical attack with a basic weapon/attuned shifts: 15

Physical attack with an upgraded weapon/attuned shifts: 25

Physical attack with a mastered weapon/attuned shifts: 35

Magical attack with basic magic/mythical shifts: 15

Magical attack with upgraded magic/mythical shifts: 25

Magical attack with mastered magic/mythical shifts: 35


Fyrhund

Abilities
  • Magic: Fire Resistance (passive) | Cannot be harmed by heat or flame.
    Type: Dark | Rank: Basic

  • Citizenship Ability
    None! How sad!
    Items

    Companion
    Player Post Count: 5,852
    KQs: 0
    PQ+s: 0
    Mini Events: 0
    SWEs: 0
    PQs: 0
    Player MP: 1917
    King's End
    • The Barrows - No thread
      • The Last Step - No thread
      • Meadowreach - No thread
    • Queen's Gambit - No thread
      • Eye of Fire - No thread
    • Mourn - No thread
      • The Dreaming Well - No thread
    • Boondocks - No thread
      • The Castaway Exchange - No thread
      Explored: 0/9
    Halo
    • The Citadel - (o) Cold be traveler far from home
      • Palace - No thread
      • Snowcloak - No thread
    • Tundra - No thread
      • Sea of Glass - No thread
      • The Fangs - No thread
      • The Frostfields - No thread
      • Svaturis Bay - No thread
      • The Hollow Forest - No thread
      • The Greenwing - No thread
      Explored: 1/10
    Hollowed Grounds
    • Inner Quarter - ain't never caught a rabbit
      • Temple - No thread
      • Domiciles - No thread
      • Atheneum - No thread
      • Black Lake - No thread
      • The Last Whisper - No thread
    • Outer Brambles - No thread
      • The Labyrinth - No thread
      • Levinsward - No thread
      • Peekaboo Rise - No thread
      • Glade - No thread
        • Oasis - No thread
        • The Spire - No thread
    • Outer Islands - No thread
      • Bone Bridges - No thread
      • Jack Tar Landing - No thread
      Explored: 1/16
    Torchline
    • Ahi Coast - No thread
      • Kaiholo Port - No thread
      • The Rainbow Road - No thread
      • Aumakua - No thread
      • Miana Pool - No thread
    • Haulani - No thread
      • The Hanged Man - No thread
      • Rae's Fingers - No thread
    • Arclight Ocean - No thread
      • Underwater City - No thread
        • The Spiral Marketplace - No thread
        • Drowned Gardens - No thread
        • Razortooth Basin - No thread
        • Moonkissed Reef - No thread
      • Kuali'i Isles - No thread
      • The Maw - No thread
      • Apopo - No thread
      • Metacarpal Island - No thread
      Explored: 0/18
    Stormbreak
    • City Area - No thread
      • The Celestine - No thread
      • The Tower - No thread
      • The Spyglass - No thread
      • Judgement's Needle - No thread
      • The Archive - No thread
      • The Collegium - No thread
      • Pacifist Plaza - No thread
      • The Silk Houses - No thread
        • The White Hart - No thread
        • Mother Molly's - No thread
      • Trinity Temple - No thread
      • Eye of the Storm - No thread
    • The Falling - No thread
      • Skyport - No thread
      • The Grotto - No thread
    • City Gates - No thread
      • The Righteous Climb - No thread
      • The Dragon's Nest - No thread
      Explored: 0/19
    The Draig Cordillera
    • The Draig Cordillera - No thread
      • Amphitheatre - No thread
      • Infinity Fields - No thread
      • Caido's Lighthouse - No thread
      • Weightless Waterfall - No thread
      • Summit - No thread
      Explored: 0/6
    Hak Etme
    • Hak Etme - No thread
      • The Furnace - No thread
      • Boneyard - No thread
      • Sunshine Pools - No thread
      • Sea of Dreams - No thread
      • Suvahasi - No thread
      Explored: 0/6
    The Feverlands
    • The Feverlands - No thread
      • The Hanging Tree - No thread
      • Tar Pits - No thread
      • The Sallow Swamp - No thread
      Explored: 0/4
    Oerwoud
    • Oerwoud - No thread
      • Tanglefoot - No thread
        • Leap of Faith - No thread
        • The Mistbanks - No thread
      • Undergrove - No thread
        • The Peepholes - No thread
      • Brittlebone Bridge - No thread
      • Wishtide Waterways - No thread
      Explored: 0/8
    The Climb
    • The Climb - No thread
      • The Crust - No thread
      • The Burrows - No thread
        • The Mountain's Roar - No thread
        • Soulfire Reach - No thread
        • Obsidian Cathedral - No thread
        • Frey's Breath - No thread
      Explored: 1/9
    Greatwood
    • Greatwood - No thread
      • Sidhe Village - No thread
        • Observatory - No thread
        • The Bodega - No thread
        • Undercroft - No thread
      • The Stone Symphony - No thread
        • Sunken Gardens - No thread
        • The Saltkiss Estuary - No thread
      • The Wildwood - No thread
        • Ludo's Woods - No thread
        • Crimson Cataract - No thread
        • Mathair - No thread
        • Eyes of Vi - No thread
      Explored: 0/13
    Isar's Threadlog
    1 active · 3 closed · 0 need replies · 4 total
    Thread Participants Posts Last Post
    ain't never caught a rabbit
    in Inner Quarter on 04-14-2024
    N/A 1 Last post by Isar
    on 04-14-2024
    We'll never be apart
    in Lava Pits on 03-19-2024
    Kiada 15 Last post by Isar
    on 04-10-2024
    A path unwinding
    in Shrine on 03-09-2024
    Dygra 5 Last post by Isar
    on 03-19-2024
    (o) Cold be traveler far from home
    in The Citadel on 05-19-2022
    Deimos, Sah 9 Last post by Deimos
    on 06-16-2022
    1 active · 3 closed · 0 need replies · 4 total

    Isar's Forum Info
    Joined: 05-19-2022
    Last Visit: 04-14-2024, 02:09 AM
    Total Posts: 15 (0.02 posts per day | 0.01 percent of total posts)
    (Find All Posts)
    Total Threads: 4 (0.01 threads per day | 0.04 percent of total threads)
    (Find All Threads)
    Time Spent Online: 6 Hours, 31 Minutes, 48 Seconds

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